So, if you fancy meeting some of those responsible for bringing us Second Life and having a little fun, conversation and maybe dancing along the way, keep this list of destinations handy on the 31st October, and drop in to any of the venues along the route!
As the name suggests, this is something of a post-apocalyptic themed region that offers a group build – supported by a website – intended to offer some fairly free-form role-play for those interested, based around a back-story set in the 2030s and a time when global warming has passed beyond the tipping point.
A group build, the region is divided into a number of parcels – most open to the public, although be warned that there is a private parcel in the middle of the north side of the region – which run together and the overall build sprawls across them.
Given it is a post-apocalyptic design, it should comes as no surprise that the city that takes up most of the region is in a state of decrepitude: the roads are partially flooded – the result of rising sea levels, perhaps – the buildings in a state of ruin, and nature is taking back control.
The city is roughly divided into three areas: Carnage City, which I’m using as the landing point here; the Boondock Slums and Happenstance, a wilder element of the region which – as the description states, offers a coastal forest and air crash site.
The Slums are perhaps the most inhabited aspect of the region: homes and places of commercial stacked one atop another, reached via ladders and steps or – for the keen eyed, a tunnel under the nearby hills. Aglow with neon signs and with pier for those seeking a little beach-side relief, it has the look and feel of life trying to pull itself together and thrive beyond the disaster that has overtaken the city.
Elements of the region offer echoes of past designs – such as the fun fair, aspects of which were present when we visited in 2016. Others are more unique to this build – but all offer a plenty of opportunities for photography and exploration.
I do confess to having some issues with performance when visiting – fps dropped to single digits until I disabled shadows. A little annoying, but not enough to prevent my appreciating the region during our wanderings.
All told, Dystopia // Carnage City remains an eye-catching visit that comes complete with the opportunity for light role-play among groups visiting the region, or for photography.
I received word from Torric Rodas today of the sad news of the passing of long-term Second Life resident and creator, Darrius Gothly.
Founder of the DG4SL range of products, Darrius had a wide range of interests in Second Life, and always sought to improve people’s SL experience through many of his products, whilst also being a very vocal member of the platform’s merchant community, offering both positive critiques of the Lab’s approach to its Marketplace environment and suggestions for improving it.
I did not know Darrius well, but I believe we became long distance friends outside of Second Life for long enough for me to appreciate him for his insight and integrity.
We first really got to know one another when he stepped in to try to address an age-old problem in Second Life: what happens when you pass out a load a landmarks for your store, club, region, etc., – and then are forced by circumstance / opportunity / whatever to relocate, other than to start revising all your LMs, push new ones out to visitors / customers / friends, try to get the word out through forums etc.
To explain: back in 2012, artist and creator Toysoldier Thor put forward an idea and feature request for “virtual landmarks” to present a means by which LMs need never go “stale” (see also: Virtual Landmarks: solving an age-old problem?). As per Toy’s comments in a forum thread on the idea, for a time it looked like LL might be interested in implementing something along the lines of his suggestion (subject to other commitments / priorities). Sadly, nothing ever really came of this (nor of subsequent suggestions along similar lines). So, Enter Darrius.
Taking a dive into things, he formulated a means by which Toy’s idea could be realised via an external service. In typical Darrius style, he also added elements such as web support (“VMurl”), stats reporting and support for “favourite places” to provide a comprehensive product. He dropped me a line about the product in December 2012, which resulted in my articleVirtual Landmarks: offering a solution to the age-old problem, and in my playing a very small role in testing the system.
As a result of that initial contact, Darrius and I became what might best be referred to as “pen friends” over the next few years, exchanging ideas and comments and holding forth with each other on a wide range of subjects, from “technical” chats about SL through to more esoteric matters – identity, anonymity and personal expression in VWs, the new user experience, perceptions about SL in other platforms / the worlds at large, etc. -, through to chatting about physical world home and family, health, and our mutual enjoyment of assorted film franchises, and even touching on politics on occasion.
Sadly, our conversations waned to the point of becoming non-existent for the last couple of years. At the time this happened, I was aware that Darrius was dealing with illness and couldn’t always get in-world / on-line perhaps as often as he would have liked, and I feel a certain amount of regret that I didn’t do more to keep our exchanges going. He didn’t believe in putting up walls between his SL persona and himself; whom you encountered through his avatar was very much Darrius himself: honest, up-front, friendly, caring, supportive and with a wonderful – and at times quite wicked (in a good way!) – sense of humour. He is someone who will be missed.
My sincere condolences to his family and to his close friends on their loss.
I understand from Torric and the London City website that the DG4SL team are attempting to ensure the popular Rental Beam service add-on for CasperLet is transitioned to new management so that it can continue to run as customers expect. Anyone with enquires about that service are asked to contact Mysti Nowles directly, rather than raising a support ticket. At this point, I do not have information on what will happen to other DG4SL products utilising back-end services (such as the VLM product) or who to contact about them. Should I come into such information, I will give an update here.