The following notes are taken from the TPV Developer meeting held on October 4th, 2019. A video of the meeting is embedded below, my thanks as always to Pantera for recording and providing it. This was a relatively short meeting, with the majority of the meeting conducted in text and revolving around Bakes on Mesh. This being the case, points are summarised below without the usual time stamps.
SL Viewer News
There have been no further updates to the official SL pipelines since the updates at the start of the week, leaving them as follows:
- Current Release version 188.8.131.520559, formerly the Umeshu Maintenance RC viewer, dated, September 5th – No Change.
- Release channel cohorts:
- Project viewers:
- Linux Spur viewer, version 184.108.40.2069906, dated November 17th, 2017 and promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer, version 220.127.116.110847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
- As noted in my recent CCUG summaries, the Lab have recruited two more graphics experts (Euclid Linden and one other), who will be working on EEP and rendering projects once they are up to speed.
- The new Voice update viewer should be going to QA in week #41 (commencing Monday, October 7th). This was delayed as a result of a last minute issue preventing it going to QA and then being issued this week.
Bakes on Mesh (BoM)
There is reportedly some confusion about Bakes on Mesh, with some users believing it means that “have” to switch back to using system wearables. This is not the case; those who wish to continue to use applier-based wearables can do so. Similarly, those who prefer to use mesh clothing can continue to do so. Bakes on Mesh is simply a means to allow system wearables to be used on mesh bodies and heads.
It is also hoped by the Lab that BoM will allow mesh head and body makers simplify their products by removing the need for some of the “onion” layers. This should reduce the rendering complexity of bodies and heads, making them less resource intensive to render.
For more detailed information on Bakes on Mesh, please refer to the following links:
- Bakes on Mesh knowledge base article.
- Linden Lab Bakes On Mesh release notes – includes a list of known issues.
- Bakes on Mesh sub-forum.
Creator-related BoM documentation:
- Slink Redux and Bakes on Mesh FAQ – Slink brand specific and general Bakes on Mesh FAQ.
- Maitreya Bakes on Mesh – How to use BOM with the Maitreya Lara mesh body (pre-full BoM compatibility).
- Bakes on Mesh – A Basic Primer – this blog.
Get Baked – A Quick Beginners’ Guide to Using Bakes on Mesh – Virtual Bloke.
In addition, Firestorm has created their own Bakes on Mesh wiki.
- Catznip has a BoM beta (and has done for a while), but release is pending some more work being completed.
- Radegast is close to having a BoM release available.