Second Life bug tracker upgrade: August 29th, 2018

On Wednesday, August 29th, the Second Life bug tracking and feature request system will be undergoing an upgrade, starting at 20:30 SLT (so the early hours of the morning for those in Europe).

The scheduled window for the upgrade is some six hours in length, although as the official blog post states, it is hoped that the overall downtime will be far less than this.

The primary aim of the upgrade is to bring the Second Life bug tracking system up to a more recent release of the Jira software used the manage the bug tracker by Atlassian Corporation plc.

From a user’s perspective, most of the changes are of a cosmetic nature, again as the official blog post notes; the most obvious being the new log-in page that will be displayed for users following the upgrade, and whenever they are required to log-in to the system to use it.

One of the more visible changes with the Jira update will be the format of the log-in page (left), compared with the more familiar log-in page for most Second Life web properties (right)

An important aspect of this change is that every time you log-in to the new system, it updates the email address  that Jira uses for you from the one given with your Second Life account, instead of only updating it the very first time you use Jira, as is the case with the “old” system.

As well as this, there are various layout improvements and updates to the information displayed in things like a user’s dashboard, and some revised positioning of options and buttons.

Key among the latter is likely to be the positioning of the option to create a new bug report / feature request, etc. On the current Jira, this is located in the top right corner of a user’s dashboard. After the upgrade, it should be a lot more front-and-centre on a dashboard, appearing as a blue button.

Following the upgrade, I understand the option to file new bug reports, etc., will be moved from the top right of the Bug Tracker dashboard (shown top for the current version used by the Lab) to a more prominent, button-like position with the new Bug Tracker version, as I believe it will appear after the upgrade (shown bottom)

I understand from the Lab there the upgrade also means some changes to how they handle bug reports, etc., internally, but these should not see any significant changes to actually filing bug reports and feature requests. However, there may be some additional cosmetic changes to some of the forms used with the system, and if so, these will take place once the new system has had time to settle.

I have been working on a guide to filing bug reports and feature requests (with the assistance of a number of people from Linden Lab) for those unfamiliar with using Jira, and hope to be able to publish this, as it reflects the new system, in the near future.

A late summer exhibition at the Rose Gallery

The Rose Gallery: Biancajane Juliesse

The Rose Gallery, curated by  Shakti Sugafield (Shakti Adored) is hosting a”late summer” exhibition with a focus on physical work art, of which the greater theme within it might be said to be of an abstract nature.

On the ground floor, in Halls 1 and 2, the marvellous art of Sisi Biedermann continues to be exhibited. Her work – always marvellous to see – was a focus of what might be called the “early summer” ensemble of art on display at the Rose, again in Halls One and Two, and was a subject of my review of the Rose exhibitions at that time. Her display has been refreshed, with a further offering of her stunning art, some of which can also be found in her What a Wonderful World exhibition at the Lin C Art Gallery (read here for more).

The Rose Gallery: Sabine Mortenwold

Occupying Halls 3 and 4 is a visually impactful exhibition of abstract art by Sabine Mortenwold. Working in mixed media on canvas, Sabine’s work is powerful in tone and style, with the pieces offered at the Rose perhaps split into two halves. Within Hall 3 is a series of images that might be referred to as more deeply abstract, the 11 pieces  offering  reflections on emotional states. Vivid, strongly abstracted and layered, there are pieces that may at first be hard to grasp, but there is also a subtleness in the way each really is reflective of its title.

Hall 4, meanwhile offers what might be referred to as a “softer” series of Sabine’s art, with 13 pieces, the majority of which are clearly collage paintings of flowers. With softer tones and lines that clearly denote leaves and petals, these are perhaps the easier images to grasp with eye and mind, but each of them retains a wonderful abstract form within it.

The Rose Gallery: Sabine Mortenwold

Hall 6, on the floor above, is home to a series nine pieces of digital art by Leigh Quartz. Small the series might be, but each image is powerfully evocative, colour and tone carefully balanced to match its title, with just a hint of abstraction within some of them to offer a  connection with the exhibitions on the ground floor.

The Rose Gallery: Leigh Quartz

The use of the available space within the hall, with wide gaps between most of the pieces, allows the eye to focus on each painting in turn, encouraging the visitor to fully appreciate it without the distraction of neighbouring pieces slipping into the eye’s periphery. Thus it is possible to almost feel the primal force evoked with More Than a Conqueror, sense the passage of time in Seize the Moment, or find oneself caught within the gaze of Jolie Moly, seen on the right.

The abstract theme continues into Hall 7, where art by Etamae is presented.

Several of the ten images offered here are of an abstract nature in tone and idea; but with a much softer, more organic approach that perhaps found in the abstract pieces found within Sabine Mortenwold’s and Leigh Quartz’s pieces. Shapes here are more rounded, offer flow and a sense of quiet, almost relaxed (hypnotic?) motion within them.

Also offered within the set are paintings of flowers. Again abstract in nature, these offer a connection back to the flower-themed pictures within Sabine’s exhibition, and so again present a sense of thematic threads follow through the exhibitions, weaving them together on a subconscious level.

The Rose Gallery: Etamae

The Gallery’s main exhibition hall is given over to a presentation of art by Mary Sparrow, via her alter-ego(?) Bianca (biancajane Juliesse). Known for her portraiture of both humans and their pets, Mary’s art also encompasses still life, animals (notably horses) and photography.

Portraits and pets are very much the subject of the exhibit at the Rose Gallery, although wildlife and farm animals and poultry are also represented. The portraits  – all of them women and their dogs, are neatly presented to one side of the hall, becoming an exhibit in their own right, all presented in Art Deco or gilt-edges frames that perfectly compliment and complete the images they contain, which are themselves perfectly executed paintings.

However, it is likely to be the animal paintings on the remaining walls of the hall that are liable to captivate, simply because of the depth of character caught within them; not only with the portraits of cats and dogs, where it is perhaps most clearly evident, but also with the paintings of pig and piglet, cow, rooster and flamingos.

The Rose Gallery: Biancajane Juliesse

I believe this selection of exhibitions continues through into September – but please check with the gallery.

SLurl Details

Artfest: calling SL artists and performers

The ArtFest region of Tiger Hill

Artfest 6 is currently open through until November 6th, 2018, and is accepting applications for participation from artists, DJs, singers and performers.

The focus of the event is to raise funds for the International Federation of Red Cross and Red Crescent Societies in their continuing work to bring aid and relief to people around the world who have suffered from the effects of a local disaster – earthquakes, flooding, storms, fires, enforced migration, and so on. IFRC has been chosen due to its record of delivering help, aid and support without discrimination against race, religion or gender.

A full region – Tiger Hill – is given over to the event, with locations both at ground level and in the air overhead, with individual display spaces marked out for artists who apply to take part. The vent supports art of all kinds, including:

  • Second Life snapshots, both raw and post-processed.
  • Physical world photographs.
  • Physical world art and image manipulations.
  • Sculpture and 3D art.
  • Poetry recitals, spoken word recitals, music and dance.

Fund-raising within the event takes a number of forms. For example, artists can enter their art into the Artfest competition, in which visitors “vote” for the art by making donations. Or, if artists prefer, they can sell their art through the event on the understanding that at least 50% of all sales goes to raising funds for the IFRC. Profit sharing is via scripted means, and the organisers will provide the necessary script to those artists wishing to use it.

100% of all funds received by the event will be donated to the IFRC.

In addition, and quite aside from the fund-raising “competition”, there is also a juried art competition artists can opt to enter – details on this can be obtained from the organisers.

The ground level area is set out with a large number of available plots for artists to use. Due to the length of time the event will be running, artists are encouraged to refresh their allotted space as often as they can, in order to encourage people to come back and pay further visits, exploring and (hopefully) making further donations. In particular, artists are encouraged to build-out their display spaces in situ, allowing their displays of art to grow over time, again encouraging re-visits by the public.

DJs, singers and performer can apply to participate in the entertainment that will take place through the event, centred on the Tiger Hill Den, a skyborne club sharing its space with shops and other facilities related to the event.

Artfest is a fairly free-form event, the core rules of participation being to keep all art and performances in line with the General rating for the region and the Second Life Terms of Service / Community Standards. There are some general guidelines on prim, script and glow usage, but these are guidelines, not tablets-of-stone caps / limits, and are provided to all those applying to participate in the event.

Those wishing to apply to participate in ArtFest 6 are asked to do so by note card, and provide:

  • Avatar name (not Display name).
  • Type of art or performance – give as much information as possible – or:
  • Other ways in which you would like to take part – as an artist, performer, helper, etc.

Note Cards should be sent to Huntress Catteneo.

General enquiries about ArtFest 6 should also be sent to Huntress Catteneo.

2018 viewer release summaries, week #34

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 26th

This summary is generally published on every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.

Official LL Viewers

  • Current Release version 5.1.8.518593, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Animesh RC viewer, version 6.0.0.518949, August 24.
    • Love Me Render RC viewer, version 5.1.8.518751, released on August 20.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

  • MetaChat has been re-listed by Apple, and is once again available for purchase on the iStore.

Additional TPV Resources

Related Links

High Fidelity: earn and exchange HFC for USD

On August 23rd, Philip Rosedale announced High Fidelity users can now convert High Fidelity Coin (HFC) into U.S. dollars.

This is a major step for the blockchain based crypto-currency used by the platform, and for High Fidelity users. In the latter regard, Rosedale notes:

This opens the possibility for people to earn real money creating and selling virtual goods and services within High Fidelity. We see this as a vital step in the emergence of a thriving High Fidelity economy: the flywheel of innovation and creativity in any marketplace starts when creators have positive incentives to contribute to the growing body of content for sale. In time, we hope creators will be able to support themselves by selling items in the Marketplace, charging for the experiences they create, and offering useful in-world services to other creators and performers.

– Philip Rosedale, High Fidelity CEO

The move is one of three contained within the blog post, and represents the latest stage in High Fidelity’s development of a blockchain-based economy.

In  late 2017, the company provided a roadmap for the development of the company’s currency and for IP protection within High Fidelity. Since then, the company has been building steadily towards presenting an infrastructure to allow comprehensive economic activities to take place within High Fidelity, including a comprehensive means to track and protect original IP on content. As such, the ability for users to convert HFCs to fiat money (US dollars)  is part of this wider programme.

via High Fidelity

The HFC / USD exchange rate is fixed by High Fidelity at 100 HFC to the US dollar. The cashing-out process is currently a manual activity undertaken by High Fidelity in response to user requests made via a BankofHighFidelity appointment, as is explained in a FAQ included with the blog post. This FAQ also indicates:

  • It is not currently possible to purchase HFCs – but they can be obtained through the BankofHighFidelity once a user has set-up their Wallet, the focal-point for economic actions.
  • Those wishing to convert HFCs to USD can only do so for a minimum of 5000 HFCs per transaction, and must have a PayPal account.
  • HFCs cannot currently be converted into other crypto-currencies or tokens – although this (like the ability to directly purchase HFCs) is intended to be a part of the system in the future, again governed through the BankofHighFidelity.

The second part of the blog post is an announcement designed to encourage creators to get involved in wider content creation for High Fidelity:

Creators who have assets already developed, or who prefer to use go-to applications like SketchUp or Google Poly, can now import them into High Fidelity. We’re officially launching support for these applications and others alongside our trading services now that the entire workflow from creation to monetization is in place.

– Philip Rosedale, High Fidelity CEO

The high Fidelity website includes details on how to how to add content to the Marketplace. Supported file formats comprise: models – .FBX and .OBJ; images and textures – .JPG, .PNG, and .TGA; audio – .WAV (mono or stereo or ambisonic, 16-bit at 24 or 48 Khz).

The third announcement in the blog post is aimed at spurring the development of the platform as a whole through the launch the High Fidelity Development Fund. Initially comprising 1 million HFC, this Development Fund will be used to pay developers willing to help develop features and capabilities High Fidelity have defined for the platform.

Projects for these features are (and will be) listed in a public group on the cross-platform Telegram service. Developers interested in taking on a project can then indicate their interest via public chat with a proposed price and time-line for completion. Bids are reviewed by the High Fidelity team, and those gaining approval will receive a public notification of their acceptance. HFCs earned through the fund are eligible for cashing-out if the developer so wishes. Again, refer to the official blog post and FAQ for further details.

Taken together, these three moves represent further significant – and logical – steps in High Fidelity’s growing maturity as a platform, and which could see creators take renewed / further interest in developing for them platform. At the same time, the High Fidelity Development Fund further underlines the open approach the company is taking towards building-out the platform – which is itself becoming something of a signature element in Rosedale’s approach to developing tools and platforms.

Space Sunday: moon water and space telescopes

A visualisation of subsurface water ice deposits within PSR – permanently shadowed regions – of the Moon’s south pole, including the craters Cabeus, Shoemaker and Faustini. Credit: NASA Goddard Space Centre

The Moon is a fascinating place; there is no two ways about it. Like many bodies within the solar system, it is proving to be a lot more surprising than we’d previously thought. Up until 2009, for example, it was accepted that the Moon was a dry, arid place with little or no subsurface bodies of water ice. This idea was turned on its head in 2009 after India’s first lunar mission, Chandrayaan I, and NASA’sLunar Reconnaissance Orbiter (LRO) confirmed the presence of water ice within the so-called permanently shadowed regions (PSRs) – deep craters around the lunar poles which never see direct sunlight in their basins.

However, one of the questions surrounding these discoveries is just how much water might actually exist as ice within these shadowed craters? A new study,  published in August 2018, has sought to address this question; it is the work of Shuai Li – a post-doctoral researcher at the University of Hawaii, and  produced with the assistance of researchers from Brown University, the University of Colorado Boulder, the University of California Los Angeles, John Hopkins University, and NASA’s Ames Research Centre.

Li’s study focuses on data returned by NASA’s Moon Minerology Mapper (M³), flown aboard the Chandrayaan I mission. M³ was designed to measure light being reflected from the illuminated regions on the Moon, making its use over the PSRs had been considered of minimal value. Nevertheless, Li believed that what data M³ had gathered on the south polar craters might hep in determining the potential volume of water ice within those craters, as indicated by the Lunar Orbiter Laser Altimeter (LOLA), Lyman-Alpha Mapping Project and Diviner Lunar Radiometer Experiment on the LRO mission. However, what he found came as a complete surprise.

While I was interested to see what I could find in the M3 data from PSRs, I did not have any hope to see ice features when I started this project. I was astounded when I looked closer and found such meaningful spectral features in the measurements … We found that the distribution of ice on the lunar surface is very patchy, which is very different from other planetary bodies such as Mercury and Ceres where the ice is relatively pure and abundant. The spectral features of our detected ice suggest that they were formed by slow condensation from a vapour phase either due to impact or water migration from space.

– Shuai Li, leader of the study team

 

Exposed water ice (green or blue dots) in lunar polar regions and temperature. Credit: Shuai Li

While likely the results of vapour capture following asteroid impacts, Li’s study again opens the door as to how much sub-surface water ice might also exist deeper within the polar regions of the Moon. As I recently noted, a separate study, evidence has been put forward for periods in the Moon’s early history when liquid water existed on the lunar surface at a time when the Moon had a volcanically-induced atmosphere. Much of this water was likely lost to space as that atmosphere dissipated at the end of the Moon’s active volcanic period; however, some of it may have gone underground again, notably in these polar regions.

Either way, the existence of water ice deposits strengthen the case for a return to the Moon and – as NASA Administrator Jim Bridenstine recently indicated – see the establishment of a permanent human presence on the Moon.  An available and plentiful supply of water would go a long way to easing many of the logistical requirements for such a human presence. Once melted, a local supply of water can be filtered and purified to provide drinking water; it can also be used in construction work and as “grey” water for use in growing local foodstuffs through hydroponic or other means; it can be electrolysed to produce oxygen in support of the atmosphere within a base and hydrogen than could be used to power fuel cells, and so on.

The European Space Agency (ESA) in particular is researching ways and means to build a lunar settlement using what is called “in-situ resource utilisation” (ISRU), or the use of locally available materials. In particular ESA has been using locally available “lunar simulants” available here on Earth – notably certain types of volcanic dusts that have been shown to have very similar properties to the dry dust of the surface-covering lunar regolith on the Moon – to test potential options for base construction.

One of these I’ve again previously written about, is the idea of using regolith to effectively “3D print” a protective “shield” of regolith over the facilities of a lunar base to protect it against solar radiation. Referred to as “additive manufacture”, such a technique might be aided with a readily available source of water which can help mix the regolith into a cement-like form that can be “printed” over the structure of a base in layers. In addition, ESA is using a regolith simulant to make “bricks” which can be used to physically construct the walls, floors and ceilings of a base – a process that might again  be easier with a supply of water for use in the process.

A “lunar brick” produced by ESA using “3D printing” techniques and lunar regolith simulants. Credit: ESA

But it is in production of oxygen and hydrogen, as well as offering a source for liquid water, that the ice deposits offer the greatest potential benefit. Up until now, ideas for oxygen production on the Moon have focused on “cracking” the regolith to release the oxygen within it (thought to be around 40% by volume). This requires a lot of energy to achieve –  more than is needed to melt and electrolyse ice to produce both oxygen and hydrogen.

However, it’s not all plain sailing for humans on the Moon. The dust comprising lunar regolith is extremely electro-statically charged, making it stick to just about anything – so keeping it out of a lunar habitat could prove difficult. Worse, it also presents a range of potential health hazards – up to and including major respiratory problems such as lung cancer. These risks have yet to be fully assessed, and countering them as far as possible must be a priority before there can be real talk of a long-term human presence on the Moon.

But in the meantime, Li’s study potentially adds important food for thought for those thinking about establishing research facilities on the Moon.

Continue reading “Space Sunday: moon water and space telescopes”