As always, please refer to the server deployment thread for the latest updates.
- There was no SLS (Main) channel deployment on Tuesday, August 28th. Regions on the channel, however, were restarted.
- At the time of writing, it is unclear as to the status of any deployment to the three RC channels, which are listed as “TBD” in the deployment thread. As nothing was mentioned at the Server User Group meeting, I’m assuming there will be no deployment.
It there is no RC deployment, it will leave all of the main grid channels om server release 18#18.08.10.518612.
At the time of writing this update, there had been no viewer SL viewer updates at the start of the week, leaving the pipelines as follows:
- Current Release version 220.127.116.118593, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – NEW.
- Release channel cohorts:
- Animesh RC viewer, version 18.104.22.1688949, August 24.
- Love Me Render RC viewer, version 22.214.171.1248751, released on August 20.
- BugSplat RC viewer, version 126.96.36.1998305, August 7. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
- Project viewers:
- Linux Spur viewer, version 188.8.131.529906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer, version 184.108.40.2060847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.
It is anticipated the Love Me Render and Bugsplat RC viewers will be updated this week to bring them to parity with the release viewer code base. It is also anticipated that the next Maintenance RC viewer could be appearing during the week.
EEP / BOM / AIS
As I’ve noted in my most recent CCUG and TPV Developer meeting summaries, it had been anticipated that a new AIS (Advanced Inventory Service) update would start to be deployed in week #35.This would include the necessary support for the new asset types to be used by both the Environment Enhancement Project (EEP) and the Bakes on Mesh (BOM) project. However, at the Server User Group meeting, Rider Linden had indicated that a last-minute bug had cropped-up with the AIS update, was has delayed its deployment. However, it does not appear that this is related to the server RC channels having a “TBD” status against them.
Sim Surrounds Issue
BUG-225295 “Sim Surrounds often fail to rez” indicates that some people are having problems seeing region / sim surrounds render in their viewer. The problem was first reported by Firestorm 5.1.7 users, but also reproduces on the SL 5.1.7 viewer code-base, and it is thought the issue might relate to changes made in the previous Love Me Render viewer.
“Bug of the Week”: Animations Issue
The superbly named Hexadeci Mole has raised a curious bug report in the form of BUG-225288, “llStopAnimation is stopping all animations on detach instead of only the one specified”. This occurs when a scripted object starts an animation when worn, and stops the animation when detached (as intended) also causes all other animations to stop, and stops animations played from inventory. The bug appears to be a duplicate of SVC-7596, and as Whirly Fizzle observes, only seems to reproduce when the attached objects instance key is lower than the wearing avatar’s own avatar key!
Simon Linden has had a look at this issue and commented:
Fwiw I did an initial investigation into that bug — and was surprised. It’s actually pretty simple code, removing the current animation and sending an update. It may be a more fundamental design problem … SL isn’t set up to cleanly stack and merge animations and then remove parts of it.
Retrieving Grid Statistics Page via llHTTPRequest
BUG-216320 has been causing problems for a while. Essentially, trying to retrieve grid statistics via a script results in a 499 error, although queries via web browsers will still succeed. Oz Linden summed-up the status of work on this thus:
It turns out that it was two independent problems. We’ve fixed one, but the other is still pending.