Artfest: calling SL artists and performers

The ArtFest region of Tiger Hill

Artfest 6 is currently open through until November 6th, 2018, and is accepting applications for participation from artists, DJs, singers and performers.

The focus of the event is to raise funds for the International Federation of Red Cross and Red Crescent Societies in their continuing work to bring aid and relief to people around the world who have suffered from the effects of a local disaster – earthquakes, flooding, storms, fires, enforced migration, and so on. IFRC has been chosen due to its record of delivering help, aid and support without discrimination against race, religion or gender.

A full region – Tiger Hill – is given over to the event, with locations both at ground level and in the air overhead, with individual display spaces marked out for artists who apply to take part. The vent supports art of all kinds, including:

  • Second Life snapshots, both raw and post-processed.
  • Physical world photographs.
  • Physical world art and image manipulations.
  • Sculpture and 3D art.
  • Poetry recitals, spoken word recitals, music and dance.

Fund-raising within the event takes a number of forms. For example, artists can enter their art into the Artfest competition, in which visitors “vote” for the art by making donations. Or, if artists prefer, they can sell their art through the event on the understanding that at least 50% of all sales goes to raising funds for the IFRC. Profit sharing is via scripted means, and the organisers will provide the necessary script to those artists wishing to use it.

100% of all funds received by the event will be donated to the IFRC.

In addition, and quite aside from the fund-raising “competition”, there is also a juried art competition artists can opt to enter – details on this can be obtained from the organisers.

The ground level area is set out with a large number of available plots for artists to use. Due to the length of time the event will be running, artists are encouraged to refresh their allotted space as often as they can, in order to encourage people to come back and pay further visits, exploring and (hopefully) making further donations. In particular, artists are encouraged to build-out their display spaces in situ, allowing their displays of art to grow over time, again encouraging re-visits by the public.

DJs, singers and performer can apply to participate in the entertainment that will take place through the event, centred on the Tiger Hill Den, a skyborne club sharing its space with shops and other facilities related to the event.

Artfest is a fairly free-form event, the core rules of participation being to keep all art and performances in line with the General rating for the region and the Second Life Terms of Service / Community Standards. There are some general guidelines on prim, script and glow usage, but these are guidelines, not tablets-of-stone caps / limits, and are provided to all those applying to participate in the event.

Those wishing to apply to participate in ArtFest 6 are asked to do so by note card, and provide:

  • Avatar name (not Display name).
  • Type of art or performance – give as much information as possible – or:
  • Other ways in which you would like to take part – as an artist, performer, helper, etc.

Note Cards should be sent to Huntress Catteneo.

General enquiries about ArtFest 6 should also be sent to Huntress Catteneo.

2018 viewer release summaries, week #34

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 26th

This summary is generally published on every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.

Official LL Viewers

  • Current Release version, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Animesh RC viewer, version, August 24.
    • Love Me Render RC viewer, version, released on August 20.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers



Mobile / Other Clients

  • MetaChat has been re-listed by Apple, and is once again available for purchase on the iStore.

Additional TPV Resources

Related Links

High Fidelity: earn and exchange HFC for USD

On August 23rd, Philip Rosedale announced High Fidelity users can now convert High Fidelity Coin (HFC) into U.S. dollars.

This is a major step for the blockchain based crypto-currency used by the platform, and for High Fidelity users. In the latter regard, Rosedale notes:

This opens the possibility for people to earn real money creating and selling virtual goods and services within High Fidelity. We see this as a vital step in the emergence of a thriving High Fidelity economy: the flywheel of innovation and creativity in any marketplace starts when creators have positive incentives to contribute to the growing body of content for sale. In time, we hope creators will be able to support themselves by selling items in the Marketplace, charging for the experiences they create, and offering useful in-world services to other creators and performers.

– Philip Rosedale, High Fidelity CEO

The move is one of three contained within the blog post, and represents the latest stage in High Fidelity’s development of a blockchain-based economy.

In  late 2017, the company provided a roadmap for the development of the company’s currency and for IP protection within High Fidelity. Since then, the company has been building steadily towards presenting an infrastructure to allow comprehensive economic activities to take place within High Fidelity, including a comprehensive means to track and protect original IP on content. As such, the ability for users to convert HFCs to fiat money (US dollars)  is part of this wider programme.

via High Fidelity

The HFC / USD exchange rate is fixed by High Fidelity at 100 HFC to the US dollar. The cashing-out process is currently a manual activity undertaken by High Fidelity in response to user requests made via a BankofHighFidelity appointment, as is explained in a FAQ included with the blog post. This FAQ also indicates:

  • It is not currently possible to purchase HFCs – but they can be obtained through the BankofHighFidelity once a user has set-up their Wallet, the focal-point for economic actions.
  • Those wishing to convert HFCs to USD can only do so for a minimum of 5000 HFCs per transaction, and must have a PayPal account.
  • HFCs cannot currently be converted into other crypto-currencies or tokens – although this (like the ability to directly purchase HFCs) is intended to be a part of the system in the future, again governed through the BankofHighFidelity.

The second part of the blog post is an announcement designed to encourage creators to get involved in wider content creation for High Fidelity:

Creators who have assets already developed, or who prefer to use go-to applications like SketchUp or Google Poly, can now import them into High Fidelity. We’re officially launching support for these applications and others alongside our trading services now that the entire workflow from creation to monetization is in place.

– Philip Rosedale, High Fidelity CEO

The high Fidelity website includes details on how to how to add content to the Marketplace. Supported file formats comprise: models – .FBX and .OBJ; images and textures – .JPG, .PNG, and .TGA; audio – .WAV (mono or stereo or ambisonic, 16-bit at 24 or 48 Khz).

The third announcement in the blog post is aimed at spurring the development of the platform as a whole through the launch the High Fidelity Development Fund. Initially comprising 1 million HFC, this Development Fund will be used to pay developers willing to help develop features and capabilities High Fidelity have defined for the platform.

Projects for these features are (and will be) listed in a public group on the cross-platform Telegram service. Developers interested in taking on a project can then indicate their interest via public chat with a proposed price and time-line for completion. Bids are reviewed by the High Fidelity team, and those gaining approval will receive a public notification of their acceptance. HFCs earned through the fund are eligible for cashing-out if the developer so wishes. Again, refer to the official blog post and FAQ for further details.

Taken together, these three moves represent further significant – and logical – steps in High Fidelity’s growing maturity as a platform, and which could see creators take renewed / further interest in developing for them platform. At the same time, the High Fidelity Development Fund further underlines the open approach the company is taking towards building-out the platform – which is itself becoming something of a signature element in Rosedale’s approach to developing tools and platforms.