MindPillars, a Scottish themed Sim – click any image for full size
When first encountering its name, MindPillars, a Scottish Themed Sim would appear to give itself away from this title: a region with a Scottish lean in its design. However, this still leaves a number of questions open – where in Scotland? Highlands? Lowlands? islands? When in Scotland? Modern times? Times past? These, and questions like them, demand people pay the region a visit to find out; and the truth is MindPillars has touch of Brigadoon about it, as well as a twist of Scottish legend and myth.
The landing point, while set, is not enforced. However after Caitlyn and I spent an hour exploring, I do recommend you use it, as per the SLurl above, as it will deliver you to Geata Fhoingail (Fingal’s Gate) towards the western side of the region. An arch cut through living rock, the landing point features a map of the region ( and sharing the same west-east orientation), highlighting the 30 points of interest located across the region. In this, Fingal’s Gate is appropriately named: geata fhoingail might also be translated as “foyer gate”.
It worth noting that the 30 points of interest draw on a broad range of locations from physical world, myth, history and legend – and not all of them are necessarily Scottish in nature. Penn an Wlas, for example, translates as “Land’s End” – a location in England’s Cornwall. Touching the map will present you with a series of options, including a note card, Storyteller’s HUD, and a copy of the map of the region. Available in English and German, the HUD will attach to the top left of your screen, where it will initially remain passive.
Where you go from here is up to you – there are trails and paths winding throughout the region – although you might want to keep an eye on your location via the region co-ordinates displayed at the top of the viewer: the region joins “seamlessly” with the outlying surround – complete with paths appearing to wind off into the distance – so you can end up walking into a region boundary if you’re not careful! The effect, however, is to make the region look and feel a lot bigger – as well as give it a feeling of being in the middle of Scotland.
As you explore, you’ll come across signs (and sometimes rocks) highlighting each of the 30 points of interest around the region. If you’re wearing the HUD, proximity to these signs will trigger a text chat invitation to tell you a story about the location. However, with or without the HUD, you can touch them to display a menu offering you the map, the HUD and a note card with the location’s story. Some of the signs also include a lamp labelled Public Transport Available. Touching these will either rez a donkey and cart you can ride in, or offer a choice of routes before rezzing the transport.
Setting out along the paths will reveal the setting is broadly medieval in tone – as seen in the clothing of the “locals”. As well as the village, there are a number of other buildings to explore, such as Gorm Coinneach Maineir to the south-east, or Crow’s Court in the mist, or the ruins of a castle. There are also hidden places to be found – such as in the graveyard – for those willing to follow the suggestion given in About Land to click on things. I’m just not sure that accepting a tankard of whiskey is a good idea; not if you’re planning to keep walking or want to avoid the charge of being drunk in charge of a donkey cart … or flying dragon… 🙂 .
Designed by Gaelle Ravenheart (Gaelle Joubert) and Carsten Ravenheart, MindPillars is ideal for those seeking something a little different by way of region design, and a hat tip to Shakespeare for dropping me a landmark.
- MindPillars, a Scottish themed Sim (Chihuahua, rated: Moderate)