EveryWhere and NoWhere, by JadeYu, forms a ground level installation, and is the more extensive of the two. It offers a complex environment of scenes and platforms, forming a unique world of geometric shapes and inhabited by strange, female forms.
In the first – which acts as the landing point – the figures are enmeshed in a delicate framework somewhat resembling a bird’s nest. Ladders rise from the platform at various angles, each offering a number of poses for visitors. Beyond this lie processions of doorway-like boxes march and undulate through the sky, or rise vertically upwards, apparently tended by beings with dragonfly like wings as streams of light pulse and roll around them. Two structures sit within the rising tower of squares, each a miniature tableau in its own right.
Other platforms float close by, occupied by more beings, while the ground below flows in curlicues, some of which rise to surround two central figures. Further away, on two sides of the region, the land rises, patterned geometry tattooing its surface. More shapes, almost origami-like in form, hover delicate in the sky over the slopes of the landscape.
An intricate landscape, the setting is a reflection of its title. Fascinating, complex, with a range of facets and potential interpretations, EveryWhere and NoWhere should be visited with local sounds enabled in order to hear the accompanying sound scape. This, with its metronomic chimes and plaintive voice, gives the entire space added depth.
The Games We Play offers visitors a games of chess of a most unusual kind. Far from being the traditional chequered board, this playing surface is uneven, individual squares set at different levels relative to their neighbours – and then extend up the walls surround the space before closing overhead. Pieces in gold and silver are ranged across the horizontal area of play, and occupy the some of the wall spaces as well.
The pieces themselves further reveal the unusual nature of this game – or games: the gold pieces comprise more than the normal single queen or pair of knights, for example. Meanwhile, winged pawns fly overhead, imbued with a power not to be found in a normal game of chess. It’s a complex setting the nature of the game suggesting that – like life – there is more to this game than meets the eye.
Neither artist offers an explanation for their respective works, preferring to leave interpretations to visitors. However, each piece offers enough clues – including their titles, for opinions, ideas and narratives to be formed. As such, both offer an intriguing and interesting visit, and will remain in place until the end of September 2017.
- Split Screen (LEA 15, rated: Moderate)