A Split Screen double in Second Life

EveryWhere and NoWhere – JadeYu Fhang

EveryWhere and NoWhere, by JadeYu, forms a ground level installation, and is the more extensive of the two. It offers a complex environment of scenes and platforms, forming a unique world of geometric shapes and inhabited by strange, female forms.

In the first – which acts as the landing point – the figures are enmeshed in a delicate framework somewhat resembling a bird’s nest. Ladders rise from the platform at various angles, each offering a number of poses for visitors. Beyond this lie processions of doorway-like boxes march and undulate through the sky, or rise vertically upwards, apparently tended by beings with dragonfly like wings as streams of light pulse and roll around them. Two structures sit within the rising tower of squares, each a miniature tableau in its own right.

EveryWhere and NoWhere – JadeYu Fhang

Other platforms float close by, occupied by more beings, while the ground below flows in curlicues, some of which rise to surround two central figures. Further away, on two sides of the region, the land rises, patterned geometry tattooing its surface. More shapes, almost origami-like in form, hover delicate in the sky over the slopes of the landscape.

An intricate landscape, the setting is a reflection of its title. Fascinating, complex, with a range of facets and potential interpretations,  EveryWhere and NoWhere should be visited with local sounds enabled in order to hear the accompanying sound scape. This, with its metronomic chimes and plaintive voice, gives the entire space added depth.

Games We Play – Krystali Rabeni

The Games We Play offers visitors a games of chess of a most unusual kind. Far from being the traditional chequered board, this playing surface is uneven, individual squares set at different levels relative to their neighbours – and then extend up the walls surround the space before closing overhead. Pieces in gold and silver are ranged across the horizontal area of play, and occupy the some of the wall spaces as well.

The pieces themselves further reveal the unusual nature of this game – or games: the gold pieces comprise more than the normal single queen or pair of knights, for example. Meanwhile, winged pawns fly overhead, imbued with a power not to be found in a normal game of chess. It’s a complex setting the nature of the game suggesting that – like life – there is more to this game than meets the eye.

Games We Play – Krystali Rabeni

Neither artist offers an explanation for their respective works, preferring to leave interpretations to visitors. However, each piece offers enough clues – including their titles, for opinions, ideas and narratives to be formed. As such, both offer an intriguing and interesting visit, and will remain in place until the end of September 2017.

SLurl Details

SL project updates week 32/3: TPV Developer Meeting

Whimberly, Whimberly; Inara Pey, August 2017, on Flickr Whimberlyblog post

The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, August  11th 2017. The video of that meeting is embedded at the end of this update, my thanks as always to North for recording and providing it. Timestamps in the text below will open the video in a separate window at the relevant point for those wishing to listen to the discussions.

Server Deployments Week #32 – Recap

Please refer to the deployment notice for the week for latest updates and news.

  • On Tuesday, August 8th, the Main (SLS) channel was updated with a new server maintenance package (#, comprising “additional internal fixes”,
  • The scheduled deployment to the RC channels for Wednesday, August 9th has been cancelled due to a back-end data issue which meant the region channel names weren’t being set correctly, so they didn’t start.

SL Viewer

[00:54] The Maintenance RC viewer was updated on Wednesday, August 9th to version This is currently the most likely candidate for promotion to de facto release status. The rest of the LL viewer pipeline remains as at the start of the week:

  • Current Release version, released on May 26, promoted June 20 – formerly the AssetHTTP RC viewer – overviewdownload and release notes
  • Release channel cohorts:
  • Project viewers:
  • Obsolete platform viewer version, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

[01:15-01:40 and 4:51-5:33] It is hoped the Alex Ivy 64-bit viewer will be updated in the early part on week #33 (commencing Monday, August 14th). Currently, the viewer is still showing an elevated crash rate for some, for reasons yet to be determined. In the meantime, the Lab is adding further code that will hopefully capture more crash information.

[01:56 and 06:49] The 360-degree snapshot viewer is currently on hold due to people being on vacation at the Lab. This may be a slightly extended delay while resources are diverted to the 64-bit viewer and CEF work.

[14:22-14:34] The Voice viewer is also suffering a high crash rate, also for unknown reasons.

[14:35-14:46] One of the next viewer projects for the Lab is a major re-vamping of the crash reporting and analysis system, which will hopefully make it easier to trace down probable causes for viewer crashes.

llHttpRequest Issues

[02:15-04:21] The least couple of weeks have seen server-side issues with llHttpRequest. Some of this has been due to low-level library changes that were inherited in updating the simulator code to some of the new components, including the OS itself. Other issues were the result of changes the Lab made at around the same time.

Most of these issues have now been rectified, although there is still some incompatibility issues still to be sorted. There is one further significant update related to this which will be going out on Aditi (the Beta grid), which will be put to the test with the intention of seeing if anything else breaks. A blog post / forum notice will precede this.

Simulator Infrastructure Updates

[08:52-09:28] The Lab is going to be carrying out a lot of simulator infrastructure work over the next two quarters. Efforts will be made to make user-visible updates during this work, but most of the work will be transparent to users, and may result in some performance improvements.

Other Items

[08:18-08:46] Group notice failures: No work has been put into looking at why some group notices are being dropped. This is currently seen as a lower priority than dealing with issues which can crash simulators.

[10:29-11:37] Dynamic mirrors (again): (see STORM-2055). The Lab has no plans to work on this at all, but Oz offered a *possible* compromise:

If an open-source developer implements mirrors that work, and are acceptable from a performance point of view, without unreasonable restrictions on where you can put them and what you can put them on, I at least will be happy to consider the contribution. But I don’t believe that’s possible, and I am assured by graphics developers who know a great deal more about rendering than I do, that it isn’t possible; and that’s why we’re not doing in. So, if you have a miracle worker out there who wants to do a contribution to the viewer – go for it! But since I’d like to get other work done, I’m not going to devote our developers to doing it.

[13:37-14:01] EEP – Environment Enhancement Project: a re-iteration of this project see the outline Google doc or my overview for more) will allow for things like phases of the Moon.

[18:20-18:32] Viewer UI Region / Estate ban list improvements: this work is still pending a developer resource.

[19:10-24:12] Abuse of Setting Home:  it has been reported that griefers are able to circumvent being kicked out of a region (TP Home) by moderators if they have home set to that region. The alternative to this is to ban them from the land – but this requires the rights to do so. There are also alleged means to bypass estate bans if the home position is set to the banned region – which should not be possible. If there is a bug allowing this to happen, it needs to be reported with repro steps.

PacMan Stars and Black Stars: the issue of “Pacman stars” (irregularly shaped stars) has been fixed via a contribution by Drake Aconis (Sovereign Engineer). However, the issue of stars appearing as black dots in some daylight windlight settings has yet to be fixed. This may be looked at as a part of the EEP.