Lab Chat #1: Ebbe Altberg – transcript and audio

Lab Chat LogoThursday, November 19th saw the launch of what is hoped will become a new series of monthly discussions. Lab Chat is billed as “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

The first show featured the Lab’s CEO, Ebbe Altberg in his alter ego of Ebbe Linden. In preparation for the recording, Second Life users were invited to ask questions about the Lab, Second Life, “Project Sansar”, etc on a forum thread.

Over 40 questions were asked, and members of the production crew selected seven questions they thought would be of most interest to the attending audience, to be asked during the show, whist also leaving time for further questions from the audience itself.  Discussions are under way with the Lab to try to ensure those questions from the forum thread which weren’t asked as a part of the recording do get addressed in some manner.

The following pages present a transcript of Ebbe Altberg’s replies to both the seven core questions selected by the Lab Chat team, together with any additional follow-ups or observations from show hosts Saffia Widdershins (SW) and Jo Yardley (JY), and the answers given to those questions raised during the open Q&A session.

Note that this is not a full transcript of the entire recording, the focus is very much on the answers given to questions and any relevant comments. For ease of reference, the transcript is split into three parts, each with its own navigation and links, and links to all of the questions:

  • Those questions and answers those related to Second Life
  • Those focused more on Project Sansar
  • The general Q&A session.

Each question / answer includes an audio extract of that question and answer for those who wish to listen rather than read, or in addition to reading, the transcript text.

The Quick Links section below will take you directly to each of these three sections, or to any of the individual discussion points within them.

Those wishing to watch the official video, can see the three parts here, here, and here.

Quick Links

Right-to-left: Saffia Widdershin, Ebbe Linden and Jo Yardley during the first Lab Chat recording
Right-to-left: Saffia Widdershins, Ebbe Linden and Jo Yardley during the first Lab Chat recording

Santalarity: calling builders and performers in Second Life

santa-1Like a fable borne upon a mist of time, a magical, mysterious transformation is wrought upon the ancient dry lake bed we know as the playa. When the mist clears you see an alpine wonderland of mountains, hills and valleys.

Oh, but that is not all! As you draw in for a closer look, you notice something incredible: everything is small in size. You are surrounded by miniature villages and diminutive trains, with Lilliputian creatures and beings populating the scene. But don’t let their small sizes fool you – things are rarely as they appear.

So reads the opening of the Press Release for the BURN2 seasonal event, Santalarity, which this year has the theme of Great Thing come In Small Packages. The event will open its doors on Saturday, December 12th and run through until Sunday, December 13th.

Right now, there is an open invitation to builders and performers to be a part of the festive event, with a very special invitation for tinies, petites and other small avatars to be a part of proceedings and perform or build or DJ.

Those wishing to obtain one of the limited number of FREE builders plots which are available for the event should sign-up now. DJs and performers who wish to join in with the fun of the event can book their preferred spots through the DJ/Performer Sign-up. If you fancy helping out as a greeter, drop a line in-world to Freia Guillaume, and she’ll get your sorted and signed-up.

Further information on Santalarity 2015 will be available through the BURN 2 website, and I’ll hopefully also include updates in these pages, as they are announced.

SL project updates: week #48/1: server, viewer

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr)blog post

Server Deployments Week #48

As always, please refer to the server deployment thread for the latest updates.

  • On Tuesday, November 24th, the Main (SLS) channel was updated with the server maintenance package previously deployed to the three RC channels. This comprises the updates code for server-side attachment and upload validations (see below). The release also includes new code for a new upcoming SL feature to be revealed soon.
  • There is no RC channel deployment planned for the week, due the the US Thanksgiving weekend no change window.

Server-side Validation Enforcement

A new server maintenance package had been due for deployment on Wednesday, November 11th. This packed includes simulator-side enforcement checks against attachment point IDs (attachments using invalid attachment point ID will be moved to the chest attach point), and validation checks against animation and mesh to prevent the upload of animations and meshes weighted to invalid attachment points.

Baking Service Update

Speaking at the Simulator User Group meeting on Tuesday, November 24th, Oz Linden indicated an update to the avatar baking service (server-side appearance) has been made. This is aimed at dealing with a number of issues with the service (unfortunately Oz didn’t have a list of issues to hand).

SL Viewer Updates

After mysteriously vanishing from the viewer release channel, the HTTP project viewer (Project Azumarill) reappeared on Tuesday, November 17th, still with the same version number (, dated November 2nd) as previously. This may have been a error, and the viewer has once again been removed from the viewer release channel.

Friday, November 20th saw the current Maintenance viewer updated to version This viewer brings with it some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the current release viewer (version

Note: this week is a relatively light week for technical updates from the Lab due to it being Thanksgiving week in the US, which is always marked by a no change window, as noted in the report, to allow Lab staff to enjoy a long weekend at the end of the week.