Firestorm seek volunteer gateway marketing manager

The Firestorm Gateway provides new users with essential orientation in using the viewer and the opportunity to learn about a range of SL activities, such as aviation
The Firestorm Gateway provides new users with essential orientation in using the viewer and the opportunity to learn about a range of SL activities, such as aviation – but it needs marketing and promotional support

The Firestorm team have announced they are seeking a volunteer to handle marketing and promoting Second Life to potential new SL users through the Firestorm Community Gateway and website.

The Firestorm Gateway is a part of a forthcoming trail programme being implemented by the Lab which will see up to 20 community-lead gateways active within Second Life and geared towards helping incoming new users get to grips with the platform more positively, and hopefully improving the chances that they’ll “stick”.

However, in order to attract new users into Second Life, the Gateway – and particularly its associated website – needs to be actively promoted to audiences beyond SL – hence Firestorm’s call for a marketing volunteer.

The Firestorm Gateway incorporates their viewer orientation island and includes social areas for users
The marketing volunteer will be responsible for presenting and promoting the Gateway and – particularly the Gateway website – to potential audiences and target across the Internet, to encourage people

The Firestorm team is specifically looking for someone who is an existing user in Second Life with a solid grasp on what Second Life is and means to its residents, and who has extensive experience with internet marketing, including the use of social media tools.

The full list of requirements and the benefits offered in return are listed in the official  Firestorm announcement, and those interested in applying are asked to send a note card with their information, experience and ideas to Jessica Lyon in-world, or via e-mail to jessica.lyon-at-phoenixviewer.com.

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Enjoy nostalgic radio days in Second Life

Radio Days at The Far Away (image: Ziki Questi)
Radio Days at The Far Away (image: Ziki Questi)

On Saturday, November 21st friend and fellow blogger Ziki Questi and her partner Kinn will be hosting Radio Days at The Far Away, and are cordially inviting people to pop along.

For those unfamiliar with it, The Far Away is the last remaining build in Second Life by the legendary AM Radio. In their time, his builds were regarded as some of the most striking in Second Life, and rightly so. Constructed in 2007, it is smaller than many of the other installations AM Radio built whilst in-world, occupying as it does just a quarter of a region, but it is beautifully TARDIS-like in execution, the surround bordering the build perfectly scaled to give a depth surpassing the parcel’s size.

The Far Away
The Far Away

With AM Radio increasingly less active in Second Life, It might have been that The Far Away would have passed into history had Ziki not stepped in during 2013 to take over caring for the installation for as long as AM Radio is happy to see it remain in Second Life. Since that time, she has kept the region open to visitors, even allowing those who wish to set their home there so as to have a place to log-in to.

Radio Days is a special celebration of The Far Away, and marks the beginning of what Ziki and Kinn hope might be a regular series of events at the installation. Music will be provided by Gabrielle Riel (of Radio Riel), and will be in keeping with the informal 1930s theme – people are invited to come dressed in 30’s period clothing if they wish.

The Far Away
The Far Away

Commenting on the event, Ziki states, “Since taking on care of The Far Away in 2013, I’ve been gratified by the many people who have contributed toward its support (especially Gardakan Mortlock and Boojum (libtc65)). Donations are very welcome at Radio Days on the 21st but not required. We hope you’ll visit, enjoy the space, open your ears to the music, and see new and old friends.”

Those attending might even get to meet AM Radio himself, who is hoping to drop in, although he is travelling in the physical world.

Second Life projects update 46/2: RC server deployment, viewer updates

Saint Pete City; Inara Pey, November 2015, on Flickr Saint Pete City (Flickr)blog post

Server Deploys Week 46 – Update

As always, please refer to the server deployment thread for the latest updates.

  • On Tuesday, November 10th, the Main (SLS) channel was updated with the same server maintenance package as deployed to the RC channels in week #45, comprising a fix for group invite throttle notifications, and an internal server code clean-up

Release Channel Deployments – Server-side Validation Enforcement

A new server maintenance package had been due for deployment on Wednesday, November 11th. This packed includes simulator-side enforcement checks against attachment point IDs (attachments using invalid attachment point ID will be moved to the chest attach point), and validation checks against animation and mesh to prevent the upload of animations and meshes weighted to invalid attachment points.

However, it was initially postponed after testing revealed the upload validation checks to be too stringent. (see BUG-10607 ‘Back end enforcement for animation upload is blocking upload of many of my animations – “references unknown joints”‘). As a result, the deployment was postponed while the Lab revisited the code to address issues, and a revised package was then rolled to all three RCs on Thursday, November 12th.

Firestorm 4.4.2 Bridge

In terms of the attachment ID and valid attachment points, one group of users who will be affected by the update are those on Firestorm 4.4.2, which uses an invalid attachment point ID for the Firestorm Bridge. Such users will only be affected if they log-in to an updated RC channel (keeping in mind this code will likely be deployed grid-wide in week #47), with the result that the bridge creation process will fail, leaving them with a boulder belly – a default rock shape embedded in their avatar.

Firestorm 4.4.2 users may find themselves with a boulder through their avatars as a result of the simulator code deployed to the RC channels this week. The issue will not affect Firestorm versions from 4.6.9 onwards (image courtesy of Whirly Fizzle)
Firestorm 4.4.2 users may find themselves with a boulder through their avatars as a result of the simulator code deployed to the RC channels this week. The issue will not affect Firestorm versions from 4.6.9 onwards (image courtesy of Whirly Fizzle)

As Whirly Fizzle explains in the deployment thread, to avoid this, those users on Firestorm 4.4.2, and who can, should update to 4.6.9 or later. Those who can’t, and who wish to avoid getting stoned, should disable the bridge creation process (Avatar -> Preferences -> Firestorm -> General -> Untick “Enable LSL-Client bridge” -> Apply -> OK  and detach the Bridge attachment). 

SL Viewer Updates

The Quick Graphics viewer containing the new Avatar Complexity capability and the ability to set multiple graphics presets was updated to version 3.8.7.306758 on Thursday, November 12th. This update sees the removal of a number of issues previously marked as resolved:

  • MAINT-5541 “[QuickGraphics] 0 complexity avatar renders as jelly”
  • MAINT-5567 “[QuickGraphics] A mesh attachment causes avatar to be jellybaby while Avatar complexity is set to No Limit”
  • MAINT-5620 “[QuickGraphics] clicking on Graphics Preset title triggers favorite”

The removal of these fixes would seem to suggest this viewer will remain at RC for a while longer.

HTTP RC Viewer Withdrawn

Also as noted in an addendum to the first part of this week’s report, the HTTP RC viewer (Project Azumarill) was withdrawn from the viewer release channel. This viewer had been suffering from a number of issues, including disconnecting from the simulator during teleports, and also issues such as BUG-10230 – “Voice often fails to connect on the Azumarill viewer”, and BUG-10391 – “Avatar often bakes fails on Azumarill”. These may all have contributed to the removal of the viewer from the channel while the issues are worked on.