SL10BCC: Last chance to apply to be a part of the celebrations!


There are just a few short days left to be part of the team at Second Life 10th Birthday Community Celebrations!

Applications to be a part of the SL10B Community Celebration will be closing at midnight SLT on Monday, May 20th. So, if you want to be a part of the celebrations an exhibitor, performer or volunteer or if you wish to book a slot in the Community Celebrations Auditorium, now is the time to do so!

Here’s How

  • First: please make sure you read the event policies and understand all requirements
  • Second: Read the notes below and follow the links for any of the applications you wish to submit.


If you want to exhibit any of the following:

  • Art installation
  • Informative exhibition
  • Community group
  • Instructional
  • Media (writing, machinima, photography, etc.)


When applying, you’ll need to have a good idea of what you are proposing to build – it should be community-orientated and celebratory. The clearer the information you can give, the easier it will be to assess your application. Remember, all exhibition builds must conform to the requirements specified in the event policies, in particular note that:

  • All exhibitor plots are 32×32 metres in size, and larger parcels cannot be provided
  • Parcels have a total prim allotment / land impact of 234. No additional prims can be supplied.


If you want to be involved in the musical celebration as a live performer or as a DJ, you need to fill-out our PERFORMER APPLICATION. Please remember to not only to give the details of your performance (live / DJ), but also the times that would suit you best for appearing on stage.


If you want to:

  • Talk on a topic
  • Run a workshop
  • Teach a class
  • Do performance art
  • Put on a media event


When applying , please remember to not only to give the details of your event, but also the times that would suit you best for hosting it.


Events like the SL10B Community Celebration need help – lots of help. So even if you don’t feel you can be an exhibitor, performer or presenter but want to be more of a part of things – then why not volunteer to help out? It’s a great way to be an essential part of things, make friends and get to see all that goes on throughout the celebrations. Orientation and training is given for many of the roles, so there’s no danger of simply being chucked into the deep end (although you’ll have to give up a little time to attend training sessions, obviously!).

We’re looking for keen, outgoing, friendly people to volunteer as Greeters / Hosts, Moderators, Exhibitor Assistants, and Stage Managers. If you’re interested, check-out our Role Descriptions and see what might best suit you, then fill-out our VOLUNTEER APPLICATION.

Once You’ve Applied

All applications will be carefully considered, and acceptances will be sent out in the week starting May 20th. But don’t worry if you don’t hear immediately – it will probably take the whole week to let everyone know.

In the meantime, the countdown has begun! Applications close at midnight on Monday May 20th, 2013! Make sure you get yours in before the deadline!

Related Links

Almost monochrome in Second Life

It’s hard to believe it is May and that summer is supposedly just around the corner. After a burst of sudden warm weather which suggested spring had finally arrived, the weather has been a riot: rain, odd bursts of hail, thunderstorms and high winds. They’re even reporting snow in Devon!

I’m not sure if the weather in real life has affected my thinking about Second Life (some of my thoughts about the platform and my involvement in it has been a little on the grey side this last week), but while running through my list of places to blog about and rifling through the folders of snaps I have of places, I was struck by just how summery my snaps look. So I set off to try something different, although I hadn’t a clue what.

Winter Moon
Winter Moon

Fortunately, I didn’t have to spend too long scratching my head over what it is I was looking for. As soon as I stepped into Winter Moon, Dream Shadowcry’s evocative homestead region, I knew I’d found it.

In a world of often bright, vibrant colours, it’s not often you come across something which is almost  – and quite naturally – monochrome in Second Life, but Winter Moon is precisely that – and it is precisely that in a most magnificent way.

Winter Moon
Winter Moon

Rain pours from the sky when you arrive, and breakers crash against the shore. The lowering sky reduces everything to shades of grey and washed-out colour over which bright white falls tumble, while muslin-like clouds scud across the sky. “Atmospheric” doesn’t come close to describing the way in which this region has been put together – I strongly recommend that you keep to the region windlight settings when you arrive for the first time and, if you can, run with Advanced Lighting Model (“Lighting and shadows” in older viewer versions) active – you can keep shadows set to “None”.

There are paths to follow around the region, and places to discover; wandering and discovery are invited, and in places handy camera and telescopes point to vistas and images worthy of a snap or two – not that the entire region isn’t highly photogenic. Here and there are places to sit, either alone or with a loved one or friend. Some of these lend themselves to quite introspection, others provide an opportunity to dance. All add to the whole.

Winter Moon
Winter Moon

The attention to detail is wonderful – make sure you drop into the little orangery on the south side of the region. This is a beautifully composed piece, complete with half-eaten pizza lying in is box, together with a couple of Pepsi cans alongside the bed which clearly evoke a feeling when seen, and the movie playing on the projector at the foot of the bed further enhances the mood.

I advise keeping to the default windlight when making a first visit – particularly if you can run with Advanced Lighting Model active – because the overall monochrome effect of the region allows for a number of quite unexpected surprises, with sudden splashes of colour appearing as you pass the lamps and lights marking paths and gates.

Winter Moon
Winter Moon

For those not into greys and rain, the region also lends itself to a wide range of windlight settings, making it another perfect location of the SL photographer and explorer, as I hope the few scattered through my sideshow from a previous visit will demonstrate.

A highly recommended place to visit.

(view slideshow full-screen)

Related Links

SL projects update week 20 (1): server, JSON, viewer release process

Server Deployments – Week 20

As always, please refer to the release forum  thread on the weekly deployments for the latest updates and discussions.

Second Life Server (Main channel)

On Tuesday May 14th, the Main channel received the Experience Keys project which is widely regarded (and referred to by LL staff) as the “experience permissions”. This means the project is now available across the grid, although there are no visible changes to be seen at this point. Release notes.

Speculation is still running high on exactly what the new project is – and whether it is “just” the experience permissions to partner the existing advanced creation tools ot something more – as well as whether the capabilities will be available for use across the grid (i.e. on Mainland as well as private estates). Details will be forthcoming from the Lab in time; for the moment, they’re holding their cards close to their collective chest.

Release Candidate (RC) Channels – JSON Capabilities

On Wednesday May 15th, all three RC channels should receive a new server maintenance project (release notes (Bluesteel)).  The project is designed to fix two crash modes and two bugs, namely:

  • A fix for ‘Overriding “Sitting on Ground” animation while sitting on the ground makes “stand up” button disappear’ (BUG-2424)
  • A fix for ‘ApplyImpulse now works only in the root prim’ (SVC-8227)

In addition, this project introduces new LSL support creating and parsing for JSON-formatted strings. The new LSL functions comprise: 

  • list llJson2List(string json) – converts the top level of the json string to a list.
  • string llList2Json(string type, list values) 
    • Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
  • string llJsonGetValue(string json, list specifiers) – gets the value indicated by spcifiers from the json string.
  • string llJsonSetValue(string json, list specifiers, string value) – returns a new json string that is the json given with the value indicated by specifiers set to value
  • string llJsonValueType(string json, list specifiers) – returns the type constant for the value in json indicated by specifiers.

At the time of writing, the RC deployments still had a question mark over them as testing was, according to Simon Linden when speaking at the Simulator User Group, “down to the wire, although it all looks good.”

Further information on the new LSL support for JSON can be found on the LSL JSON wiki page.

The project is being lead by Kelly Linden who described the reason for implementing them as being because he’s “keen on improving the ability to interface LSL with the larger web. The previous maintenance version expanded the content-type support of http-in and http-out which ties in with this.”

It is likely that further LSL support for JSON will be added in the future.

SL Viewer

Beta Viewer and the Viewer Release Process

A further beta viewer release was made on May 11th ( – see the release notes for details – in preparation for the deployment of the new viewer release process. The beta 3.5.2 viewer incorporates changes required by the new service.

While at the Open-source Dev meeting on Monday May 13th, I asked Oz Linden on the status of the new process. “Internally, we’re essentially already using it in that all projects are based on viewer-release,” he replied. “We’re starting system test of the server-side infrastructure changes this week… once those are tested, it’s just a matter of deploying them and we can fully switch over to the new process. ‘just deploying’ on our scale is always an understatement, incidentally.”

This does not mean the release process is about to be deployed, however. The server-side infrastructure testing is liable to be on-going for a while. One aspect which the Lab will be checking carefully is the changes made to the log-in process.

When a user logs-in to Second Life using an official viewer, a check is carried out to see if a mandatory upgrade is required. To prepare for the new release process, is check has been updated. “that’s not something one deploys without having taken every step one can think of to quadruple-check just a bit,” Oz explained.

How long the tests will take to complete is unclear, but it is unlikely the new release process will be deployed in week 20.

Materials Processing

May 8th saw the The materials project viewer updated with the release of version, with the release notes available here.

Detail on the hint of a Katana created entirely using the new materials capability. The sword is made by June Dion and has an LI of 7
Detail on the hilt of a Katana created entirely using the new materials capability. The sword is made by June Dion and has an LI of 7

Work is continuing with the viewer, focusing on the UI issues which need to be resolved in order for the code to progress towards mainstream  release.

Continue reading “SL projects update week 20 (1): server, JSON, viewer release process”

Lab asks “Are you ready to celebrate” SL’s 10th birthday and hints at planning “fun things”

secondlifeOn Tuesday May 14th, Linden Lab issued a blog post inviting users and communities to submit details of any events they are planning as a part of celebrations for Second Life’s tenth birthday in June for inclusion in the SL Destination Guide.

The post also hinted that the Lab is also planning some “fun things” to celebrate as well, reading in part:

This June, Second Life will celebrate its 10th birthday, thanks to users like you!

We have some fun things planned to celebrate the occasion (keep an eye on this blog for more on that soon!), but we’d also like to highlight your events. Like last year, we’ll have a special category in the Destination Guide [link] for Second Life birthday-related events. No one throws a better party than the Second Life community, and if you’re planning an event to celebrate Second Life’s 10th birthday, we want to know about it!

The blog post goes on to note that the community itself is organising its own celebratory event, and includes a link to the SL10BCC website.

If you are planning a special SL10th birthday event for June 2013, you can submit details for inclusion in the Destination Guide by filling-out the official submission form using the “misc” category, or by e-mailing the Destination Guide editor, using “SL10B” is the subject line of the e-mail.