SL9B and mixed messages

It’s now a week since Linden Lab gave, somewhat abruptly, the news that they’ll (for this year at least) not be involved in organising SLB celebrations, and reactions continue to rumble on. I say “this year at least”, because the negative response to the announcement on the official forums was enough to draw official comment from the Lab, which began:

Having seen the feedback in this thread and elsewhere about the plan for SL9B celebrations, we wanted to elaborate a bit about why we’ve decided to focus on promoting numerous events hosted by the community this year, rather than hosting a centralized celebration as we have in the past. [My emphasis.]

While it is likely that LL won’t reverse the decision with the passage of time, that they have qualified it is reason enough for me to extend the same courtesy.

Opinions are fairly split on the approach. Tateru and Hamlet Au appear broadly supportive of the issue – although Tateru does admit to having something of a centralised clearing-house of four sims to provide an anchor for celebrations across the grid when organising SL3B. Others remain convinced that in not having a central point for builds and at least some events rather does take the shine off of things. Crap Mariner has analysed the state of play on the Grid as a whole, and come up with an approach that, while not without one or two issues, has much merit.

For my part, I still remain of the opinion that the lack of some in-world focal-point, supported by Linden Lab in terms of region provisioning, is to be lamented. Again, it doesn’t have to be a bucketful of sims lagged-out from here to kingdom-come (although I didn’t find lag at SL8B to be anywhere near the nightmare of SL7B).

More to the point, there is the way in which the announcement has been handled – something that Gianna Borgnine raised during last week’s Metareality podcast. However the announcement is enthusiastically dressed-up by Linden Lab, it still comes down to it being a further step in their withdrawal from active participation within Second Life more than it is about “giving back” or “returning” anything to the community as a whole.

If I’m completely honest, in this regard, the blog post shouldn’t really have been a surprise at all; over the last twelve months we’ve seen Linden Lab gradually withdrawing from active involvement in Second Life as they seek to shift their operating paradigm away from being the provider of a virtual world to the supplier of a platform and a richly diverse box of tools. Truth be told even further, there’s actually nothing wrong with the approach, providing it is done consistently and openly. There is nothing wrong with the company stepping back in this way, cries of the “gamification” of SL notwithstanding (anyway, since when has the provisioning of tools many in the community have been demanding for years become a matter of “gamification”?).

The problem is, as Gianna laments in the Metareality podcast, in the matter of mixed messages that LL seem to be sending out at every turn. Let’s face it; back at the beginning of March, Rod Humble was blogging:

I will be kicking off another monthly roundtable (probably Monday) to chat about getting that family/frontier feel back with an eye to some area-like project, although some of the early ideas (like you get to pick a prefixed last name after you are a resident for say six months) can also be chatted about. [My emphasis]

OK – so granted there is something of a caveat there (“with an eye to some area-like project”), but the fact remains that a huge part and parcel of the “family/frontier” feel to Second Life was the sense that Lab or user, we were all sharing in the adventure.

Yet here we are, barely a month on, and the Lab is pretty much saying, “OK, guys. You’re on your own.” However you look at it, the two messages simply don’t chime together very well; particularly given the SLB announcement comes at the 11th hour in terms of the community mobilising itself and organising anything of any decently scaled event suitable to mark the event before June hits us (and sorry, I don’t count “birthday parties” held in clubs across the grid as being “decent scaled” events).

Again, I have no problem with LL pulling out of direct involvement in the organisation of SLB – it would just be nice if they a) were open about their aims for managing the platform and the kind of relationship they wish to have with the community, and b) actually took steps to make announcements like this in sufficient time for the community as a whole to respond and fill the void.

Here, as a slight aside, is where Crap’s observations on LEA have merit to a degree. The LEA is arguably here for the benefit of the community as a whole, and it has a large cache of regions; so if any single organisation is in a position to step forward and provide at least the space for some form of in-world focal point for celebrations, they are something of a logical choice. Of course, that they have the land doesn’t automatically mean that it is there for the taking – many LEA activities are planned months in advance and regions are heavily booked. But – had LL given sufficient lead-time as to their decision to say “not this year, folks”, then something most likely could have been done.

And is it yet too late, as Crap asks, for the LEA not to step in and say that for some of their regions (again four or six should do), they will be pushing back the calendar in order to make an emergency provision for SL9B?

But, to come back to the focus: in the Metareality podcast mention is made of the LL / user relationship being somewhat spousal in nature, and while the notion is a little pooh-poohed in the broadcast, the fact is that this is pretty much – rightly or wrongly – how the relationship has been perceived by many in the user community (I’ve made mention of it myself in the past). While it may in some ways seem a conceit on our (the users’) part to consider it so (LL is, and always has been in the business of making money first and foremost, rather than being a “partner”) – the fact of the matter is that the company itself promoted this “partnership” idea for years; so we can actually be hardly blamed for toeing (or is that Tao-ing?) the corporate line. As such, if the honeymoon is over (if you’ll pardon the pun), it would be nice for the Lab to come out and say so cleanly and clearly.

As to SL9B itself, it’s fair to say that as noted, the announcement has stirred up commentary on SL and LL covering both sides of the coin. How things turn out in a little under two months’ time remains to be seen. But given the lateness of the hour at which the renouncement of LL’s involvement in any capacity other than advertising was made, I still can’t help but feel that this year the theme may well turn out to be more one of “if only” than anything else.

My thanks to Tateru for pointing out my little faux-pas in missing a couple of words at the start :). 

Mesh Deformer 0.3 code available

Update: Sometimes working on multiple posts to your blog isn’t a good idea. Between drafting and pushing this one, Qarl updated his code, as Cinders points out. Sorry Qarl! Correct link is here

Slightly later than he’d hoped, but keeping to his promise, Qarl has released version 0.3 of the Mesh deformer, stating:

Quick announcement – I’m releasing version 0.3 of the deformer code. Primary changes: 1) should now apply cleanly to recent linden viewer code, 2) deformation tables are computed in the background on another thread, so no frame stalls.

There appear to be a couple of elements missing from the patch – as spotted by Henri Beauchamp in a comment following Qarl’s post, so developers may want to hold-off grabbing the code for a bit.

I’ll be watching the various Viewer blogs for updates to see when the patch is incorporated. It’s likely to make an appearance in the likes of Cool VL and Dolphin very rapidly, providing the code is stable. Niran V Dean is planning to make a Full release of Niran’s Viewer 1.33 in the next couple of days, so this might also see the code included – we’ll have to wait and see.

Linden Lab had a Development Viewer in the offing for the deformer. This actually dates back to January, but didn’t get any further than an optional development Viewer due to assorted issues. Marine Kelley, who uses the V.3.2 reported that she’d removed the deformer from her last release due to crash issues, which may be related to reasons why LL never moved the code further along their Development cycle. However, as Qarl appears to have specifically addressed some (or all) of the issues, we may yet see the deformer appearing in something like an official Project Viewer sooner rather than later.

Images from Fantasy Faire 4: Nu Orne

The Ruins of Nu Orne is an amazing build by Elicio Ember. It draws on a range of influences  – from Tolkien though exotic rain forest-like environs to the tropical mysteries of Thailand and beyond the Earth itself to imagined alien worlds – to create a magnificent venue in which to explore and visit the stores supporting the Faire. As with the other regions for the Faire, there is much to see here, both down on the ground and up in the air among the tree-tops. For me, and while the mix of influences are broad, the region resonates most strongly with my memories and impressions of visits to Sri Lanka. Why this is so I can’t explain: Nu Orne has very little in common with Sri Lanka, other than the verdant greens of the jungle when seen under Windlight Dynamic Richness; but the echoes are there for me, all the same.

Here you’ll find a wide range of stores, from Zachh Barkley’s Arcannum, the sim’s sponsor, featuring everything for the Magi and acolyte through to Caverna Obscura,  Ari’s Neko retreat and Luminous Designs through to Elicio’s own Cerridwen’s Cauldron. You can climb the stairs to the top of the crystal-powered lighthouse and admire the floating island hovering over the landscape or wander among tall trees, surround by the splash and roll of free-flowing water.

To find out more about this remarkable build, and Sirens Secret, also be Elicio Ember, you can read an interview with him on the Fantasy Faire website.

Nu Orne – above the trees
The teleport point in the mist…
Nu Orne
Ancient buildings
Water and stone
High above

Virtual Ability Mental Health Symposium

Press Release from Virtual Ability Inc

Virtual Ability, Inc. announces the 2012 Virtual Ability Mental Health Symposium, to be held Saturday, April 28, in Second Life®.

Our society too often takes mental health for granted and too frequently stigmatizes people with mental health issues. Saturday’s 2012 Virtual Ability Mental Health Symposium offers a variety of perspectives for thinking positively about mental health

The symposium’s keynote presenter is Dick Dillon of Innovaision, LLC. Dillon’s topic is “Why Virtual Counseling Should Be Viewed as Advanced Telemedicine.” He will explain why using virtual worlds for counseling allows better service than “real life” counseling. He was recently Senior VP of Planning and Development for Preferred Family Healthcare, and has spent over five years actively involved in Second Life®.

Featured presenters include Dr. Tina Garcia, Frank Hannah, Dr. Marty Jencius, Dr. Debra London, Anya Ibor, and DyVerse Steele.

Dr. Garcia, a lawyer with TBI, will discuss cognitive rehabilitation and brain injury. Hannah, a retired clinical mental health counselor, will share a method for developing and maintaining positive self-concept and optimum mental health.

Drs. Jencius and London run the Counselor Education in Second Life yearly SL conference. Ibor, executive director of Fearless Nation PTSD Support, will explain the neurobiology of post-traumatic stress disorder. Steele, a peer support leader for HIV/AIDS and diabetes, will offer information about mental health and minority communities.

Not all sessions will be formal presentations. MermaidSue Bailey, a counselor from the United Kingdom who conducts an active Second Life support group for people with disabilities, will lead a discussion of the importance of peer support for mental health.

Roberto Salubrius, a former medical student misdiagnosed with agoraphobia, will use the story of his life to explain why mental health issues aren’t all mental. The audience will be invited to think about the nature of self in the context of a reading from Paul Brok’s book “Into the Silent Land.”

Presentations will take place at various locations in Second Life®, including the Sojourner Auditorium on Virtual Ability Island.

The full schedule of confirmed presenters is available in-world, and at the Virtual Ability website.

Alice Krueger (Gentle Heron in-world), president of Virtual Ability, Inc., noted, “A symposium is a formal meeting where individual presentations are followed by discussion. We intend these sessions to encourage audience participation with the presenters and especially with the content the presenters share. Mental health is too important a topic to ignore.”

About Virtual Ability, Inc.

Virtual Ability, Inc. is a 501(c)(3) non-profit corporation based in Denver, Colorado, which is dedicated to empowering people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in on-line virtual worlds like Second Life®.

For more information on Virtual Ability, Inc., including the benefits of virtual reality for people with disabilities, please see http://www.VirtualAbility.org.

For further information, contact:
Alice Krueger, President
Virtual Ability Inc.
Office: 303/400-3306
akrueger@VirtualAbility.org

Images from Fantasy Faire 3: Meandervale

Meandervale is definitely one of the more whimsical regions in this year’s Fantasy Faire. With butterfly-sailed windmills rotating serenely in the breeze and Charlar-like trees, laden with butterflies of their own providing the shade on row boats, you know you’re definitely not in Kansas any more as you wander through the sun-gold grass and past fruit as big as an avatar.

The region has been created by Marcus Inkpen and Sharni Azalee, who together run The Looking Glass located on Horizon Dream, a sim I reviewed last year as a part of my ongoing virtual destinations pieces.

Here you will find works by the likes of Material Squirrel Wings, Fantavatar & Moonstruck, The Elegant Goth, the appropriately named Grim Bros, Mystic Sky, and of course, Looking Glass’ own store as well as a host of other stores, in a rustic-style house complete with thatched roof. Wander at your leisure and enjoy.

The Teleport arrival point, with the Looking Glass store beyond
Whimsical windmills
Little Me receives two little visitors…
Looking down the street

Images from Fantasy Faire 2: Shadow’s Claw

Update April 27th: there is now an interview with Shadow’s Claw builder Laufey Markstein available on the Fantasy Faire website.

Shadow’s Claw is a marvellous build by Laufey Markstein, proprietor of Trident. It’s a build that harks back to when great longships plied the seas, bringing with the trade – and sometimes terror.

The theme is that of a small town, presided over by a great stone keep atop a rugged hill, where fir trees grow in abundance and the locals use wood for many uses: building, heat, for the curved hulls of their ships and for carving huge statues of their heroes – or gods.

In keeping with the theme of the region, you’ll find demons and satyrs rubbing shoulders with angels within the stores; gowns and lace mix freely with leather and tattoos. You can even acquire a wyrm or two!

Shadow’s Claw is a wonderful evocative environment – one that lends itself to role-play and as such (as with the other builds at this year’s Faire) truly deserves a life of its own beyond the Faire.There’s a marvellous attention to detail wherever you look, and wandering through the sim is a genuine treat for the eye.

The gateway into Shadow’s Claw
Teleport arrival point from Fairelands Junction, with the sponsor’s store beyond…
…and looking the other way, towards the stone keep (Shadow’s Claw naturally lends itself to night-time pictures)
One of the great wood carvings
Browse the stores
Why we visit