Sharing Memories of Us in Second Life

Memories of Us, April 2021 – click any image for full size

Occupying a quarter of a Homestead region that goes by the same name, Memories of Us is a corner of Second Life that Shawn Shakespeare (once again!) pointed me towards as a place to visit.

Designed by Candi McCulloch (Candi Melune), this is a setting that is easy on the eye, centred on a lake ringed by land that is mostly low-lying, but which does rise to the north-east, where broad waterfalls feed a stream that in turn curves its way around to feed the lake.

Memories of Us, April 2021

The landing point sits alongside an open field, where a lean-to stands and what looks like a Romany camp site has been established.  From here, a path winds its way around the lake, and visitors are invited to follow it on foot or by bicycle – although by warned that as the path does climb into the north-side uplands, getting all the way around on two wheels might be a little difficult! Those who have wearable horses are invited to use them and ride the path if they wish.

As well as the camp site, there are various places to sit waiting to be found, ranging from an old camper trailer to picnic tables and benches at various points around the setting, as well as the more esoteric – a blanket suspended from the branches of a tree or an upturned rowing boat on the lake’s shore.

Memories of Us, April 2021

Those who would like to spend time on the water can do so via the rowing boat that is sitting on the lake. Oars will be offered on sitting, so you can row yourself/ves out into the middle of the water, and the rezzer will leave a further boat for others to use. Note the boat you’re in will de-rez after you stand up.

Memories of Us is a simple, natural setting that really doesn’t need much in the way of exposition as it speaks for itself. There are one or two little points where the landscaping could do with a small amount of tidying up, but nothing that actually glaringly pokes you in the eye. Certainly this is a place where time can be whiled away peacefully – just be sure to have local sounds enabled to be more fully immersed!

Memories of Us, April 2021

SLurl Details

Motion and poetry in Second Life

Selen Minotaur: On the Move, April 2021

Currently open at her gallery  space in Second Life is a new exhibition by Selen Minotaur. On the Move is a celebration of movement and life centred on Selen’s photography whilst combining setting, images, 3D art and the written word to present an environment which Selen describes thus:

The installation is meant to be a place out of time, where sculptures by Mistero Hifeng and Cherry Manga  blend into a décor between surreal and fantasy with a majestic dome (designed and built by Luxor Ragnarok AK moebius9), [displaying] unpublished photographs of mine, suspended like stars, and poetry by Andrée Chedid are projected on the floor.

– Selen Minotaur on On the Move

This is an environment in which visitors must have Advanced Lighting Model active (Preferences → Graphics → make sure Advanced Lighting Model is checked), and if your system can handle them, also enable shadows. Viewer should also be set to Use Shared Environment (World menu → Environment → Use Shared Environment).

Selen Minotaur: On the Move, April 2021

With the viewer correctly set, On the Move can be reached either directly – as per the SLurls in this post -, or by clicking on the Map teleport globe outside of Selen’s main gallery (a similar sphere at On the Move will teleport visitors back to the gallery).

On arrival, I strongly recommend just moving slightly clear of the landing point and then allowing everything to rez / render fully so that the complete setting can be properly appreciated: the outer, water-borne space with the sculptures referenced by Selen, the inner garden and the dome with its display of art.All three are wrapped within the installation’s core themes, from the rippling of life-giving and sustaining water, through the symbolism of the violin and bow and music created by the movement of one upon the other, the timelessness of the cosmos as seen the the motion of the star-like motes that float through the garden, and more.

Selen Minotaur: On the Move, April 2021

Within the dome, Selen displays her work in two ways: as a series of animated canvases circling slowing under the dome’s roof, and as panels placed around the dome between its columns which display the images in turn. These are pieces in which life and art are joyously celebrated, each conveying a perfect sense of motion which in turn offers a story, whilst mood is additionally set by projections of Andrée Chedid’s poems on the floor.

There is a timelessness through the installation that is captivating, a fusing of environment, lighting, framing through the use of water and the dome, and even the manner in which the art is presented through the slowly circling (and rotating) canvases.

Selen Minotaur: On the Move, April 2021

Whilst double-sided, the twelve pieces carry something of a mystical edge to to them: they float in what might be regarded as a starlit sky that suggests they float like the signs of the zodiac, their slow circling marking the passage of time and the seasons, their rotation a metaphor for the more frequent passage of time as we experience it through the passage of days.

The opening of the exhibition featured a dance recital featuring Mist (Procrati Mistwallow) dancing to new compositions by Dandy Pianoman (pianoman1968) and supported by bass player Kali Beeswing that also encapsulated the core themes of life and motion within the exhibit. For those who were unable to attend, two video screens within the dome offer the opportunity to watch a machinima of the installation which includes aspects of the performance.

Selen Minotaur: On the Move, April 2021

Captivating, evocative and vibrant, On the Move is well worth immersing oneself in, both for the art and for the environment itself.

SLurl Details

  • On the Move (Selen’s Gallery, Royale, rated Moderate)

2021 SUG meeting week #17 summary

Skrunda-2, February 2021 – blog post

The following notes were taken from the Tuesday, April 27th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

Please refer to the week’s server deployment thread for updates.

  • There was no deployment to the Main SLS channel on Tuesday, April 27th, although a couple of the smaller channels were restarted with thee latest simulator code version.
  • On Wednesday, April 28th, the RC channels should be updated with server update 558586, comprising internal fixes.

SL Viewer

There have been no updates to the current crop of official viewers to mark the start of the week, leaving the pipelines as possible.

  • Release viewer: Custom Key Mappings RC viewer, version 6.4.17.557391, dated March 24, promoted March 27th.
  • Release channel cohorts:
    • Maintenance RC viewer – Eau de Vie, version 6.4.18.558266, dated April 23rd.
    • Love Me Render (LMR) 5 viewer, version 6.4.18.558365, dated April 22nd.
    • Maintenance 2 RC viewer – Fernet, version 6.4.18.558441, dated April 21st.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26th, 2019.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22nd, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16th, 2019.

In Brief

  • BUG-139309 – “Allow setting of Hover Height via LSL” – originally closed as “unactionable”, this feature request is seen  as having potential benefits (e.g. automatically adjusting the height of Animesh attachments such as a pets, so they appear to be on the ground, rather than floating above it as a result of a change of footwear on the controlling avatar) It has been suggested that the idea be re-submitted as a new feature request with examples, with Simon Linden noting:
We like the idea of making those adjustments easy to work with and use, and also don’t want to limit it to height. X and Y tweaks would be nice too.

Encountering Writer’s Block in Second Life

Writer’s Block, April 2021 – click any image for full size

Over the weekend, Lex Machine (Archetype11 Nova) graciously invited me to visit his latest region design utilising his home region of Solveig ahead of him opening it to the public at large; and I say without reservation that it another absolutely stunning build that cannot fail to engage and captivate – one with the most fascinating (for me) titles: Writer’s Block.

Anyone who has ever seriously spent their time writing either for pleasure or for a living will be familiar with the idea of writer’s block – the inability to come up with original ideas, or to productively put pen to paper / fingers to keyboards.

Writer’s Block, April 2021

Contrary to the (sometimes flippant) proclamations of some noted authors that writer’s block doesn’t exist (after all, doctor’s don’t get “doctor’s block”, do they?) writer’s block can take a wide variety of forms, some of them very definitely the result of physical disorders (agraphia). Others can equally be purely psychological and / or self-inflicted.

Ender’s Game author Orson Scott Card, for example, notes that his most frequent form of his writer’s block is the result of knowing, subconsciously or consciously, something he’s written isn’t “right” in some way, be it in terms of character interaction or action, plot narrative or turn, or something else. It prevents him moving forward with a story until he has gone back, located the issue and worked out how to correct it. For others, it can come down to a loss of inspiration, simple distraction or even an over-abundance of ideas.

Writer’s Block, April 2021

Lex’s Writer’s Block offers a personification of much of the latter. As with his previous designs, this is an incredible landscape of vignettes and objects that, whilst offered within a contiguous landscape that brings them together, whilst they also stand as potential individual statements of ideas and narrative; exploring them is very much a tour through the mind of a writer / artist.

Writer’s Block, April 2021

Symbolism is – as with all of Lex’s designs – to be found through this build, and starts at the landing point, where sits an oversized manual typewriter. It is slowly being overcome by winding vines and thus speaks the the longevity that can genuinely occur with writer’s block. Pages rise from it, either blank or repeatedly printed with the image of a flower – both of which speak to two of the most recognised forms of writer’s block: the inability to get started with writing something, or becoming obsessively stuck on a particular aspect / passage / piece of writing to the point – as with Orson Scott Card, above.

Beyond this is a richly diverse landscape, a walk through the mind of a writer. Buildings stand as half-finished stories or unfinished plots that lay crumbling in the wilderness of the imagination; those that are complete, stand with empty rooms, signifying the structure of a narrative that awaits the décor of the plot and the presence of characters.

Figures human and fantastical, stand and sit as the personification of characters; the interactions between some suggest the waltz of possible interactions they might come to have within their tale; the pose of others personifying the sense of loss of creative vision or the weight or anguish of being unable to complete a story.

Writer’s Block, April 2021

Elsewhere, a flight of butterflies passes over the landscape like the flutterings of a half-considered idea, whilst feathers from angel’s wing speaks to the ephemeral nature of such ideas, so easily scattered on the winds of everyday distractions. Meanwhile, the ground offers paths – some obvious, others far less clear.  For the visitor, they offer routes of discovery within the region; symbolically they perhaps reference the ease with the writer’s thoughts can wander in distraction from the task at hand.

Writer’s Block, April 2021

As is the way with Lex’s builds, the symbolism throughout Writer’s Block is stunning – but so too is the sheer artistry and the detail.

Lex has a marvellous talent from mixing ideas of scale, as anyone who has visited his previous designs will know. Here, “life-size” buildings share the space with giant carved figures, their contrasts blended through the use of trees and the rise and fall of the landscape itself.

Meanwhile, the smaller details offer both tales of their own that might be both threaded into the overall theme for the region, and also stand as suggestions of narratives waiting for our own imaginations to unwrap. These are incredibly diverse – from the statue of Freddy Mercury standing within a semi-walled garden or the little cottage that comes with mortars ranged in the front garden and the wrecks of a tank and armoured vehicle that flank it.

Writer’s Block, April 2021

I have said this before  – and will doubtless say it again in the future; Lex Machine is one of the finest creators of region settings in Second Life today; his work never fails to stun and amaze in its breadth and depth. When building regions, we all pour something of ourselves into them – vision, ideas, wishes; but Lex does something more. Each of his designs invite us to witness not only his creativity, but take us on a journey through his imagination and to share in his thoughts – be they on subjects such as the global pandemic, his love for his partner Anastasia or his own psyche and outlook.

Writer’s Block is a continuation of all of this: breathtaking in scope and presentation, it is a must see for anyone familiar with Lex’s work. And if you haven’t visited his designs in the past, it makes for an excellent introduction – just be prepared to become a fan of his work!

Writer’s Block, April 2021

Slurl Details

2021 viewer release summaries week #16

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, April 25th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Custom Key Mappings RC viewer, version 6.4.17.557391, dated March 24th, promoted March 27th – No Change.
  • Release channel cohorts:
    • Maintenance RC viewer – Eau de Vie, updated to version 6.4.18.558266 on April 23rd.
    • Love Me Render (LMR) 5 viewer, updated to version 6.4.18.558365, on April 22nd.
    • Fernet Maintenance 2 RC viewer, version 6.4.18.558441, issued on April 21st.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: flights and MOXIE on Mars, ISS news

A comparison of the altitudes reached by Ingenuity during its first and second flights. Via NASA / JPL / iGadgetPro

Ingenuity, the small drone helicopter that forms part of the Mars 2020 mission, completed its 2nd successful flight on Mars on Thursday, April 22nd, 2021 (mission Sol 61), just days after become the first powered vehicle from Earth to lift-off and fly on another planet (see: ). And in keeping with the promise from the flight and engineering team, the second sortie was a  little more ambitious than the first.

Lifting-off at 09:33 UTC, the helicopter rose to an altitude of 5 metres before hovering and then transitioning into a controlled sideways flight covering a distance of around 2 metres before again coming to a halt. It then hovered in place, rotating itself to point its on-board colour camera in several different directions before transitioning back into horizontal flight to hover over its landing site and then descend to a safe landing.

In all, the light lasted 52 seconds, and was watched by the Mars 2020 Perseverance rover, parked some 64 metres away on “Van Zyl Overlook”. During the flight, Ingenuity used  its black-and-white camera to image the ground beneath it. Also – in another first – the helicopter took the first image of the surface of Mars captured by an operating aerial vehicle in controlled flight. The image clearly shows the tracks left by Perseverance as it manoeuvred around “Wright Brothers Field”, the location where Ingenuity is being tested.

An image from Ingenuity captured on April 22nd showing tracks left by Perseverance, note the helicopter’s shadow at the bottom of the image, and the landing feet visible top left and top right. Credit: NASA/JPL

While not overly dramatic in terms of manoeuvrings, the second flight paved the way for the third of five flights, which took place in the early hours on Sunday, April 25th, commencing at 05:31 UTC.

In this flight – for which data was still being received as this article was being prepared – Ingenuity rose to a height of 5.2 metres, hovered, and then flew a distance of some 50 metres downrange at a maximum speed of 2 metres / second (7.2 km/h). Following a further hover, the helicopter than returned uprange to again land at “Wright Brothers Field”. As with the 2nd flight, Ingenuity was able to use both its black-and-white and colour cameras, which have been received by NASA JPL and published.

Today’s flight was what we planned for, and yet it was nothing short of amazing. With this flight, we are demonstrating critical capabilities that will enable the addition of an aerial dimension to future Mars missions.

– Dave Lavery NASA program executive for Ingenuity, Washington DC

A further image captured by Ingenuity, this time during its April 25th 50-metre downrange flight. Credit: NASA/JPL

The April 25thflight was the longest yet, lasting 80 seconds. It now in turn paves the way for the last two in the pre-planned sequence of five initial flights in the coming days, and potentially opens the door for flights beyond those, if both are successful.

The video below compares Ingenuity’s first and second flights using animations of frames captured by the Mastcam-Z system on Perseverance. Note that the “side-to-side blinking” at the end of the video is a repeated showing of images captured by the left and right cameras of the Mastcam-Z system (which can also be used to produce stereoscopic images).

Perseverance also made history on April 22nd, by turning a sample of the Martian atmosphere into oxygen. Using the Mars Oxygen In-Situ Resource Utilisation Experiment ( MOXIE), a unit roughly the size of a car battery, the rover produced an initial 5 grams of  oxygen – the equivalent to about 10 minutes of breathable oxygen for an astronaut carrying out normal activity, as explained in the video below.

Five grams is an impressive, but small amount;  however, when running at full output, the MOXIE test-bed should produce around 10 grams per hour. More particularly, when scaled-up to a one tonne unit, MOXIE could produce 25 tonnes of usable oxygen over the course of several months.  That’s enough to help fuel a vehicle from the surface of Mars and back into orbit.

And this is why MOXIE is important. A major part of the mass required for a human mission to Mars is the oxygen and fuel feed stock the crew will need both to survive some 500 days on Mars and to power the vehicle that must lift them back up to orbit (and / directly back to Earth). That adds up to a lot of payload mass that has to be carried to, and landed on, Mars. So, if a good proportion of that mass could be removed from the equation, then human missions to Mars become a lot less payload intensive.

This idea was first put forward in the late 1990s by Drs. Robert Zubrin and David Baker as a part of the Mars Direct mission concept. In that idea, they postulated not only producing oxygen using the Martian atmosphere, but also methane fuel. Their idea meant that potentially, 112 tonnes of fuel and oxygen could be produced on Mars ahead of each crewed mission – enough to fuel their return vehicle to Earth and provide a reserve for use during their stay on Mars, all for the cost of lifting around 6 tonnes of hydrogen to Mars.

The Mars Direct proposal used hydrogen as as a feed stock to produce both oxygen and methane that could be used to fuel the Earth Return Vehicle a crew would use travel back to Earth. Credit: Zubrin & Baker / Pey

NASA’s goal is more modest, with the focus currently only on oxygen production; fuel such as liquid methane would still have to carried to Mars from Earth and suitably stored – although there is no reason why a broader use of ISRU – In-Situ Resource Utilisation, as the process is called – to produce oxygen and fuel could not be tested in the future. On Earth, using a NASA research grant, Zubrin proved the basic concept he and Baker developed (which in turn uses 19th century chemistry) actually works, producing oxygen, methane and water using just carbon dioxide and hydrogen.

China Names Their Rover

Mid-May should see China place its first lander / rover combination on the surface on Mars. A part of the Tianwen-1 mission that arrived in Mars orbit ahead of NASA’s Mars 2020 mission, the rover has up until recently remained unnamed.

However, on Saturday, April 24th, the China National Space Administration (CNSA) announced the rover will now be called Zhurong after the god of fire and of the south, and an important personage in Chinese mythology and Chinese folk religion (also known as Chongli).

An artist’s impression of Chinese Zhurong rover on Mars. Credit: CNSA

The name was selected following a national competition of the kind NASA has used for the naming of its Mars rovers. It was seen by CNSA as being particularly apt as the Chinese name for Mars is Huoxing, or “fire star” – so it’s the god of fire on the fire star.

Roughly the size of NASA’s Wars Exploration Rovers Opportunity and Spirit, although slightly heavier, Zhurong carries panoramic and multispectral cameras, instruments to analyse the composition of rocks and ground-penetrating radar to also investigate subsurface characteristics. It  will most likely set down on Utopia Planitia, a Martian plain where NASA’s Viking 2 lander touched down in 1976.

Continue reading “Space Sunday: flights and MOXIE on Mars, ISS news”