SL project updates week #46: server viewer

Khodovarikha; Inara Pey, October 2017, on Flickr Khodovarikhablog post

Server Deployments

  • There was not deployment on the Main (SLS) channel on Tuesday, November 14th, leaving servers running simulator version #17.10.06.509394.
  • On Wednesday, November 15th, the three RC channels should be updated with a new server maintenance package #17.11.11.510664, comprising internal fixes and a user-visible fix for BUG-139176, “Issue with OBJECT_REZZER_KEY reporting incorrectly after linking and delinking prims.”

SL Viewer

There have been no SL viewer updates since the end of week #45, leaving the current viewer pipelines as follows:

  • Current Release version 5.0.8.329115, dated September 22, promoted October 13 – formerly the “Moonshine” Maintenance RC.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer, version 5.0.9.329795 November 8.
    • Alex Ivy 64-bit viewer, version 5.1.0.510354, November 2 (still dated Sept 5 on the wiki page).
    • Voice RC viewer, version 5.0.8.328552, October 20 (still dated Sept 1 on the wiki page).
  • Project viewers:
  • Obsolete platform viewer version 3.7.28.300847, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

Animesh Mod Keys Proposal

One of the major subjects of discussion with Animesh is enabling attachments to be added to existing Animesh objects. In short, many pets and characters are created as No Modify objects, to help protect their capabilities. Thus, as No Mod objects, Animesh characters cannot be accessorized (the owner of an Animesh horse cannot add  / remove a saddle from an Animesh horse, for example). As Piscine Mackenzie explains in the forum, with highlights by Medhue Simoni, making Animesh pets  / characters Modify opens them to the risk of exploitation.

To this end, the Content Creation User Group has been a focus of discussion on overcoming this problem (see here and here). One proposal for handling the issue, which would also allow for broader capabilities, has been put forward via feature request BUG-139168. However, this could take some time to implement, delaying Animesh.

As an alternative, Vir Linden put forward the idea of a scripted mod key capability which would allow attachments to be linked and unlinked from an Animesh object, and more recently he has expanded on this idea with an outline proposal. This could provide a suitable foundation for allowing Animesh to move forward with a link / unlink capability, allowing further capabilities for a broader range of use cases to be added later.

Vir’s proposal will most likely be a core subject of discussion at the next Content Creation User Group meeting on Thursday, November 14th, 2017.

Breedable Issues

The HTTP updates earlier in 2017 resulted in issues with ABC horses being unable to give birth, which came down to the volume and timing of requests being made by the horses (see BUG-134275). The issue was eventually fixed by the horse maker making some changes in the number and timing of the requests sent by each horse, and by a server-side change in how the requests were authenticated.

However, issues have been noted on some regions breeding Stray Cats. It’s not clear if this  a similar issue, or something else. Those experiencing similar issues might want to raise a JIRA so the Lab can investigate and advise whether the creators of their breedable animals need to make an adjustment to their scripting.

 

Advertisements

Lab invites designers to sign-up for Holiday Shopping Event

As a part of the SL14B celebrations marking Second Life’s anniversary  in June 2017, Linden Lab hosted a special in-world shopping event, which proved to be a success among designers and consumers alike.

Given that success, the Lab is now planning a similar event for the Christmas / New Year holiday season, and has put out a call to designers interested in participating.

The announcement, posted by Xiola Linden on Tuesday, November 14th, indicates that the event will run from Friday, December 15th, 2017 through to Monday, January 1st, 2018, and states in part:

This event … is an opportunity to introduce new customers to  your brand. We are looking for merchants willing to offer a discount on some of their items (think Black Friday and Cyber Monday deals!) and possibly provide a little non-exclusive gift to holiday shoppers.

The SL14B Shopping Event, organised by Linden Lab in June – now the Lab is planning on a similar event over the Christmas / New Year 2017/18 holidays

Those designers interested in participating in the event are invited to complete the application form (embedded below, and also available here, for those preferring the direct link).  Note that submissions must be made no later that 23:59 SLT on Monday, November 27th, as the cut-off for applications will be 00:01 on Tuesday, November 28th.

 

Exploring Lapprock Lighthouse in Second Life

Lapprock Lighthouse

Lapprock Lighthouse sits to the south-east of the steampunk role-play community of New Babbage, guarding the waters of the Vernian Sea. Recently featured in the Destination Guide Highlights, the lighthouse is an imposing structure, a thick finger of stone and brick rising though a heavy mist from the plug of rock upon which it sits. The design by Vic Mornington (Victor1 Mornington) is both decorative and functional, and I’ve little doubt the sweeping eye of its light misses very little in the waters around it.

Pass through the main entrance, and you’ll find what you might expect from such a place: a slightly dreary looking storage space befitting a working lighthouse. However, climb the spiral stairs winding upwards from near the centre of the room, and you might be surprised by what you find above: a most convivial apartment space presenting very comfortable living accommodation.

Lapprock Lighthouse

This comprises a day room, with a lounge are warmed by a fireplace, a dining space and illumination provided by an ornate ceiling orrery, with lots of little  touches around the room which make it a very cosy setting. Above this sits a bedroom, complete with a second, table-mounted, orrery, with a (somewhat austere) library occupying the floor above it. The stairs then continue their upward wind through two further floors, seemingly given over to research.

Nor is this all that there is to be found in the Vernian Sea. Down on the entrance level of the lighthouse is a drum-like steel structure in the centre of the floor. Open on one side, it forms an elevator shaft leading downwards (if the shaft is visible, click the control panel on the left of the opening to call the elevator). Click the elevator car to stand in it, then select Tunnels from the displayed dialogue box to descend into the ocean depths below the lighthouse.

Lapprock Lighthouse: under the Vernian Sea

Here lies a series of glass and steel walkways running pipe-like just above the ocean floor, stoutly supported on steel and concrete legs. These walkways provide access to a number of undersea structures, such as the Lotus of the Sea Lounge, with its glass domed roof, complete with steel petals ready to close and protect it should the need ever arise, and Aegir’s Hall, named for the Norse jötunn Ægir (“sea”). Some of these can be reached directly, some (again, as with Aegir’s Hall) require the opening of an airlock or two.

However, when exploring this undersea realm, please do keep in mind that these halls and spaces  – like Lapprock Lighthouse itself – are offered for rent, and while the lighthouse is open to public visits, this might not be true for all of the spaces under the sea. Above and behind Aegir’s Hall, for example, is what appears to be a private living space  which may not be open to public exploration.

Lapprock Lighthouse: under the Vernian Sea

Travel far enough along the undersea corridors, and you’ll likely eventually find your way to a second elector station. This will carry you upwards to the dockside at New Babbage, where, if you’ve not visited before, you can continue your explorations. For this article however, it is where I’ll leave things.

There’s a curious feeling of history wrapped around Lapprock Lighthouse and the facilities on the seabed beneath it, perhaps due in part to much of the latter being prim builds (there’s also the fact New Babbage represents one of the longest-running communities in Second Life, having been established a decade ago). As such it makes for an interesting – intriguing, even – visit.

SLurl Details

2017 Viewer release summaries week 45

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, November 12th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.20.36 and the Experimental Branch (Animesh) updated to version 1.26.21.2, both on November 11th (change log)

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links