2026 week #22: SUG meeting summary

Sojourn Spring, March 2026 – blog post

The following notes were taken from the Tuesday, May 26th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No planned deployments for the week, just restarts.
  • Loganberry is moving forward, and is currently being reviewed by the Lab’s QA team. This should have:
    • The updates to deal with missing attachments on avatars / having perpetually cloudy avatars.
    • Workaround for mesh face_count mismatch between server and client (this will also require a viewer-side update to fully correct).
    • Harold Linden’s serialisation fixes to ease some region crossing issues.
    • Fix for llListen triggering multiple times.
    • A fix for script parcel permissions being calculated incorrectly and an old issue about rezzing on meshes.

In Brief

  • Rider Linden is working on:
    • A publishing pipeline for the VSCode plugin to make pushing updated versions to the marketplace easier.
    • Some proof of concept work on is the ability to “publish” objects that are rezzed in world and having them show up in the VSCode workspace as directories.
    • Working on some of the helper tables for a few of the APIs.
  • Leviathan Linden is working with resident WolfGang Senizen on improvements to the game_control capability:
    • A clean-up of the game-control UI.
    • Support for full binding of game control to any regular control, and vice versa.
    • Adding some semantics constants to the LSL game-control channel names (e.g. AXIS_FWD_BACK, AXIS_STRAFE, etc., instead of just AXIS_0 – AXIS_5, etc.).
    • Leviathan is also once again looking at the “avatar slides for a few seconds when standing next to a small obstacle” bug.
  • Harold Linden is hoping to make a new version of the Lua simulator code available in the next few days.
  • During the course of the meeting it was noted that LL likely will not have Lua grid-wide in time for SL23B, but it will be fully available “probably soon after”.

General Discussion

Please refer to the video below for  more on the following.

  • llGetRegionWorldMapTile was raised again, with a suggestion that it could be merged with Update Map Service to use ‘actual’ screenshots.
    • Rider Linden indicated that there have been internal discussions about how to make the former work with the asset system, but no actual coding has commenced as yet.
  • A discussion on Land Impact and the value of individual prims (see: 1 prim should be 1 Li – Even when it has a PBR), encompassing the different accounting system, how certain changes can impact the “cost” of rendering a prim, etc. The ran through the meeting from around 20 minutes in to the meeting and bubbles for around 20 minutes.
  • The issue of Random Regions Not Sending Full HTTP Headers was raised again.
    • This is an issue going back to at least 2008.
    • LL appear to have been under the impression it has been addressed.
    • A request was made for those experiencing the problem to raise a Canny report and include the relevant viewer logs.
    • This conversation was threaded in with the “prim” discussion above.
  • Add REZ_REMOTE_SCRIPT_ACCESS_PIN to llRezObjectWithParams is apparently on a “short list” for implementation.

Date of Next Meetings

  • Leviathan Linden: Tuesday, June 2nd, 2026.
  • Formal SUG meeting: Tuesday, June 9th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Have any thoughts?