Pususaari: where winter whispers magic in Second Life

Pususaari, November 2026 – click any image for full size

Pususaari has re-opened for winter 2026, with Leeloo and Lu von Perkele (Leeloo Graves and Lu Carrillo) also having relocated to their own region, which also now carries the Pususaari name.

As a part of the move, I was one of a handful or so of people honoured with an invitation invited to explore the new setting ahead of the official opening, and I was only too happy to hop over and start exploring. My thanks to Leloo and Lu for the consideration and invitation!

Pususaari, November 2026

As one might expect for the time of year and both Lu and Leeloo living in the northern hemisphere, this iteration of Pususaari has a thoroughly wintertime feel to it, complete with some familiar winter pursuits to be enjoyed, animals to be seen (including some additions to those created by Leeloo!) and a hidden surprise.

Wander a magical winter island full of animals, from a cosy farm to polar bears and penguins. Discover an ancient stone circle, go skiing or enjoy ice skating beneath an enchanted tree. Find a little romance and inspiration for photography in the snow.

– Pususaari About Land description

Pususaari, November 2026

Before going any further, one thing I will mention in relation to Pususaari now being set in its own region is that the north-east corner of the region is the location of private rental residences.

These are (with this iteration at least) sitting on their own small island with a single bridge linking them to the rest of the setting – so do please keep this in mind when you visit, and avoid the temptation to cross the bridge onto private property! Also, these are not the only rental – there are more based in skyboxes overhead, so if you’re looking for a home you might want to drop in to the Pususaari rentals office.

Pususaari, November 2026

The main Landing Point for the setting lies to the south-east of the region, where the Puspus Café – a super re-working of one of Jogi Schultz’s (yogijo) designs – shares a large deck space with the rentals office, the deck in turn occupying a headland looking to the west and the region’s lighthouse, the shallow curve of a rocky bay between the two.

Also to be found on the deck is a little kiosk where people can join the Pususaari land Group, grab a sled or skis – or even a horse if you fancy a ride around the region (do note that use of skis or the sled require local Group membership, skating – which I’ll come to – and horse riding do not). Most interestingly, you can also meet Oskar.

Pususaari, November 2026

Oskar is the regions AI’s greeter/caretaker. According to the little sign on the kiosk’s counter, if you start a conversation with him, he’ll tell you about the island, maybe crack a joke and offer coffee. Sadly, when I asked for the latter, he informed me none was available from his kiosk. Oh, well!

I did find conversation with Oskar a little strained; perhaps the AI just needs a little more training in responding to people – so will be interesting to see how this idea develops.

Pususaari, November 2026

A cobbled path leads away from the Landing Point, quickly branching as it invites exploration. To the north, it leads to a large frozen body of water setting between the Landing Point and the private residence and offering the opportunity for skating (just touch the ice to skate and use your own skates; if you don’t have skates, a Group gift of a pair is available). A little snug to one side of the ice offers a place to rest and enjoy a hot drink and maybe a toasted marshmallow (or three!).

Those wishing to go skiing or sledding should head west towards the lighthouse and, after passing the little house set back from the bay, climb the slope up to the region’s topmost reaches, passing the cliff-top to arrive at the Tipsy Reindeer.

Pususaari, November 2026

After a bracing drink inside, you can grab a sled or pair of skis and, in the words of the instruction board at the edge of the bar’s deck: let go. I’d also take heed of the rest of the instruction on the board – particularly the last one! 🙂

Oh, and do be careful coming down hill – the lowest end of the run can result in zipping out over the ice of the southern bay if you’re not careful!

Pususaari, November 2026

This bay is worth a visit (preferably via the steps on the other side of the cobbles from the little house), as it is home to some of the local wildlife in the form of a little colony of penguins, some of whom are a happy to have folk come and sit with them.

Further along the coast and by the lighthouse is one of those little winter quirks of Second Life: polar bears in the same latitude as the penguins; but what’s a little artistic license between friends :). These are among the latest animals to join the Pususaari collection, along with reindeer (also to be found in the setting – but you can discover them for yourselves, together with the geese as they are tucked away but ready to welcome visitors).

Pususaari, November 2026

And on the subject of the little house, do be sure to explore around it – there is a little secret awaiting discovery by explorers, tucked out of sight of eyes roaming over the snows.

A little farm can be found up and behind the house – I’ll leave you to find your way up to it (it’s not hard). On the same shoulder of land there sits a little chapel, outside of which is a sign remaining us (in a kind of seasonal way) that Jesus is coming… well, soon…

Pususaari, November 2026

Caught under something of a similar sky to Pususaari’s autumn 2026 outing, but with a colder feel to it, this setting captures the beauty of a natural winter landscape without the need to go all the additional trimmings so often found in wintertime regions and which, unintentionally, overwhelm them.

Instead, what we have with Pususaari – Where winter whispers magic is a beautifully peaceful setting, one in which people can roam, take photos, relax, dance, explore. In other words, do everything which makes a visit to one of Lu and Leeloo’s setting so attractive, whilst also adding another chapter to Pususaari’s unfolding story.

Pususaari, November 2026

As always, a place which should be placed high on any list of places to visit in Second Life as the holiday season rushes towards us. My sincere thanks to Leeloo and Lu for the invitation to pop over ahead of the official opening to spend time wandering; my love to them both.

Slurl Details

Between the Tides in Second Life

Between the Tides, November 2026 – click any image for full size

Most of us are probably familiar with the old adage time and tide wait for no man; that we cannot slow the passage of time and we should always avoid delay doing things; that what needs to be taken care of, should be taken care of now, and not pushed off to the future.

In many respects the saying carries a lot of weight, but in others, it is lacking. The truth is, we all need time, be it to catch our breath or to step away from the pressures of life for a while – that not everything in life is so drattedly urgent it needs to be done right now, even those things surrounding us in the virtual as well as the physical world, no matter what the pressure.

Between the Tides, November 2026

As such, having places to wander with our thoughts, having the time to contemplate, to observe, to relax, and just be can be important. Places such as Between the Tides, recently featured in the Destination Guide.

The work of Faith Fairelander and located within a region called – appropriately enough – Peaceful Moments, Between the Tides sits as a series of interconnected spaces within a tropical setting where people can just unwind.

Between the Tides, November 2026
Created as a place to slow down, wonder, and simply be. Explore at your own pace, follow your curiosity, and may every visit leave your heart a little lighter. Rest is not an escape from life. Sometimes it is where life quietly finds us again.

– Between the Tides Destination Guide description

With the main Landing Point sitting at the south-western corner of the region, and the land then proceeding around the region to encapsulate a lagoon-like body of water. Located around this arc of land are numerous points of interest, starting with the lighthouse right next to the LP, offering as it does a quiet retreat.

Between the Tides, November 2026

All of the points around the land can be reached in a number of ways – on foot or (from the LP at least) using the easel-mounted map, or via the teleport system. The only exception to this being the SoundBathSky, a skybox location offering its own unique meditative relaxation.

I’m not going to list all the places to visit – you can discover them in exploring for yourself; suffice it to say much of the walk around the setting offers opportunities for photograph and to learn about ocean conservation, particularly with regards to whales, dolphins and turtles (particularly at the turtle hatchery in this latter case), and to light a candle in remembrance or thanks.

Between the Tides, November 2026

There is also much to do here, on land, over land, on the water and under it. From bumper boats to sailing and windsurfing to gently riding a swan boat or paddling around in a canoe or a rubber tube, the lagoon offers plenty of surface activities, whilst below the waves one can watch whales a turtles (the Still Waters destination on the teleport system being a good place to do this).

In addition, those who wish can take to a hang glider and drift over the region or seek out one of several outward-looking spots and simply relax. Local sounds should be on when exploring as the region has a rich soundscape, and the various information boards at the Landing Point offer hints on what to do and where to go.

Between the Tides, November 2026

There is a strong learn towards the Christian religion / faith (take you pick, depending on your viewpoint). Some might be put off by this – but speaking as someone who is very much atheistic towards the idea of a “god” in the manner of many religions, I didn’t find them obtrusive enough to prevent my overall enjoyment of the region – in fact, I found some elements interesting.

The key point here is that whilst Christian-centric, Between the Tides and its various environments have a completely inclusive feel. Information boards are informative, and absolutely no attempt is made to preach or cajole; just offer notes of interest.

Between the Tides, November 2026

That said, I think my favourite parts of the region proved to be Still Waters, with its above ground social area and underwater observation lounge, and the SoundBathSky. One aspect of my attraction to the former was the note about the work of Robert Wyland (together with that of Christian Riese Lassen) – an artist whose work I’ve long appreciated.

SoundBathSky, meanwhile is an atmospheric centre for meditation, complete with singing bowls and a gong ready for striking.

Between the Tides, November 2026

In all a rewarding, calming visit; ideal for those just wishing to wander and relax to the sounds of the tide, wind chimes and the call of birds.

Slurl Details

Sorcha’s Coastal Nook in Second Life

Coastal Nook, November 2026 – click any image for full size

Designing settings – be they region-wide or limited to a parcel or so – is addictive. Once bitten by the bug, it’s hard to stop – and I speak as one who has designed and built enough personal spaces for myself and friends to know this for a fact 🙂 .

Someone else bitten by the bug is Sorcha Tyles. Through her Dutch Pavilion name, she’s created a range of locations down the years, from individual regions through pairs of region to, most recently, a collection of parcel-sized and homestead settings taking as their central theme a café / coffeehouse, and all of which you can read about here.

Coastal Nook, November 2026

Coastal Nook is now the latest in the series, which opened (I think) earlier in November. It folds into itself elements from Sorcha’s past designs such as Stillwater Bay, the Boathouse, etc., whilst offering its own unique look and feel using a new building to house the café / bakery and a garden area hinting at a little self-sufficiency in home-grown produce.

Dutch Pavilion is brought back to life in a quiet coastal nook, where gentle stillness surrounds a small café. Watch the water from the pier, listen to the whispering breeze, or just sit and linger. Take your time, breathe, and stay as long as you wish.

– Coastal Nook About Land description

Coastal Nook, November 2026

The thematically similar elements of Sorcha’s builds – the piers, wild gardens, rocky foreshores, etc., should not be sneezed at; they are very much a mark of Dutch pavilion parcel and region designs, marking them as unmistakably “Sorcha”.

For those of us who are regulars to her builds, this gives each of Sorcha’s designs a welcoming sense of comfort; a sense of coming home again, encouraging exploration to see what’s changed.

Coastal Nook, November 2026

For Coastal Nooks, Sorcha has moved away from wood framed and panelled buildings in which to locate her café in recent designs, and gone for a stone-built structure. Being something of a Cory Edo fan myself, I immediately recognised it as the Trompe Loeil Soleil Greenhouse Cottage, and it is ideally suited to such a use.

With a large end-to-end interior design uncluttered by intervening walls with the inconvenience of doors, the Soleil is ideal for use as a café, and Sorcha has marvellously decorated it such that it’s a place that’s hard to leave once you’ve sat down.

Coastal Nook, November 2026

The path from the waterfront Landing Point to the front porch of the café carries a familiar touch of bicycles fully in keeping with the Dutch aspect of Sorcha’s brand whilst offering outdoor seating for those who prefer being outdoors.

A branch of the path slips around the side of the building to give chance to visit the little produce garden, where fresh eggs might be gathered for use in the bakery’s delights, and veggies are being grown under glass for both sweet and savoury dishes.

Coastal Nook, November 2026

Steps from this little produce garden access a split-level deck with more outdoor seating and tables for those seeking a place to sit and nibble/slurp. It is also home to some of the local geese and to two of Alpha Auer’s marvellous creations.

This is actually one of two large decks on the island – the other being the Landing Point – which may have been moorings for boats in times past. Now they offer a welcome, places to sit and for the romantically inclined, room to dance.

Coastal Nook, November 2026

These are not the only piers,. Nestled between them is a small, more recent pier sticking a stubby thumb out into the water. To get to it, you’ll need to follow the sign in the café’s front garden. It offers a further spot to sit and/or cuddle. Or, for the brave, to take a dip in the sea! For my part, I preferred to sit and fuss one of the Pususaari cats to be found within Coastal Nook.

As can be expected with a setting designed by Sorcha, Coastal Nook is simply rich in detail throughout, indoors and out and, needless to say, it is utterly photogenic as well as offering a place of peace and relaxation to all who visit it.

Coastal Nook, November 2026

Related Links

Visiting Château Des Sylves in Second Life

Château Des Sylves, November 2026 – click any image for full size

I love stately and country homes; I’ve been fortunate enough to visit estates and places of antiquity across the British Isles and lean about them and their history. It’s a passion I’ve carried with me into Second Life, visiting and often writing about some of the grand estates (most of which have now passed into history) which have been presented here.

I was therefore intrigued to find Château Des Sylves in the Recently Added section of the Destination Guide early in November 2026. The description immediately had me intrigued, so I had to log-in and take a look. And probably the easiest way to summarise the build is – “Wow!”

Château Des Sylves, November 2026

The work of Brooklyn Michalski with the assistance of Tronalu, the house and its surrounds draws on the Black Périgord (aka Sarladais) region in the south-east portion of the Dordogne department of France for its inspiration.

This is a region noted for its rugged landscape, the dark, rich green of its evergreen trees and dark soil (from both of which it takes its names), and is home to numerous châteaux and castles, some of which – like Château de Beynac – are impressive sited on the edge of tall escarpments, commanding stunning views.

Château Des Sylves, November 2026

So far as I can make out, Château Des Sylves is not based specifically on one particular such house with Périgord Noir. However, sitting as it does within a Full private region dressed by tall rocky outcrops at they form a surrounding curtain with a region surround of tall peaks crowned by deciduous and evergreen trees beyond, it’s not hard to imagine coming cross the house whilst touring the Périgord  Noir region. And to be honest, put the rugged cliffs and hills to one side, and the château would not be out-of-place among the country estates to be found here in England.

The house itself sits upon a raised terrace well to the southern side of the region, allowing it to be fronted by large formal lawns to either side of a magnificent water feature and, flanking these lawns, formal gardens to one side and the former stables and outbuildings to the other. Such is the design, with a tunnel entrance facing the house on the far side of the lawns and pool; it’s not hard to imagine visitors in times past emerging from the tunnel within their horse-drawn carriages and being utterly stunned by the house and its frontage.

Château Des Sylves, November 2026

There has clearly been some modernisation carried out to the estate since those times, however: the surface of the square drive is flagged with stone rather than being gravel, as might have once been the case, as is the spur leading up to the stables. While it looks just a little out of place, the reason for its presence is made clear within the stables – now converted to house an array of cars (and a small games room for those interested!) – the flagstones being more suitable to handling modern cars as they roll around the driveway and up to the carriage entrance on one wing of the house.

The gardens are perfectly laid out as they retain their gravel paths. Sitting in perfect symmetry in the style of the garden à la française, they include manicured hedgerows and ornate floral designs. Both the gardens and the the more open lawns offer places to sit throughout and admire the view, whilst the garden also offers access to another modern aspect of the estate: a terrace to one side of the house given over to a large swimming pool and lido.

Château Des Sylves, November 2026

But it is the house which sits figuratively and literally as the centrepiece of the estate, and it is genuinely magnificent in terms of its appearance, its interiors and its overall design, much of which is totally unique to Second Life, as is explained on the information boards Brooklyn has placed around the grounds – notably close to the Landing Point. This reads in part:

 The château was designed and conceived in prim first in Second Life in Feb 2025 and drew huge inspiration from my favourite house for purchase at that time from Never Totally Dead… It is [now] a custom mesh home that I made in Blender and substance Painter. The house and a very small part of its furniture were made to be 1:1 here.
Troy [(Tronalu] helped design the château and made the foyer staircase, ballroom and the various railing in the house and worked with me the whole time – I love him and you should check out his store!   
Château Des Sylves, November 2026

The result is a beautiful period home in styling and overall furnishing, one which has – like all such houses – seen small touches of modernisation here and there (such as the elevator!) – and appears to still be having items installed.

This is a place to be wandered through slowly in order to be appreciated Not all are furnished to be sure, but those that are have been done so perfectly. I can think of no higher praise that to say that both the main lounge downstairs and the bedroom with its adjoining drawing room immediately carried me back to the many times I’ve been fortunate enough to spend Christmas or the New Year in the elegance of country house (now a hotel) here in England.

Château Des Sylves, November 2026

That said I’ve never seen a house with such magnificent galleried rooms as can be found here – the library is simply jaw-dropping!

Not everything here has been created by Brooklyn and Troy, obviously – but everything has clearly been selected and purchased with an eye for bringing a depth of life and detail to the château such that it exudes a sense of familial history and a sense of place. This is very much helped by some of the pictures to have found around the house, and by touched such as an “architects model” of the house on display in one of the ground floor cabinets.

Château Des Sylves, November 2026

With places like Angel Manor having closed in Second Life, Château Des Sylves offers a refreshing and captivating opportunity to recapture a sense of the romance and gentility in a grand house (albeit it more modestly scaled than Angel Manor!).

Utterly photogenic, particularly when seen within the region’s Shared Environment, and completed with an ideal soundscape of bird song, this is not a place to be missed.

Château Des Sylves, November 2026

Kudos and congratulations to both Brooklyn and Troy on their work.

SLurl Details

Mayonaka City: music and Japanese gardens in Second Life

Mayonaka City, November 2026 – click any image for full size

Megan Prumier has been busy of late, helping to design city-based environments – notably The District, on which she worked with region holders Roman Godde and Lana Fierce (a place I visited and photographed just after it opened – and then forgot to write about. Doh!), and also with Serana Lacuna (Serana Aridian) in the creation of Mayonaka City, the subject of this piece.

While there are some similarities between the two in terms of the chosen region surround, The District and Mayonaka City are very different places. The District is clearly influenced by US city designs – notably New York – whilst Mayonaka, as the name might suggest, is very Japanese-centric.

Mayonaka City, November 2026

The idea for Mayonaka City lies with Serana, as she notes:

An idea that I had back in March, and one I worked with the incredible Megan Prumier to bring to life. This city is my happy place here on Second Life, a place that I hope others can come to and enjoy, and will make them happy too.
[It has] A lovely neon district, a bowling alley and Arcade filled with functional games, a Fightality boxing gym, hot tubs scattered around, and even more fun stuff to come. Explore, hang out, enjoy the sights…Mayonaka City is a place for everyone.
Mayonaka City, November 2026

The Landing Point for the city sits within this neon district, just across the road from the bowling alley Serana mentions above. From here it is possible to explore the streets and alleys, and to dip in and out of some of the buildings (those which have interiors – some might still be awaiting practical use).

The alleys have more going on along them in terms of detail, potentially making them attractive for avatar photographs – although some might want to be wary of the naughty shop (well every city has a little tint of adult pursuits!).

Mayonaka City, November 2026

One thing to look out for when exploring the alleys is the entrance to one of the music venues. This uses the MINIMAL Cabaret skybox, here presented as a basement club, one which has perhaps seen better days but remains atmospheric with its wall lighting and stage awaiting music.

This basement club is actually one of a total of seven music venues to be found throughout the setting, and trying to locate them all can be part of the fun of exploring. Just remember that like this basement club, not all of them might be above ground.

Mayonaka City, November 2026

My favourite part of the setting, however, is the park / gardens. These sit to the north side of the region and also extend a finger down the east side of the city. Built largely using Alex Bader’s Zen Garden set, the parks and garden present a wonderful flow of green and open spaces, all of which carry with them a sense of age and of representing a time before the noise and towering faces of the surrounding buildings arrived to stare down on them. Indeed, surrounded as they are by the glistening forms of a modern city, they exude a quiet calm in the face of the hectic, loud pace of city life.

The park is also home to two of the larger, more “permanent” music venues in the city, one of which is easily my favourite spot in Mayonaka, and it really should take a play on words and call itself The Coy, given its major feature 🙂 .

Mayonaka City, November 2026

Throughout the parklands are marvellous touches of detail which help bring them to life: places to sit and enjoy a meal; places of literal and metaphorical reflection, places to sit or play or exercise with yoga, and more.

I particularly liked the stone Shaolin Buddies (yes, buddies) going about their exercises, but couldn’t help but feel the Taiko Drums should be playable as a form exercise as well. But then, I’m odd that way.

Mayonaka City, November 2026

Another spot I like is the 9 Lives Café, located along one of the alley not far from the parklands. The name should give away its theme, and it is a purrfect place to rest up. It forms one of multiple indoor and outdoor eateries and restaurant peppering the city, and I did spend a little time at a row of four little places sharing a common seating area, neatly tucked away as a quiet and unassuming corner in which to pass the time.

However, I did have one small niggle; whilst the park is very attractive, I did find the neon district a little soulless. While appreciating they are not everyone’s cup of tea, I couldn’t help but feel it might feel more “lived in” were there a few static characters scattered around.

Mayonaka City, November 2026

But this should not put people off visiting, there is, and noted, a lot to see and discover within Mayonaka City; in fact, I couldn’t help but smile on seeing a structure I recognised as once being used as a part of the DixMix Art Gallery Megan put together a good few years ago now. While it might not be recognised as such by many, it did further give me a sense of Mayonaka City as a place in reminding me of the many art exhibitions I visited when the building’s design served as that galley.

Slurl Details

Previewing the beauty of Pulau Lintea in Second Life

Pulau Lintea, November 2026

Vally (Vally Lavender) and Benny Vortex recently invited me to preview the latest region design to spring from Vally’s imagination: Pulau Lintea, which has been brought to life by an exceptionally talented team of designers.

And when I say talented team, I genuinely mean that: Pulau Lintea is the work of Konrad Rune – famous for his partnership with Saskia Rieko in producing many outstanding region designs inspired by physical world locations under the Natthimmel brand (and which I’ve covered at length down the years!) -, Benny (Benny Vortex) – creator of both [Refuge] and The Great Mother (both of which you can read about here and here) -, and Art Oluja (Artistik Oluja), known for her outstanding soundscapes. Together they have produced an atmospheric, immersive and captivating setting which is utterly stunning and has its roots in the physical world.

Pulau Lintea, November 2026

It takes as its backdrop a desire Vally has long held as one she would like to bring to Second Life. Unfortunately, the physical world decided to interrupt her plans prior to her Angels coming to her aid, as she noted to me:

After I closed Sojourn region that Terry [Fotherington] designed, I was full on intending to rebuild it myself. I knew I wanted something Indonesian inspired.  But before I could get started, I became ill and am having some health issues. I was about at the end of my rope mentally before I could even begin.
Konrad was the first to come to my aid, offering to build the region for me, and then Benny stepped up as well. They are my Angels #1 and #2. Konrad then recruited Art to work with Benny on the soundscapes here. She is my Angel #3.

Vally describing how Pulau Lintea came into being

Pulau Lintea, November 2026

In particular, the name of the region takes inspiration from Pulau Lentea, a tiny (just 8.5 square kilometres in area) island which forms part of the Wakatobi Regency within the Banda Sea within the Indo-Pacific waters and known to ecologists and divers for its rich marine biodiversity.

Whilst the region may not be physically based on that island, the two share some common traits, helping to draw them together somewhat. Both are, for example, almost entirely encompassed by sandy beaches; both have wetlands, they each share a relatively low maximum elevation (around 20 metres at the highest point of Pulau Lentea), and much of their landmass is covered by lush canopies of foliage.

Pulau Lintea, November 2026

Given the talents involved in the region design – Konrad and Benny both being known for balancing setting with overall environment – it is essential when visiting that you have Use Shared Environment enabled, and local sounds on. The former obviously allows the region to be seen in its intended lighting, whilst the latter captures not only the ambient sounds one might expect from such an island design, but also Art’s broad, atmospheric and beautifully subtle soundscape which shifts, grow, fades and changes as you explore, giving further depth to the region.

Those familiar with the Konrad’s work will know he has a fondness for weaving back stories into his region designs, and such is the case with Pulau Lintea. This story is offered at the Landing Point in printed form and as a notecard for those who care to read it – and I recommend doing so for a couple of reasons. Firstly, it obviously does much much to instil a sense of place for the region; secondly it forms the prologue to a much broader tale concerning the setting – but more on that later!

Pulau Lintea, November 2026
In the 9th century, long before maps carried names and borders, Pulau Lintea was known only by the sailors who followed the winds across the Banda Sea. They called it Lintea Sawa: the island that listens, because its shores seemed to echo every whisper of the ocean. The island was small, wrapped in mangroves and guarded by reefs so sharp they could slice the belly of a careless prau. No kingdom claimed it. No sultan sent tax collectors. It belonged only to the sea, and to the handful of families who lived in stilted huts above the lagoon.
Among them was Sira, a young girl of the Bajo people. Her family lived mostly on their boat, drifting between Lintea, Tomia, and Binongko, following the migrations of fish and the moods of the monsoon. But Lintea was special to Sira. She believed the island had an old spirit, watching over those who respected the sea.

– From the back story for Pulea Lintea

Pulau Lintea, November 2026

The Landing Point sits just south of the region’s centre. It is located on a tongue of sand extending out from the substantial bulk of the land as it rises to the north and east, and a smaller a mass to the south and west.

Whilst not insubstantial and home to a fair amount of flora, this spit of land is under a tireless assault on both sides by the tide (provided by Benny, using Cube Republic’s excellent Coastal System, which I reviewed here) such that it would seem to only be a matter of time  before the two larger masses become islands in their own right as the sea lays complete claim to the space between them.

Pulau Lintea, November 2026

Boardwalks connect the Landing Point deck with both land masses, so which you decide to explore first is up to you. As this is a preview piece, I’m not going to say too much on what to look for – there is a lot to see and discover, and I don’t want to spoil the enjoyment of doing so.

What I will say is that Benny, Konrad and Art have toiled hard to create a living, breathing setting; the flora and fauna are entirely in keeping with the part of the world on which the region is based (yes, I appreciate the wading elephant is African – but as I’ve noted elsewhere, SL doesn’t really offer much in the way of “wild” Asian elephants), and trails and ancient stone steps help guide the feet while exploring, helping visitors to find most of the hidden delights.

Pulau Lintea, November 2026

Some of the latter take the form of very obvious ancient ruins, the great stone lamps of which have been repurposed to illuminate the various boardwalks – or perhaps the boardwalks have been laid over trails once cut and flattened by the builders of the ruins? But there are hidden locations to be found as well.

Konrad uses his own meshes throughout many of his region designs, giving all of them a unique look and feel, and such is the case with Pulea Lintea. The rock stacks, temple ruins – even some of the flora and fauna – are all by Konrad. The most stunning –to me – of these elements are the tall, knobbled spires of rock rising from the shallows around parts of the coastline. Eroded by wind, waves and salt, in the region’s twilight they stand like groups of guardians protecting the land.

Pulau Lintea, November 2026

Throughout all of this, Benny has woven a rich ecosphere of plants, wading birds, water fowl and more, with Art breathing life into the entire setting with 140 unique sounds, from ambient and atmospheric chiming and chanting which grows and fades as one explores, to the very natural crunch and hiss of footfalls on fallen sticks and sand.

The entire setting sits wonderfully between a setting Sun and an oversized full Moon. But rather than overwhelm the setting’s natural feel and sense of life, this huge Moon increases both, adding both romance and mystery to Pulau Lintea.

Pulau Lintea, November 2026

As noted, there are some hidden spaces to be found within Pulau Lintea. One of these lies within Pulau Lintea’s damp depths and carries with it a possible sad tale of its own. Beside it in the water lies a recording device (and I’m being intentionally vague here to make you look 🙂 ). It is via this device that you can hear the complete tale of Pulau Lintea; just make sure you have media enabled in your viewer (the film camera icon, top right of the desktop viewer) and work your way left-to-right along the buttons of the recording device to listen to the unfolding story.

I make no secret of my love of the Natthimmel builds; they have been and are some of the most captivating in Second Life – and I always look forward to visiting the latest iteration. However, with Pulau Lintea, Konrad, together with Benny and Art, has created something genuinely spectacular, and for which Vally can feel justifiably proud. The images here simply do not do it justice – so please do be sure to pay a visit and experience the magic for yourself.

Pulau Lintea, November 2026

My thanks to Vally and Benny for the invitation to preview, and to Vally, Konrad, Art and Benny for their time when I was visiting.

Slurl Details