Kokua: release 6.4.21 and Radegast 2.34

Kokua released version 6.4.21 of their viewer on Saturday, July 24th, bring it up to parity with the official viewer version 6.4.21 (formerly the Fernet RC viewer, version  6.4.21.561414), and which also sees a further porting of options from Firestorm, together with a series of updates and fixes implemented by the Kokua team.

As always, all of the information relating to updates and fixes can be found in the official release notes; the following notes highlight the more directly user-facing changes.

Lab-Derived Updates

Kokua 6.4.21 includes all Linden Lab viewer updates through to the Fernet release. Most notably these include a range of improvements to Voice handling, including changing to default Voice settings in the viewer intended to help prevent issues of drop-out when talking, and which have reportedly all but eliminated drop-outs for those using the new settings. Additionally, the VIVOX VAD options have been exposed via Debug Settings, and detailed notes on these can be found in the official viewer release notes.

Preferences → Graphics Redesign

Kokua 6.4.21 sees an overhaul of Preferences → Graphics that to eliminate the Advanced panel and instead incorporate its content on three new tabs within the Graphics panel: General/Avatar, Hardware, Level of Detail / Shaders.

In addition, one of the never tab ports the dynamic sizing of texture memory developed by Ansariel Hiller for Firestorm.. More on this below.

The updated Preferences → Graphics panel with the new tab-style layout

The additional tabs provide a logical and clear-cut breakdown of options:

  • The General/Avatar tab presents the options perhaps used most frequently by the majority of users: Draw Distance, avatar complexity / number of imposter avatars, post-process, detail and physics quality settings.
  • The Level of Detail/Shaders tab provides access to the controls for the viewer shaders, and general rendering quality sliders (terrain, trees, objects, etc.).

The remaining tab, Hardware, is the tab that incorporates the dynamic texture memory sizing option. The idea with this is that it allows the viewer to use more of the available graphics memory whilst still reserving space for other uses (subject to the overall dedicated graphics memory / system memory that is available – you obviously cannot use more memory than your system actually has!).

The Preferences Graphics tab, showing the new (to Kokua) dynamic texture memory options (from Firestorm)

KKA-878 Add Option to Always Pop-up Chat/IM toasts

This is a fix for a noticeable issue with how Kokua handles chat notifications.

Until now, the default pop-up / Toast behaviour is as toasts show unless the local chat panel is visible and not overlaid by another floater. This is counter-intuitive in that the purpose of pop-ups / Toasts are designed to inform because floaters / panels may be obscured.

The new option to Always Pop-up the message, which is common to all of the drop-down lists on the Chat → Notifications tab in Preferences

BugSplat Updates

This release also includes a number of fixes for Kokua crashing whilst attempting to send information to the BugSplat reporting tool, before sufficient information can obtained to help pin down what might have been happening leading up to the crash, rather than just reporting where a crash happened. Please refer to the release notes for more on this.

Radegast 2.34

Radegast, the lightweight client for Second Life and OpenSim updated to version 2.34 on July 26th.

The majority of the updates included in the release are “under the hood” changes, specifically designed to:

  • Paving the way for future UI changes.
  • Providing better non-Windows platform and mobile support.

However, there have been improvements  to image processing, with JPEG2000 decoding and encoding times now improved.

Radegast JPEG2000 decoding and encoding times should help with elements of in-world rendering

As noted in the release notes, these improvements also require the installed version of Radegast to be specific to your computer’s architecture (e.g. the x64 version on Windows 64-bit system).

Also note that the 3D world rendering can give variable results (as it always has), depending on aspects of the system on which Radegast is being run, etc. While it has been a while since I last used the client in anger, the 3D rendering appeared to be a lot smoother than I remember, although it still includes issues in rendering mesh clothing correctly rigged to the avatar, and also demonstrated a familiar issue of failing to render textures on all prim faces.

For the full list of updates and fixes, please refer to the official 2.34 release notes.

Given it has now been several years since I’ve reviewed Radegast in-depth (it’s actually been a decade since my first review, and just a month shy of that since me first review of the client’s rendering capabilities), I will endeavour to offer a complete refresh in the future.

Links

2021 SUG meeting week #30 summary

Valkyrie Light Transport Railroad, April 2021 – – blog post

The following notes were taken from the Tuesday, July 27th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

Please refer to the server deployment thread for updates.

  • All simhosts not restarted in the last week were updated to version 561609, which which should not see any changes to the behaviour of simulators, nor to the configuration of the machines running those simulators.
  • The planned deployment for Wednesday, July 28th has been cancelled.

Mesh Physics Issue

The Lab is experimenting with optimising the configuration of the cloud simhosts to increase performance. However, a side effect of this has been that some meshes have a different physics impact calculation, which may be higher or lower than previously shown. This will affect both new and existing uploads. If you experience this issue, please file a Jira or contact support.

From Rider Linde on this matter:

It seems that for very very thin prims with physics there is a difference in the way Havok calculates their cost and that difference bubbles up into land impact.

From Simon Linden:

We had a problem reported where the costs changed. It wasn’t drastic, but this object was designed to be really close to a limit. The shift was small but enough to get noticed and we need to figure out why for those exact same reasons – it can cause some real headaches.

SL Viewer

There have been no updates to the current batch of official viewers to mark the start of the week, leaving the pipelines as follows:

  • Release viewer: Fernet Maintenance RC, version 6.4.21.561414, dated July 14, promoted July 19 – NEW.
  • Release channel cohorts:
    • None.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

In Brief

  • Gaming bugs:
    • BUG-10908 “Ghost Objects Left over when things are removed from play” is an issue that has been around for several years, but appears to be increasing in incidence, particularly within games in SL. Some work was put into developing a fix for the issue, but the current status of that work needed to be established before the issue could be commented on further.
    • There are also reports that BUG-7084 “Prim properties visually revert to an earlier state since Interesting” being encountered more frequently, again within some hunt games.
    • Both appear to be related to Interest List updates, and conflicts with full / terse updates to objects within a region. Essentially, if an object is updated (e.g. rendered transparent because it has been “collected” by a player), and that the object is not in the interest list for the viewer of another player at the time of the update, then the update isn’t registered until that player attempts to touch the object – at which point it vanishes.

2021 viewer release summaries week #29

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, July 25th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Fernet Maintenance RC, version 6.4.21.561414, dated July 14th, promoted July 19th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

2021 TPV Developer meeting week #29 summary

La Vallee, April 2021 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, July 23rd, 2021.

These meetings are generally held every other week.  They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with a transcript of the chat log from the meeting and my own audio recording to produce these notes.

SL Viewer

The Fernet Maintenance RC viewer, version  6.4.21.561414 and dated July 14th, was promoted to de facto release status on July 19th. This leaves no current RC viewers in the pipeline and the official project viewers unchanged, thus:

  • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
  • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
  • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
  • 360º Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The next RC viewer that should be appearing is likely to have the next round of Chrome Embedded Framework (CEF) media handling updates.

360º Snapshot Viewer

Work has now officially re-started on the 360º Snapshot viewer, and there will be some simulator-side updates in support of this will be going out in a simulator RC release in week #30 (commencing Monday, July 27th, 2021). it is to ensure the simulator sends the viewer all of the information it needs to correctly render a 360º field of view around the camera prior to the 6 snapshots being taken (which are then stitched into a completed 360º image). No date is available for when the updated 360º Snapshot viewer will be available.

Alexa Linden offered a peek of playing with the updated viewer via Twitter.

Graphics Work

  • The focus for the Graphics team continues to be on integrating the Tracy debugger / system analyser for cross-platform graphics development into the viewer.
  • This will be used to look for performance “hot spots” in the rendering code. This is liable to continue to be the case for the next couple of weeks.
  • When completed, the work will be compiled into a static library within viewer repositories, but will not be enabled by default – it will require and explicit command line call during a viewer build process.

In Brief

  • Apparently, script-to-viewer messages sent via llRegionSayTo that start with “@” are never displayed in local chat. It’s not clear if this is by accident or design, but the request has been made to leave the functionality that way to assist with RLVa-specific commands send via llRegionSayTo not being spammed in open chat.
    • The broad response from Vir and Rider Linden was that the history behind the code in question (CHAT_TYPE_DIRECT) is unclear to them, but if changing it would potentially be damaging to existing content, then it is unlikely to be changed.
  • It’s again been noted that there can be a significant performance impact on the viewer due to the presence of Linden Water “that isn’t there” (that is, you cannot see it, because it is overlaid by terrain, for example). It is hoped that improved occlusion capabilities (i.e. “if you can’t see it, just don’t render it”) might eventually be a performance win in overcoming this.
  • Not strictly viewer-related, but Rider Linden proposed a new function via the forums – llIsFriend – on July 22nd, which sparked a lot of discussion via the forum thread, specifically around the question of privacy (having scripts from others – say a merchant or club owner  – able to read your Friends list) and the potential for abuse. Having had time to consider it, Rider noted the following during the TPVD meeting:
The more I think about it, the more a perms check is called for on that; [it is] probably not a perm that would be auto-granted in an experience, either. I’d set-up a new permission [that would] ask the person running the script, “may this script have access to your friends list?”
The more I think about it, the more I think it is not something that should be allowed invisibly behind the scenes under any circumstances … the added complexity does push it further back, tho. If a script wants to access your Friends list, it needs to be up-front about it. 

Next Meeting

  • The next meeting should be on August 6th, 2021.

2021 SUG meeting week #29 summary

* Nourish *, April 2021 – blog post

The following notes were taken from the Tuesday, July 20th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

Please refer to the server deployment thread for updates.

  • There was no planned deployment to servers on the SLS Main channel on Tuesday, July 20th.
  • Wednesday, July 21st should see all servers on the RC channels re-started. Due to the manner in which simulator deployments are made, this will show as a updated release number (2021-07-16.561609), although there are no changes to the code itself. However, during the restart process, approximately 1/3 of RC servers (not the simulator code) will see changes designed to improve performance “in some situations”. In addition, the deployment notes further state:
As mentioned in some of our recent deploy plans we’ve been investigating the effectiveness of region restarts at the ten day limit. We believe some of the issues Residents are encountering with regions that have long uptimes are due to issues at the machine level, not the simulator level. Our instance refresh for Second Life RC channels this week is an attempt to gather data as to whether this is correct or not.

The two RC updates had been planned for the week have now been altered as follows:

  • The ability for estate owners / managers to set a default EEP environment across an entire estate has been pushed back to a future release.
  • Opening custom chat ranges to estate managers through the simulator debug console has been put on hold as a result of “privacy concerns” – primarily that people might not be aware how far their local chat is carrying on regions where the range has been increased over the “usual” 20m. As such, consideration is being given to adding a viewer-side change to inform people of the local chat range.

SL Viewer

The Fernet Maintenance RC, version 6.4.21.561414, dated July 14th, was updated to de facto release status on Monday, July 19th.  This leaves the rest of the currently available official viewers as:

  • Release channel cohorts:
    • None.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

Agni / Aditi Account Syncing

This has been an issue for some time, causing pain for many creators who wish to use Aditi (the beta grid) for testing, due to significant issues in trying to log-in.  The matter has been under investigation for several months, and a solution new appears close, with Simon Linden commenting:

We’ve tossed together some code and stuff and now have the ability to copy your account from production SL (here) to our beta grid. If any of you would like that, send me an IM. We’ve tested it a bit and are ready to try the first volunteers. 
There are a few things to note, however: you should clear your viewer cache before logging in to Aditi; when you log in, your outfit may look messed up. Just change it. We’d love to get some feedback on this.

So, if you are interested in regaining access to Aditi, drop an IM to Simon, stating your reason for requiring access and willingness to participate in testing.

HTTP-Out Warnings

To quote Monty Linden (making a long-awaited return to SUG meetings!):

A refresh to a component of the HTTP-Out system, our HTTP proxy, is underway. Changes are meant to be transparent involving operational improvements, but we’re letting everyone know so if you see issues having to do with reachability of external servers or reliability of HTTP access, please speak up. Jira’s always appropriate for reporting issues but be specific in the details. We’re currently serving about 200K requests per minute via LSL so if you tell me “it happened last Thursday,” I’m not going to find anything. Time, place [region], target – details matter.  At some point soon, this will go out to Aditi as a non-simulator deploy. [I] Want to encourage reports of issues if anyone sees problems. Especially blockages of things that should not be blocked.

In Brief

  • The meeting includes a general discussion on teleports. teleport failures, region crossings issues and how they might be related and one (physical region regions via forced unseat / teleport) might help in diagnosing force TP failures – and whether or not this is the case.
  • There has been a question on whether texture transfer via UDP through the simulator is still / again possible. Commenting on this, Monty Linden stated:
Texture delivery was to be blocked for UDP but not certain that happened. They won’t enjoy it. Would like a capture of a shift-ctrl-3 screen. texture asset delivery via simulator is one of our most pessimal systems. Will check on the UDP status – that’s curious.
  • Refer to the video below for additional information.

2021 viewer release summaries week #28

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, July 18th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Project UI RC viewer, version 6.4.20.560520, dated June 14th, promoted June 23rd – No change.
  • Release channel cohorts:
    • Fernet Maintenance RC viewer updated to version 6.4.21.561414, on July 14th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links