
STAY is the title of an immersive exhibition by Selen Minotaur, currently open at the Kondor Art Centre, curated and operated by Hermes Kondor.
A multi-part, interactive installation, STAY is described as a journey that unfolds through spaces, images, and presences that evoke solitude, memory, and reconstruction – the overall theme examining what remains after a fall, an inner upheaval.

Exactly what form this upheaval has taken is up to us to discern, shaped by our own experiences / attitudes / outlooks at the time of a visit, together with our responses to the installation itself. As such, I’m not going to offer my subjective conjectures lest they colour your own perceptions in visiting.
The important aspects when visiting the installation are that you preferably use a PBR-enabled viewer, accept the Shared Experience, and add the STAY companion HUD when offered and ADD. You’ll then have to accept the SL Experience as offered by the HUD and make sure media and sound are enabled. If, for any reason, the HUD is not offered, there is a small icon mounted on the wall close to the landing point which will deliver it when touched.

Once the above are all set, progress through the various rooms of the installation is by means of seeking – and passing through – the white lights. This might itself be somewhat symbolic, perhaps, particularly given the nature of the first room to be visited – but again, I’ll step aside from adding my own conjectures here.
A further point to make here is that STAY is an installation to be taken at a leisurely pace, the name itself offering a dual meaning. The first is related to the theme of the installation: that which remains – which stays with us after a personal upheaval. The second is a more traditional meaning of the word: to tarry, and spend time.

The latter is important, as this is – as noted – an immersive experience; one which only unfolds if one gives it the opportunity to do so. This definitely requires pausing in all of the rooms and taking the offered seats within those offering them in order to trigger the room’s visual contents. The latter should then be considered – and note, images may not only appear on the wall in the direction in which you are facing).
A very small note here is that the first of these interactive elements is a video presented through You Tube. Sadly – and due to You Tube itself, this video cannot auto-play (and in fact may not run at all in-world). As such following the dialogue box to view the video via browser is necessary.

In all there are eight rooms to visit, including a “double room” connected via walkway rather than white teleport, plus the final room in which visitors are reminded over a further use of the words “stay”. Richly visual, STAY is an engaging installation with quite a lot to set with those with the – so to speak – eyes to hear the unfolding story.
SLurl Details
- STAY, the Kondor Art Centre (Royal Tea, rated Adult)