
The following notes were taken from the Tuesday, September 1, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
- The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
- Meetings are held in text in-world, at this location.
Simulator Deployments
- No deployments this week, but all simhosts will be restarted.
- The Nectarine update is due to be deployed to the BlueSteel RC channel on Wednesday, September 9, 2026 providing it encounters no issues during it time with QA.
- The next update after that is codenamed Olive – details still TBD.
General Updates
- Rider Linden is still working on a new version of the VSCode plugin.
- He confirmed that the next update to the Lua Editor viewer (with Linux support) should see it officially become the 26.4 viewer and upped to a beta / RC version (a pre-release version of 26.4 is available on Github, but not that this will have a limited lifespan).
- Leviathan Linden indicated that game_control is now “done” in terms of current development work:
- Server-side support has been merged into the upcoming Nectarine simulator update.
- The viewer-side code is now ready for merging into the main viewer Develop code base, although at the time of the meeting, this had yet to be done.
- As a result of this, Leviathan plans to “get back to” his other workload – including a fix for the mesh face mismatch issue, the way avatars are now drifting more than should be the case when on a moving surface and the “crouch-drift misfeature” – see my notes from the last Leviathan Office hours for more on these latter issues.
- Another item Leviathan Linden hopes to address is the Feature Request for llGetRegionWorldMapTile.
- Monty Linden, speaking on Harold’s behalf on Lua:
- There has been a Discord discussion on robustness around yielding and other concerns. As a result, Harold has posted a PR to Github, and is seeking feedback / comments.
- Outside of this, work is focused on trying to find the difficult bits that are still outstanding to give a smooth ride to release, and it is planned to mov up to Luau 0.732.
- There is currently no new Lua simulator available, although one is in development.
- This news was followed by a general discussion on Lua issues, experiences with debugging scripts, capturing error information, etc., – please refer to the video.
- Pepper Linden’s region crossing improvements should be (if not already) seeing a limited deployment to the Snack RC channel on the Main grid (Agni).
- This sparked a general discussion on region crossings.
General Discussion
Please refer to the video for details on the following:
- Kyle Linden threw out a request to anyone producing Lua content: if they are willing to share their work with the Marketing team, they may get featured in a Spotlight piece.
- Leviathan Linden noted that whilst SVG/SVG text on a prim (see this Feature Request as an example) has been much-discussed in meetings, it is not something LL senior management is not particularly seized with.
- The request was (yet again) made for larger region sizes – there are no plans for any such work to be undertaken for the foreseeable future.
- A general discussion on programming languages which – outside of Lua /LSL had no major relevance on SL.
Date of Next Meetings
- Leviathan Linden: Tuesday, September 8, 2026.
- Formal SUG meeting: Tuesday, September 15, 2026.