April 2022 Web User Group summary – Premium Plus

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, April 6th, 2022.

These meetings are generally held on the first Wednesday of the month, with dates and venue details available via the SL public calendar. A video of the meeting, courtesy of Pantera, can be found embedded at the end of this article (my thanks to her as always!), and subject timestamps to the relevant points in the video are provided. Again, the following is a summary of key topics / discussions, not a full transcript of everything mentioned.

March Progress Summary

[Video: 13:45-17:19]

  • The front-end work on Marketplace Styles (aka variant listings) is close to being finished.
  • [Video: 16:22-17:19] The sales tax on recurring US billing (see Linden Lab announce sales tax on recurring US billings) actually came into force on April 4th, slightly delayed from the planned introduction.
    • Note this is a state requirement, with no money going to LL, and the Lab has tried to structure things so the impact is initially felt by as few in SL as possible.
  • [Video: 53:47-55:20] Search:
    • The Search instance is being upgraded to Python 3 so that it can be hosted by an expert third-party service, who will then manage the update of the instance.
    • Once this is been done, work will commence on building a Relevance Engine to assist in managing search results.

Future Work

  • The overhaul of the Destination Guide is still being planned.
  • The “Land journey” – how to obtain Linden Homes, land via the Land Store through to obtaining an entire private region – is to be overhauled to make it easier for people to understand how to obtain land directly or rent it from others.

Premium Plus

[Video: 2:16-11:54]

  • The release of Premium Plus has been pushed back until the latter part of May. Then main reason for this is to allow additional time for all the teams involved in managing / marketing / supporting Premium Plus to be ready for the launch.
    • When released, there will be a pro-rated amount for those on annual subscriptions with 6 months or more of Premium membership left until their next renewal, and renew at their normal renewal date at the Plus rate.
    • Details to be clarified when Premium Plus is launched.
  • The overall contents of Premium Plus are locked down, but will be made public at the time of launch. However, it may include (and as noted in my January WUG summary):
    • A higher amount of free tier than Premium’s 1024 sq m.
    • A higher stipend.
    • A higher sign-up bonus.
    • More group slots.
    • Lower fees “on certain things” (unspecified).
    • Where “more” is being offered (e.g. free land tier) it is liable to be roughly double that of Premium (so the stipend will be more than double that of Premium, for example.
  • Upgrades to Premium form Grandfathered accounts:
    • Grandfather stipend accounts will receive the “standard” Premium Plus stipend, not a Stipend based on their L$500 Grandfathered status.
    • [Video: 43:59-45:10] It is not clear at present if Grandfathered accounts would recover their Gandfathered L$500 a week stipend on downgrading from Plus to Premium, or revert to the standard L$300 a week. This will be clarified for the next WUG meeting.

Questions / Poll from LL

[Video: 19:38-35:05]

The Lab is looking to gain feedback from users, with a series of questions asked at the meeting, which may well be asked again through the forums as well. These included:

  • How do you to find things to do in SL? – responses included: opening group chat with the message “I’m bored”; using the Destination Guide; asking friends; using travelogues such as in this blog; visit the What’s Hot section of the viewer splash screen; Tweeted from other SL users.
  • How did you get started in SL? – responses included: friend already active in SL; seeing one of the SL video ads; seeing people discussing SL on Twitter.
  • What makes you stay? – responses essentially revolved around creativity of others, ability to explore, opportunities to meet people, a group of close friends, art, building etc.; force of habit.
  • How familiar with the SL client and finding things you’re looking for would you say you are? – most said they felt they are all reasonably familiar.
  • What’s the hardest part about finding friends/activities in SL? – responses varied from simply finding other who are willing to engage in conversation through to the rate at which many social spots can be opened and closed (and the reasons for this, which flowed between tier costs and the sheer amount of work involved in day-to-day running of a venue); timezones.

In Brief

  • [Video 36:06-37:10] BUG-226218 “Ability refund purchases but disallow redelivery on Marketplace” – a feature request that has been accepted for consideration.

2022 SUG meetings week #14: summary

Soft Melody, February 2022 – blog post

The following summary notes were taken from the Tuesday, April 5th, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed, and a video of the entire meeting is embedded at the end of the article – my thanks to Pantera for recording it.

Server Deployments

Please refer to the deployment thread for any recent updates.

  • On Tuesday, April 5th, the Main SLS channel simulators were updated with simulator release 569934, which primarily contains a update to support the move of profile information back to the viewer, hopefully allowing the Legacy Profiles viewer (see below) to move forward.
  • On Wednesday, April 6th, the RC channels will be updated with server release 570305, comprising:
    •  Fixes issues with llRequestAgentData and llRequestSimulatorData sometimes failing after they’ve been called repeatedly.
    • A couple of crash fixes.
    • Additional logging around simulator start-up.

Available Official Viewers

All official viewer pipelines remain as follows:

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • MFA RC viewer, update to version 6.5.4.569725, on March 24.
    • Performance Improvements RC viewer version 6.6.0.569349, dated March 14.
    • Lao-Lao Maintenance RC viewer, version 6.5.4.569191, issued on March 11.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.569531, March 18.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • Monty Linden has been working on updating the Simulator Capabilities wiki page – still a work in progress.
  • A general discussion on scripting and code options (lua, c#, etc.), but nothing that forms any intended LL project.

2022 viewer release summaries week #13

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, April 3rd, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – no change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

2022 CCUG meeting week #13 summary

Where Our Journey Begins, February 2022 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, March  31st 2022 at 13:00 SLT. These meetings are chaired by Vir Linden, and their respective dates and times can be obtained from the SL Public Calendar.

This is a summary of the key topics discussed in the meeting and is not intended to be a full transcript.

Available Viewers

Current SL viewer pipelines:

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • MFA RC viewer, update to version 6.5.4.569725, on March 24.
    • Performance Improvements RC viewer version 6.6.0.569349, dated March 14.
    • Lao-Lao Maintenance RC viewer, version 6.5.4.569191, issued on March 11.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.569531, March 18.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

General Viewer Notes

  • There is a general request out that people try the Performance Improvements RC viewer even if they are not in the cohort to auto-receive it as a viewer update.

Additional Materials Support – CCUG Meeting

  • LL are actively considering expanding the SL materials system to handle materials surfaces (imported in glTF format).
    •  The initial idea is that when done, it will result in a “materials asset” containing all the settings that can be stored in inventory and re-used on object faces.
    • The primary motivators for this are a) to help people who are creating content in the likes of Substance 3D Painter, so that then can import and then adjust the parameters are required; and b) to act as a foundational step as SL moves towards supporting PBR, as PBR will require additional texture channels, etc., and LL believe this approach offers a means to start holing that additional information.
    • However, as assets, materials, while copyable / reusable, would not initially be editable in-world when in use.
  • To start this off, LL are looking to:
    • Better understand “typical” workflows used by content creators (notably the specific tools creators would like to see supported), and how they might better support those workflows.
    • Gain feedback on how creators might want to use an expanded materials system.
  • It is felt that to be of value, the entire SL reflection model would require an extensive overhaul to better support specularity handling. However, LL are still determining overall support for materials, and have suggested specularity could be handled in one of two ways:
    • The glTF could be adapted to the existing SL texture entry parameter;
    • Or (seen as preferable) add glTF support to the render engine for materials exactly as they come out of Substance 3D Painter and similar tools, allowing reflection models produced within them to be properly represented.
    • Support for the latter is already available within the viewer, but is not currently readily accessible for use.
  • Some form of user group may well be established to help manage discussions going forward and help understand how different tools implement glTF and how creators utilise those tools.
  • Provision of materials support for Bakes on Mesh is not a part of this work.

In Brief

A lot of general discussion on a number of topics, none of which is currently the focus of any Lab project, including:

  • “Flexi-mesh”: .a frequent request to have mesh react to physics in the same manner as flexiprims.
    • Technically this could be made possible by treating the flexiprim physics as part of the skeleton rather than as just a primitive path.
    • However, there is a real risk that were this to be done, it would break existing flexiprim content.
    • Currently, there are no plans to touch the flexiprim code; or offer support for “flexi-mesh”. However, if a well-conceived feature request on the subject is submitted, then it might be something that the Lab could look at in the future to see how it might be addressed.
  • Physics enhancements (e.g. altering the rate at which an avatar sinks in Linden Water so as to be more realistic) – no plans at present to touch the physics system.
  • There has been a request to completely overhaul the mesh importer to provide a much better means of previewing models prior to upload (e.g. see things like lighting effects, how textures appear, etc.).
    • Doing so is seen as assisting workflows by allowing models to be previewed without the need to log-in to the beta grid (for free uploads), easing the workflow when working on the Main grid.
    • Again, shy of a detailed feature request, there are no plans to overhaul the mesh importer in a dramatic way.
  • BUG-231985 “LL Incoming Damage Cap” is a new feature request to make the SL damage system more flexible to creators of combat, etc., environments / games when damage is a factor (e.g. by allowing a max damage per hit cap to be set for a region / parcel, so that players aren’t automatically “dead” on the first hit).
  • Setting animation priority via script: frequently requested, but not yet on the roadmap, although LL are aware of the popularity of the request.

2022 SUG meetings week #13: summary

The Endless Graveyard, February 2022 – blog post

The following summary notes were taken from the Tuesday, March 29th, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed, and a video of the entire meeting is embedded at the end of the article – my thanks to Pantera for recording it.

Server Deployments

Please refer to the deployment thread for any recent updates.

  • Tuesday, March 29th: the Main SLS channel simulators were restarted, but without any update deployment.
  • Wednesday March 30th: all RC channel will be updated with simulator release 569934, which primarily contains a update to support the move of profile information back to the viewer, hopefully allowing the Legacy Profiles viewer (see below) to move forward.

Available Official Viewers

All official viewer pipelines remain as follows:

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • MFA RC viewer, update to version 6.5.4.569725, on March 24.
    • Performance Improvements RC viewer version 6.6.0.569349, dated March 14.
    • Lao-Lao Maintenance RC viewer, version 6.5.4.569191, issued on March 11.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.569531, March 18.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • Note: this meeting was another live music event, so discussions were limited. So very little to report.
  • BUG-231876 “llRequestSimulatorData() frequently and silently fails” – a fix has been developed for this issue and is currently with QA for testing. It had been hoped this would be ready for a deployment this week, but unfortunately this is not the case.
  • Some have been reporting an issue whereby their Friends list reports all (or most) contacts as off-line when logging into a region the first time after a restart, requiring them to TP to another region entire for a Friends list update, or (if they are the region holder) restarting / requesting a s restart for the culprit region. LL have no information as yet on why this is occurring.

2022 viewer release summaries week #12

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, March 27th, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – no change.
  • Release channel cohorts:
    • MFA RC viewer updated to version 6.5.4.569725 on March 24.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links