Five and one at Art Korner in Second Life

Art Korner Gallery: Alexandro Hurricane (See below for more)

Update, June 27th, 2022: Art Korner has Closed.

Recently opened at the Main Gallery spaces within Frank Atisso’s Art Korner, is a quintet of exhibitions that together make for an engaging visit, offering as they do a cross-section of styles and subject matter, and which form the focus of the first part of this review. They feature the work of Carisa Franizzi, Alexandro Hurricane, Apollo Scribe, Syn Huntress and Blayze Benoir.

Carisa Franizzi is not new to Second Life, having been involved in the platform for more than a decade. However, she is relatively new to the world of SL art, having taken the plunge just a couple of years ago. Nevertheless, she is proving herself an adept landscape photographer. Her presence at Art Korner marks my second exposure to her work, the first being in late 2020, when I had the pleasure of seeing a selection of her black-and-white images at IMAGOLand.

Art Korner Gallery: Carisa Franizzi

Here she presents 9 colour and a single monochrome image, each with its own little tale to tell. All are going to capture and hold the eye, but I admit it was the lone monochrome Falling on Hard Times that really moved me.

Across the hall from Carisa’s exhibit is that of Alexandro Hurricane, who is the only artist in this group to present his physical world art through Second Life.

So far as I am aware, this is the first time I’ve witnessed Alexandro’s work, and I have found myself completely smitten;  His eye for detail is just incredible, the focus of his painting completely unique, and his willingness to share his sense of humour with his audience so readily apparent through the likes of Photographer, with its nod-and-wink towards the idea of self-portrait, Teddy Airman, and This is Love. Alongside of these, his pieces focused on flowers and household items and nothing short of exquisite.

Art Korner Gallery: Apollo Scribe

Apollo Scribe really need no introduction; his avatar studies are some of the most enticing examples of single-frame narrative to be found within Second Life. What is particular engaging about his work is that he is one of a small handful of SL photography exponents who largely eschew PhotoShop and GIMP, preferring to produce their masterpieces purely through the viewer (possibly with some pre-processing thanks to the likes of Reshade).

At Art Korner, Apollo presents a collection of four studies of the female avatar face, each offering a pose and view that demonstrates just how powerfully emotions can be transmitted through the avatar’s face.

Art Korner: Syn Huntress

Located out in the two buildings that flank the main gallery building are exhibitions by two artists who are again relatively new to the SL art scene, although they are not necessarily new to SL as whole. Their exhibitions offer a sense of balance as they face each other across the lawns, one being entirely avatar-centric and in colour, and the other being largely landscape focused and presented in black-and-white.

The artists are Syn Huntress (avatar studies) and Blayze Benoir(landscape with some avatar pieces). Both offer works that capture the attention with their style and presentation. Syn’s work mostly clearly offers tales in which her avatar is the protagonist or central character, while Blayze presents pieces that perfectly encapsulate the term landscape as art.

Art Korner has been my first exposure to the work of both of these artists, and I look forward to witnessing more in the future.

Art Korner Gallery: Blayze Benoir

There is a further exhibition currently underway at Art Korner that I want to draw attention to here. Immersion sits within a skybox overhead the main gallery spaces, and is a tour de force in monochrome photography, with the majority of the images presented in black and white or sepia, while those offered in colour do so in a beautifully light touch.

Produced and presented by BethBridget – an artist whose work I do not recall seeing in Second Life prior to this exhibition (which is not to say she hasn’t exhibited elsewhere) – Immersion is presented as a walk-through in which visitors can literally immerse themselves in Beth’s work thanks to the perfectly minimalist environment comprising a number of rooms arranged around the landing point such that one started and end with it. When visiting, please ensure you utilise the Shared Environment.

Art Korner Gallery: BethBridget
Still images these may be, but captured through the medium of Second Life, each and every picture found within the rooms of the exhibition space has a story to tell. What’s more, the use of certain motifs – birds, clouds, skyline, silhouette – serve to offer interconnecting threads that pass through the individual images, offering opportunities to see them as a large tapestry and  tale, a factor further assisted by the presence of props within the various rooms.

In this way, Immersion presents not only some of the most captivating images of Second Life’s many landscapes and settings I’ve had the pleasure to see, it also presents us with a story, a graphic novel, if you will, where the characters are moods and emotions, and the story is the interplay of light and dark, and the relationship bird, sky and setting that is beautiful in its subliminal power.

Art Korner Gallery: BethBridget

Six very different artists brought together through two exhibitions both of which will remain open though until late August 2021 and which should not be missed.

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Deju is rated Moderate

RFL Renaissance Festival and Sci-Fi Expo dates and details

via the SL Renaissance Festival 2021

The dates and initial details of the Relay for Life 2021 Renaissance Festival and Sci-Fi Expo, both of which take place in Second Life, have each been made available over the course of the last month, as have initial registration details, etc.

Both the Renaissance Festival are focused on raising funds as a part of the Making Strides Against Breast Cancer campaign, and the dates for both events are as follows:

  • Renaissance Festival: Friday September 24th through to Sunday, October 3rd, 2021, inclusive.
  • Sci-Fi Expo: Friday, October 8th through to Sunday, October 17th, inclusive.

Renaissance Festival

The Renaissance Festival offers something for everyone interested in the medieval / renaissance period. It will take place across multiple regions – or kingdoms, if the 2020 format is retained – presenting a wide range of activities, including: shopping, role-play, auctions, tournaments and entertainment.

Registrations for the event are now available for (follow the links to learn more):

  • Merchants – a range of packages ranging in price from L$2,500 through to L$12,500 (the top-level options are now sold out), with assorted options. All fees are a 100% donation to the American Cancer Society.
  • Role-play packages – designed for  Medieval / Renaissance / Norse & Similar Genre Roleplay Regions & Guilds & Alliances & Group
    who wish to have a presences at the SL Renaissance Festival. Packages are prices at LS $2,500 each.

In addition, special sign-up opportunities are now open for:

  • Visiting Royals – Special Royals of the Day opportunities for breast cancer survivors and caregivers, with reserved seating at tournaments, special guests as other events and activities.
  • Tales of Heroes – the opportunity for breast cancer survivors and caregivers or physical world supporters of Making Strides Against Breast Cancer to share their stories, with a special booth at the event with which to tell their story.
via the SL Sci Fi Expo 2021

Sci-Fi Expo

With the theme of Journey to New Eden, the 2021 Sci-Fi Expo promises to carry visitors to the frontier world of New Eden where they will find the biggest sci fi designers and shops, live performances, roleplaying events, and more to enjoy.

Merchant registrations are now open, with fees ranging from L$1,500 through to L$12,500, depending on the package, with 100% of the registration fee going to the American Cancer Society.

Further Links

2021 viewer release summaries week #31

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, August 8th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 6.4.21.561414, formerly the Fernet Maintenance RC, dated July 14th, promoted July 19th – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Have a Lollipop with Cica in Second Life

Cica Ghost – Lollipop, August 2021

Cica Ghost has opened her August installation, and its is one that really doesn’t need a lot of words to describe, other than perhaps those she uses herself:

Happiness is enjoying the little things in your life.

Entitled Lollipop, the installation is pretty much a light-hearted frolic through Cica’s imagination and sense of fun. Many of her trademark elements are here, offering a veritable melting pot of creations we’ve come to know and enjoy, as well as introducing some new characters.

Cica Ghost – Lollipop, August 2021

Among the former are her tall, thin houses that point towards the sky like a collection of slender fingers, the majority of them forming a little town built on platforms over cool blue water; then there are her flowers, this time of a giant size, mostly growing free although here and there they set within pots, whilst also scattered around are her dinosaurs, frogs, ingenious flying machines and multiple sit points with animations and / or dances.

The newer characters take the form of happy mice, and a chap who combines two of Cica’s past creations – cats and fish – and who looks like he would appreciate company, should someone opt to occupy the high chair alongside him. Several sea worms are also to be found, apparently fascinated by Cica’s buildings.

While one of the latter might appear to look upon the occupant of a chair within the house it is curled around as a potential snack the goofy looks of its friends belie any ill intent. However, if you are unconvinced as to the motives of said worm, then perhaps you might want to grab a lollipop from the big machine close to the landing point before trying the seat. That way, if the worm does look hungry, you can always offer him the lollipop!

Cica Ghost – Lollipop, August 2021

Caught under a summer’s sky, the colours of the ground bright and jolly as well, Lollipop is a place for fun, where you can sit, dance, climb, ride and enjoy yourself, free from message and worry. So go on, why not take a lick? And if you like the mice, you can purchase them through Cica’s little shop in a corner of the region 🙂 .

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Losing myself in Hera’s Shangri-La in Second Life

Shangri-La, August 2021 – click any image for full size
In Second Life did Hera (Zee9)
A tropical paradise decree.
Where a hidden Gorgon statue sits
In a cavern that torches dimly lit
   And a ship awaits upon the sea.

– with apologies to the estate of Samuel Taylor Coleridge!

Hera (Zee9) is a region creator whose imagination is in many ways unparalleled in Second Life; over the years she has consistently produced immersive environments built around themes that have richly and deservedly captured the hearts and minds of all who have visited them.

Perhaps best known for her ever-evolving Drune builds, many of which I’ve covered in these pages, she had also been the creator of places such as the medieval-like Golgothica and the captivating Venesha. Now, after what she describes as a “hectic and unpleasant four months”, she has opened another build for people to enjoy – and it is another marvel.

Shangri-La, August 2021

Shangri-La, modelled in part on an earlier Drune Raider design, was originally going to be a private place Hera could retreat to and spend time; however, she has generously opted to open it to the public as a place to be enjoyed and explored.

I actually first got to hear about it as she and I shared a brief conversation – as we have on occasion recently, the result of bumping into one another a couple of times quite by chance – just ahead of the weekend, and she kindly offered to provide me with a tour. Sadly, circumstances dictated that I was unable to take the offer then, so Hera dropped the LM to me, and as soon as my schedule allowed, I jumped over to pay a visit.

Quite how you might describe Shangri-La is a matter of personal choice. There is a marvellous fusion of Asian elements that reaches from India through to Thailand, Cambodia and Malaysia. At the same time, the very name of the setting – Shangri-La offers echoes of Shangdu, Kublai Khan’s “upper capital”, as well as echoing Hilton’s mystical place within the Kunlun Mountains, whilst climbing the steps and walking around the temple-like structures in places brings with it a faint sense of Mayan history out of South America.

It was the Shangri-La / Shangdu “connection” that brought to my mind Coleridge’s Kubla Khan – hence the opening lines to this piece, based as they are on his work – a poem about a fantastical palace, formed within the imagination; a place of dance, music, pleasure. But where Coleridge’s palace was the product of an opium-addled mind, Hera’s the result of her richness of creativity and imagination – although like Coleridge’s poem, there is a hidden edge to the setting, but where he writes of demon lovers and cries for war, the “shadow” here is much more classical, folding a touch of Grecian mythology into the build, as hinted at in my re-working of the poem’s lines.

Shangri-La, August 2021

From the moment of arrival, it is clear this is place welcoming to those wishing to escape: blankets and cushions are spread cardinal-like around the landing point, with more to be found on the various terraces, along with curtain-draped pergolas, whilst the tree tops and the surrounding beach offer yet more places to sit and relax.

For the explorers, there are halls large and small awaiting discovery – including the lower cavern / hall and its waiting statue, whilst the upper reaches of the main structure bring forth thoughts of  Angkor Wat, thanks to the great carved faces mounted on the stone walls. These also highlight another unique aspect of Hera’s region builds: rather than relying purely on commercial kits and building obtain through the Marketplace or in-world, Hera is truly the architect of her settings, designing and creating many of the meshes she uses.

Shangri-La, August 2021

To the south, the temple stretches out over the sea to grasp a rocky outcrop. The back of this stone arm sits a simply gorgeous bar, its roof open to the sky, its narrow length split into three cosy areas whilst a canopied balcony at its far end offers a further retreat.

Whilst in places completely modern in design (the bar and the central lighting), it nevertheless sits perfectly within the “ancient” walls, a place crying out to become a gathering point for like minds and imaginations, masterfully completed by the Vallejo-like paintings Hera has created for the walls, paintings that for me again added a twist of South America to the setting, given their apparent inspiration.

Shangri-La, August 2021

A ship – one of Lia Woodget’s marvellous Blackpsot builds – anchored off the northern coast adds a different sense of era to the setting, its presence suggesting the island has just been the subject of discovery by 18th century explorers from the west. Thus, between bar and ship, Shangri-La encompasses  a sense of existing outside the normal passage of time, much like its namesake.

When visiting, I do strongly recommend using the shared EEP settings for the region (admittedly, I’ve post-processed the images here to give a slightly different look to the setting, as I wanted to offer a sense of age to them that might be in keeping with that of the region, and without falling back on purely monochrome / sepia finishes).

Also, do make sure to have Advanced Lighting Model (Preferences Graphics make sure the ALM setting is enabled) as well as local sounds enabled. And as a final side notes, please be aware that while the building set upon its own in the south-west corner of the region might appear to a continuance of the main structures, it is actually a private residence and not part of the public spaces.

Captivating, photogenic and laden with tales awaiting telling, Shangri-La is exactly what its name and About Land description state: a tropical paradise and retreat.

Shangri-La, August 2021

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Space Sunday: the ups and downs of vehicle development

SpaceX Boca Chica: A giant crane gets ready to lift Starship S20 some 90 metres into the air so it can be stacked onto Super Heavy Booster 4, Friday, August 6th. Credit: BocaChicaGal / NASASpaceflight.com

SpaceX has been stepping up the pace of work at its Boca Chica Starbase facility, home of the Starship and Super Heavy booster development programme, in recent weeks.

Towards the end of July, the company started transferring personnel from its headquarters in Hawthorne, California to Starbase in what was seen as a start of gearing-up for flight activities out of Boca Chica. This operation came alongside continuing construction work at Starbase and the initial testing of the prototype B3 Super Heavy booster, which included a static-fire test of three Raptor sea-level engines. Since then, the pace of developments at Boca Chica has been dramatic – particularly in the last week and a half.

Two shots of the 70-metre tall Booster 4 departing the SpaceX high bay on its way to the launch facilities. Note the fixed (non-folding) grid fins that will be used to steer operational Super Heavy boosters to back to Earth, and in the background of the picture on the left, the lower tank section of starship S20. Credit: Elon Musk

In that time, the first flight-capable Super Heavy booster was moved down to the launch facilities, whilst Starship 20 (SpaceX has dropped the “SN” designation), the vehicle that will sly with it in an attempt to reach orbit later this year, completed its major assembly, stacking the two cylindrical tank sections one atop the other an onto the vehicle’s engine skirt, and then adding the upper ring sections and nose cone.

This work included the installation of two of the news aft aerodynamic fins that are around 20% smaller than those used on earlier test vehicles, offering a reduction in mass, and the installation of six Raptor motors – 3 sea-level engines (believed to be the three motors used in the Booster 3 static fire test) and three fixed vacuum engines – although all six may have only been installed for testing purposes.

Starship 20 departs the Starbase production area en route to the launch facilities, GSE tank 3 following behind, destined for the fuel farm. Credit: BocaChicaGal / NASASpaceflight.com

At the same time, the massive 370-tonne launch table – the ring of hydraulic clamps, actuators, bolt mounts, etc., that will hold a booster/starship combination securely on the launch pad, was hoisted up on to the ring of the launch platform’s legs and installed. This paved the way for the 70-metre tall, 9-metre wide Booster 4, complete with a contingent of 29 Raptor motors – 20 fixed in a ring around the rocket’s circumference, and 9 centre motors that can be gimballed to provide directional thrust – to be hoisted up onto the launch platform and secured into the launch table.

Then, on Thursday, August 5th, in a move that almost caught people off-guard, SpaceX proceeded to roll-out Starship 20 from the production site and transport it to the launch facilities.

The base of Booster 4 showing the central cluster of 9 Raptor engines and the outer ring of 20. Credit: SpaceX

This prompted a lot of speculation amongst starship fans that the launch could be coming in days – something that just wasn’t going to be the case. The fact that the vehicle lacked a full complement of heat shield tiles, the launch facilities aren’t complete, nor is the consumable feed feed, and so on, all make it clear the system is still months from any launch. Plus, the FAA environment assessment hasn’t been completed, so SpaceX don’t have federal clearance to attempt an orbital launch.

Apparently, there had been plans to use cranes to perform a “test stacking” of S20 in top of B4, but these were scrapped for the day due strong wind gusts. Instead, attention turned to mounting the aforementioned missing heat shield tiles to S20.

The Starbase orbital facilities: to the top right: the orbital launch platform and support tower with Booster 4 and Starship S20 waiting to be lifted. Top lift, , the tank farm with the newly-delivered GSE 3 tank awaiting its turn to be lifted into place. Credit: RGV Aerial Photography
However, on Friday, August 6th, S20 was raised some 95 metres into the air and then gently lowered onto the reinforced interconnect at the top of the Super Heavy. In doing so, the two vehicles became the largest launch system ever raised – 120 metres tall from engine bells to tip of the nose cone (that’s around 10ft shy of 400 ft). With the launch table taken into account, the stack of vehicles rose some 140 metres above the ground.

Work on the stack then paused while, close by, GSE tank 3 was also hoisted aloft and moved into position on its mounting ring at the tank farm, where it will later be sheathed by a grey cryogenic cooling sleeve. With this work done, the massive “Frankencrane” that  has been assembling the launch support tower, once more lifted S20 aloft and then lowered it back onto its autonomous transport so it could be rolled back to the production facilities to undergo further work.

Starliner: No Go for Launch

The long-awaited launch of the Boeing CST-100 Starliner vehicle on its uncrewed second Orbital Flight Test (OFT-2) has been indefinitely delayed n a further blow to the troubled programme.

Scheduled to lift-off on Tuesday, August 3rd, the launch was scrubbed after the Boeing launch team received warning of “unexpected valve position indications” within the capsule’s propulsion system. Initially, it had been hoped that a further attempt could be made on Wednesday, August 4th. However, Further checks on the vehicle, Boeing announced a suspension of all launch attempts, and that the vehicle would be rolled back to its service structure to allow further checks to be made on the vehicle.

The OFT-2 Starliner capsule on its Atlas 5 booster prior to the mission being indefinitely postponed. Credit: NASA/Aubrey Gemignani

Designed to partner the SpaceX Crew Dragon – already operational – in ferrying crews to and from the International Space Station (ISS), Starliner first flew on an uncrewed mission in December 2019 in what was supposed to be a final check-out prior to commencing crewed operations. However shortly after the vehicle reached orbit it suffered a software glitch that caused repeated incorrect firings of its manoeuvring motors, leaving it with insufficient fuel to make a rendezvous and docking with the ISS. Hence the need for the OFT-2 flight.

That this has now been postponed following 18 months of reviews and changes to both systems on the vehicle and the procedures used in readying it for flight, is nothing short of embarrassing for Boeing and NASA alike – the CST-100 contract being the most expensive in the Commercial Crew Programme.

Continue reading “Space Sunday: the ups and downs of vehicle development”