Landscapes, avatars and digital dreams in Second Life

GenovArt June 2021: Deyanira Yalin

I made a return trip to the GenovArt Galleries, curated by Juna (Junanuj) to continue my promised explorations of the Glass Hall there, after my initial visit to the B&W Hall last month (see: Four artists for June at GenovArt in Second Life).

My visit came just after the opening of the new ensemble exhibition within the hall that features the work of Jamee Thomson (Jamee Sandalwood), Vanessa Jane (VanessaJane66), Deyanira Yalin and Eyes Kirschtaria (varutina).

GenovArt June 2021: Jamee Thomson (Jamee Sandalwood)

Both Jamee and Venessa are highly regarded for their landscape images of Second Life, and rightly so. Although neither is constrained to just this form of art, it is the core of the pieces they present on the lower and upper levels respectively of the gallery.

Each of them has a considered eye for their work, perfectly balancing angle, cropping, lighting, post-processing and finishing to produce truly memorable pieces that both reflect the region in which they were captured and offer very individual views of Second Life.

GenovArt June 2021:  Vanessa Jane (VanessaJane66)

Deyanira Yalin has been active in Second life since 2007, but I believe that this exhibition is the first time I’ve encountered her work; a fact that is to my loss, as her art is simply marvellous.

It is also said that beauty is in the eye of the beholder. I believe that my art is the product of cumulative dreams and visualisation. I get joy if the beholder finds something unique to him or herself that may be hidden or may be an illusion. I do not know if I am an Artist or a dreamer who likes fiction and dreams, but what I believe is inspired by all of the above.

– Deyanira Yalin, describing her art

GenovArt 2021: Deyanira Yalin

A graphic designer by training, Deyanira has had her work exhibited in Mexico City, and her involvement in Second Life has enabled her to fully embrace the digital art form – a fact more than demonstrated at GenovArt.

These are truly extraordinary works that fold into them digital collage, suggestions of abstract art, surrealism, pop art and  – notably those images in the rear section of her exhibition – a tremendous depth of narrative.

GenovArt 2021: Deyanira Yalin

As such, I would respond to Deyanira’s musing on whether she is an artist or a dreamer by saying there is no either/or – she is both, and she is also a weaver of dreams and teller of tales through her work.

Eyes Kirschtaria is another artist whose work I do not believe I’ve previously encountered.

GevovArt June 2021: Eyes Kirschtaria (varutina)

Hailing from Japan, he presents a magnificent series of male avatar studies at GeovArt, all of them deeply rooted in fantasy and the imagination, and each ready to weave its own tale of heroes and / or villains, warriors and princes, magicians and hunters, and more.

Rich in colour and depth, several of these works beautifully blend what might be seen as western fantasy and oriental tales and influences, whilst others offer more traditional oriental tales in the making or enfold touches of science-fantasy (who cannot see shadows of the Dune series hiding within 15, for example?).

GenovArt June 2021: Eyes Kirschtaria (varutina)

With its rich diversity of talent and content, the June exhibition at GenovArt’s Glass Gallery exhibition should not be missed.


SL18B: Shop and Hop, the Music Fest Line-up + more

via Linden Lab

The Second Life 18th birthday celebrations are almost upon us, and while news in advance of the event has been scarce this year, the Moles and the Lab have been busy with things.

On Tuesday, June 15th, Strawberry Linden issued a note card to members of the SLB Press Group, providing a short update and links (including the Birthday Calendar – see below), with a focus on the upcoming SL18B Shop and Hop event. A blog post was also issued later on Tuesday, highlighting the Music Fest and the Birthday Calendar directly.

SL18B Shop and Hop

Shop and Hop

The SL18B Shop and Hop event is perhaps the largest S&H event thus far held, featuring no fewer than 16 regions and 320 creators offering a 20% or more discount on items and a free (non-group) gift for shoppers.


  • Public access to Shop and Hop, 09:00 SLT on Thursday, June 17th, 2021 through until July 6th, 2021.
  • Early access for Second Life Birthday Group members from 09:00 SLT  on Wednesday, June 16th, 2021.

Shop and Hop SLurls

Note these SLurls will be available on Wednesday, June 16th for members of the Second Life Birthday Group, and from 09:00 SLT on Thursday, June 17th for everyone:

Aurelian Chickory Dahlia Frosted
Gleaming Gilded Golden Halcyon
Hollyhock Jubilant Lupine Poppy
Snapdragon Snowflake Sugarplum Tinseled

A full list of participating creators with direct SLurls  to there S&H stores is available here.

Music Fest

The Music Fest will kick-off at 13:00  SLT on Thursday, June 17th, and conclude at 19:00 SLT on Saturday, June 19th. It will feature 25 artists, with the line-up as follows:

Time (SLT) June 17th June 18th June 19th
09;00 Gates Open Randy De Lucia
10;00 KATIA
11:00 Opening Ceremony SpiritLed
Noon Seli Blackmore Semina
13:00 Milan Zepp Toxie Skye Galaxy
14:00 Rogue Galaxy and The Tiny Rebel Band Staring At The Sun Fly Kugin
15:00 Oblee Dandy Pianoman Marqs DeSade
16:00 Maximillion Kleene Mimi Carpenter Dude
17;00 Erik Kottzen Ruvilyn Gatchie Effinjay
18:00 Joaquin Gustav Wytchwhisper Sadofsky Gabriel da Silva
19:00 Gabriella Rothschild
20:00 Kendall Jigsaw

The venue for the Music Fest will be the SL18B Live Stage – the SLurl will be available when SL18B opens.

Second Life Birthday Calendar

The Second Life Birthday Calendar provides a full breakdown of events -note again that all times are SLT.

Destination Guide links

Note some of these may not be available until Thursday, June 17th:

2021 SUG meeting week #24 summary

Bella’s Glade, March 2021 – blog post

The following notes were taken from the Tuesday, June 15th, 2021 Simulator User Group (SUG) meeting. These notes relate to the core points of discussion; other topics may have ben raised without specific feedback from LL as actionable items, so  please refer to the video at the end of this report for the full meeting and all points covered.

Server Deployments

No deployments are planned for the week, other than those related to the SL18B regions. Restarts will be taking place for those servers that have not done so for the last 10-ish days. The (non-)deployment notes are here.

Week #25 (commencing Monday, June 21st) should include a deployment to the RC channels.

SL Viewer

The Project UI RC viewer updated to version on June 14th.

The rest of the official viewer pipelines remain as follows:

  • Release viewer: LMR 5 viewer, version, dated May 27, promoted June 7 – no change.
  • Release channel cohorts:
    • Maintenance 2 RC viewer – Fernet, version, dated May 19.
  • Project viewers:
    • Legacy Profiles viewer, version, dated October 26.
    • Copy / Paste viewer, version, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version, dated November 22, 2019.
    • 360 Snapshot project viewer, version, dated July 16, 2019.

In Brief

  • Group chat remains unsteady, but the Lindens are planning for additional work in an attempt to stabilise things further.
  • The Aditi inventory syncing / log-in issues continue. The root cause appears to have been identified, but fixing it has been referred to as “complex”, although the hope is the issue fixed Soon™. Mazidox Linden further added:
I can’t really get into details because it involves the insides of how logins work. But the best thing you can do on Aditi is log in using an alt with a tiny inventory. That’s more likely to succeed than your account with all the stuff you have on Agni. (The actual issue has nothing to do with inventory, but that’s the only thing you can control from your side to make it more likely to succeed.)
  • Scripts and resources: the core of the meeting revolved around the issue of script usage and its impact on server resource use and simulator performance – notably, but not exclusively – with regards to in-world scripts and the impact of idle scripts. In brief:
    •  Onus tends to be put on avatar scripts (which do have an impact – most notably when an avatar is entering a region and all the data related is being unpacked and all its associated scripts are re-started.
    • However, in-world scripts, even those that are idling, can have an impact on performance. Whilst action has been taken to ease some of this, the impact of have thousands of scripts in a region can and will have a cumulative effect on simulator performance.
    • How better to manage things is a matter of much debate. Should script resources be increased? Would it be better to allow larger scripts rather than making people split functionality across multiple scripts? Do large, multi-function scripts  run better (or worse) than a plethora of smaller scripts doing the same thing? Would it be possible to restructure script handling / LSL capabilities such that scripts that only need to be active in the presence of an avatar can be automatically be disabled when no avatars are within a (creator-defined) proximity, etc.
    • This discussion starts around 22 minutes into the meeting, and full context can be gained through the meeting video below.


The following video of the meeting is courtesy of Pantera Północy.