Cica and Bryn’s Social Distancing in Second Life

Social Distancing

Currently open at Bryn Oh’s Immersiva is Social Distancing, a join installation by Bryn and Cica Ghost. The title should immediately give away the theme of the installation.

I confess that in its current application around the world, I find the term “social distancing” an odd choice. In an era when social media has all but taken over our lives and allow many to say in contact half-way across the globe whilst often remaining distanced from those immediately around them, the idea of “social distancing” is perhaps something of a non-sequitur; as the SARS-CoV-2 virus relies on close physical proximity one to another, it’s seemed to me a more apt term for the phenomena we’ve seen sine February (in the west – earlier in places like the far east) should perhaps be “physical distancing”.

Social Distancing

Anyway, semantics aside, this cosy – in terms of size – installation offers a broad take on social / physical distancing and its impact it has had on us. Within a watery, overgrown garden environment surrounded on three sides by great concrete walls (the state of the garden and the high walls themselves possible metaphors).

A rough path winds through the overgrown landscape, offering a path to various vignettes signifying the state and anxieties of people and society. A man sits at the window of his house, the room behind him stacked with toilet rolls and he has a pair of binoculars in hand as he looks towards his mailbox. The flag is up and letters lie within, but he appears too worried to make the trip out to collect them. Further along the zig-zagging path, a couple sit on a boat – but at opposite ends, unable to express themselves more intimately to one another by holding hands or simply sitting side-by side.

Social Distancing

Further still long the path is a little village scene where the occupants of the houses all express various reactions to having to remain isolated. Some, more able to adapt, perhaps, use carrier pigeons (an analogy for more modern means of connecting to others?) to pass letters back and forth. Others sit at their windows and worry. One simply hides behind his curtain, peeking in terror at the world from around the edge of it. Should you wish to be a part of this vignette, there are a couple of houses with single poses included.

There’s a certain poignancy to all of these little houses and their occupants that may perhaps touch us in different ways. For many of us, making the transition to the kind of lifestyle social / physical distancing has brought about hasn’t been dramatically hard in the scheme of things. We have our Facebook, our You Tube our WhatsApp – and yes, our Second Life – to maintain contact and engage with family and friends.  But what about those who find being on their own hard – such as the elderly or those psychological issues? Seeing the face crammed into a corner of a house window and peering around the edge of the curtain, I was immediately reminded of an interview with a doctor who has been trying to help those whose psychosis requires physical proximity to others in order to help them avoid giving into their inner demons and voices.

Social Distancing

Another subtle element in the installation alludes to the risk countries and people face in pushing to get back to “business as usual” too soon. There is a real risk – as has been seen with past epidemics and pandemics – that trying to relax rules around social / physical distancing, etc., too soon could lead to a second or even third wave of the SARS-CoV-2 / Covid-19 situation striking the world. Within Social Distancing, this risk is seen by the presence of “Corona Monsters” among the bushing and floating in the water. they appear to lying in wait, ready to strike should those in the little houses all decide to come out and start mingling.

A timely and engaging installation, reached via the teleport board at the Immersiva landing point, and complete with gacha machines for those wishing to obtain some of the models used in the exhibit or to support Cica and Bryn.

Social Distancing

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Hotel Del Salto in Second Life

Hotel Del Salto, May 2020 – click any image for full size

Recently opened in Second Life is a new Homestead region designed by Jade Koltai. An experienced region designer in her own right, Jade also used to work with Serene Footman in producing some of the most extraordinary builds in Second Life based on physical world locations. With this latest build, she further demonstrates her skill in bringing places from around the globe to life in the virtual.

Hotel De Salto is a region based on the hotel located in San Antonio del Tequendama, Colombia some 30 km south-west of Bogotá. It sits alongside the Salto del Tequendama (Tequendama Falls),a 157m high waterfall that drops into a deep gorge.

Hotel Del Salto, May 2020

According to a legend of the Muisca people of the Andean plateau, the waterfall was created by Bochica, who used his staff to break the rock and release the water that covered the Bogotá Savannah. In their language, Chibcha, the name means “he who precipitated downward”, and stems from a further legend in which the Muisca were said to escape subjugation by the Spanish conquistadors by jumping off the falls to become eagles, flying to their freedom.

The hotel actually started life in 1923 as a mansion built by architect Carlos Arturo Tapias along French lines and intended to celebrate the wealth and elegance of the country’s elite. It continued in the role for several years, undergoing expansion which also saw it converted into its luxury hotel, which opened to customers in 1928.

Hotel Del Salto, May 2020

The hotel operated for 50 years, drawing tourists from across the world to it. Some were attracted by its unique views, others by a darker desire. Drawn by the tale of the Muisca legend of people leaping from the falls to become eagles, the broken-hearted came to the hotel to leap to their deaths from the cliffs beside it.

However, by the 1970s, the hotel was facing issues. Bogotá had grown exponentially in the intervening years, and without all the necessary supporting infrastructure; the result was much of the city’s raw sewage entered local river to make its way down to the Tequendama Falls and the gorge below the hotel, contaminating it. At the same it, an upstream hydroelectric dam was built on the main Bogotá River, which often starved the impressive falls of water, reducing them to trickling dribbles dropping into the gorge from above.

Hotel Del Salto, May 2020

These factors saw trade at the hotel decline from the late 1970s through until its closure in the early 1990s. For a brief time during the hotel’s decline there was talk of renovating it, but for come 15 or so years it was left to moulder in the high Andean forests and weather – a forbidden place, rich in legend.

Then in 2011 the National University of Colombia’s Institute of Natural Sciences joined with the Ecological Farm Foundation of Porvenir to launch extensive renovations of the hotel, turning it into a cultural museum. The first exhibition at the new museum, Caverns, ecosystems of the subterranean world, opened in 2013.

Two views of the Hotel Del Salto as it was while empty. Via moco-choco.com

For her build, Jade offers both a homage to, and interpretation of, the hotel during those years when it lay abandoned. As with the original, it sits atop a deep gorge, facing the Tequendama Falls on the region’s north side.

The shelf on which it sits is perhaps broader that that occupied by the actual Hotel Del Salto, which means some of the on-the-edge grandeur of the original is lost, but there is no mistaking the architectural style that has been captured by this interpretation.

Hotel Del Salto, May 2020

The building is overgrown, vines hanging within mouldy rooms like drapes, furnishings braking and rotting as a result of the humidity no doubt brought about by the heat and damp, the terrace around it broken and given over to weeds and 50’s style cars. Like the original, stairs descend the cliffs below the hotel, although these don’t pass any basement levels. Instead they provide access to a bridge spanning the gorge, and further stairs down to the floor of the gorge, where ancient ruins lay, offering the suggestion of a place perhaps once belonging to the Muisca.

Throughout the build can be found numerous platforms and seating points intended to provide places from which the hotel and the gorge with its falls – presented in full spate – can be appreciated. Adding to the setting are wheeling birds, a rich sense of forest, parrots and toucans,  while the sound scape gives incredible depth to the region’s visual splendour.

Hotel Del Salto, May 2020

Completed by a region surround that strongly evokes the Andean uplands of Colombia to provide the perfect backdrop, this is a build fully deserving of a visit and in spending time exploring.

SLurl Details

Images of Entropy in Second Life

Nitroglobus: Entropy, May 2020

Officially open from Tuesday, May 5th at Nitroglobus Roof Gallery curated by Dido Haas, is Entropy, by EmberPolaris.

In terms of thermodynamics, entropy is defined as:

A measure of the unavailable energy in a closed thermodynamic system that is also usually considered to be a measure of the system’s disorder, that is a property of the system’s state, and that varies directly with any reversible change in heat in the system and inversely with the temperature of the system.

More informally, entropy is referred to as a general running down of the universe into a state of disorder. For her exhibition, Ember presents an almost Shakespearian view of modern life; one in which we might as a well be mannequins, we have so little little say in the fate of the universe as a whole; that all we say and do, all that we build, is merely a stage for the greater passage of life – ours and the universe’s.

Nitroglobus: Entropy, May 2020

It is a stark, but captivating view of things; one that might be referred to as emphasising the futility of life. But there is more here; through the use of mannequins in place of humans, Entropy folds within it question of identity – not only who we are or might be, but also a challenge as to what our role in life might be when framed against the bigger backdrop of the universe’s slow passing.

More then this, through the framing of each picture is a reminder that creation – and creativity – can offer a richness of beauty that far surpasses any darkness that might otherwise be inherent in these pictures: sunlight falling through the scaffolding of an advertising hoarding, Shadows falling across an alleyway or a sudden bright splash of colour amidst the grey; sunlight falling through clouds. 

There is a stark beauty within these pieces that is astonishing; life is present in every image, the use of mannequins as models notwithstanding; a vitality that stands in contrast to the basic meaning of entropy. There is also, conversely, the suggestion of disorder that is entirely in keeping with the precepts of entropy; it surrounds and enfolds the sense of order also suggested elements present in these pictures and their sense of structure and order of life as can be witnessed in the settings for many of these images.

Nitroglobus: Entropy, May 2020

Those Entropy is a richly layered exhibit, offering multiple commentaries on life, the universe, and our place within it, as well as presenting rich images in and of themselves.An excellent first-time exhibition from an artist I hope we’ll see more of in the future.

SLurl Details

 

2020 Simulator User Group week #19 summary

Studland Bay, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, May 5th. Not a lot to report; most of the meeting was general chat about wish-lists for alternatives / updates to LSL, general commentary on animations and enquiries about the CEF viewer related to the Adult Swim event (see:Adult Swim special streaming event in Second Life).

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, May 5th, the majority of the grid was updated to server maintenance release 540928, first deployed on Wednesday, April 29th, and comprising an update to the simulator build tools.
  • On Wednesday, May 6th. there should be a single RC deployment. Server update 541440 again comprises updates to fix issues with the Name Change feature still calling avatars by their “old” names for up to a week, together with some internal logging changes and improvements to how the simulator accesses internal servers, and a fix to llBase64ToInteger, the colour space LSL functions.

SL Viewer

On Monday, May 4th, the Zirbenz Maintenance RC viewer,version 6.4.1.540593 and dated April 27th, 2020, was promoted to de facto release viewer status.

The remaining official viewer pipelines are currently unchanged from the end of week #18:

  • Release channel cohorts:
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Adult Swim special streaming event in Second Life

via Adult Swim

In what has to be the most curious event to reach Second Life is a while, Linden Lab has teamed up with Adult Swim, the American adult-oriented night-time programming block of the children’s basic cable network Cartoon Network to stream four episodes of The Shivering Truth at a special in-world event.

For those not familiar with it, The Shivering Truth is a stop-motion animated surrealist anthology sketch comedy television series, featuring the voice talents of creator Vernon Chatman, together with cast members such as Janeane Garofalo, Trey Parker, Michael Cera, Jonah Hill, Zack Pearlman, Maria Bamford, Conner O’Malley, David Cross, Martha Plimpton, and Peter Serafinowicz.

The Second Life event will take place on Friday, May 8th, 2020, starting at 16:00 SLT. It is to comprise two episodes from the first season of The Shivering Truth, followed by two episodes from the show’s second season, which will start airing in the United States on Sunday, May 10th, 2020.

The in-world streaming will take place in-world at a special location created for the event, with the Lab noting:

During the event, you can chat with fellow fans of the show and other special guests as you experience the show together for the first time in the virtual world. Free limited-edition virtual gifts and mementos will also be distributed during and after the show — just look for the “Free Gifts” kiosk near the front entrance.

Exclusive Adult Swim Second Life Event, Linden Lab, May 5th, 2020

The showing is open to anyone to attend – details below – however, those attending will need to be running the special CEF (Chrome embedded Framework) viewer issued as a release candidate on Thursday, April 30th. This viewer will help with streaming content on more sites in general, with the Lab further noting:

The event also marks the first media partnership utilising the new limited-release Second Life Viewer, which enables content creators and entertainment companies to broadcast live video events to virtual world audiences. In the future, you may see several new forms of entertainment including movie and TV premiers, live concerts, and artist/fan meet-and-greets. We’re very excited to partner with Adult Swim for the début of this new feature, which we plan to integrate into the main Second Life Viewer release in the coming weeks.

Exclusive Adult Swim Second Life Event, Linden Lab, May 5th, 2020

Those wishing to be a part of the event can do so as follows (again, as per the Lab’s blog post):

  • Download the CEF RC viewer and install it ahead of the event. Note that other viewers will not  be compatible with the live stream during the screening event.
  • On the day of the event, this link can be used to teleport to the venue from 15:30 SLT. Early attendance is recommended, as seating is extremely limited.

For those unable to make the premier, the programme will be repeated hourly through until 21:00 SLT on Friday, May 8th.

To help promote the event and steer non-SL users to the in-world venue, the Lab has launched a special Second Life landing page focused on it, and which provides further information on the event and the sneak peek video of the venue, embedded at the end of this article.

The banner for the Second Life landing page created for The Shivering Truth event

The choice of Adult Swim to premier a new service / option that is clearly intended to appeal to an audience of potential interested partners from outside Second Life is an interesting one.

Certainly, similar events held in Sansar (notably around the Star Trek franchise, which have seen cast members from the various Trek incarnations, as well as writers and other backstage crew, mixing it with users and fans at meet-and-greet / QA sessions, proved to be an popular means of drawing people into that platform – if not necessarily retaining them as engaged users. So it will be interesting to see who else the Lab has lined up for such events / streaming activities like this is the future, and what the response is among SL users and non-users alike.

Related Links

2020 viewer release summaries week #18

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, May 3rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version  version 6.4.0.540188, dated April 15th, promoted April 20th. Formerly the EEP RC viewer – No Change.
  • Release channel cohorts:
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links