Looking at Sansar’s Social Hub

Sansar Social Hub

On January 10th, 2019, Linden Lab released Sansar update R28.3. no detailed release notes are currently available (if they are needed), but the core of the update appears to be the new Social Hub.

Available from the Atlas or via a user’s Home Space, the Social Hub is intended to be an experience where Sansar users can conveniently explore, relax, play games, and  – hopefully – meet other users. It can also (obviously) be used as a convenient meeting place when joining friends in Sansar.

Social Hub teleport portal

The easiest way for users to reach the Hub when logging-in is via their Home Space, which how includes a small teleport alcove to one side (previously marked as “under construction”). Walking into the teleport device within the portal will load the Social Hub experience and deliver you to it – no need to touch anything.

The Hub comprises five areas at present: the welcome area / arrival point; a games area;, a social area (the tree house); a kinetic sculpture (take parts and throw them to form an object) and a teleport area, all connected by a network of footpaths, with space to allow for further expansion (in fact, one area was marked as “under construction” at the time of my visit).

  • The games area offers a series of simple games that can be played in VR mode as well as (with some fiddling to get used to things) Desktop mode. I confess the 10-pin bowling to be fun – in that the bowling lane would appear to exist in its own local gravity field – when the pins are hit, the ten to fly up into the sky and then remain there until reset.
  • The teleport area has (at the time of my visit) had three touch teleport portals, each of which appears to rotate through popular experiences on what appears to be a timed basis. Hovering the mouse over a portal will display the current destination for a portal.
  • The tree house offers seating for chat, etc, with more seating at the arrival  / welcome area.

Note that when visiting the Social Hub, and as with the Home Space, the free cam capability in Desktop mode (F4) is disabled.

Given the ease of access from people’s Home Spaces, there is a potential for the Social Hub to become popular as a place to mingle and meet. Certainly during my own tour, there were around seven Greys (brand new avatars) who passed through – and interestingly, the ratio of VR to non-VR arrivals was biased towards VR (4 to 3).

Sansar Social Hub: tree house

However, the more I see Greys, the more I find myself wondering how they might dissuade people from sticking around in Sansar unless the find someone who can help them with their appearance (not exactly easy, given avatars vanish into Look Book); again, in y visit, I had two Grey approach me: one confused as to whether my avatar was “real” or an NPC, the other repeatedly asking “how do I look like you?”

Sit point indicator

A further recent addition – I’m not sure which update it came with (R28.1, R28.2 or the current R28.3), is the Home Space seating now has sit point indicators for the chair (as does the Social Hub).

These inverted triangles (or arrowheads) are displayed when the mouse is hovered over any object that has a sit point associated with it (see my R28 release overview for more on sit points), and the object itself is outlined in purple. Left-clicking on the object will cause your avatar to sit on it.

I assume these sit point indicators will become the norm as the sit point scripts are employed in all experiences – to be honest, I haven’t been in Sansar frequently enough since the R28 release to see how sit points are being used.

Feedback

The Social Hub is something that has been promised for a while, and it is good to see it delivered. Together with the log-in Home Space, it serves to make Sansar a friendlier place. Hopefully, it is a place new users will find comfortable and engaging – although a lot will perhaps depend on people being there and willing to  help out.

 

The monochrome beauty of the female body

DiXmiX Gallery: The Huntress

Warning: the images in this article are NSFW.

Now open at DiXmiX Gallery is an exhibition by The Huntress (TheHuntressSnare) simply entitled The Huntress. It presents 15 monochrome images, all of them nude studies of The Huntress, and which stand as a celebration of the female body.

DiXmiX Gallery: The Huntress

By using monochrome, rather than colour, the images The Huntress presents a series of images that have a certain depth that might otherwise be lost. The dark background used in each tends to focus the eye and the mind much more keenly. This results in two things: it brings added life to the studies whilst also making no bones about the sheer sensuality contained within them. Within many of them, this is not only a woman comfortable with her body, she is prepared to delight in it and decorate it for her own pleasure.

The more sensual nature of the pieces displayed obviously also casts the observer into the role of voyeur. While obviously posed, there is a natural fluidity to several of the images that suggest the subject is perhaps unaware of the camera: the position of a hand over a breast as if stroking, or hovering over the midriff – as if a few more minutes would see the subject caught in flagrante delicto.

DiXmiX Gallery: The Huntress

Obviously, such voyeuristic leanings, coupled with the level of nudity on display might put some off; on the other hand there is no denying the artistry involved in these images: the posing, the lighting, the angle and cropping. Each is in itself a study in the art of photography. They are also, possibly somewhat autobiographical, reflecting the artist’s own freedom from, and acceptance of, self.

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Petit Lac Des Cygne in Second Life

Petit Lac Des Cygne; Inara Pey, January 2019, on Flickr
Petit Lac Des Cygnee – click any image for full size

Update, March 22nd: as per Cougar’s comment below, the château at Petit Lac Des Cygne is currently closed to public access.

Petit Lac Des Cygne (“The Little Lake of Swans”) is a private estate that recently opened to the public for several days of each week (it is closed to public access on Mondays and Tuesdays). This is a stunning Full region utilising the 30K LI allowance designed by Cougar (Cougar Sangria). Were I to sum it up in two words, they would be: quite magnificent.

The setting in modelled after the Nouvelle-Aquitaine region of south-west France, and is stated to lie some 100 kilometres from the Atlantic Ocean and 50 kilometres from the Spanish border with France – both as the crow flies. Originally located on a Homestead region, the setting had only recently located to this Full region, and has been expanded upon by Cougar in the process to provide a rich setting, in which resides the lake of the title, a château, and plenty more to explore.

Petit Lac Des Cygne; Inara Pey, January 2019, on Flickr
Petit Lac Des Cygnee

The introductory note cards, provided automatically at the landing point, might read a little forthright, but the requests made within them are not unreasonable, and do state matters clearly. The region is open to rezzing props for photography; those who do so are asked to ensure they pick up their items after the fact, with repeat offences not being tolerated. A backstory for the setting has been written in two parts, and is available here (part 1) and here (part 2) on Cougar’s blog; I recommend reading both as they add further immersion to a visit.

Surrounded by the peaks of tall mountains free of the grip of snow, and whose slopes roll down to meet the region’s edge, this is a setting that very much has the feel of being located on the French side of the Pyrenees in, as Cougar points out in her backstory, the département Pyrenees Altantiques (which is also the adopted name for the region’s simulator).

Petit Lac Des Cygne; Inara Pey, January 2019, on Flickr
Petit Lac Des Cygnee

A track winds its way from the landing point, lazily meandering between tall grass and trees. It present a route around a local farmhouse (actually the Le Petit Café Cygne – about which you can read more here), complete with outdoor produce stalls, to the walls and gates of the château. Of modest size, this is nevertheless a fine house, with large courtyard to the front and formal gardens to the rear.

The path to the lake is to be found within the château grounds, and despite its name, it is of a reasonable size. Here, swans gently pass the time on the water, sheep graze along the lake banks, and a little outdoor café offers refreshments as it extends out over the water. All of this is watched over by a pavilion and a folly, standing as silent sentinels either side of the water. The latter is the studio for an artist, the former the setting for a small formal area amidst the wilder grasses, complete with astrolabe, statue and seating.

Petit Lac Des Cygne; Inara Pey, January 2019, on Flickr
Petit Lac Des Cygnee

The château is elegantly furnished, wonderfully representative of a house that has been restored with care and love, again in keeping with the region’s backstory. The formal gardens are carefully laid out, a modern swimming pool set back and below the main house so as not to spoil the period feel, while chess can be found on one of the side lawns. Close by, a summer-house perhaps offers space for formal balls or receptions, the doors thrown wide in summer, allowing music and laughter to drift over the gardens.

Cougar describes the region as a labour of love for her; one that has taken several moths to achieve. This is very evident in the care and attention to detail that has been taken throughout the design. There is a natural look and feel to Petit Lac Des Cygne that is simply sublime; perfectly topped by an ambient sound scape (do make sure local sounds are enabled); it is beautifully presented, whether your interest is in exploring, photography  and / or simple admiration. Places to sit can be found throughout, and make for welcome spots by which to pass the time.

Petit Lac Des Cygne; Inara Pey, January 2019, on Flickr
Petit Lac Des Cygnee

While there is a lot going on within the region that might affect viewer performance, Petit Lac Des Cygne is a destination that rewards patience, and which really should not be missed.

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Sansar announces 2nd live comedy event

via Sansar / Linden Lab

Linden Lab have announced the second live comedy event to be held in Sansar. The SF Sketchfest will take place between 13:00-14:00 PST (21:00-22:00 GMT) on January 12th at the new SF Sketchfest Playhouse. The event will feature comedians David Cross (Mr. Show and Arrested Development fame) and Amy Schumer (MADTv, Insatiable, Shameless), together with openers Irene Tu and Chad Opitz).

Compared to the Comedy Gladiators event hosted in Sansar on December 10th, 2018 (read more here), the SF Sketchfest is receiving fairly low-key and what seems to be very short-notice advertising through social media (by contrast, Comedy Gladiators was promoted via a press notice via the Lab).

Ticket for the event are USD $4.99 each, and can be purchased directly from the Sansar Store.

The SF Sketchfest participants: David Cross and Amy Schumer, Irene Tu and Chad Opitz

These events utilise Sansar’s Broadcast capability, allows avatar audiences across two or more instances of an experience to experience performing avatars, with instances allowing a greater opportunity for friends to attend the vent together (although more work is required to make this more fully possible).

SF Sketchfest is also the second official Sansar event to use the platform’s new ticketing capability, which – when expanded – will be a further means for creator / experience holders to monetise their offerings in Sansar.

Erik Mondrian: master of fine arts in and beyond Second Life

A still from Empty, the 9th video in Erik Mondrian’s [MFA] Thesis video series, filmed in Second Life
Erik Mondrian is a writer, artist, and scholar who makes work about place, belonging, love, longing, and madness. He holds an MA in Mass Communication & Media Studies from San Diego State University, focusing on virtual worlds as new media, and is close to graduating with Interschool Master of Fine Arts (MFA) in Voice Arts & Creative Writing and supplemental concentration in Integrated Media from California Institute of the Arts.

He is also a Second Life resident, and someone I’ve come to know, albeit indirectly through social media, and I’ve  been enriched by our acquaintance.

For his thesis work at CalArt, Erik has produced a series of eleven videos to illustrate his writing, and filmed within Second Life. Each of the first ten videos offers and examination of an aspect of life or identity, or of emotions or feelings, personal reflections or desires; each narrated by Erik, words and images combining into a series of stunningly moving and deeply eloquent visual poems (even those presented as prose) which are quite breathtaking in their breadth and meaning.

Making: the first video in Erik’s Thesis series

As companions to Erik’s words, these are films which are fabulously unique and perfect in reflecting and amplifying his words; each marvellously frames his thoughts and the emotions of each piece without ever intruding or distracting. Through them, Erik displays that not only is he a master of words, but he is also deeply visually creative; the composition, framing and presentation of each video is utterly captivating.

Since my MFA at CalArts is three-pronged, I wanted (with the support & encouragement of my mentor on the Creative Writing side, Jon Wagner) to do a thesis project that blended all three of my areas of study in some way [written word, voice and media] … The project also came about in part because of my years spent in virtual worlds of all kinds [and] the experiences I’ve had there and the people I’ve met …  I’ve been “on-line” for close to 25 years, and almost as long in virtual spaces from IRC and MUDs through to worlds like The Palace, Active Worlds, and of course, almost fourteen years in SL.

– Erik in discussing his thesis video series

What I personally find engaging in these films is the rich, allusive timbre evident in Erik’s writing. Together with his sheer lyricism, he produces wordscapes that are beautifully attractive. Through a crafted choice of words, he encourages, suggests, points – but never blatantly leads or cajoles. He sets out path of thought, complete with potential branches or turns, where allusion and suggestion lies as much within each word as within every passage. He invites us listen and allow our imagination to take whichever route it may choose through prose and verse. Thus, while there may well be a destination Erik has set for our journey, how we reach it is entirely left in our hands – or rather our thoughts and our mind’s eye.

Escape: the second video in Erik’s Thesis series (and her favourite)

These are also unmistakably deeply personal pieces. By his own admission, Erik is reserved, quiet, introverted. Yet he has the gift of observation and the power of expression, These combine to resonate within each of us and find fertile ground within our thoughts. Thus, while personal to him, the ideas, feelings, emotions, questions, desires, ideas and images he creates are equally personal to those who listen and watch. And this is something that he is himself aware of, as he appears to note through the eleventh video in the series, which stands as both a conclusion and an artist’s statement.

Place without belonging. Longing without love. A special kind of madness that comes from hiding in plain sight, seen but not yet recognised, heard but not yet understood. I move through time and space, observing all, saying far too little. What do you make of this? The lives you live, the memories, the moments—where do they go? Who do you find there? I’ve tried to make that journey here, tried to reconcile my circuitous wandering, outwardly aimless, with a destination that remains forever a step ahead, an optical illusion that pulls away even as it draws me forward.

– From video 11: Artist Statement

It is through this final piece that Erik is most revealing about himself and by extension, each of us. As such, and while billed as an “artist’s statement”, it is integral to the whole series and should be watched and absorbed as a part of the whole.

I could wax further on the subject, but really, the best way to appreciate these films is to see and savour them. So instead, I’ll close with a quote from my fellow Second Life writer and traveller, Ricco Saenz

These videos are brilliant, powerful and thought-provoking. They create an intriguing atmosphere – and udoubtedly deserve to be called art.

– Ricco Saenz, January 11th, 2019

You can see all of the videos back-to-back in their intended order via Erik’s Thesis playlist. And be sure to read the accompanying notes for SLurl to the SL locations featured in each.

Related links

The Inevitability of Fate in Second Life

The Inevitability of Fate

I was led to The Inevitability of Fate, a region-wide installation by Rose Borchovski (the innovative Dutch multimedia artist, Saskia Boddeke in the physical world) by fellow grid explorer (and accomplished writer and machinima maker) Erik Mondrian – and I’m genuinely indebted to him for doing so, for a number of reasons.

The first is, and to be perfectly honest, I actually had no idea any of Rose’s installations were still present in Second Life; over the last few years she appears to have focused more on physical world installations that have a virtual cross-over features the work of artists such as Bryn Oh (see Art and Obedience in Berlin and Second Life and The virtual reality of the Russian avant-garde for more). Secondly, while this installation did get a mention in this blog when writing about Rose’s work on 2013, I never actually properly reviewed it, so I can now put that to rights.

Thirdly, and most significantly, this is an installation that is poignant in its message, and while it reflects on events that took place in the middle of the 20th Century, the underpinning message it carries has as much relevance in the world in today’s political climate.

The Inevitability of Fate

The landing point provides, via blank verse, a synopsis of the installation. This comes with an information note card outlining preferred viewer settings. Of these, the most important is to make sure your local sounds (not the audio stream) are active – a major part of this piece is aural, starting right on the landing point itself, which should be listened to before taking the teleport down to the ground level, as it very much sets the scene both directly through the spoken words and by the background sounds – particularly the clackety-clack of a train, which is not as innocent as might first seem.

On the ground, we are introduced first to Lot, then to her mother, Beth. All seems normal, Lot at play in the first vignette, and beyond it, Lot happily celebrating her ninth birthday with her mother. As a small aside, when moving through the vignettes (your route is denoted by white-on-black arrows), keep an eye out for the yellow tear drops, which offer poses, and the small blue eyes, which offer teleports.

These first vignettes are joyous – as childhood should be. But all too quickly, things change as we move beyond the birthday celebration.

The war came and all did change. A harsh hand ruled the world of Beth and Lot. They were forced to leave. They were separated from each other. They were made the enemy.

The Inevitability of Fate

With the war comes an increasing series of unsettling changes: we – with Beth and Lot – must wear yellow ribbons (a recognition of Jews within Germany and other occupied  / Axis nations being forced to wear the yellow Star of David). Then we are informed of a list of restrictions placed on our lives, both in terms of movement and activities. Finally comes removal of identity we become a number and “the Ememy”, forceably relocated to a ghetto.

This leads, inevitably to separation, as Lot is taken away from Beth. Here the story jumps forward to a post-war era, where, and although she survived, Beth’s agony does not end.

After the war Beth returned. The child Lot had disappeared; no one knows where she went. Beth keeps searching for Lot. On good days, Beth is able to imagine that Lot is flying like a bird, with her face towards the sky, searching for the stars. On bad days, Beth can only be angry about her loss. Beth’s wounds will never heal. Lot had no chance to become who she meant to be.

The Inevitability of Fate

While the horrors of the concentration camps and the Holocaust are not represented directly, they are given subtle recollection: the aforementioned clacking of train cars on rails (trains being the means by which those from the Ghettos were ferried to the camps) and the high “fence” surrounding the installation revealing itself, when viewed closely, to be the names of those known to have lost their lives as a result of their internment. Meanwhile the chequerboard surface of the landscape and some of the elements within it might be seen as an indirect reference to the stripped uniforms worn by those interred in camps and prisons.

Although historical in presentation, the relevance of The Inevitability of Fate to the modern political landscape is clear, from the re-emergence of discrimination and bigotry against people on the basis of appearance, colour race, gender or sexual orientation, through to the use of their religion or circumstance to blank label them as “the enemy” and / or a scapegoat for perceived woes – or simply as a means of political expediency / deflection, right up to and including the separation of children from parents, which has led to many of the latter being left entirely unaware of the fate of the former.

All of this may make The Inevitability of Fate an uncomfortable visit, but that doesn’t make it any less worth seeing.

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