Linden Lab confirm Second Life iOS client in the making

Logos copyright and Trademark Linden Lab and Apple Inc., respectively

On January 9th, 2019, and thanks to a pointer from Whirly Fizzle, I blogged Lab working on a Second Life iOS client? noting that a Bit Bucket code repository had recently been set-up by Brad Linden for just such a purpose.

In writing the piece, which includes some of the Lab’s recent commentary of the subject of mobile / streaming solutions for Second Life, I indicated that I had contacted Linden Lab with a series of questions concerning the repository and what it might signify, and that I’d provide an update on receiving any reply.

Being so early into the work, the Lab declined to comment on all of the questions I asked, but here is what they did say via-email in responding to my enquiry:

As you point out, we discussed at our Town Hall events last year that we’re actively looking at ways to extend the reach of Second Life to new audiences including mobile platforms. For example, we’re in the early stages of work on an iOS companion app for Second Life.  

Right now we’re focused on getting a prototype out to our Residents, at which point we’ll be looking for feedback and suggestions. In the early stages, we will not be tying the app to a streaming service. However, we don’t have anything to formally announce yet about the specific features, capabilities, and availability.

– Brett Linden,  Second life Marketing Manager, via e-mail

Granted, it’s not a lot of information, but there are a couple of potentially interesting elements to the statement that might help contextualise things /  be indicative of some of the thinking still in place at the Lab. For example, the use of the term mobile platforms and noting that that the iOS work is offered as an example of this work.

This would perhaps suggests (and in answer to some of the questions asked following my original piece) that an Android client is still part of the Lab’s thinking. Certainly, it is something I’d anticipate, given both the popularity of the Android platform and the popularity of Lumiya and Mobile Grid Client*.

I also found the comment In the early stages, we will not be tying the app to a streaming service interesting, suggesting as it does that a future streaming solution is still very much part of the Lab’s broader thinking.

Again, this would make sense given the ongoing move of SL to the cloud. As well as providing the means to deliver SL as a whole to users, the cloud move further deepens the Lab’s relationship with AWS. This might in turn allow them to more positively and cost-effectively (to both the Lab and to users) supply a streaming service to mobile devices and web browsers at some point in the future. Perhaps this might even be part of a broader examination of their product offerings once Second Life is firmly established within a cloud-based infrastructure.

So, food for thought; in the meantime. I’ll continue to update on the iOS work as / if / when news emerges.

* I’m intentionally avoiding LightSight here, as it is questionable as to whether the app is still being maintained and the repeated complaints that users have been unable to log-in since the last update (October 2016).

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VWBPE: winter social fund-raiser and a reminder

via vwbpe.org

On Thursday, January 17th, 2019, the VWBPE team will be hosting a social event featuring music, dancing and more, from 17:00 SLT at Rockcliffe Village in Second Life. The Press release for the event reads in part:

Winter is perfect for dancing the night away in a beautiful winter themed venue complete with a skating rink and free ice skates! Enjoy an evening with friends and colleagues at VWBPE’s first networking and sponsorship social of 2019!

DJ Coz OKelly will be on hand to spin some fantastic dancing tunes (again donating his time in support of VWBPE).

Don your warmest, fanciest, fur-lined outfits (the one with the deepest pockets!) and take advantage of the photo ops available.

Donations in both USD $ and L$ are welcome at the event, and all proceeds will go towards VWBPE 2019 programme activities, specifically in the areas of support for the conference information systems, development of video and machinima archives, live video streaming, social activities, swag bag materials for conference attendees, buildings supplies (mesh 3D objects), and graphic design.

So, if you feel like supporting a very worthy part of Second Life, please hop along to the dance on January 17th!

Also, those interested in participating in this year’s conference, don’t forget that due date for papers, etc., are fast approaching:

About VWBPE

VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts over 2,000  educational professionals from around the world each year, who participate in 150-200 online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

Read more here.

Additional Links

Ice in Second Life

InterstellART: Ice

Ice is the name of an exhibition by Fluer Heartsdale Chun (Fluer Heartsdale), now on display at the Artist in Residence gallery at InterstellART. This is a fascinating exhibition of real-life photography focused – as the title suggests – the subject of ice.

My journey into art began many years ago as a child while watching my grandmother paint. I experimented with many different mediums before falling in love with photography. Photography allows me to capture the world as I see it and show it to others.

– Fluer Heartsdale Chun discussing her art.

InterstellART: Ice

While perhaps in keeping with the time of year (at least in the northern hemisphere!), ice is also unique subject for photography, it is a unique substance, able to present itself in many different ways and forms, Fluer’s images demonstrate this, as well as revealing her eye and talent as a photographer.

When looking around my eye is drawn to the hidden and often overlooked common objects that surround us. With the aid macro lens I am able to capture and bring to light that which is often overlooked.

– Fluer Heartsdale Chun discussing her art.

InterstellART: Ice

Often seen as a colourless, sometimes clear, sometimes cloudly creation and generally thought of as smooth and evenly surfaced, ice can in fact be alive with both colour and form. Individual crystals are multi-faceted; they are both delicate and yet tremendously strong when unified. When we look at a surface of ice, it can be like looking into a frosted pane of glass or seeing the roll of waves on a pond or observing a limb of the Moon. All this and more is perfectly captured in the images Fleur presents within this exhibition.

With my macro lens I am able to take close-up photos which show that there is much more to ice than is visible to the naked eye. In the future I will collecting water from different sources to freeze and photograph, so that I may document any difference in how they freeze and photograph.

– Fluer Heartsdale Chun discussing her art.

InterstellART: Ice

This is a truly unique set of photographs, and one I thoroughly recommend seeing for yourself. When visiting, I would also suggest setting your viewer to midnight to fully appreciate the photos.

SLurl Details