Sansar: Know Thy Neighbour release

Light switches and other scripted object interactions are now possible in Sansar. Credit: Linden Lab

Friday, June 1st saw the deployment of  the Sansar Know Thy Neighbour release, which brings user profiles to Sansar, adds object interactions through scripts and something the Lab call Access to Controls.

This article highlights some of the new features – and some deployed in May 2018. As always, full details of the updates in the new release are available in the release notes.

Initial Notes

  • As with the majority of Sansar deployments, this update requires the automatic download and installation of a client update.
  • Updates in this release mean that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

User Profiles

Second Life users are more than familiar with the idea of user profiles and their usefulness. They are something that has been raised on numerous occasions as one of the missing elements within Sansar – and with this release, they’ve started to arrive.

A Sansar profile can be used to display basic information about a user: their avatar name / ID, a photograph, and a short  biography. In addition, viewing other people’s profiles allows users to request / remove friendship, see a summary of any store listings they have or experiences they have published, each of which are interactive.

Every Sansar user has a profile by default, which can be edited and updated as required, although they must be updated from within the Sansar client. Profiles can, however, be viewed both within the client and on the web.

Editing Your Profile

To edit your profile, launch the Sansar client and then click on More Options > Edit Profile. This will open the Profile Editor, which has two user-definable fields: the profile image and biography.

Profile images are automatically generated by Sansar, based on the looks you have saved in the LookBook (See Customising your avatar). To select / change your profile image click on the edit icon at the four o’clock position on the photo display (1 in the image below, right). A list of your available images will be displayed. Click on the one you wish to use with your profile.

To update your biography, click on the Bio section (2 in the image below right) and enter your text.

Editing your Profile

When you’ve completed your updates, click Save to apply them.

Viewing a Profile

Profiles can be viewed in a number of ways:

  • From within an experience, through the client’s People App.
  • Via the Atlas, either within the client or on the web.
  • Via a store listing on the web.

Via the People App

Displaying a Profile via the People app (in this case, using Search)

When in an experience, you can display someone’s profile by opening the Chat App then clicking on the People App button.

  • To view the profile of someone on your Friends list, click on their name to display the interaction options and click Profile.
  • To view the profile of some on your Friends list, use the Search option, then click on their name to display the interaction options and click Profile.

Both of these options will open the user’s profile. This comprises a number of sections:

  • The user’s profile picture with a microphone icon at the four o’clock position. This is the mute / unmute option. Green indicates the person is not voice muted, red indicates they have been voice muted.
  • Three central options to direct message them; to friend / unfriend them or abuse report them.
  • The bottom section of a profile may  – or may not – display one or other – or both – of two further options: Store Items and Experiences.
  • Store Items: if the user has a Sansar Store, the total number of items they have listed will be displayed, with a See All option. Clicking the latter will display their store in your web browser. This option will be absent if the user does not have any items in the store.
  • Experiences:
    • if the user has published one or more experiences, the total number of their published experiences is displayed, with thumbnails of each of them.
    • Clicking on a thumbnail should open the experience
    • A button (V or ^) is displayed in this section – if the user has more than one experience, this will switch the thumbnail view between a single experience thumbnail and a tiled display of thumbnails.
    • This option will be absent if the user has not published any experiences.
  • To close a displayed profile, click the Back button at the top left of the profile display.

Note that when viewing a profile, you can also accept Friend requests sent by that person, as well as send your own.

Continue reading “Sansar: Know Thy Neighbour release”

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Sansar: VR Chat release

The new “/sit 2” animation- VR Chat release

Monday, May 7th saw the arrival of the May 2018 Sansar release, entitled the VR Chat release. As the name implies, this release includes the long-awaited option for those in VR mode to see text chat from those around them. Alongside of this is Twitch integration, a further avatar sit option, and other nips, tucks and updates.

As always, full details are available in the release notes, this overview just highlights some of the key features / items in the release. In addition, a small update was issued on Tuesday, May 8th, 2018.

Initial Notes

  • As with the majority of Sansar deployments, this update requires the automatic download and installation of a client update.
  • Changes to the avatar inventory support means that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

Terrain Editor Reminder

Starting with the mid-March release, the Lab has been discontinuing the use of the Terrain Editor. This is as a result of recent investigation in Sansar’s performance revealing the height maps created using the tool could adversely affect performance in both the Run-time and Edit modes.For creators who have used the Terrain Editor, this means:

  • All existing terrain created using the Terrain Editor or through uploaded heightmaps should be replaced by the end of April. After this date, all terrain items that are still in scenes will be replaced by a place-holder asset.
  • All terrain items in the Store that have been created using a terrain heightmap should also be removed from the Store as soon as possible.

There is at this time no indication as to if / when the Terrain Editor will be re-introduced.

VR Mode Updates

Read Text Chat in VR Mode

A major limitation with Sansar up until now has been that those in VR mode have been unable to see text chat (either local chat or direct messages) in their headsets – which can lead to those using text as their preferred means of communications being ignored.

Chat in VR allows VR users to see local chat and direct messages whilst in VR Mode

Chat in VR rectifies this by providing the means for headset users to view the chat app in their field of view. I don’t actually have full-time access to a headset, so can’t vouch for how it works. However, from the Sansar documentation:

The Chat app in VR mode allows you to view messages from nearby people in your current experience in the Nearby tab and private messages in the Messages tab.

  • It is not currently possible to send messages while in VR mode.
  • You can move the Chat app by grabbing it with your Oculus Touch or Vive Wand and dragging it to a new location.
  • When you move or turn your head, the Chat app moves with you.

Pointer-based VR interaction

This update replaces the “move your head to select objects” approach with the more intuitive use of hand controllers. Simply point and hover over objects with the controller to select or pick up.
 Note that head movement is still required to use the Avatar tool when hovering over an avatar, however.

Twitch Integration

This release brings with it the ability to create a Sansar account via Twitch, and then log-in to Sansar using your Twitch credentials.

However, note that this is only for those creating a Sansar account via Twitch: it is not, at the time of writing, possible to link an existing Sansar account to a Twitch account and use the Twitch credentials to log-in to Sansar.

Those who create a new Sansar account via Twitch can now log-in to Sansar using their Twitch credentials

See the Twitch Integration article from the Lab for more.

Clothing Updates

The VR Chat update brings with it three updates related to clothing:

  • The Worn Clothing panel in LookBook > Customise option allows you to easily review, remove or adjust clothing on your avatar.
  • The Sansar astronaut and highlands outfits have been added to the default clothing inventory.
  • Adjustments for multiple Marvelous Designer clothing items can be made at the same time by clicking the “Adjust Clothing” button, or adjust each worn clothing individually by pressing on the “Play” button in the Worn clothing panel.
The Worm Items panel (LookBook > Customise) allows you to easily review / change the clothing you are wearing

New Sit Option

A basic ground sit came to Sansar in the April release (see here for more). However, as I remarked at the time, for a female avatar wearing a dress, the sit pose wasn’t the most elegant. This has now been addressed, to a point, with a new “/sit 2” pose, which set an avatar kneeling – see the animation at the top of this article. The hands-through-the-skirt aspect is still a little distracting, but “/sit 2” is a big improvement, as well as adding a bit of variety to a group sitting on the ground together.

Other Updates

The VR Chat offers a number of scripting updates:

  • API for object animation playback – play, pause, stop, rewind, slow down/speed up object animations via script.
  • API to override the media URL in a scene – update the streaming media at runtime via script.
  • Colours are now a supported type for script parameters.
  • Visibility added on container properties for local position and rotation in the property editor.
  • These are all explored in the Script API updates.

The release notes also reference Avatar broadcasting the ability for one avatar to the precedence when speaking over others – useful for presentations, music events, etc. It’s not currently available for end-user use, but the Lab indicate it will be used in some Sansar events.

Feedback

An interesting update, but one that I have to admit, hardly excites. Frankly, I’m still of the opinion that if LL really want to encourage new users into Second Life, they really need to tackle the Sansar website – notably getting rid of ZenDesk (and Discord, which just doesn’t strike me as either scalable when it comes to supporting the hoped-for user base with Sansar, and which doesn’t have any real integration with Sansar) and establishing a properly integrated and informative web platform, with decently provided blog updates, a proper forum, etc., and which can help engage new users and make information a lot easier to see and to surface.

 

Sansar: Slip, Slide and Sit release (April 2018)

Ground sits come to Sansar

Tuesday, April 10th, 2018 saw the arrival of the Sansar Slip, Slide and Sit release. As the name implies, this update includes the first iteration of the ability to sit avatars in experiences. Yes, it’s a simple ground sit, but it’s a start. The release also sees further avatar gestures (aka “emotes”), script API updates and a reminder aimed at creators on the removal of the Terrain Editor.

As always, full details are available in the release notes, this overview just highlights some of the key features / items in the release.

Initial Notes

  • As with the majority of Sansar deployments, this update requires the automatic download and installation of a client update.
  • Changes to the avatar inventory support means that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

Terrain Editor Reminder

Starting with the mid-March release, the Lab has been discontinuing the use of the Terrain Editor. This is as a result of recent investigation in Sansar’s performance revealing the height maps created using the tool could adversely affect performance in both the Run-time and Edit modes.For creators who have used the Terrain Editor, this means:

  • All existing terrain created using the Terrain Editor or through uploaded heightmaps should be replaced by the end of April. After this date, all terrain items that are still in scenes will be replaced by a place-holder asset.
  • All terrain items in the Store that have been created using a terrain heightmap should also be removed from the Store as soon as possible.

There is at this time no indication as to if / when the Terrain Editor will be re-introduced.

Ground Sit and Avatar Gestures (/”Emotes”)

Sitting in Sansar

The ability to sit is Sansar has long been a request along those engaged in the platform. It’s been seen by the Lab as one of the more problematic issues to solve for, particularly for a number of factors.

Firstly, there is the question of where should avatars be able to sit? In the physical world, we can sit almost anywhere that’s sensible (and a few that are not!): on chairs, on stairs, on counter tops, on logs and rocks, up in the branches of trees, on the edge of a cliff, the railings of a bridge, in (and on) vehicles, and so on; and the Lab would like to have the ability in Sansar, and preferably without the need for custom scripting within the more “static” objects – railings, tree branches, rocks, etc., to make it possible.

Then there is the “realism” factor. It’s been expressed that rather than having people point-and-click to have a script and animation effectively “grab” an avatar and seat it, a-la Second Life, it would be preferable to have an avatar be able to “walk up and sit down” as we do in the physical world. But – how should that be handled? By a more subtle form of scripting that “goes through the motions” for the avatar? But how would that work for people in VR? Would it be disorienting to find their avatar under “external” control, however briefly, as an animation takes over movement? What about the physical confusion for VR users… standing and controlling their avatar, then seeing it sit, and perhaps instinctively trying to sit as well – regardless of whether a chair is behind them or not?

While having the ability to sit is nice, the use of a cross-legged pose for female avatars in skirts or dresses isn’t perhaps the best given the amount of potential knickers exposure and perhaps other problems

The one place we all can reasonably safely sit is on the ground – hence the first iteration of sitting in Sansar allows just that, with a simple “/sit” command. This activates a basic animation to sit your avatar cross-legged on the ground with arms resting on legs. To stand, simply hit a movement key, and your avatar will stand (and perhaps turn, depending on the key pressed).

In Desktop mode, the animation works well  – if you are wearing jeans, shorts, leggings, trousers, etc; if you’re in a skirt or dress, then it might not be so good and result in a case of knickers exposure and possibly other odd results if cloth physics aren’t employed in the skirt / dress.  I’ve also no idea how it works in VR mode (I assume a controller command) as the release notes make no mention, and I am sans a headsets to test it myself.

Cross-legged like this isn’t necessarily the most feminine of sits, so hopefully we’ll see some differentiation introduced – how about the more attractive leg tuck position for female avatars, LL?

New Gestures

Thee new gestures are added with this release. They are all self-explanatory:

  • /wave – a reasonable wave, although a little more emotion on the avatar’s face would not go amiss, given it is intended to be a Friendly GreetingTM.
  • /cheer – a two-armed cheer, which again given the lack of facial emotion seems (to me) to leave it devoid of any real feeling.
  • /lol – something of a belly laugh of the kind we’re used to in Second Life, just without the over-the-top doubling over. And it actually has (a bit of) a facial emote to go with it!
/wave, /cheer and /lol gestures / emotes

I confess these gestures / emotes provoke a mixed reaction in me. On the one hand, they add a degree of life to an avatar, on the other, the sheer lack of reflective facial emotion – a smile when giving a thumbs up or a wave, for example – tends to emphasise the mannequin-like artificiality of Sansar avatars, particularly for those coming to the platform from expressive environments like Second Life. Hopefully, this will improve in time, particularly if some means of providing a more comprehensive animation / animation override capability is made available.

It would also be handy if the commands themselves could be “hidden” from display in the local chat window. Seeing lots of “/thumbsup”, “/clap”, “/cheer” gesture commands littering the chat window is a) distracting, b) can result in a lot of frustrating scrolling back up the window when trying to read something someone wrote.

Other Updates

  • VR mode arm IK improvements: a set of updates to improve arm ikenema in VR mode. Again, lacking a VR headset, I’m unable to test these, nor have I seen anyone with a headset since the release in order to see if the improvements are visible.
  • Marvelous Designer clothing updates: it is now possible to pin sleeves and scarves up in cloth simulation mode, and to pull zippers up or down.
  • Lighting updates: all properties on lights can now be changed by scripts.
  • Physics updates: a number of physics updates including new APIs to adjust nearly every physical property of objects at runtime; the ability to define motion types of models on import, and friction and bounce settings on static objects. The Sansar Script API documentation provides more information.

Feedback

Another compact release focusing on building out capabilities rather than adding a lot of new features. Like the March release, it’s unlikely to get those outside of Sansar feeling a “wow!” factor – but that’s not the intention. My own thoughts on things are given above, so I won’t repeat them here.

Sansar mid-March release overview

/point and /raisehand emotes

On Tuesday, March 20th, Linden Lab deployed the mid-March Sansar update. This release builds on some capabilities added in recent Sansar updates, but also sees the removal of some functionality.

The release notes provide full information on the new features, updates, documentation changes and resolved / known issues within the release. The following is a general overview of the update’s key changes.

Initial Notes

  • As with Sansar deployments, this update requires the automatic download and installation of a client update.
  • One launching the client the first time, following update, the log-in splash screen’s Remember Me option will be unchecked, and needed to be re-checked for log-in information to be correctly retained by the client.
  • Changes to the avatar inventory support means that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

New Client Events Option and Events Creation

The new Events icon (on the Atlas display

Recently, the Lab added a new Events page to the Web version of the Sansar Atlas. With the mid-March release, a similar option has been added to the Sansar client, as well as the ability for Sansar experience owners to create and list their own experiences.

Displaying and creating events are both accessed through a new Client UI icon – the Calendar icon. On the Atlas display, this appears directly under the LookBook icon (see right), while within an experience it is located below the Atlas icon.

Clicking the icon will open the Events app.  This can display events in one of three ways:

  • Featured events: the default view – as curated by the Sansar team.
  • All events – all upcoming events.
  • My events – the events you have created.

Both Featured and All events are listed in date / time order.

The client events display with Featured events (default) selected

Creating An Event

Events are created by clicking on the Create An Event option in the Events app. This opens the Create Event panel. This is fairly self-explanatory, and all sections should be completed. Those needing detailed instructions should refer to Adding your events to the calendar in the Sansar documentation. However, there are some points that should be noted:

  • Currently, you can only create events that you are hosting within your own experiences.
  • There is a known issue: if you delete the experience associated with one of your upcoming events, the event listing disappears but the time slot remains in use, preventing you from creating another event at that time. Those encountering this problem should submit a request to Sansar customer support, making sure to include a new URL for a valid Sansar experience.

See also: Sansar Event Guidelines.

The Create Experience panel

Terrain Editor Removal

Starting with the mid-March release, Linden Lab is removing the terrain editor tool from Sansar. This is as a result of recent investigation in Sansar’s performance revealed the height maps created using the tool could adversely affect performance in both the Run-time and Edit modes. This means that as of this release, the terrain editor has been disabled, and:

  • It will no longer be possible to upload new height maps.
  • It will no longer be possible to list new height maps on the Store, either uploaded or those already in inventory.
  • It will no longer be possible to pull terrain sculpts from inventory for use in a scene.
  • It will no longer be possible to paint, sculpt, reposition, rotate, etc., terrain in scene.
  • Terrain elements will still work as expected in published experiences, but again, they will not be editable within the experience’s scene.

Creators who have used the terrain editor  / height maps in their experiences are encouraged to remove / replace them between now and the end of April. From the end of April all such items will be replaced with a place-holder asset.

The Lab is offering to work with creators to ease the transition, and offer  notes on working with terrain using alternatives through third-party tools – Maya, World Machine, Terragen 4 and ZBrush 4R8.

Ability to Update Scripts

The mid-March release adds the ability for scripters to offer script updates through the Sansar Store. Full instructions are provided in the Selling Items in the Sansar Store knowledge base article – but again, take note that at this point in time, updating items only applies to scripts (the article implies any item can be updated).

Avatar Related Updates

The mid-March updates bring a number of avatar related updates.

Further Avatar Gestures / Emotes and Triggers

Two further avatar emotes (aka gestures have been added to Sansar:

  • /raisehand.
  • /point.

Both are fairly self-explanatory. In addition. upper / lower body gestures can now be combined, so avatar can now dance and clap (enter /dance in local chat and then enter /clap). Such combinations can be done when running or walking as well.

Avatar Inventory improvements

  • Visible item names: clothing and accessory names are now being surfaced in the avatar customisation inventory.
  • Right-click menu:  the small green triangle at the corner of clothing and accessories item has been removed. Right-click on accessories and clothing items to discover action items that apply to that item.

Diagnostic Tool updates

The diagnostic tools added in the February release have been updated:

Triangle Density is now split into two modes:

  • Triangle Density mode – Screen space – This Triangle density mode calculates triangle density per pixel.
  • Triangle Density mode – World space – This Triangle density mode calculates triangle density relative to the size of the world.

In addition two new options have been added:

  • Wireframe – Outlines all visible triangles in a scene to help you identify geometry that can be simplified in order to reduce primitive count and triangle density.
  • Lighting Complexity – Provides information regarding the number of lights illuminating the same area in the scene.

Other Items

  • C# script files can now be up to 1MB.
  • Voices will travel much further from the avatar in the direction the avatar faces. On the flip side, voice will travel less from behind an avatar.
  • Performance optimisation,  including texture compression upon scene loading.

Again for full details of the release, please refer to the release notes.

Sansar Product Meetings #11/1: mid-March release news

Pierre (centre, in sunglasses) and Cara (to his left, with wings) discussing the upcoming mid-March Sansar release on Tuesday, March 13th at Skye Naturae Virtualis

The following notes are taken from the Sansar Product Meeting held on Tuesday, March 13th. These weekly Product Meetings are open to anyone to attend, are a mix of voice (primarily) and text chat. Dates and times are currently floating, so check the Meet-up Announcements and the Sansar Atlas events sections each week. Official notes, when published can be found here.

Originally, the subject for the meeting had been listed as being the Sansar avatar. However, this was updated to a discussion about the upcoming “mid month” Sansar release.

Overview

March 2018 will see a “mid-month” release for Sansar – the exact date is still TBA, and it is being made because  a number of features are available earlier than the Lab had anticipated, and which Linden Lab is keen to get in front of users.

The following is a high-level overview of what to expect. Obviously, I’ll have more information on this when the release is deployed, and the release notes are available.

Performance Improvements

The Lab convened a “strike team” to address a number of performance issues, and the upcoming release should be marked by a umber of performance improvements.

Terrain Editor and Performance

One of the findings from the performance investigations is that the terrain editor used to sculpt height maps from within Sansar, and the terrains edited using it, can have a significant performance impact in both Edit and Run-time modes. There is no quick fix for this at present, as the terrain editor requires a significant amount of work, and the resources aren’t available at the moment. Because of this:

  • The terrain editor will be disabled with the next release.
  • There’s no date as to when a replace terrain editing system will be implemented.
  • Between now and the end of April, creators who have extensively used the terrain editor and height maps to produce terrain in their scenes / experiences, will be asked to remove / delete their existing terrain sculpts with tiles made via alternative means (e.g. custom made externally and uploaded for “as-is” use).

Pierre outlines the terrain editor issue

This means that with the mid-March update:

  • It will no longer be possible to upload new height maps.
  • It will no longer be possible to list new height maps on the Store, either uploaded or those already in inventory.
  • Creators who have placed height maps on the Store will be asked if they could unlist them to prevent people for purchasing them and using them in their scenes.
  • It will no longer be possible to paint, sculpt, reposition, rotate, etc., terrain in  scene.
  • It will no longer be possible to pull terrain sculpts from inventory for use in a scene.
  • Terrain elements will still work as expected in published experiences, but again, they will not be editable within the experience’s scene.

Then, between the mid-March update and the end of April:

  • Creators will be encouraged to remove / delete custom terrain sculpts as noted above, and replace them.
  • Terrain maps not removed by the end of April will be replaced by a place-holder item.
  • To help people get to grips with creating and uploading terrain elements, the Lab will be providing a new Sansar knowledge base article.

Feedback from those at the meeting:

  • A request has been made that the Lab allow higher resolution textures to be used with uploaded terrain tiles, particularly where larger experiences are concerned.
  • Another request was made for the Lab to make at least some of the scene template elements (e.g. the rocks and cliffs) available through the Store so that experience creators would have some “pre-built” terrain elements they could use.

Both ideas are being taken back to the Lab for consideration.

Events Creation

As reported in my week #10 update, with this upcoming release it will be possible for Sansar experience owners to create their own event listings.

  • The option to create an event – a meet-up, game, tour, and so on will only be in the client (it will not be possible to create events from the web).
  • Using the client, it will be possible to set the location, date, time and duration of an event (presumably with some form of description, although this wasn’t specified in the meeting).
  • Once created, all events will be displayed in both the client Atlas events section and on the Sansar Events page.

Scripting Improvements

Script Update Capability

With the upcoming release, scripters will be able to offer updates to their scripts listed on the  Sansar Store. The basic process will be:

  • Update the script and upload it to inventory.
  • In the client, locate the revised script, right-click on it and select the “Replace Item on Store” option.
  • This will take the script creator through a workflow to replace an existing script associated with a Store listing with the updated script.
    • If required, the listing can also be updated to include release notes or details of changes made to the script.
  • Those who then wish to update their versions of the script can then go to the store and download the update (which will be added to their inventory without deleting / replacing the original version) or, if they prefer, just keep using the original.

This functionality has been implemented and is being deployed to help with situations where changes to Sansar’s evolving script APIs can result in scripts being broken following updates. other options for updating goods on the Store will come in the future.

C# File Size Increase

With the upcoming release the file size for C# script files is increased to 1 MB.

LookBook Update

When using the LookBook to view your own  avatar accessories for listing purposes, etc, the green corner button will be replaced by a right-click option, which should also display the item name.

Continue reading “Sansar Product Meetings #11/1: mid-March release news”

Sansar Bust A Move (Feb 2018) release

Female dancing in Sansar Desktop mode – part of the Bust a Move release

The Sansar release for February 2018, called “Bust  A Move” was deployed on Thursday March 1st. This release builds on some capabilities added in recent Sansar releases, as well as adding some new capabilities. to the mix, notably for experience creators, but also to help improve with user-user engagement.

The release notes provide full information on the new features, updates, documentation changes and resolved / known issues within the release. The following is a general overview of the update’s key changes.

Initial Notes

  • As with Sansar deployments, this update requires the automatic download and installation of a client update.
  • One launching the client the first time, following update, the log-in splash screen’s Remember Me option will be unchecked, and needed to be re-checked for log-in information to be correctly retained by the client.
  • Changes to the avatar system (e.g. avatar emotes) means that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

Experience Access Controls

The new means of controlling who can access an experience have been introduced with the Bust a Move release:

  • Only Me: only the creator can access the experience.
  • Guest List: only those defined on an access list will be able to see the experience in their Atlas, and access it, regardless of whether or not they are on your Friends list.
  • Ban List: maintain a list of individuals specifically banned from accessing an experience (they will not see it listed in their Atlas).

These options work alongside the existing options of making an experience open to anyone, or limiting access to only those people on your Friends list, and are set when publishing an experience.

The default published status for an experience is to have to open to everyone, and with only the ban list active (if used). To change this:

  • Either edit the experience and select the Publish option or from the My Experiences list, click on the Publishing Options buttons for the experience you with to update.
  • Make sure the Publishing Options > Who Can Visit tab is open (if not already selected).
  • Use the top drop down (Everyone, Only the Following, Only Me) to set the initial level of access to the experience.
  • Selecting Only the Following allows you to limit access to an experience to friends and / or a guest list (both can be set together).
The updated experience access controls mean you can now define access to an experience by both your friends list and / or a guest list, according to your preference of using one / the other / both in combination.
  • Note that any experience you have set to access by friends only and / or a guest list will appear in your Atlas with a yellow icon in the top right corner of their Atlas image.

Creating either a Guest List or a Ban List comprises the same basic steps:

  • Click on the required Edit List button. This opens the list, which will display the names of anyone already added.
  • Click the Add button to add further avatar names / avatar IDs (no “@” required for the latter) and click Search.
  • Click the correct name in the list box (if more than one) to highlight it, and then click Add Selected to add them to your list.
  • Repeat for each new name; click Done when finished, to return to your updated list.
  • Click Save to save the list.
Adding people to a guest or ban list both follow the same basic steps

Names can be removed at any time by clicking on any name in a list to highlight it, then clicking the Remove button – note that no confirmation is required.

Bookmark Favourite Experiences

Users can now bookmark experiences for display in a Favourites tab within both the Client and web Atlas. To add an experience to your list of favourites:

  • Display the information page for the experience in either the Client or web Atlas.
  • Click on the heart icon to add the experience to your list of favourites. The icon will turn a solid white, indicating you have added it to your favourites, and the Favourite count for the experience will increment by one.
  • To remove an experience from your Favourites, display the information page for the experience and click the heart icon again. It will no longer appear solid white, indicating the experience has been removed from your favourites, and the Favourite count for the experience will decrease by one by one.
You can add any visible experience in the Atlas to your list of favourites by clicking the heart icon in the experience description page (arrowed). This will also increment the number of favourites for the experience (circled, lower left corner)

Avatar Emotes

Using the “/clap” animation / gesture / emote. Courtesy of Linden Lab.

A rudimentary set of “avatar emotes” (that’s basic animations to you and me) have been added for Desktop mode with this release.

Triggered by nearby chat commands, three basic animations are provided:

  • /clap – Causes your avatar to clap its hands for a few seconds.
  • /dance – Causes your avatar to perform a short dance.
  • /thumbsup – Causes your avatar to give a “thumbs up” gesture.

The dance animation perhaps leaves the most to be desired, bringing to mind as it does visions of the hoary old “dad dancing at a wedding” visual gags. The clapping is (for me) the most effective, and the thumbs-up sitting between the two.

The Lab has indicated that more sophisticated means of animating avatars will be coming down the pipe, so regard these options as just a first step along the way towards more expressive avatars.

Chat Improvements

It is now possible to access the chat app from experience load screens and the Atlas, allowing conversations to continue more broadly across Sansar.

Continue reading “Sansar Bust A Move (Feb 2018) release”