Of signs, stories, quests and staffs; of giving thanks and restaurants

Stories at the Park, Sunday November 20th, 2016 - see below
Stories at the Park, Sunday November 20th, 2016 – see below

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, November 20th

13:00: Tea-time at Baker Street

Tea-time at Baker Street sees Caledonia Skytower, John Morland and Kayden Oconnell open the pages of the second full-length novel by Sir Arthur Conan Doyle featuring Sherlock Holmes and John Watson. Originally commissioned for Lippincott’s Monthly Magazine, for which it was serialised under the original title The Sign of the Four; or The Problem of the Sholtos. This was reduced to The Sign of the Four in later serialisations and when published in book form in 1890 – a title which itself was further abbreviated to The Sign of Four for various film and television adaptations.

Sign-of-fourIn 1888, Mary Morstan comes to Sherlock Holmes seeking his assistance in two matters. The first is with regards to her father. Having returned safely from India in 1878, Captain Arthur Morstan had arranged to meet his daughter at the Langham Hotel, London – but he had vanished from the hotel prior to her arrival. In the decade since, no trace of his whereabouts has ever been discovered.

However following his disappearance – and possibly pursuant to it – is the second reason for Miss Marstan’s visit. Every year from 1882 onwards, she has been in receipt of a single pearl, which started arriving after she had responded to a strange newspaper advert inquiring for her. The latest such pearl to arrive had come with a letter, indicating she had somehow been wronged, the sender asking to meet with her.

Holmes discovers that the pearls started arriving shortly after the death of a Major Sholto, who served with Arthur Morstan in India. His investigations leave him convinced there is a complex set of connections between Morstan and Sholto, which involves an Indian fortress, the names of three Sikhs, an Englishman by the name of Jonathan Small and Sholto’s two sons. If all that weren’t enough, it would seem that greed and treasure may lay at the heart of matters…

15:00: Stories at the Park

Join Caledonia Skytower, Aoife Lorefield, and R. Crap Mariner for an hour of original short stories & poetry inspired by the current Art at the Park exhibition at Holly Kai Park. Just climb the steps from the landing point and just us at the Storyteller’s garden, surrounded by the art displays. find out more on the Holly Kai blog, and visit the Park.

Monday, November 21st 19:00: The War Hound and the World’s Pain (Von Bek #1)

von-bekGyro Muggins concludes Michael Moorcock’s 1982 supernatural novel.

Europe, the 17th century: nations are ravaged by the Thirty Years’ War, driven by religion and engulfing most of the Great Powers. Weary of the fighting, disillusioned, faithless and cynical, Ulrich von Bek, the War Hound, deserts his troops and travels through a Germany ruined by the war and religious persecution.

Coming to a strange forest, he finds within it a castle which appears to have escaped the war. He decides to seek shelter within its walls – only to find this is no ordinary castle. The lord within it is none other than Satan himself.

Von Bek discovers he has been allowed into the castle so that Satan might seek his help. In return for his soul, the Devil asks him to seek out the Cure for the World’s Pain, so that Satan might use it as proof to God that he wishes to be reconciled with heaven.

The hosts of Hell, however, aren’t that keen on the idea of reconciliation…

Tuesday, November 22nd 19:00: Serafina and the Twisted Staff

Caledonia Skytower reads the second adventure for Robert Beatty’s young heroine, Serafina, published in July 2016.

serafina-2Introduced in Serafina and the Black Cloak, the titular heroine had, up until the events of that story, lived a secret life in the basement bowels of the manor house on Biltmore Estate. However, she was forced to reveal herself to the estate owner’s young nephew in order that together, they might discover why the children on the estate were mysteriously vanishing.

Now, just a few weeks after those events, Serafina and her new friends must confront a new danger, one worse than the Black Cloak.

In doing so, they well face tests that will strain friendships, while Serafina learns more about her unique talent and abilities, allowing her to grow from introspective “other”, to a young girl accepting of herself. Nor is she alone in her growth; Braeden also is able to come into his own, understanding his own particular gifts,

Intended for younger readers, the Serafina books have a richness of prose and an approach to storytelling guaranteed to keep readers – and listeners – of all ages enthralled. Join Caledonia to find out more!

Wednesday, November 23rd 19:00: Giving Thanks

Kayden Oconnell and Caledonia Skytower with Selections from Author Bailey White.

Thursday, November 24th 19:00: Alice’s Restaurant Massacree

restaurantYou can get anything that you want
At Alice’s restaurant.
You can get anything that you want
At Alice’s restaurant.
Walk right in, it’s around the back,
Just a half-a-mile from the railroad tracks
,
And you can get anything that you want
At Alice’s restaurant
.

As Thanksgiving arrives in the United States, Shandon Loring presents singer-songwriter Arlo Guthrie’s famous 1967 musical monologue, Alice’s Restaurant Massacree (also popularly known as Alice’s Restaurant, and the inspiration for the 1969 Arthur Penn film of that name, starring Guthrie himself).

Aside from the opening and closing chorus, the song is delivered as the spoken word accompanied by a ragtime guitar. The story is based on a true incident in Guthrie’s life when, in 1965, he (then 18) and a friend were arrested for illegally dumping garbage from Alice’s restaurant after discovering that the town dump was closed for the Thanksgiving holiday.

What follows is a complicated, ironic and amusing story told in a deadpan, satirical tone, which encompasses fines, blind judges, guide dogs, 27 8×10 copiously annotated glossy photos related to the littering, frustrated police officers, the Vietnam War draft and, ultimately, the inexplicable ways in which bureaucracy moves to foil itself, just when you’ve given up hope of foiling it yourself.


Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for November-December is Reach Out and Read, a non-profit organization that gives young children a foundation for success by incorporating books into paediatric care and encouraging families to read aloud together.

 

2016 SL project updates 46/2: TPVD meeting; Grid Status changes

Winter Trace; Inara Pey, November 2016, on Flickr Winter Traceblog post

The majority of the notes in this update are taken from the abbreviated TPV Developer meeting held on Friday, November 18th. The video of that meeting is embedded at the end of this update. My thanks as always to North for recording and providing it.

Server Deployments – Recap

As always, please refer to the server deployment thread for any updates.

  • On Tuesday, November 15th, the Main (SLS) channel received the same server maintenance package as previously deployed to the three RC channels in week #45. This includes:
    •  llGetEnv() will support “region_max_prims” (feature request BUG-40825).
    • llGetObjectDetails() will have a new OBJECT_GROUP_TAG function  (feature request BUG-20064) – when pointed at avatars it returns the group tag you see floating above them; and also OBJECT_TEMP_ATTACHED – to tell you if something is a temp attachment (feature request BUG-5195).
  • There is was planned RC deployment for Wednesday, November 16th.

No Change Window

A No Change window is in force in week #47 (week commencing Monday 21st November) in the run-up to Thanksgiving in the United States. This means that all four server channels should now remain on the same release through until November 30th, when a new RC deployment is anticipated.

SL Viewer

[00:05] As noted in part 1 of this week’s report, the Maintenance RC viewer version 4.1.2.321518 was promoted to de facto release status on Tuesday, November 15th. Also, and as reported in my Bento update #34, the Bento RC viewer was updated to version 5.0.0.321598. This contains three significant bug fixes, but there will be a further RC release to correct the so-called “Viagra Bug” which causes an “ever-growing groin bone”.

[02:14] Further updates are anticipated on the 360 Snapshot project viewer. The Lab is still trying to work around conflicts with the Interest List, but at the moment it still appears the best solution is to slowly pan around the area you want to photography before attempting a capture to ZIP file, although this doesn’t always take care of things.

64-bit Viewers

[02:58] The 64-bit viewer builds, when they appear, will at some point include revisions to how the viewer goes about checking for updates and how the update process is managed. The aim is to make the update process more robust, and separate out the update checks from the rest of the code. There will be further discussions on this in December, which might be taken to indicate when the first 64-bit versions of the viewer might be appearing.

New Maintenance RC

[03:46] The next Maintenance viewer, containing further fixes and improvements is with QA, but should be appearing soon.

Intel HD2000 – HD4000 Graphics Issue

[58:57] As noted in my week #42 TPVD update, the Lab is going to resolve the Windows version detection issue with Intel HD2000 – HD4000 graphics on 32-bit systems by having the 32-bit version of their Windows viewer not opting into the Win 10 features, allowing 32-bit systems remain compatible with the chipsets; however, the 64-bit version will still opt-in. In addition, as the new viewer update process comes into force, the Lab is going to try to automatically  update users into the correct channels, so they are no longer impacted by these issues.

Grid Status Page and Feed Changes

[04:22] The Lab is making further changes to how grid status information is displayed / delivered. This involves a move to a new status page provider, in part to provide more information over what was previously possible and to improve updates and management of grid status reports and  updates.

The new grid status pages will be delivered via https://secondlife-status.statuspage.io/. Note that this isn’t actually live as yet, and any information displayed on the page is currently for testing purposes only.

The cut-over date for the new service is currently planned for Monday, November 28th, at which point a redirect will be put in place to steering people to the new status page when following dashboard links, etc. There may also be a redirect on the RSS feed URL as well. However, those wishing to use the new RSS feeds may need to manually update to one of the following URLs:

The changes are intended to allow Lab Operations to update grid status information directly from their internal chat system, rather than go through multiple steps to get the status pages updated, which is hoped will make the status information reflect updates and situations in a more timely manner, as well as the page itself having far more information available to users through the drop-down sections. There may also be a SMS feature so that those wishing to can subscribe to the service and receive grid status updates on the smartphone.

llTakeControl Issue

[10:18-36:22] Recent changes to the llTakeControl function, which among other things, manages interactions when in Mouselook have resulted in some users running TPVs being unable to complete Quest 3 of the new Horizons Experience as the guns for that section of the game will not function.

I’ve provided a separate report on the issue as it relates to TPVs and the Horizons Experience. However, the problem is symptomatic of wider issues with llTakeControl which also for a part of this discussion, and I refer readers the video to hear the entire conversation.

Voice Updates

[43:58]  The current voice updates are progressing through LL’s QA, but has been delayed due  voice attenuation with distance and direction issues occurring on Mac systems such that anyone on the left of a listening person attenuate rapidly with distance so that at a distance of less than 10 metres, they can no longer be heard. This requires further work from Vivox to correct. Once received – which shouldn’t be too long – then the updates will be released in a project or RC viewer.

Meanwhile, the server-side Voice updates have been held pending the completion of other server-side work which is deemed to have a higher priority.

[42:36] While a fix for SL Voice crashing when plugging / unplugging a USB device was broadly fixed some time again, there are some USB devices which can still result in a Voice crash when plugged in / unplugged from a computer. These seem to be devices which aren’t correctly recognised at the time they are connected (e.g. a headset being identified as a keyboard or camera, a camera as a headset, etc.). Vivox apparently now has a fix for this issue as well which will be coming shortly.

llTakeControl issue and the Horizons Experience

Horizons Experience may have robots on the loose, but stopping them is proving a bit harder for some than was intended
Horizons Experience may have robots on the loose, but stopping them is proving a bit harder for some than was intended

Update, November 24th: This issue now has a fix, please refer to my update article.

Note: this issue was discussed at the TPV Developer meeting on Friday, November 18th, together with wider issues around llTakeControl. You can follow he full conversation via the meeting video, between the 10:16 and 36:22 marks. In this report, I have attempted to focus solely on the Horizons Experience issue.

The TL;DR short form of what follows is that if you playing the Horizons Experience using a TPV, you may find the gun required for Quest 3 in the game  – the forest shoot-out with robots – doesn’t work (Firestorm and Alchemy have the issue, for example). If so, you’ll need to switch to the official viewer to complete that Quest. When you have done so, you can then switch back to using your preferred viewer.

For those interested in the background, as in as small a nutshell as possible: the function llTakeControls has a long history of not behaving well. One of the issues was that it prevented interaction (left-click touch) with objects when in Mouselook, prompting SVC-7532 to be raised.

A fix for this problem was implemented in February 2016. However, while it fixed the left-click touch issue, it broke many weapons systems (see BUG-37693) as well as causing other problems (see BUG-11602). As TPVs tend to be a used a lot by people involved in SL combat environments, some – such as Firestorm and Alchemy – didn’t implement SVC-7532.

The Horizons Experience gun used in Quest 3, however, is designed to work with the SVC-7532 behaviour change, and so may not work for everyone using a viewer which does not have SVC-7532 implemented. Note the “may not” there. If you happen to be on a TPV viewer without SVC-7532, but are wearing an attachment already using llTakeControls when you enter the Horizons Experience, then the gun might work for you (this has been my own experience).

The problem now is what to do. Rolling back the behaviour change implemented in SVC-7532 is not seen as ideal, as it breaks expected functionality elsewhere. Similarly, any “blanket” implementation of SVC-7532 is going to completely break a lot of weapons systems, which the Lab would rather avoid. There’s also the fact that this is one issue among a number caused by llTakeControl (see BUG-8265 for other issues with it), so the Lab is going to have to spend time in further investigations to determine how they’ll handle things going forward.

At the moment, two possible short-term solutions for the “Horizons gun problem” were suggested at the TPV Developer meeting on Friday November 18th (video):

  • Re-scripting the Horizons gun / shooting system
  • Implementing some kind of toggle via the Advanced or Develop(er) menu so that users can switch between the two llTakeControl behaviours depending on the weapon system they are using.

At present, the Lab might be leaning towards the second option. However, and as noted, no decision has been made as yet.

In the meantime, if you encounter the “Horizons gun problem” when using a TPV, you’ll need to switch to the official viewer to complete Quest 3.

With thanks to Whirly Fizzle.

The DSA Aerohawk in Second Life

The DSA Aerohawk
The DSA Aerohawk with floats and my attempt at a custom finish

I think I’ve established the fact I quite like flying in Second Life, and I particularly enjoy DSA aircraft as they are fun to fly, look good, are nicely customisable, paint-wise,, and many have both wheel and float options – the latter being essential when living on an island. It’s been a while since I’ve actually purchased anything in the aeroplane line; truth be told, I hadn’t intended to get anything beyond what is already sitting in my inventory.

Then I saw the DSA had released the Aerohawk, and for the last week it has been nagging at me, finally reaching a point where I had to just give in and buy it. As it is not (at the time of writing, at least) available on the Marketplace, so in-world store visit is required to see it.

Like most of my aircraft choices, I was drawn to the Aerohawk purely on its looks – in this case, stylishly retro. It was only after talking to my friend Jodi, that I discovered it is modelled after the ERCO Ercoupe, which first flew in 1940 and was designed to be the safest fixed-wing aircraft that aerospace engineering could provide at the time. It is still popular today, and during its time was licensed to manufacturers the world over.

The DSA Aerohawk in its supplied finish
The DSA Aerohawk in its supplied finish

The DSA aircraft faithfully reproduces the look of the original, and is supplied in a silver metal finish with red trim by default. As is the case with all DSA aircraft, the texture files can be downloaded from the DSA website, allowing owners and third parties to produce custom  / alternative paint schemes. In terms of land impact, the aircraft hits 53 LI, which is “heavier” than my DSA G58 Baron (46 LI), but is just over half the Baron’s rendering weight, being something of a simpler design.

I’m not the world’s greatest when it comes to graphics, but in lieu of VetronUK having an Aerohawk kit at present, I took to GIMP and imported the PSD files to produce an initial personalised paint scheme I’m reasonably happy with in about 15-20 minutes. I still need to add materials to give it a decent finish, but it’s enough to keep me happy. Manual application of colour schemes follows the usual route for DSA ‘planes: edit the aircraft, select the face, apply the texture file; repeat as the faces require.

Side-by-side, the floats and wheels are interchangeable via chat commands, as per DSA 'planes offering both
Side-by-side, the floats and wheels are interchangeable via chat commands, as per DSA ‘planes offering both

Handling-wise, the Aerohawk comes with the usual DSA HUD, but it is a little more hands-on (when compared to the likes of Baron and King Air, at least), requiring manual toggling of lights. The engine sound is nicely “veteran”. In the air, I found it to be nicely responsive and  – while it may simply have been a placebo effect or down to conditions being a little different – I encountered no significant issues region crossing issues when only a few days ago, I was finding myself climbing out of Blake Sea and digging my Baron out of Lost and Found sufficiently often enough to have me packing up and going home.

Interior-wise, the Aerohawk is in keeping with its looks: it’s all vinyl and cloth. The instrument panel as reasonably well detailed; DSA aircraft can sometimes suffer from blurred textures of the instruments, but there is little of that here. On the ground and in flight, it handles pretty much like any other DSA ‘plane, making it an ideal easy flier for those who simply want to get out and in the air without getting overly close to trying to fly like “the real thing”.

The Aerohawk at home, alongside Caitlyn's Baron
The Aerohawk at home, alongside Caitlyn’s Baron

A very minor niggle with the plane is the sliding cockpit doors can be a tad tricky: click on one and the other can sometimes go down when “opening” them; I now click the white bar marking their edges rather than clicking from the side to avoid this (not that you need to have them open to get into the ‘plane, of course, hence this being a minor niggle).

If I’m totally honest, I’m hoping that VetronUK (if she is still active in SL) will bring out support kits – painting, float rocking and enhanced lighting. In part because my graphics skills do sucketh the proverbial lemon,  but mostly because her kits really bring aircraft in SL to life. Until then, however, I’ll make do with my own painting efforts, and at least the Aerohawk looks at home alongside Caitlyn’s Baron 🙂 .

Related Links

Project Bento User Group update 34 with audio

Project Bento – extending the SL avatar skeleton
Project Bento – extending the SL avatar skeleton

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, November 17th at 13:00 SLT at the the Hippotropolis Campfire Circle. and chaired by Vir Linden. For details on the meeting agenda, please refer to the Bento User Group wiki page.

Bento Viewer

The new Reset Skeleton and Animations option
The new Reset Skeleton and Animations option

The Bento viewer RC updated on Tuesday, November 15th to version 5.0.0.321598. This build has fixes for the following (non-public) JIRA issues:

  • SL-524 – Reset Skeleton does not restore collision volume joint positions
  • MAINT-6913 – Problem with alpha on some Nvidia Mac systems when shadows are enabled
  • MAINT-6915 – Reset Skeleton is not enough to remove all traces of a previous Bento avatar.

To handle the last point, the Lab has added a Reset Skeleton And Animations option to the right-click menu (shown on the right).

However, as the problem can occur intermittently, it is still not guaranteed the additional option will handle those situations where an avatar isn’t fully reset using Reset Skeleton. Wider testing will hopefully uncover any remaining corner cases where this is the case – Firestorm hope to have a build available for testing with these updates fairly soon.

The “Viagra Bug” and Further Viewer RC Updates / Viewer Release

It is likely there will be one further RC update before the viewer is promoted to the de facto release viewer, courtesy of a new bug which has cropped up recently which results in a *cough* “ever-growing groin bone”, aka the Viagra Bug”. This is related to the addition of the groin slider,

Providing nothing else of significance is found, it is hoped that the next RC will be the version of the viewer which will be the one that will get duly promoted to release status. Given week #47 is Thanksgiving, it would seem likely this won’t be before week #48 (week commencing Monday, November 28th). The only other caveat to this would be an unexpected and particularly nasty bug showing up.

Best Practices and “How To” Guidance

Bento is going to bring with it a lot of questions from both creators and consumers. To help advise / educate people, The Lab is considering putting together a series of video and / or a set of “best practices” pages on the wiki – with a lean more likely towards the latter.

The general idea would be to showcase the work of individual creators, including their own guidance and advice (e.g. advice they have perhaps previously supplied, and now buried in, the 130+ pages of the Bento forum thread), and links to any videos, advisory web pages, etc., they have created (such as this series on Bento horse avatars, by Teager), so that creators and consumers can be better informed of Bento’s capabilities and opportunities. These best practices pages could include a biography of the creator providing their time / ideas / tutorials, while official videos – if the Lab go that route – could also showcase their work, discuss Bento with them etc.

Bento creators interested in helping the Lab in developing ideas and information along these lines are asked to contract Troy Linden directly (troy-at-lindenlab.com).

Other Items

Future Considerations

Its been suggested that having a “reset all skeletons” option might be an option for the future, rather than having to right-click individually on avatars which may be deformed and then correct them in your view – particularly as the Reset Skeleton options might be buried in the pie menu for those still using it.

Such an option would “fix” multiple deformed avatars (which might be the case when teleporting into an area with a lot of avatars), but it also might cause avatars which were not deformed in a person’s view to deform, possibly with no means to fix without a relog on the part of the person seeing them deformed. However, it is an idea the Lab is willing to consider for the future, if submitted as a feature request.

Similarly, the option to have unweighted (but referenced) bones be removed from the max bone count in a mesh (e.g so volume bones no longer count towards the available allocation) is being looked at as a possible follow-on update to the project.

Next Bento Meeting

Due to Thanksgiving in the United States, followed by a possible internal meeting at the Lab the week after, the next Bento meeting – subject to confirmation on dates in the user group wiki page – may not be until Thursday, December 8th.

Post Release Bento User Group

Thought is being given to continuing the user group meetings once the viewer has reached release status, initially as Bento meetings, where people can come and seek information, and then possibly but broadening into a (avatar focused?) content creators’ meeting, if there is a demand.

Additional Bento Links

Always Closer in Second Life

Nitroglobus Roof Gallery: Always Closer
Nitroglobus Roof Gallery: Always Closer

Now open at Nitroglobus Roof Gallery, curated by Dido Hass is Always Closer, a selection of personal images by Elo (elorac Paule).

Through the sixteen images on display, we are asked to join with Elo as she reviews her exploration of BDSM and discovery of submission (which might not be what you might believe it to be after reading those four letters) as a part of her in-world time. Alongside of this, they are presented as a reflection of Elo’s year, which she acknowledges has been an emotional one for her in both the physical and digital realms.

Nitroglobus Roof Gallery: Always Closer
Nitroglobus Roof Gallery: Always Closer

Displayed in the familiar large format used at Nitroglobus, these are sensual images presented – for the most part – in soft lighting and muted tones. Often, with photographs featuring nudity and / or adult theme like BDSM, the observer is cast into the role of the voyeur; we are given a sense of being given an illicit peek at a situation. With only a couple of possible exceptions, that’s not the case here; with these images we’re being asked to share in the emotions evoked by the images: moments of loving affinity, of vulnerability, of introspection, of surrender, and of human change.

Alongside the desire to evoke an emotional response in her audience, Elo notes that she also sees her pieces in terms of songs, and offers Affection by Cigarettes After Sex as a companion piece to this exhibit.  in walking through the gallery. For reasons I can’t fully determine, Swing Out Sister’s cover of Windmills of Your Mind Iooped its way through my head; perhaps it was a subconscious linking of Elo (who is French) to Michel Legrand, composer of the song’s score; whatever the reason, it didn’t seem inappropriate.

Nitroglobus Roof Gallery: Always Closer
Nitroglobus Roof Gallery: Always Closer

Accompanying the exhibition is a personal note by Elo, alluded to above, which should be read alongside of the visit. Not only does it offer further insight into the very personal aspect of her photography, it also reveals her own understanding of the true nature of “submission”, devoid of the trappings of labels such as “BDSM”: that it is effectively the expression of love between two people; the willingness for each to give their best to the other without question or hesitation.

Always Closer is a fascinating exhibition. both through the art and Elo’s own words. Introspective, intimate, personal, it  both reveals Elo’s life and journey and gives rise to contemplation of our own thoughts, feelings and – perhaps – direction, as we straddle the physical and the virtual.

SLurl Details