Of Children and toys, and magic and dragons

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, June 19th

13:30: Tea Time with The Jungle Book

Bryn Taleweaver presents selections from Rudyard Kipling’s great adventure.

18:00: Magicland Storytime: Ollie’s Odyssey

OllieCaledonia Skytower continues reading William Joyce’s children’s tale about Oswald (or Ollie, or Oz), a stuffed rabbit and favourite of young Billy. Oz goes everywhere with Billy, until one day, he is accidentally left under a table during a wedding, and is kidnapped by the wicked Zozo.

An unwanted amusement park prize, Zozo hates all toys that are favourites; so much so that he doesn’t just want them lost – he wants them forgotten by everyone – and he has gathered other embittered toys to his cause.

Now Oz must work to not only rescue himself and get back to Billy, he must ensure all the other “lost” toys reach safety.

Monday June 20th, 19:00: The Alchemyst (The Secrets of the Immortal Nicholas Flamel #1)

Faerie Maven-Pralou reads Michael Scott’s mystical novel.

AlchemystAccording to the records, Nicholas Flamel was born in Paris on 28 September 1330 and died in 1418. Only his tomb has forever lain empty, because Nicholas Flamel is the greatest Alchemyst of all time. Entrusted with the care of the Codex – also known as the Book of Abraham the Mage – Flamel found within it the secret of eternal life.

But there is much else in the Codex which, if used by the wrong minds, could very well bring about the end of the world. So, for 700 years, Nicholas Flamel has guarded the Book, keeping it from all those who might otherwise seek to abuse its secrets.

Until John Dee steals it. And John Dee has the desire to unlock the Codex and bring about the very cataclysm Flamel has always feared. Without the book, he and his wife, Perenelle, will age and die, whilst with the book, Dee can thwart all attempts to recover it.

Enter 15-year-old twins, Josh and Sophie Newman. Prophecy has foretold of a time when the world would be threatened – and of the two youngsters gifted with extraordinary powers who will save it. Flamel recognises the Newman twins as those youngsters, and sets out to awaken their magical talents. So it is that Josh and Sophie find themselves cast into the middle of the greatest tale – the greatest confrontation – of all time.

Tuesday June 21st, 19:00: Return to the Hooting Yard

Frank Key is an English self-published writer,  blogger, broadcaster and voice behind Resonance FM’s long-running radio series Hooting Yard on the Air, a weekly show broadcast live and consisting almost entirely of Key narrating his own short stories and observations.

Frank Key’s prose reduces meaning to dust and then resurrects it in his own skewed image. But no creative genius is less godlike than Frank: his world is mournful, crazy, stupefyingly complex, hilarious and dark, peopled by characters at once engaging and perverse.

– Edmund Baxter

Join Crap Mariner as he presents a selection of Key’s writings.

Wednesday June 22nd 19:00: Raymie Nightingale

Caledonia Skytower continues Kate DiCamillo ‘s 2016 children’s story.

RaymieWhat do you do when your father takes off with a dental hygienist? Be upset? Miss him? Rail against him? Or hatch a plan to get him to come home?

Raymie Clarke decides on the latter course of action. Dad needs to come home, and it’s down to her to see that he does – and that means winning the Little Miss Central Florida Tyre contest. Doing so will get her name and picture in the papers, which are sure to be read by her father, prompting his return.

Except… In order to win the contest, Raymie must do good deeds and learn the graceful art of baton twirling. Worse, she has to go up against the nauseating, show-business steeped Louisiana Elefante, who has fainting for effect down to an art form. Then there is Beverly Tapinski, who has entered the contest not to win it, but to wreck it for everyone else. So Raymie faces a mountain of challenges she must overcome.

Then fate plays a hand, circumstance and events bringing the three girls together in an unlikely friendship in which each has a role to place in supporting and aiding the others.

Thursday, June 23rd 19:00: The Dragon of Boeotia (Monsters of Mythology)

Shandon Loring reads Bernard Evslin’s story focused Cadmus, the founder and first king of Thebes, and the first Greek hero. When a fierce dragon plagues a region of Greece, it comes to the attention of young prince, Cadmus, who decides to fight it.

Saturday, June 25th 15:00: Lost in Austen

"Jane Austen's English Countryside" at LEA 8

“Jane Austen’s English Countryside” at LEA 8

Caledonia Skytower and Kayden  Oconnell read selections from Persuasion at Jane Austen’s English Countryside.

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Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for May / June is Habitat for Humanity, with a vision of a world where everyone has a decent place to live – a safe and clean place to call home.

Additional Links

Unmasking a Cure Medieval Faire in Second Life

Unmasking a Cure - Medieval Faire - Jousting
Unmasking a Cure – Medieval Faire – Jousting

The 2nd annual Unmasking a Cure Medieval Faire  opened its gates on Friday, June 17th, and will run through until Sunday, June 26th.  Whether you are into medieval role-play or not, the Faire is offering a host of events and activities right throughout the week, with something for just about everyone to try or enjoy – all with the aim of raising funds for RFL of SL.

Unmasking a Cure - Medieval Faire - the village
Unmasking a Cure – Medieval Faire – the village

The event, organised by a dedicated team of Unmasking A Cure RFL Team volunteers, features a wide range of events and activities and a programme of entertainments. There is, for example, the 4th annual UAC Grand Joust and the Round Robin En Garde! tournament, which is open to anyone for a L$150 donation to RFL of SL. There are also melees, mounted archery, horse races, live entertainment, DJs … for the complete programme, it’s probably best to refer to the Faire’s Events pages.

Unmasking a Cure - Medieval Faire - En Garde! tournament
Unmasking a Cure – Medieval Faire – En Garde! tournament

Activities are focused around the Village square with its merchant stalls providing a host of Medieval goodies, including special items available through RFL vendors.  Around this sit the main event areas for the Faire – the jousting tilts, the start of the relay horse racing track, the melee battleground and the En Garde! tournament area, together with meadows and gardens in which to enjoy quieter moments.

Unmasking a Cure - Medieval Faire - the meadow
Unmasking a Cure – Medieval Faire – the meadow

You can find out more about the DJs and the live entertainers through the Unmasking a Cure website, as well is obtaining more information on participating in activities.  So, in a week when entertainment, celebrations and fun are liable to be foremost in people’s mind, why not take time to go all Medieval, and help Unmask a Cure?

Related Links

SL project updates 16 24/2: server, viewer, group ban / chat

La Vie; Inara Pey, June 2016, on Flickr La Vieblog post

Server Deployments – Recap

As usual, please refer to the server deployment thread for the latest information.

  • On Tuesday, June 14th, the Main (SLS) channel received the same server maintenance project, as previously deployed to all three RC channels, comprising “minor internal changes”
  • There was no deployment to either the LeTigre or BlueSteel Release Candidate channels
  • After being in doubt (see part 1 of this report), the Magnum RC deployment did take place. This contained the same code as is currently on the RCs, other than some additional diagnostic code executed when some enters a region.

SL Viewer

The Maintenance RC viewer updated on Thursday, June 16th to version 4.0.6.316614, which includes two additional fixes:

  • MAINT-6446 Correct password length handling to match web sites
  • MAINT-6486 Recompile Scripts does not process beyond first object/prim.

The VLC Media plug-in project viewer updated to version 4.0.6.316258 on June 15th, which includes on additional fix:

  • MAINT-6488 [Win LibVLC] After using a drop down list on a web page, it remains stuck on-screen even when URL is changed.

All other viewers remain unchanged:

  • Current Release version: 4.0.5.315117 (dated May 11), May 18 – formerly the Quick Graphics RC viewer
  • Inventory Message RC viewer, version 4.0.6.315555, dated May 23rd – removal of deprecated and unused UDP inventory messaging mechanisms from the viewer
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.316366, dated June 10th
    • Visual Outfit Browser viewer, version 4.0.6.316123, dated June 6th – ability to preview images of outfits in the Appearance floater
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13, 2014 – Oculus Rift DK2 support
  • Obsolete platform viewer version 3.7.28.300847 dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Group Ban / Chat

A major annoyance among many groups is that when an irritant is banned / ejected from a group whilst already engaged in group chat, they can continue to engage in the chat session until they close the group chat session window / tab – see SVC-32. However, an upcoming change to the group chat services, currently undergoing testing on Aditi, will change this.

While subject to change prior to going live, the updates on Aditi worked so that:

If a person banned or ejected is in the same region as the person banning them, the banned individual sees a dialogue box displayed over their group chat:

Group chat warning following a ban
Group chat warning following a group ban / ejection when in the same region as the person carrying out the banning / ejection

When they click on OK, the dialogue clears and the group chat closes. The group should also be removed from their group list, preventing them from re-joining the chat.

If the person being banned / ejected is in a different region to the person banning / ejecting them, there is no dialogue box displayed over their group chat. Instead, the chat window remains open, but any attempts to post chat messages result in the system message:

group chat-3
Message displayed when attempting to continue to use and open group chat after being banned / ejected from a group, when in a region different to that of the person banning you

The group will also remain in their group list until such time as they re-log. However, if they close the chat window and attempt to re-join it, they will receive the following message:

group chat-2
Message displayed on attempting to close / reopen the group chat after having been banned / ejected from a group

Currently, it appears as if this update will be included in a main grid Release Candidate update for week #25 (commencing Monday, June 20th).

Bento Fix

A fix for BUG10979 – “Scripted attachments attached to the new enhanced skeleton attachment points show as worn on ‘Invalid Attachment Point’ in the script limits floater” is available for  testing on Aditi on the Fire Ant 1 region, if anyone wishes to try the fix. If all goes according to plan, it should also be on the main grid in a Release Candidate server maintenance package in week #25.

With thanks to Rex Cronon for the SBUG meeting chat tanscript.

Project Bento User Group update 15 with audio

Project Bento – extending the SL avatar skeleton
Project Bento – extending the SL avatar skeleton

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, June 16th at 13:00 SLT at the the Hippotropolis Campfire Circle . For details on the meeting agenda, please refer to the Bento User Group wiki page.

Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting.

Simon Linden and Whirly Fizzle wear horse avatars by Teager. Whirly has clearly been Torleyfied!
Simon Linden and Whirly Fizzle wear horse avatars by Teager. Whirly has clearly been Torleyfied!

Viewer Status

As noted in my current viewer releases page and this week’s SL project update, the Bento project viewer updated to version 5.0.0.316366 on June 10th. This release primarily contained bug fixes.

In addition, the pre-jump / jump / landing issue reported in my Bento update #14 (and see BUG-18239) This issue appears to have been related to issues of animations repositioning the avatar pelvis (also the avatar centre) causing conflicts as Vir explained in the meeting.

Eye Bug

Coyot Linden demonstrates the eye bug
Coyot Linden demonstrates the eye bug

Unfortunately, the new project viewer has introduced a fair number of new issues, which the Lab is now looking into, However, one which (as at the time of writing) was awaiting a JIRA, was raised for discussion at the meeting by Medhue Simoni.

In short, the problem is that models uploaded using the latest version of the viewer which do not have eye positions / animation set for poses such as a default stand pose (so they use the default eye positions and will move naturally), have the eyes incorrectly positioned as soon as the avatar is worn.

The problem is exacerbated by the fact that even avatars uploaded using the latest version of the viewer (5.0.0.316366) which do display their eyes correctly can have the eyes reset incorrectly in a person’s view in the Reset Skeleton button is used. however, the eyes will also resume their expected position once any animation affecting them is played.

One possible culprit of the issue might be a new head slider, as discussed towards the end of the meeting.

Relative Bone Translations

A recent addition to the Bento project viewer is the ability to reset all bones in the skeleton. The idea is to correctly reset all bone positions in your view should an avatar deform when changing shapes. However, Gael Streeter has come upon situations where partial bone resets might be required, which prompted a discussion on the forum thread (see follow-ups here, here and here) and led to Tapple Gao offering a proposal (which also sparked further discussion in the thread) to address the issue via relative bones translations, which is also now a feature request.

While Vir Linden see the idea as a “nice to do”, it could entail some deep changes to the avatar system as well as having to extend the animation format; as such, it’s more likely to be something the Lab would consider for a “Bento follow-on” project rather than something they’d might try to implement at this point in time.

Leviathan Flux raises the matter of relative bone translations

Aki Shichiroji, wearing her Bento centaur settles down for the meeting
Aki Shichiroji, wearing her Bento centaur settles down for the meeting

However, there is a significant set of issues facing makers of mesh heads / faces, while could be resolved through relative bone translations which avoid making the shape sliders unusable (which would be the case if they relied on repositioning the facial bones).

A concern was raised that any changes made at this point in time risked the breakage of Bento content which is currently a work-in-progress for creators; however, most of those present at the meeting took the attitude better a breakage now if it yields an improvement,  than down the road, when breakage would be a much greater risk.

Continue reading “Project Bento User Group update 15 with audio”

Meet the Lindens (and more) at SL13B

via SL13B website
via SL13B website

The SL13B celebrations commence this year, and Linden Lab has announced their involvement in the festivities which will roll through the week of Sunday, June 19th through Sunday June 26th inclusive.

Alongside all of the resident-led events and activities planned to mark SL’s 13th anniversary, the Lab is running a number of events and activities at the SL13B Community Celebration regions.

Full details are available in the official blog post, but here are some highlights.

Hear senior Linden staff talk about Second Life and more at the SL13B auditorium
Hear senior Linden staff talk about Second Life and more at the SL13B auditorium

Meet the Lindens – Monday – Friday, 15:00 SLT

A chance to meet with some of the people who keep Second Life working, who bring us new tools and capabilities, and provide support to the community. They’ll be discussing all things Second Life and doubtless taking questions at the Astound Auditorium and Enchant Stage on the following dates:

Monday 20th June Brett and Torley Linden from the Community team
Tuesday 21st June Ebbe Linden, CEO Linden Lab
Wednesday 22nd, June Landon Linden, VP of Operations and Platform Engineering; Oz Linden, Technical Director, Second Life
Thursday 23rd June Xiola Linden, Lead Community Manager, and Pete Linden, Senior Director, Global Communications
Friday 24th June Patch Linden, Senior Manager, Product Operations, and Dee Linden, Land Product Specialist

SL Music Fest

Following the success of the Sl12B Music Fest, the Lab are hosts another series of concerts over the weekend of Friday June 24th through Sunday June 26th.  For four ours each data top SL musicians and singers will be performing at Stage Left at SL13B.

Friday June 24th Saturday June 25th Sunday June 26th
11:00: JueL Resistance 20:00: Oblee 16:00: Zachh Cale
11:30: Phoenix J 20:30: Oblee 16:30: Mavenn
Noon: Phoenix J 21:00: Evely Lane 17:00: Shannon Oherlihy
12:30: Taka Coeur 21:30: Toxic Darkmatter 17:30: Ambrosia Kamala
13:00: Tempio Breil 22:00: Jerry Angel 18:00: Frogg Marlowe
13:30: Engrama 22:30: Paul Nowles 18:30: Spiral Sands
14:00: Engrama 23:00: Tzaryna Gracemount 19:00: Amforte Clarity
14:30: Zoz Quandry 23:30: Acoustic Rhapsody 19:30: Psiquence

Dress, Dance and Win

In addition the Lab will be hosting two costume parties during SL13B, with L$5,000 for the best in costume at each party.

  • Monday, June 20th 10:00 through 12:00 noon – The Roleplay Mashup Party at the SL13B cake stage. Wear your absolute favourite role-play costume (remembering the region is rated General) – prize rules
  • Wednesday, June 221t 19:00 through 21:00 The Flashback Party again at he SL13B cake stage. Wear something old and bring your oldest Second Life friend to celebrate the past in all its glory and share some amazing stories from the Second Life days of yore – prize rules.

And There’s More…

Check out the official Linden Lab SL13B blog post for more on what the Lab is doing to celebrate Second Life’s 13th anniversary alongside the residents.

A new take on free-form Role-play in Second Life

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

Lυcy (LucyDiam0nd) dropped me a line about a new project she and her partner, Max Butoh have launched in Second Life – Hell’s Crossing, a homestead region they’ve opened to the public.

Max explains it thus:  “It’s for exploration, light role-playing and photography. Periodically the sim will be updated to a new theme, all [of them] based on the common thread of a crossing. Danger may lurk at any turn for the hope of a breath-taking discovery.”

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

Intrigued by the idea I hopped over to join Lucy (Max was at work at the time) to take a look around. “We were talking about Game of Thrones,” she explained. “And he mentioned it would be nice to have a Winterfell inspired place, but not exactly that; just inspired by. The next day he had the builds and the sim, and everything set! He just made it happen!”

The result is – right now – a rugged place called Saltcliffe, a place which might easily be one of the Iron Islands, were we to continue the Game of Thrones analogy. A tall table of rock thrusts upwards from the surrounding sea, flat face turned towards a tan sky. It is home to a stone fortress facing a line of knobble topped cliffs beyond which, on slightly higher ground, sits a small wood, a sturdy tavern lifting its roof on the far side of the trees. Small tongues of mossy rock thrust outwards on the west and east sides of the island, whilst a slender wood and rope bridge links it to a smaller pillar of rock as it also rises, flat-topped, from the sea, crowned by a single wood and stone tower.

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

But to think this is all there is to the island would be a mistake. Scattered around the island are several statues, all of which carry a slightly sinister air about them, suggesting there’s more here than meets the eye. When exploring the keen-eyed may spot further clues in the form of  cavern entrances, stairs which descend behind closed door, or ladders vanishing into the darkness beneath the rocks.

“We’ve no set rules for role-play,” Lucy said as we wandered. “It’s all very free-form and open to whatever mood you’re in. The sim is very serene and peaceful above, but below the castle there’s dungeons and caves with a couple of ‘creepy’ things so you could go either way.”

The dungeons certainly offer hints for some directions role-play can go; do keep in mind this is an Adult rated region. While the ‘creepy’ elements in the caverns and tunnels offer their own ideas for stories and role-play.

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

But it’s not all about role-play; as we chatted, Lucy echoed Max’s sentiments in his description of the region. “We  thought it would be nice to have a place people could enjoy and take photos,” she said.

Max isn’t sure how often Hell’s Crossing will change in look or theme; it’ll very much be on the basis of as and when the mood takes him. It’ll certainly be interesting to see what else takes form here over time, and I’ll very much be keeping an eye on the region in the future!

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