Sinewave.space: a further contender for virtual spaces

The above video has been gaining attention since first appearing on You Tube at the end of August. It’s advance promotion for a new virtual worlds platform called Sinewave.space, built using the Unity 3D engine, and which may be opening its doors to initial users in December 2015.

The company behind Sinewave.space is Sine Wave Entertainment, a name which may be familiar to many Second Life users, given it is also the company behind the highly successful Sine Wave animations brand in-world.

Spearheading the work is Sine Wave’s CEO, Adam Frisby, a man who has considerable experience with virtual world platforms, having been one of the founders of the OpenSimulator project. In Second Life he is probably better known as Adam Zaius, the man behind such ventures as Azure Islands and the DeepThink virtual worlds development agency, which operated in both Second Life and OpenSim.

Adam Frisby is perhaps more recognisable to many in SL as Adam Zaius
Adam Frisby is perhaps more recognisable to many in SL as Adam Zaius

Nor are Sine Wave Entertainment new to the virtual worlds market. They’ve built and operated a number of virtual world spaces themselves, and they’ve produced virtual world spaces on behalf of clients, with all of their products created using the Unity 3D engine.

Perhaps the largest of their own environments is Wet.fm, a music-focused virtual environment claiming some 400,000 “live audience members”, 120 artists and some 600 music events held to date.

Chief among client-oriented spaces the company have developed is Flybar, a “multiplayer social game and on-line cinema for [the] globally distributed Spanish language soap opera Cuéntame cómo pasó“, and  which claims 1.2 million unique visitors since  2012, together with the Gojiyo virtual world / platform The latter was originally developed for India’s Godrej Industries and boasts 1.7 million registered users. It also appears to have what might be called associated games or spin-offs, such as Jiyopets.

Sine Wave are responsible for the India-based virtual world, GoJiyo, for Godrei Industries, and which boasted 1.7 million registered users

Reading the available information about sinewave.space, it’s interesting to note the similarities in approach between it and Project Sansar. For example, both platforms are intended to be white label environments in which creators can build their own branded spaces, and then promote  / market them directly to their potential audience, complete with sign-up portal, etc., without that audience necessarily being aware that the space they are entering is part of a platform providing many such spaces / experiences.

Further, both companies indicate the spaces within each platform could potentially be of unlimited size (Sine Wave indicate bandwidth, and Linden Lab the physics simulator, as being the only practical limitations to “land size”);  both platforms will offer a mix of “in-built” tools as well as support for a broad range of 3rd party tools for content creation – although Sine Wave would appear to be significantly further down the road in this. Sine Wave and Linden Lab also appear to be steering a similar course in terms of offering central user account management, virtual goods marketing, etc., which can be used across multiple environments running on their platforms.

Among their tool chain - which includes an advanced animation / gesture system - is the "humanoid resizer", intended to allow mesh clothing sized for "poular avatar skeletons" to be automatically resized to fit the primary Sinewave.space avatar skeleton
Sine Wave are offering a content creation tool chain which includes an advanced animation / gesture system and, as illustrated above, a “humanoid resizer” tool, designed to allow mesh clothing sized for “popular avatar skeletons” to be automatically resized to fit the primary Sinewave.space avatar skeleton

Which should not be taken to mean I think the two are in any way connected – I don’t. Rather, I find it interesting that two companies, each with their own approach to building and running immersive 3D spaces, have arrived at a similar conceptual approach as to how to build a platform aimed at being flexible enough in design and implementation to appeal to a wide cross-section of potential use-cases, without necessarily tying creators / clients / partners – or indeed, users – to a single branded environment.

Obviously, there are differences as well. For example, Sine Wave have indicated that among the worlds running on Sinewave.space will be a number of their own spaces – such as the aforementioned wet.fm, which is due for a re-launch under the sinewave.space banner in the near future – with the Sine Wave portfolio listing a number (all?) of such spaces which might be candidates for inclusion.

Sine Wave also produce Convvirt, a business-oriented space built on Unity 3D. Whether it is to form a part of the overall sinewave.space "federation" of virtual worlds is unclear, but it is listed as a part of the also listed under the Sinewave.space portfolio, so one assumes so
Sine Wave also produce Convvirt, a business-oriented space built on Unity 3D. Whether it is to form a part of the overall Sinewave.space “federation” of virtual worlds is unclear, but it is listed as a part of the also listed under the Sine Wave portfolio bearing the Sinewave.space brand, so one assumes so

Sine Wave also have the advantage of building on an engine – Unity 3D – with which they have many years of experience of both operating and using to build virtual spaces, rather than starting entirely from scratch. Lessons learned from past efforts can be put directly to use. They are also well-versed in the tools an capabilities contained within the engine without having to go through an internal learning curve as a part of the development process, and they have experience in combining the tools within the engine with their own tools – motion capture, animation, etc. – to present creators with an integrated tool chain.

As it is, and as noted earlier, Sine Wave are seeking content creators – region designers, clothing designers, animators and gesture designers, vehicle builders, and more – and in doing so, they’re offering those signing-up a 70/30 (in the creator’s favour) revenue split on all content sold within the platform’s worlds when they are opened to users. Those interested should follow the above link to find out more.

It’ll be interesting to see how sinewave.space develops over the coming months, both independently as with Project Sansar as a possible frame of reference (and even vice-versa), and I hope to be able to provide updates on progress through these pages.

Note; this article was largely drafted prior to show #84 of the Drax Files Radio Hour podcast, in which Drax talks to Adam Frisby about Sinewave.space. You can hear the conversation starting at the 34:30 mark, with an introduction by Drax.

Escapades at five in Second Life

Join the celebrations at Escapades Island on September 5th-6th, 2015
Join the celebrations at Escapades Island on September 5th-6th, 2015

Loki Eliot’s Escapades Island is celebrating five years of activities in Second Life this weekend, and the gates are being thrown wide to all, with an open invitation for people hop over and join in the fun.

Things actually got under-way on Friday, September 4th – but there is still plenty of time and lots of opportunities for people to share in the festivities.

Loki describes the celebrations as, “a weekend of events celebrating 5 years of Escapades Island, as a way to thank all those who have supported the island by helping pay the expensive tier costs and playing the silly games.”

For those unfamiliar with the Digital Mischief Maker, Loki is the developer and creator of a wide range of mesh clothing, accessories, avatars, buildings and complete packaged games, including his brilliant Battle Balloons, in which players can take to the air in steampunk inspired balloons / airships and engage in air-to-air battles – see my review for more. He’s also extremely generous of his time with others (he once created and made available an entire starship battles game simply because he wanted to give his friend Billy, a Star Trek fan, “something epic”).

Escapades Island is Loki’s in-world outlet (so to speak) for his creative flair, offering a rich diversity of activities, some of them using the very latest from the Lab – such as the relatively new Experiences capabilities, while also showcasing his own creations and offering friends  and newcomers alike entertainment fun.

Escapades Island offers a host of activities, games and adventures open to anyone to enjoy
Escapades Island offers a host of activities, games and adventures open to anyone to enjoy

For the weekend, Loki has a whole range of activities planned, the schedules set out as follows (all times SLT):

Saturday, September 5th

12:00 noon
Battle Balloon Brawl Trophy competition – round 1: players are invited to take to the air in the Battle Balloons to fight it out and be the last one flying
13:00
Pirate Party with host Gemini Enfield – possible tavern brawls and a treasure hunt!
15:00
Pufferfish Panic! – A race around the island
16:00
Battle Balloon Brawl Trophy competition – round 2: players are invited to take to the air in the Battle Balloons to fight it out and be the last one flying
Experience Loki's Balloon Battles first hand
Experience Loki’s Balloon Battles first hand at the Escapades 5th anniversary celebrations

Sunday, September 6th

12:00 noon
Goonies Beach Party
13:00
Rocket Hoovers Race
14:00
Epic Battle Brawl – location to be discovered!
15:00
Beach Fire Chillout – just kick-back and relax

So, if you’re looking for something fun and different to do this weekend, why not drop in on the fun? And if you haven’t previously visited Escapades Island, this could be the perfect opportunity for you to do so.

Which just leaves me to wish a happy anniversary to Escapades – and pass warmest congratulations to Loki!

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Tranquil Dreams in Second Life

Tranquility Dreams; Inara Pey, September 2015, on FlickrTranquility Dreams September 2015 (Flickr)

Tranquility Dreams is a new region recently opened by Elvira Kytori, the creator of the always stunning  Timeless Memories, which I last wrote about in July. I leaned about this new addition to Elvira’s White Dunes Estate region through Kylie Jaxxon, owner of The Trace Too and a mutual friend to both Elvira and myself, who invited me over to take a look.

Offering a tropical island look and feel, Tranquility Dreams is split between a residential environment – the houses scattered across the island are available for rent – and public  beaches open to all for wandering and relaxing; the overall design having been put together with photographers in mind.

Tranquility Dreams; Inara Pey, September 2015, on FlickrTranquility Dreams September 2015 (Flickr)

The region’s appearance suggests – to me at least – a feeling of it perhaps being a remote part of the US Gulf Coast; a place facing the sea, off the beaten track, and maybe even once a small private estate, presided over by the large, colonial-looking beach house towards the middle of the region. With ivy clinging to its timber-framed walls, broad balconies and verandahs shaded from the heat of the sun, this seems to hint at money having once run through the area.

Around the house sit a number of smaller dwellings, all wood built and somewhat bleached by sun and salt air, their presence giving the impression that as the money faded, so the land was sold, and people hurried in to take advantage of the prime, ocean-facing real estate. Or perhaps those who once owned the big house built the other properties with the intent to rent them out and help offset the running costs of their little corner of the world.

Tranquility Dreams; Inara Pey, September 2015, on FlickrTranquility Dreams September 2015 (Flickr)

Whichever way you chose to let your own stories about the region form and grow, one thing is clear:  this is a tranquil place, just as the name suggests. The houses are all set far enough apart from one another to invite a feeling of cosy privacy when indoors, while all of them have a their own sea view to be enjoyed by whoever rents them. At the same time, the paths and tracks running between them and down to the beach encourage exploration and wandering.

The houses have all clearly been carefully chosen to complement one another and give a feeling of community and togetherness, with the result that each adds its own character and charm to the region. I confess to finding myself drawn to the delightfully named Dust Bunny Daisy Houseboat by Noel Melody (lxlNoel), which sits on a pair of pontoons just off the beach.

Tranquility Dreams; Inara Pey, September 2015, on FlickrTranquility Dreams September 2015 (Flickr)

With ambient sounds, broad beaches to roam with chairs and picnic spots a-plenty, and a landing point located on a small offshore sandbar connected to the island by a wooden walkway, there is an easy charm to Tranquility Dreams which SL explorers will doubtless enjoy. And if you are looking for a new place to call home, you might just find yourself seduced into staying.

SLurl Details

Lab adds “Latest Photos” to the SL blog

Latest Photos Inworld - the new addition to the blog contents page of the Second life website
Latest Photos in Inworld – the new addition to the blog contents page of the Second life website

Ciaran caught this ahead of me, but there is a new addition to the Second Life Community website Blogs tab. Entitled Latest Photos in Inworld, it displays – as the name suggests – thumbnails of the photographs selected by Xiola Linden from the Second Life Flickr pool to appear as the Inworld blog Second Life Pic of the Day.

The pictures can be seen in a number of ways.You can, to start with, either click on an individual image or on the View All link in the lower right corner of the banner. Both of these options will open a pop-up window which displays either the selected image or (View ALL) the most recent image posted as the Pic of the Day. You can then use the thumbnails under the main image to display other photos in the window, or use the arrow buttons on either side of the thumbnails to step chronologically backwards (right) or forwards (left) through all of the selected images contained in the blog.

Clickin on a photo (or the View ALl link) in the banner display of images will open a pop-up featuring the photo / the first photo in the series. You can then use the lower section of the window to step forward and backwards through the available images, or use the Inworld link, top left, to display the images as they are listed on the Inworld blog page

In addition, with the pop-up is displayed, you can click on the Inworld link in the top left corner to go directly to the InWorld blog, where you can scroll through off the selected pictures, or you can click on the “Second Life Pic of the Day” link to display the selected image in its original blog post.

Also, in the lower right corner  of the pop-up window are three buttons: a thumbs-up, allowing users to register their liking of a picture, together with a moderation button and a download button. Obviously, you have to be logged-in to the Community website to use the buttons, but the thumbs-up is a nice way of showing appreciation for the images shown.

Right now, the capability is only available on the Blogs tab, but while chatting with to Xiola about it, I learned that the capability to display images in this way might be extended elsewhere within the Community website. “We’re hoping to turn it on in forums as well,” she said. “But we have some technical points to address, so I am looking into work-arounds for them.”

Quite how this will work will be interesting. I imagine that trying to order and stream images so that they make some semblance of sense when displayed in forum headers or the main Forums tab of the community website (if that is where they’ll appear) isn’t that easy. But if it could be done, it might be a visual means to help draw people to forums threads on things like in-world destinations, fashion, etc. In the meantime, why not check the SL Blogs tab and have a look for yourself?

Bright Canopy: in-world meeting and service resumption

Bright CanopyBright Canopy have announced they’ll be holding an in-world meeting at their home island in Second Life on Saturday, September 5th at 11:00 SLT.

The meeting will feature an update on the current status of the Bright Canopy streaming service, together with the decisions the company is facing to move forward.

“I’d like to invite those interested in an update on the status of Bright Canopy and its future to attend,” Bright Canopy founder Bill Glover (Chaos Priestman in SL) said.

“The goal is to share what we have learned with the launch and this past week of down time and to have a discussion with the community about what is needed to make this service sustainable and what our options are going forward.”

Those who have been using Bright Canopy will be able to catch up on events following the official launch of the service, and which forced the company to re-evaluate its pricing mechanism, prior to technical issues combining with pricing concerns and forcing the company to suspend subscriptions while matters were worked on.

Bill Glover: meeting to discuss matters and update Bright Canopy on Saturday, September 5th at 11:00 SLT at Bright Canopy Island
Bill Glover: meeting to discuss matters and update Bright Canopy on Saturday, September 5th at 11:00 SLT at Bright Canopy Island

The technical issues have now been resolved, and Bright Canopy have indicated that in theory, the service could be back up and available on Monday, September 7th.

However, they are emphasising this is the earliest point at which the service might be up. The company has also indicated whether this in fact happens may depend in some degree on the decisions reached during the meeting.

As I recently explained, part of the issue Bright Canopy has faced is with the Amazon Spot instance pricing model. Generally the most cost-effective means of supplying services through Amazon’s infrastructure, this has been incredibly volatile over the past several weeks.

In the last few days, Amazon’s US Spot Instance prices have come down somewhat and are showing a little more stability, although the prices for Ireland remain volatile and unpredictable.

Given this, one possible option for Bright Canopy might be for them to split their service between the US West and East coast POPs they are using, and drop Ireland for the time being. However, this is also not without potential issues. There is no guarantee, for example, that the US pricing will remain stable – as Bright Canopy are only too aware; for another it could be months before Ireland has reached a point where operating through the Dublin POP is a viable option once more.

Thus there is a lot to be discussed, and so all those with an interest in the service are being encouraged to attend Saturday’s meeting. There will be plenty of scope for questions to be asked, and a transcript will be provided through the Bright Canopy blog for anyone unable to attend.

For those who would like to submit a question in advance, either because they cannot attend the meeting in person, or to guard against being unable to access the Bright Canopy region if there is a large turn-out, they can do so by e-mailing  Jerri Glover (jerri-at-brightcanopy.com/).

Second Life project updates 37: Server, viewer

Tranquility Dreams; Inara Pey, September 2015, on FlickrTranquility Dreams September 2015 (Flickr)

Note: Due to a lack of concentration on my part, I managed to originally publish this article in Private mode, and only realised when looking to obtain the details of BUG-9504 for the Week 38 update! I’ve now flicked it to public for completeness of reports.

Server Deploys – Update

As always, please refer to the server deployment thread for the latest information / updates.

  • On Tuesday, September, 1st, the Main (SLS) channel received the server maintenance package deployed to all three RC channels in week #35, comprising:
    • A fix for BUG-9504 “Clicking on any object that affects the navmesh while in Mouselook dirties the navmesh”
    • Internal simulator fixes
  •  On Wednesday, September 3rd, the BlueSteel RC received an updated version of the server maintenance package first deployed (and subsequently rolled back) in week #34, which comprises internal fixes aimed at improving inventory performance.

BlueSteel Issues

The BlueSteel deployment was followed by issues with note cards and scripts, including issues trying to create / save scripts and note cards created on BlueSteel regions and when trying to open scripts / note cards created on other channel regions while in a BlueSteel region (see BUG-10183).

As a result of these problems, and following investigation by the Lab, the BlueSteel deployment was rolled back on Thursday, September 3rd.

SL Viewer

The Quick Graphics project viewer, comprising the new graphics presets capabilities and Avatar Complexity options updated on Thursday, September 3rd to version 3.8.4.304761. An overview of the capabilities can be found in this blog, and official information on Avatar Complexity can be found in the SL wiki.