Of cliff tops and neighbours

Living on the island - the latest update sees me move the house to the south end of the island, on a plateau, and move the moorings to the north end
Living on the island – the latest update sees me move the house to the south end of the island, on a plateau, and move the moorings to the north end

We had a change recently in the little community where I now live. One of my immediate neighbours – who had been there for over two years – decided it was time to move on. As a result, her little island was up for grabs, and this being a popular location, it was long before it was snapped up.

My new neighbours – whom I’ve admittedly let to meet – set about re-working the land, and as a result got me thinking about my place.

Looking from the north end of the island and my little "marina / airport" :)
Looking from the north end of the island and my little “marina / airport” 🙂

As regular readers might know, I recently revised things at home in order to get a better fit for my burgeoning interest in SL flying and boating and to give friends room to moor their boats when visiting. While I was pleased with what I had, things still didn’t feel entirely “right”. That’s where the new neighbours come in: as a part of landscaping there island, they utilised cliff-like rock forms to assist in giving the land an elevation change, and that set a little light bulb off in my head.

Axel Bergan produces some low LI materials-enabled cliffs which are sold through Novocaine Islay under the InVerse brand. At 30×13 metres, copyable, resizeable and re-linkable and at an LI of 4 (8 if you want added vegetation on them) they represent great value. So, with my box of cliffs tucked under one arm, I set about fiddling with things.

I've kept the garden and expanded it a little. Morgan's marvellous little birds are still around as well :)
I’ve kept the garden and expanded it a little. Morgan Garret’s marvellous little birds are still around as well 🙂

Without wibbling on at great length, the outcome (which has taken the last couple of days to get sorted), is to flip the overall layout of the island around – boasts and planes now sit at the north end, the house at the southern end, elevated on a rocky plateau of cliffs. As my garden is important to me (I’m not at all green-fingered in the physical world, so I compensate for things in-world), that now sits between house and moorings, also slightly elevated above the latter, but sitting below the former, with a further small elevation sitting between it and the moorings, where I have a broad lawn and the helipad (the lawn allows me to indulge in a little SL skydiving).

The garden retains the terrace and gezebo, but the reworking has allowed me to add further flowers and wild plants. To link it with the other sections of the island “above” and “below” it, I picked up Alex Bader’s Mesh boardwalk set, and used that to create steps linking everything. As an added bonus, this also allowed me to add a little cliff top walk over a rocky promontory I added to the east side of the island, and include some additional piers for mooring the float ‘planes.

The promontory board walk & telescope
The promontory board walk & telescope

As a result of stunting things around, I also decided to retire the “frame house” I’ve occupied since moving to the USS regions. While I like the build and got the entire structure down to just 24 LI, I felt the repositioning of things warranted a change. So I pulled the Guest House out of my Fallingwater inspired build out of its box and set about re-purposing it. For some reason, the version I found dated from 2012, so needed a fair amount of work. Thanks to a little trimming and the used of convex hull, I reduced the initial LI from 109 to 44. With a little help refurnishing the house from Cory Edo,

All told, the LI for the “new” place is 885. When you consider that precisely 300 of that is boats and ‘planes, you can probably guess why I’m pleased with things. I might even leave it like this for a while!

The "new" house - a re-styling of the guest house from my Fallingwater inspired build of a few years ago
The “new” house – a re-styling of the guest house from my Fallingwater inspired build of a few years ago

SL Go: OnLive announce teleport issue fixed for users of SLV

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

OnLive, the company providing the SL Go service, announced on Tuesday, February 3rd, that they had implemented a fix for the issue that prevented users of their SLV version of the viewer (the version based on the Lab’s code) teleporting anywhere when using SL Go.

As I reported on January 30th, because of the frustration the problem was causing, OnLive extended a free month’s use of the SL Go service for all users with an active subscription.

The news the the fix had been made broke on the SL Go support group when Dennis Harper, OnLive’s SL Go Product Manager announced, “I’d like to announce:  THE SLV TELEPORT ISSUE IS FIXED AND LIVE ON  PRODUCTION!”

The problem initially started around week 3, with a handful of users initially reporting problems in teleporting, but only when using SLV  – the version of Firestorm running on SL Go was unaffected. However, this gradually spread until anyone using SLV could not teleport.

By Friday, January 30th, the Lab had traced the issue down to something going wrong within the handshaking between the two simulators involved in a teleport attempt, although at that stage, what was initially triggering the problem had yet to be determined.

Further investigation revealed that a recent server-side update involving a cleaning-up of the code related to how avatars are handled during region crossings (see my week 3/1 SL project update) has triggered the issue. Essentially, the update removed the ability to have a single quote (“‘”) in the viewer’s channel name. Unfortunately, the channel used with SLV had been called “‘Onlive”, and the presence of the quote lead to teleports failing.

Once the problem had been identified, OnLive were able to make a small change to the SLV viewer via a command line change, and after some extended testing, were able to deploy that change to the production SL Go service.

As a result, any users employing the SLV viewer on SL Go (whether via computer, iPad or Android tablet)  should find teleports are once again working as soon as the log-in to the service; there is no requirement to re-download the SL Go client or anything.

I’ll have more news from OnLive ans SL Go coming later in the week.

The Drax Files Radio Hour: listening to the words of an Angel

radio-hourThe opening of 53rd episode of The Drax Files Radio Hour may have the feeling of being a slightly rushed production; there’s not casual introduction by the featured guest or other notable mentioned later in the show. Instead we launch straight into the Draxtor Theme.

However, any feeling the recording’s opening may have in being pushed through quickly is understandable: this segment of the show comes right off the back of a gruelling week for Drax cutting and finalising the 26th instalment of his World Makers series, which I looked at following its release.

More to the point, it offers plenty of time for an extended interview with Second Life architect Kaya Angel, the man behind the stunning Angel Manor, and who has been responsible for a number of unique and beautiful builds across Second Life over the years, as well as running his own business selling high-quality prefab houses. And if that isn’t enough, Kaya is also a great patron of the arts, providing both the Rose Theatre Ballroom and the Rose Theatre Gallery for a wide range of events and art exhibitions.

The interview with Kaya kicks-off at 14:11, following the musical interlude, starting with mention of Kaya beautiful 6-minute video Second Life: A different perception, which I make no apologies for embedding here once again, even though I featured it in these pages just over a week ago.

The interview starts with Kaya relating his own initial involvement in Second Life. While acknowledging himself to have been a gamer with a specific interest in on-line games, he was actually drawn to SL from something of a philosophical bent, created as a result of a question Philip Rosedale asked back in the very early days of the platform’s public existence: if you were given the tools to re-create society and reality, what would you create?  Would you create something new, or repeat what we can see around us?

From here the discussions focuses on the issue of engagement in SL. All too often when this is discussed, the focus tends to immediately narrow to matters of technology – such as the “steep learning curve” inherent within the viewer. While the viewer is complex and does take time to master, I do tend to feel that it and the technology are looked to as being the bugaboos preventing SL’s wider adoption because they are far more tangible an issue than the more fundamental (and oft acknowledged by seldom addressed) reason that the sheer lack of any direction given to people in terms of what they “should” be doing or achieving or seeking or fighting or building or destroying (insert you own term here) leads to confusion and departure a lot quicker than any really deep-seated problems within the viewer.

As Kaya states, “How do you get people to stay in a virtual world when they are so use to having specific things that they told that they should do or can do?”

It’s a question that has long plagued user and the Lab themselves; we’re all familiar with how hard it is to define SL – although Kaya goes on to express a few ideas of his own. However, I would just not that in terms of the initial discussion and ideas put forward, I would disagree with Drax on the idea that directed experiences, when used as gateways into the platform might further reduce people’s ability to see the wider potential of the platform.

If anything, I’d suggest the reverse is true; providing such “gateway experiences” offer some form of informative portal to the broader potentials of SL / a UGC driven environment, they are more likely to engage with an audience (those interested in the experience) and bring them into it and encourage those among them who are so minded to explore SL further far more effectively than simply dropping them in-world in a manner that is almost entirely random in nature and lacking any structure at all.

Angle Manor, January 2015
Angel Manor, January 2015

As a content creator, it comes as no surprise that Kaya sees one of the major means of engagement with the platform as being the ability to build and create. In itself, this is not a new idea – we’ve all pointed to much the same when discussing getting people more involved in SL; however, this doesn’t make what Kaya says any less valid. Rather, his comments give pause for thought on just how much harder it is for people coming into SL today to discover the expressive power and joy of content creation for themselves.

This isn’t so much because emphasis has shifted over the last few years from the humble prim and in-world building to mesh and external tools (although this does get touched upon during the discussion). nor does it really have anything to do (to a great degree at least) with the provision of Linden Homes or the inclusion of starter avatars in the viewer, both of which are also referenced.

Continue reading “The Drax Files Radio Hour: listening to the words of an Angel”

2015 viewer release summaries: week 5

Updates for the week ending: Sunday February 1st, 2015

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V3-style

V1-style

  • Cool VL Viewer updated on January 31st, the Sable branch to version 1.26.12.29 and the legacy branch to 1.26.8.87 (release notes for both)

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

The photographic eye of Slatan Dryke

Scenes - Slatan Dryke
Scenes – Slatan Dryke

Opening at 12:30 on Sunday, February 1st at the Seaside Gallery, which is owned an operated by JMB Balogh is the debut public exhibition of work by SL photographer Slatan Dryke.

As its name suggests, Scenes features images captured from around Second Life which each create a vignette of their own, each with a little story to tell. Most of the images (if not all) have been taken at well-known locations in Second Life, but such is the angle and nature of each picture, the locations aren’t always easy to identify.

Scenes - Slatan Dryke
Scenes – Slatan Dryke

A considered use of colour and lighting is evident in the images, affording them a unique look and feel. Slatan states that he rarely uses post-processing to enhance his images, relying purely on his eye and SL’s windlight capabilities. This has given rise to some very striking pictures, some of which are included in this exhibition, such as Jaundiced Sepia (seen at the top of this article, on the left). There is such a beautiful quality about this one piece that were it not for the recognisable form of the little café, the eye could be so easily fooled into believing it to be a picture taken in the physical world;  the bicycle in particular looking as if it is simply awaiting a delivery boy to jump onto the saddle and pedal off on his rounds. Slatan himself poses  in a couple of the images, and with Muse Amplitude (directly above on the left) in particular, this again gives the piece an added depth.

With 18 pieces on display, this is not a large exhibition, although a number of Slatan’s animated sculptures are also on display as well, and available for purchase alongside the pictures. I’d perhaps like to have seen the images themselves a little smaller in size, if only to see one or two more included. But this isn’t a complaint; rather an admission that I found myself rather attracted to some of the pieces presented – I mentioned two above – and would like to see others the artist has which encompass  a similar theme and / or approach.

Scenes - Slatan Dryke
Scenes – Slatan Dryke

A a debut exhibition, scenes serves as an excellent introduction to Slatan’s work for those unfamiliar with it, and I look forward to see his work displayed in other galleries in SL.

Related Links

Timeless peace in The Outer Garden

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

The Outer Garden, floating high over a quarter of a full sim region, is a true delight. Designed by Bisou Dexler, it is a tour de force demonstration that less is very often more as it presents visitors, and especially photographers, with an absolute treasure of a place to visit.

Central to the design is a huge pavilion of glass what I take to be wrought iron, a structure evocative of Victorian beauty, hung with climbing roses and surrounded by a lake of bright rose bushes set against the snowy white ground. Around this can be found a series of little scenes which can either been seen as a part of the whole, or form self-contained elements of their own, while inside the pavilion lies a romantic heart.

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

Here one finds an aisle leading from the great doors to a single chaise lounge, the red petals of roses forming a soft carpet on the white floor. Close by, the ghostly form of a glass piano sits, waiting to be played or to play for visitors. Candles light the space on an evening, together with a sprinkling of  golden stars floating in the air under the high dome, while balloons are gathered near the piano and the seat, like clouds hovering at the horizon.

Outside, ices and cakes can be found not little tables next to an ice cream gazebo staffed by a a little white teddy bear, the translucent forms of butterflies hovering wisp-like between the tables. A little further away sits a little copse, a little hideaway nestling inside.

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

There is a beautiful ethereal quality to The Outer Garden, partially due to the use of light (especially a subtle use of glow); this gives the entire scene a soft look that might be described as “timeless” or “other-worldly”, and which leads to opportunities for some clever photographic effects when mixing the right appearance with the surroundings. Just watch, for example, as someone can seemingly disappear into the rose bushes surrounding the pavilion as they walk away from you, their form gradually softening and fading the further they get from your camera.

The Outer Garden is an absolute treasure; if you’ve not already been there, it is a place I thoroughly recommend you add to your list of places to visit.

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

Related Links