2,557 days

Two thousand, five hundred and fifty-seven days; that’s a tad over 365 weeks, or around 84 months. Or to put it another way, seven years.

That’s how long I’ve been involved in SL in this incarnation. Even when you take into account the fact that I’m not actually here 24 / 7 (although back in the early days, it certainly felt that way!), that’s still a pretty long time. Not as long as some have been here, I know; but it still boggles my little brain.

Pey time: over the years from then (top left) to now (main)
Pey time: over the years from then (top left) to now (main)

When writing on the occasion of my last rez day, I focused on a couple of the ways in which SL had changed for me as a result of exploring and discovering new pastimes; I also wondered, albeit idly,  as to what 2013 would bring, given it marked SL’s tenth anniversary.

As I suspected (and no tea-leaf gazing was required to reach the conclusion at the time), SL is still here, still moving forward and still with the same worries: tier, users, retention and so on (something I’ll have a lot more to say about shortly, trust me 🙂 ).

We’ve seen the 10th anniversary celebrations come and go, marked by events big and small. Those longing to SL in the media once more got their wash granted, with Rod Humble fairly bouncing around interview-wise, even if the message was a little confined – something I encountered when asked to interview him for Prim Perfect magazine in June (although the interview didn’t appear in print until August). Even so, there were some very good articles on Second Life to be found, as well as the expected lazy journalism on the part of others, as I also had a poke at.

Flying in SL is something I really enjoy - region crossings and all. Erick Gregan generously presented my with a Spitfire Mark IX in 2012; it's a true joy to fly
Flying in SL is something I really enjoy – region crossings and all. Erick Gregan generously presented me with a Spitfire Mark IX in 2013; it’s a true joy to fly

The year has, of course, seen a lot of LL’s projects on the platform come to fruition. We’ve had Server-side appearance arrive in while is quite possibly one of the most complex updates / deployments to the platform in its entire history, and certainly the most successful first-time deployment on record for a change so far-reaching in extent and potential impact had anything gone wrong. With it, one of the longest-running (and most oft-complained about) banes of Second Life was almost completely eradicated: that of bake fail. For this project alone, the Lab does deserve a decent hat tip of recognition and a word or six of thanks.

We’ve also seen the viewer release process improved, allowing the Lab to push through fixes and updates a lot more quickly than before, as well as learning from the issues of a year ago when viewer updates were badly bunged-up for over two months by a series of recalcitrant bugs. Then there is Monty Linden’s work on the viewer / server communications front, Andrew Linden’s work (with others) on interest lists, Baker Linden’s tweaks, nips, tucks and all with various projects, and lots more besides. All of which add-up to an overall improvement in the user experience in SL, even if some of the work has yet to be completely polished-up. Nyx and his team are working to ease things on the inventory side of the fence, and of course we’ve had, or are in the process of getting, further new toys to play with – materials, the upcoming experience tools / keys, many improvements to the viewer and so on.

My other pastime is boating, particularly in Lady of Calas, my E-Tech Sparrow 2
My other pastime is boating, particularly in Lady of Calas, my E-Tech Sparrow 2

Yes, there are still bugs and issues and worries and upsets (dare I say … T…O…S?), but overall, 12 months on, we’re all still here and the world hasn’t blown up. For my part, I’ve continued exploring SL (as per my travelogue pieces), and flying and boating still feature in my in-world activities. Admittedly, I’ve now graduated onto something  bigger than a Warbug (as featured in last year’s post) for the flying, and have swapped the sailboat for an E-Tech Sparrow 2, which I’ve named Lady of Calas after Ty and Truck bestowed that honorific  upon me earlier in the year, something which touched me quite deeply.

While I remain a Premium member, regulars here will be aware that my interest in boating and flying has led me back into renting land in SL, rather than living within my little Linden Home (which I still have, given it is in a rather nice location). As I noted yesterday, the “new” place has been undergoing a re-vamp over the last 24 hours, and even now, I’m just finishing that off and refining things.

It’s been a fairly fun year, complete with a few ups and downs, but nothing to complain about. There is a lot still to come where Second Life is concerned, and 2014 already looks like it is shaping up to be an interesting year, with things like Oculus Rift and Leap Motion hopefully making their debut as well as various other things the Lab has up its collective sleeve.

Who knows? I may even blog about it! 😉

Sun and a little wine at home. If only every day, real or virtual could be this way!
Sun and a little wine at home. If only every day, real or virtual could be this way!

Speak again, bright angels: Romeo + Juliet winter season

Baz Luhrmann isn’t the only one to bring a contemporary beat to that most famous of tragic love stories of all times: Romeo and Juliet. Throughout most of 2013, The Basilique Performing Arts Company has been presenting its own unique re-imagining of Shakespeare’s tale of love, loss and tragedy.

Romeo + Juliet production poster (courtesy of Canary Beck)
Romeo + Juliet production poster (courtesy of Canary Beck)

Conceived, directed and narrated by Canary Beck, Romeo + Juliet presents the story of star-crossed lovers in an inspired mix of  renaissance-inspired sets, 1940s costumes, and contemporary music from the likes of Nat King Cole, Ewan McGregor and Nicole Kidman, Michael Buble, Jack Black, Carl Douglas, Moby, Duran Duran, The Indigo Girls, Queen and more. At two hours in length, the show is a veritable tour de force of the creative and collaborative capabilities of the Second Life platform, and sets new standard for presenting dramatic pieces within SL, combining dance, animations, voice-overs, dialogue and an unforgettable sound track.

The show is now into its winter season, and if you haven’t seen it yet, now is the time to set a date in your diary and make sure you get along to the Basilique Playhouse to see this extraordinary show for yourself.

Upcoming dates are as follows – all times SLT:

December 2013:

  • Sunday December 8th 12:00 noon
  • Saturday December 14th: 13:00

January 2014:

  • Sunday January 4th: 12:00 noon
  • Saturday January 11th: 13:00
  • Sunday January  19th: 13:00
  • Saturday January 25th: 12:00 noon

February 2014:

  • Saturday February 1st: 13:00
  • Saturday February 8th: 13:00
  • Friday February 14th: 13:00
The cast at a curtain-call (image courtesy of Strawberry Singh / Canary Besk)
The cast at a curtain-call (image courtesy of Strawberry Singh / Canary Besk)

Notes on Attending a Performance

Do note that the Basilique Playhouse is located on an Adult-rated region, and that age verification is required in order to teleport there. The show itself does not feature sex or nudity, although one scene does suggest sexual relations. All performances are free, but gratuities to the cast and crew are always appreciated.

In order to enjoy the performance to the fullest, it is recommended that audience members:

  • Remove unnecessary scripted attachments (hair, accessories, and shoes tend to be the worst offenders)
  • Turn off nametags and Look-ats
  • Wear mesh if possible
  • Keep local chatter and gestures between scenes only
  • Set the following in their viewers:

Related Links

Taking a break. Well, for a day

Home sweet home
Home sweet home – click to enlarge any image

I decided to take time off from blogging & exploring for a day and focus on things at my home on Blake Sea. Having seen a number of outstanding home and garden designs recently, I felt more could be done with my own place, so I took the day off for more involved blogging to see what I could do both within the constraints of the parcel size (2688 sq m), capacity (800 prims) and the requirements of the estate covenant (which limits things like terraforming, build types, etc).

Looking at the house from across the pond. Note the use of materials :)
Looking at the house from across the pond. Note the use of materials 🙂

The first thing I knew I needed to do was to re-work the house; when I moved in, the orientation of the build was such that the bedroom faced out over the sea, and the lounge sat towards the back of the land and faced into the parcel, something I’ve wanted to revise for a good while now, so the lounge would be more forward and facing the sea.

Once this was done, it was time to get to work on sorting out what else I wanted. This was actually a case of trial and error, as it turned out to be another of those situations where I hadn’t the foggiest notion of what I actually wanted; just a vague idea of paths, trees, flowers and water all somehow mixed together. Inspiration finally hit when I decided to take out the wooden dock I’d built for the Lady of Calas, my little E-Tech Sparrow cruiser. With that out of the way, I could re-work the house further and introduce a couple of stepped terraces down to the water’s edge, the lowermost of which could also form the quay for Lady of Calas?

Flowers :)
Flowers 🙂

It was a pretty simple idea, but one which let me get around the issue of terraforming, as it meant I could add walls and planters to the terraces, offering lots of opportunity to display flowers and add colour and have to worry about tweaking the land in order for things to look right. A shopping spree also saw me splurge a little as I picked-up some items from some of my favourite designers: Alex Bader, Cory Edo, Eko Zhong and Kayle Matzerath (I still love Kayle’s Luminaria build for Fantasy Fayre).

From across the bridge
From across the bridge

I don’t pretend the finished article matches up to anything like Crystal Oak Falls. I’m not even sure it is finished; I still have some capacity I might yet use; at the very least, there are some Koi Carp boxed somewhere in my inventory which may end-up in the pond, and I’m having further ideas about making the gardens somewhat more “formal”. But is it is, I’m pretty happy with what I’ve managed to achieve, hopefully without bending the estate rules *too* much in the process.  As it is, the house is now decently oriented, and I’ve given myself a little more organised space around the house through the use of the terraces, including finding a nice new home for my piano. I’ve also gained a new outdoor seating area out over the water on the far side of the parcel.

There are a few more things I might do over the next few days in order to refine things further, but for now, methinks it is time to get back to blogging!

By night
By night

SL project news week 49 (1): server and viewer updates

Server Deployments week 49

As always, please refer to the week’s forum deployment thread for the latest news and updates.

Main channel: Tuesday December 3rd

The Main channel received the maintenance package deployed to BlueSteel and LeTigre in week 47. This project includes:

  • Bug Fixes
  • New Features
  • Fixed “Sim crossing on vehicle fails when parcel at opposite sim border is full.” (BUG-4152[c])
  • Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area
  • Fixed some crash modes
  • Fixed “Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full”
  • Fixed “Temp Attachments are sometimes not removed on the viewer when detached from a region change event.”
  • Fixed “Avatars inside a private parcel can see other avatars 2 regions away” (BUG-4356[c])
  • Fixed an issue with object return to inventory on test grids
  • Objects which are rezzed by sat-upon or attached scripts no longer inherit the temp-on-rez or auto-return timer of the parent object
  • Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
  • Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
  • The grey goo fence is now stricter for large physical object rezzes
  • More robust handling of inventory management within objects
  • Cleanup of controls-grabbing in LSL scripts (no functional changes)
  • Parcel owners are now prevented from being teleported by llTeleportAgentHome()

Release Candidate Channels, Wednesday December 4th

All three RC channels should receive a new maintenance package comprising:

The will be one more week of releases (week 50), prior to the Christmas / New Year code freeze / no change window commencing, which is due to start on Monday December 16th, 2013.

SL Viewer

Two new release candidate viewers arrived in the release channel on Tuesday December 3rd:

  • Maintenance RC version 3.6.12.284430 comprises a number of fixes, including a fix for the issue of FPS dropping when the Expanded Chat option is enabled in CHUI (MAINT-3375) – download and release notes
  • Namefix RC version 3.6.12.284383 changes installer naming without modifying channel or application names, but contains no functional changes to the viewer code – download and release notes.

What makes us human? A UWA 3D challenge with a L$268K prize pool

What Makes-1The University of Western Australia has launched its latest art challenge, with a total prize pool of L$268,750 on offer to prize winners.

The challenge is open to everyone, not just artists, and the challenge is to create a model, animation or simulation which reflects what make makes us human at the cellular, organ or system level.

Sponsored by the School of Anatomy, Physiology and Human Biology as well as the School of Physics at UWA, the challenge seeks to encourage entrants to create fairly accurate or representative creations or models that can be used for teaching, with the overall aim of enabling others to learn anatomical, histological, developmental and/or physiological concepts about the human body from the submitted work.

The UWA blog post announcing the challenge offers-up a few suggestions entrants might consider:

Histology (convey the microscopic structure of human tissues)

  • Nervous System: What are the various representations of different types of neurons?
  • Muscular System: Examine structural differences and/or similarities between skeletal, cardiac, and smooth muscle cells.

Anatomy (convey the gross structure of human body parts) & Histology

  • Embryology & Foetology: What are various stages of embryonic and foetal development?
  • Perhaps look at the transformation from embryo to foetus.

Anatomy

  • Skeletal System: What are the components of the human skeleton?
  • Present the anatomy of various types of joints.

Physiology (convey the processes that enable the human body and its components to function):

  • Nervous System: What are some of the neural pathways that enable us to perform day-to-day cognitive and motor functions?
  • Circulatory System: How does blood circulate through our body to meet the metabolic needs and maintain the normal function of cells/organs/and bodily systems.

Anatomy & Physiology

  • Circulatory System: How does the heart operate, and what are its different chambers and valves?

Histology, anatomy, and physiology are disciplines that go hand in hand. It is only natural that entrants may construct submissions that draw on more than one of these disciplines in order to facilitate the learning of concepts. Entrants are also encouraged to “think outside the box”, and portray/convey such aspects as the difference between normal features and functioning, and the abnormal or dysfunctional.

Other topics seen as relevant to the challenge include representations of anatomy, physiology and histology pertaining to the following systems: digestive, endocrine, exocrine, immune, lymphatic, reproductive, respiratory, urinary, and visual.

What Makes-2Prizes

There are five main prizes and three special prizes:

  • 1st prize: L$81,250
  • 2nd prize: L$62,500
  • 3rd prize: L$37,500
  • 4th prize: L$18,750
  • 5th prize: L$12,500

The three special prizes are for L$18,750 each, and will be awarded under the headings of Anatomy, Histology and Physiology Special Prizes.

How to Enter

Entries are being accepted from now through until 28th February 28th, 2014.

  • Entries should have no more than 300 prims
  • Mod / Copy entries are preferred to allow models to be displayed in temp rezzers
  • Entries must be accompanied by a Creator’s Notecard form (available from the contest entry receiver (see below), or by a note card bearing the title of the entry, a short description and the name of the creator. This may optionally include a brief biography and RL location information
  • Models  must be deposited in the contest entry receiver at the UWA Gallery – hold the CTRL key and drag the model from inventory onto the receiver’s billboard prim, which will turn red. Release the mouse button to deliver your item. Repeat for the accompanying note card.

If any problems are experienced with the receiver, please pass your model and note card to either FreeWee Ling (UWA Curator of Arts) or Jayjay Zifanwe (Jay Jay Jegathesan: UWA in Second Life Founder & Lead).

For all rules associated with the challenge and details on the judging panel and additional information, please refer to the UWA blog post.

Related Links

A garden of delight in Second Life

Crystal Oak Falls, Tobias; Inara Pey, December 2013, on FlickrCrystal Oak Falls, Tobias (Flickr)

Melinda Palianta recently revamped her private home with an autumnal build and graciously opened it to the public for a short period. I’m glad she did (open it, that is!); it’s one of the most stunning and natural builds I’ve seen in Second Life; a perfect blending of season, landscape, influences and more.

The essence of the build may well be New England in the fall, but there is also an oriental theme and look running through it, touched here and there with and almost English country feel, all of which is beautifully blended into a whole which really is marvellous to witness. It is also perfectly framed through the use of water to create streams and rocky channels which cleverly and very naturally break the garden into individual areas that flow into one another via footpath and bridge, providing a feeling of continuity as you wander and explore while also allowing the various aspects of the garden to exist on their own as more intimate, quiet spots one can enjoy in their own right.

Crystal Oak Falls, Tobias; Inara Pey, December 2013, on FlickrCrystal Oak Falls, Tobias (Flickr)

Crystal Oak Falls is another tour-de-force demonstration that one doesn’t need to own an entire region in order to produce something really amazing. Yes, the parcel may be a little larger than the average offerings supplied by estates, but it’s still well under a 1/4 region in size and has a lower land capacity than a Homestead. Nevertheless Melinda has packed an incredible amount into it, and with nary a hint of lag for the visitor.

From the ocean side arrival point at the front of the house, you can explore the garden at will; simply let the paths, bridges and steps lead you around, and drink in the settings. Part of what makes Melinda’s design so alive and rich is the way in which the garden changes as you wander through it; rather than being entirely pristine and looking like every minute available is spent tending it, this is a garden where  – just like in real life – things can get a little wild if left alone for a while. There are tall wild flowers growing near the stables; further towards the back of the garden, the steps leading up to the tent and camp are looking mossy and starting to get a trifle over-grown, all of which adds to the charm and realism of the build.

Crystal Oak Falls, Tobias; Inara Pey, December 2013, on FlickrCrystal Oak Falls, Tobias (Flickr)

With its oriental touches and use of water, this is obviously a place which very much appeals to my personal sensibilities, something which might be taken to mean I’m a tad biased in my point-of-view. However, I’ll wager a pound to a Linden dollar than Crystal Oak Falls is a place that can capture the eye and imagination of all but the hardest of hearts, and is a place that SL photographers will delight in seeing and snapping.

However, those who wish to see for themselves will have to move quickly; Melinda will be closing her land to public access on December 8th, after which she will be working on her winter build. I hope she’ll consider opening that to the public for at least a few days as well – it is bound to be as equally as gorgeous.

Crystal Oak Falls, Tobias; Inara Pey, December 2013, on FlickrCrystal Oak Falls, Tobias (Flickr)

If you do visit Crystal Oak Falls, do keep in mind that it is a private home;  while the gardens are free to explore, the house may not necessarily be so.  If you do enjoy your visit, consider leaving a small donation at the arrival point.

Related Links

Crystal Oak Falls, Tobias; Inara Pey, December 2013, on FlickrCrystal Oak Falls, Tobias (Flickr)