Runestone: picturesque romance

Runestone is a place I’ve visited on a number of occasions, but have never blogged about. The region is a rustic landscape which can change over time and with seasons, owned and landscaped by Portia Lytton and the Run Keeper’s group. It is open to the public at ground level and offers a picturesque place to visit – particularly with a loved one.

Runestone

Winter has yet to reach Runestone, and the region is currently in the golden and green shades of autumn – colours which heighten the romantic feel of the place. What you do once you arrive is entirely up to you; whether you opt to keep to the cobble paths which run through the region, spanning stone bridges, or whether you wander at random through tall grass and under the shade of trees, or seek-out places to dance or swing – or simply find somewhere to sit and ponder, Runestone offers you an open invitation to simply relax and enjoy.

Runestone

The rustic feel of the region is heightened through the use of a number of Maxwell Graf’s excellent range of houses, one of which visitors can also enjoy (including the Greedy Greedy table inside one. For the more energetic, the water-mill offers the chance to knead dough, or there are hidden places to be found.

Runestone

Runestone, like many places in SL, invites you a fiddle with your windlight presets as well; while the normal day / night cycles is used, the fact that the footpaths are lit by lamps, as are the bridges, tends to encourage one to fiddle around with the time of day slider – which is good, as this also can add to the romantic atmosphere of you so desire. As per usual, I roamed the region, constantly playing with the presets and sliders, looking for options which work and then making a note of them…

Runestone

There is something of a nautical feel to Runestone as well; to the north-east side of the island a tall ship – one of Lia Woodget’s unmistakable builds  – lies at anchor in the lee of the island, hinting at the location of a hidden horde, while across the water to the north, the sister region of Syrinx has a distinctly piratical feel to it. Parts of this region – also operated by Portia Lytton, appear open to the public, although I confess, I’ve not made the trip over as yet, despite the rowing boat drawn up on the shore (which is actually Syrinx itself, even though it looks to be a part of Runestone – watch out for the line denoting the boundary between the two).

Runestone – looking north to Syrinx

There are lots of places for couple to share their time on Runestone, with love seats, places to dance and so on to be found scattered across the island. There is also much to offer the photographer as well, particularly given the ease with which Runestone allows you to use many different windlight settings, as mentioned above. Should you need a prop or two when taking snaps, rezzing is open – just please remember to pick anything up again once you’ve done with it!

Runestone

All-in all a delightful place to visit, and a welcome break when otherwise leaping from point to point across the grid.

Related Links

Runestone

My thanks

Shug Maitland contacted me earlier this evening to inform me that this blog had come top in a New World Notes reader’s poll of SL blogs.

I’d be lying if I say I was unaware that such a poll had taken place – for one thing a couple of people tapped me about it when it was on-going, and for another I read at least one blogger requesting people go vote for their blog and another asking people to not vote for their blog!

Anyway, suffice it to say, I’m sincerely surprised and very flattered that people feel so strongly about this blog they’d actually go vote for it somewhere, and I would like to take a moment to thank all who did so; not so much for putting me at the top of a poll – with due respect to Hamlet, that actually matters not – but for taking the time and effort to show your appreciation of this blog; it really means a lot to me, and encourages me to work to improve my coverage of SL in the future.

Thank you :).

Viewer release summary 2012: week 47

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information as the week progresses
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.  

Updates for the week ending: 25 November, 2012

  • SL Viewer updates:
      • Beta version rolled to 3.4.3.267135, on November 20 – release notes
      • Development version rolled to 3.4.3.267201 on November 20
  • Exodus rolled to 12.11.24.1 on November 24 – core updates: large group management code; full pathfinging implementation (incl. navmesh visualisation); removal of OpenSim support from grid selector; removal of –loginuri support; various UI updates, bug fixes and minor changes – release notes
  • Zen Viewer rolled to 3.4.3.0 on November 24 – core updates: latest mesh deformer code; Reverted OpenJPEG Decoder; Area Search, Local Bitmaps, Build floater updates (script (Contents tab) and texture (Texture tab) options) from latest Firestorm Beta; re-categorized and shortened Object Context Menu  – release notes
  • Cool VL updates:
    • Stable branch rolled to 1.26.4.40 on November 24 – core updates: Reworked & renamed Audio & Video Preference tab (to Audio & Media); backported a fix to the new target omega code from viewer-development v3.4; fixed improper support for wheel mouse scroll events in parcel media; added a setting to override auto-zooming on media faces; added a “mute” button to the Media HUD; assorted minot fixes and ports
    • Experimental branch rolled to 1.26.5.20 also on November 24 – core updates as per main release, plus: Media on a Prim compiled and enabled. See this thread
    • Release notes
  • Libretto – removed from round-up page due to website being unavailable and client removed from the SL Third-party Viewer Directory.

Related Links