During August / September a griefing object in the form of a “freebie gift” started circulating in-world. Called ”..::ExDepart::.. Gift Package 2012”, it is essentially a spoofing/griefing item which, when rezzed will create more items citing you as the owner, and attempt to pass them out.
Since it first appeared, the item has appeared in a number of variants, of which “-[L4L]- Gestures & Walkers (Freebies) <3” is one.
If you receive either item – do not rez it. Instead, file an abuse report, citing Governor Linden as the abuser, list any pertinent information on the object – and remember the person you received it from most likely did not create it, then delete it.
Similarly, if you receive any other item with a similar format of name, or which gives rise to suspicions on your part – particularly if the receipt of the item is unexpected – contact the person who sent it to you first and verify with them that they have legitimately sent you something before attempting to rez the item.
If you receive such an item and rez it, you will need to locate it and delete it – and you may find it has spawned several copies of itself. Typically, one rezzed, the item will move itself to around 4000m above ground, and will continue to spam you with items. To locate and delete the object(s):
- Check the incoming dialogue pop-ups associated with the incoming items. These should provide the co-ordinates where the item is located. Alternatively, decline the object’s offer, and the co-ordinates should be recorded in local chat.
- Position yourself on the ground using the X and Y coordinates for the object, then:
- Either fly up to the Z coordinate for the object, or
- Rez and cube, sit on it and use EDIT to elevate the cube to the Z coordinate, or
- If you have a viewer which supports command line instructions, use gtp x y z – replacing X, Y and Z with the object’s coordinates
- Once in the location, enable Beacons for Scripted Objects (CTRL-ALT-SHIFT-N). You should see a small box with crosshairs on the offending object
- Go to Edit and drag a selection box around the object to select it.
- Press Delete to remove the object.
Note there may be more than one copy of the object nearby, so you may have to repeat the steps above to remove all of them.
The use of the object is known to the Lab, with Simon Linden commenting at the Simulator User Group meeting on Tuesday 20th November that, “It’s pretty much an ugly social-engineering griefer ploy.”
Miro Collas, of the Phoenix / Firestorm team has put together detailed advice on the object and removing it on the Firestorm wiki, from which the instructions in this post have been drawn.
With thanks to Miro Collas and Whirly Fizzle.