Second Life 2.0

There’s been something of an ongoing discussion over the ever-excellent Metareality concerning the viability / attractiveness of a “new” Second Life – that is, a platform wherein Linden Lab starts over to present something new and overcomes the shortcomings of the SL grid as we know it today.

It’s an interesting – and entirely hypothetical – discussion point. Just how viable would a new Second Life be (if we assume the money was there to develop such a beast), both in terms of Linden Lab’s development of the platform and in people’s acceptance and use of it?

Well, some of the benefits that might come from such a product would be technical; doubtless things like the creaking mass of the asset server infrastructure could be addressed and made a lot more robust / scalable. Potentially the region / sim code could be completely overhauled to both improve stability and remove much of the “band aid” code that has, due to the nature of the platform, had to be applied to deal with various issues and bugs over the years rather than LL being able to dig deep and resolve them at source.

A new Second Life grid could also, I assume, be better geared towards handling the likes of mesh and other capabilities. Similarly, the Viewer could be revamped – and while this may draw boos and hisses – be kept closed, or perhaps licensed, to better control the growth of features and to ensure Viewer and server code remain better integrated.

There might also be the opportunity to directly address issues of accessibility through other means – tablets, web pages and mobile devices.

Would an “SL 2.0” allow the mobile / tablet markets to be better leveraged? (image: Lumiya for Second Life running on a Samsung Galaxy S2)

Social aspects might also be better integrated into the platform as well, for those who wish to use them. These are no to everyone’s cup-of tea, but that’s no reason to exclude such extensions / capabilities.

All of this could be massively to the good; but what about those of us already engaged in Second Life? Are we likely to leap onto the bandwagon of a “new” Second Life? Some undoubtedly would; but many of us probably wouldn’t for much the same reason as we don’t take a deep plunge into existing SL alternatives: we have an awful lot of what amounts to personal investment in our inventories, and if we can’t take it with us, the likelihood is, we aren’t going to go – not unless forced out of SL itself (which might easily see us giving LL the one-fingered salute and disappearing somewhere else entirely).

Of course, losing the current user base (or a good proportion thereof) might be seen as part and parcel of the risks involved in developing an updated platform – after all, with 16K-a-day sign-ups for the current platform, there is opportunity for LL to address initial retention head-on and harness a good percentage of that 16K and so not actually miss those of us who stay behind.

On the other hand, offering a migratory path from “SL 1.0” to “SL 2.0” would obviously be one way of alleviating issues around existing users, allowing LL to retain them and their loyalty while also avoiding initial issues of growing a new user base.

SL 2.0: The potential for better avatars?

However, offering such a path might itself create issues. One of the biggest potential benefits in an “SL 2.0” would be the ability to incorporate the infamous “avatar 2.0”, which has been the subject of speculation on-and-off since around mid-2007. This is something that is unlikely to happen within Second Life as it is because of a myriad of dependencies means a dramatic overhaul of the avatar could break things. As such, developing a new avatar form for “SL 2.0” could end up breaking compatibility with “SL 1.0” and render migration either problematic or (worse case) pointless.

Perhaps the biggest issue with any “SL 2.0” though, is not technical, but physical (so to speak). At the end of the day – and as Qarl comments in a recent Metareality podcast – a lot of issues relating to SL are actually centred on the relationship between users and Linden Lab itself. These take a variety of forms, some are justified (such as people feeling the company could be more forthcoming within consistent and more open communications and dialogue with the user base), others are completely unjustified (such as claims that LL are out to “kill” aspects of Second Life or that they act “maliciously” towards users).

Regardless of how justified or otherwise claims and arguments about LL are, the fact is that whatever the platform LL provides, the issues and arguments will likely continue. As such, there is a risk that any “new” SL could be taken to be “same s***, different shovel” by both sides of the relationship; users will continue to bemoan LL and LL will continue to feel they are in an uphill battle facing the same criticisms and complaints they face at the moment. This in turn could lead to both sides asking the question, “Why even bother?”

Over all of this, however, lies the biggest question of all: what, exactly, would LL achieve by taking such a route? It’s unlikely that “SL 2.0” would achieve any grater success than the current Second Life has achieved or has the potential to achieve, allowing for all the new capabilities being developed. Thus, any new variant of the platform is liable to end up occupying precisely the same niche as the current product, with more-or-less the same attractiveness to users and possibly the same grumbles and gripes – and this renders any idea of an SL 2.0 developed by LL pretty much moot. Far better that they focus efforts on improving and enhancing the current platform and in maintaining / increasing its relevancy.

Nevertheless, the idea is still an interesting discussion-point – well, for me, at least!

SL9B: Calling all bloggers and SL media / press!

Are you a blogger, or do you report on Second Life via the web, podcasts, radio or other means? Would you like to join us on the Press Preview Day for SL9B and have the chance to meet with the organisers, the builders and the exhibitors during a pre-opening tour of the sims?

If the answer is “yes” to any of the above, then please make sure you complete the SL9B Press Day application form.

The Press Day will take place on Sunday, 17th June, and three tours of the sims will be available should you wish to meet and chat with people (although you are also free to explore the sims yourself on the day).  These are scheduled for 10:00 14:00 and 18:00 SLT. If you wish to join a tour, please indicate your time preference on the form.

The closing date for applications is midnight SLT on Friday 15th June, and we look forward to seeing you at the SL9B Press Day!

Exodus Viewer team seek photographers and machinimists

As well as working on the next release of Exodus and rolling out a series of nightly builds, the Exodus team are also staging an exhibit at this year’s SL9B celebrations – and they need help from their users!

In asking for my help in putting out the call for assistance, Geenz Spad explained the situation thus, “Basically, we’re setting up a  Made in Exodus exhibit for photographers and machinimists where they’ll have a chance to show people what they’ve got.”

Exodus at SL9B

The team is looking for three things from photographers:

  • Samples of their work, preferably taken using Exodus’ HDR features
  • A statement on why they use Exodus and how its features benefit them in their work
  • A logo for their establishment (if appropriate).

For machinimatographers, the team needs:

  • A URL to the video (shot using Exodus) they’d like showcased
  • A statement on why they use Exodus for their work, and how its features benefit them when filming
  • A logo for their establishment (if appropriate).

Submissions containing the required information should be made to Geenz Spad, either in-world via IM or notecard, or via e-mail to: geenz-at-exodusviewer.com.

The tracts of our tiers

The continuing decline in the number of private regions in Second Life, as documented by Tyche Shepherd, is giving rise to no small amount of concern, some of which is taking the form of calls for Linden Lab to reduce tier.

Region losses: uncomfortable reading

Certainly, Tyche’s figures – a loss of 1138 regions in the first 22 weeks of 2012  – are sobering; but is cutting tier really the solution at this point in time? Is it actually possible? If not, what are the alternative?

On the surface, reducing tier might seem to be a logical option. We’re all aware that tier in SL is high – but just how practical would it be for Linden Lab to lower it? If truth be told, the answer is actually, “Not very” – and for a number of reasons which may not be entirely palatable to some, but which are nevertheless unavoidable. First and foremost is the fact that, like it or not, tier accounts for 80% of Linden Lab’s revenue, so any reduction is going to hit them very hard – and will do so for some time to come.

As it stands, the current decline in private sims amounts to around an average monthly drop in tier revenue of 0.8% per month to date through 2012 – a figure which includes the fact that tier revenue did in fact increase in March by some 1.1%. While this may sound a lot, the fact remains that overall, it is a gradual downward swing. A cut in tier is not; it is an immediate and lasting loss of revenue. Drop tier by 20% and that’s 20% of your revenue gone in a blink – and with absolutely no guarantee you can compensate for it.

Of course, it will be argued that any drop in tier will lead to an uptake in land sales which will compensate for the initial loss. However, the reality is that this is very far from guaranteed. Just because tier is lowered does not automatically equate to a sudden growth in land sales. Let’s face it, private estates are already struggling to fill their available land (and the fact that they are is also likely to be a factor fuelling the number of regions being returned to Linden Lab) – so why would they rush out to obtain even more sims on the strength of a tier reduction when the population currently isn’t there to warrant them doing so?

The one possible exception to this might be with Homestead sims. These might well enjoy an initial boom period as people opt to take advantage of the lower tier and migrate to them. However, this would be somewhat tempered by an increase in the number of surplus full regions being returned to LL that would also result from such a migration. Thus, while land may appear to grow as a result of the increased number of Homesteads, any corresponding growth in revenue for LL is liable to be much smaller, and unlikely to compensate for the tier cut itself.

The same goes for commercial enterprises: any cut in tier is an immediate increase in revenue for them – but it doesn’t mean they will rush out and set up even more stores across the grid. Why should they when the teleport can instantly bring people to their existing store? Additional stores don’t automatically translate into increased revenue – but they do incur increased costs, thus undercutting and gain made through a tier reduction. And while some might opt to take the plunge and expand – or even open new product lines in new stores – it is unlikely, overall, that a tier reduction is unlikely to bring about the renaissance of the mall in SL, for example, much less a quantifiable boost to the economy as a whole.

The cold hard truth is that however much a reduction in tier might individually benefit those of us who hold land within SL, it’s actually not going to do that much to stimulate the economy – and it will stand to benefit Linden Lab even less.

Nor is being “radical” the answer. While it is true that the one way of stimulating growth in SL is to grow the user base through increased user retention, etc., this has to be tempered with the fact that the infrastructure itself can only support so much. So while Second Life does need more users and a sustainable upswing in user retention, calls for LL to try to pull-in “millions” of users are misguided and will remain so until such time as the platform can handle large volumes of avatars in close proximity to one another on an ongoing basis. Bold and radical are only useful if they are actions taken with clear intent and realizable goals.

Which is not to say something shouldn’t be done to safeguard the future. The question is what that something should be.

And it is a question Linden Research has already taken steps to address – although not in the way many have guessed. Because the answer isn’t in the company trying to reduce tier – not yet, at least – or in doing anything else with Second Life itself. Rather, they are seeking to address it through their drive to diversify.

As has been reported far and wide across SL and other blogs, Linden Research is in the process of developing a portfolio of non-SL products, at least one of which, called Dio, is nearing readiness for closed beta testing. These products that are important for two key reasons:

  • They will open up new revenue streams to the company, thus reducing the strain on SL as the company’s single source of revenue, potentially allowing the company to be far more flexible in how it handles the platform fiscally;
  • They make Linden Research a far more attractive proposition for investors.
Dio: Linden Research closed beta almost ready?

Of course, it will take time for the revenue streams from the new non-SL products to mature. But as it stands, Linden Research perhaps has that time at their disposal, despite the current sim losses. In March, during a discussion on her blog, Tateru Nino estimated that the break point for LL in terms of private regions losses would be around 6,000 fewer sims than were on the grid at that time. Assuming the rate of decline in regions continues at its present rate, then LL will reach that break point about 24-30 month from now – which is potentially more than enough time for the revenues from these new products to make their presence felt.

Not that the company actually needs to wait that long. As mentioned above, the new products have the potential to benefit the company more immediately through inward investment through them. This is unlikely something that has been lost on either the management team or the board, especially given the mounting interest in, and speculation around, a new era of narrative games.

This may be of scant comfort to those of us feeling the pinch in Second Life right now – but the fact is that when it comes to tier and LL’s revenue, there is no easy answer, and any solution that is offered up is unlikely yield the anticipated benefits. Nor can the SL revenue model be easily or radically shifted. As such, the move to diversify into new product lines is perhaps the one means by which Linden Research can remodel its revenue streams without harming itself, and bring about the means by which it can take a more flexible approach to the management and operation of Second Life. If this is the case, then the company has perhaps shown itself to be far shrewder than people are prepared to credit.

Don’t much care for the prognosis? Would you like a second opinion? Would you like to read more on the subject of tier economics in SL? Well, I invite you to have a read of Tateru’s Nino’s thoughts on the matter..

SL9B: AIDS Benefit Day and Mesh Day

SL9B will feature two special themed days during the event.

AIDS Benefit Day

Dream Seeker Estates, who donated the first 10 sims for SL9B has been a long-time supporter of Broadway Cares/Equity Fights AIDS. Prior to donating the sims, Dream Seeker had been planning to run a special AIDS Benefit Campaign throughout June. Therefore, to mark their generous donation of the sims, Friday June 22nd has been designated AIDS Benefit Day at SL9B in support of Broadway Cares/Equity Fights AIDS.

A call is therefore going out to the community asking anyone interested in being involved in the AIDS Benefit Day to get in contact. An application form is available here,  and we are keen to hear from individuals and groups who are interested in:

  • Holding an event
  • Giving a presentation
  • Taking part in a discussion about AIDS.

Please note that the closing date for AIDS Benefit Day submissions is June 9th.

Mesh Day

Wednesday 20th June has been designated Mesh Day at SL9B – a day to highlight Mesh creations and to look at the impact of mesh on the grid. Again, we are looking for people to take part in this, and a form is available for those wishing to register interest.

The water stage: a mesh build at SL9B

Three categories of activity have been envisaged for Mesh Day:

  • The Mesh Builds Directory:  A listing of all builds at SL9B that feature mesh in whole or in part, which visitors to SL9B can use to find and investigate the power and magic of mesh on Mesh Day itself
  • Mesh Fashion Events: Costa Rica, a part of Dream Seeker Estates, will be organising a series of fashion shows to highlight the work of mesh clothing and fashion designers – so if you are a design working in mesh, we want to hear from you!
  • Mesh presentations and discussions: we invite those interested in staging a presentation on mesh or who would be interested in participating in panel discussions on mesh that will be held on Mesh Day to also use the form and get in contact with us.
Please note that the closing date for Mesh Day submissions is June 9th.

If you have any ideas for other ways in which we can mark these days, please use the comments on the official blog post announcing these events to let us know.

About SL9B

SL9B is being organised by residents, for residents – there is no direct involvement from Linden Lab. Along with the festivities there will be fundraising for Broadway Cares/Equity Fights Aids, a charity supported by Dream Seeker Estates.

Related Links

(Click here to see the slideshow full screen)

Transit of Venus

Update June 7th: Two additional images added to this article showing the Black Drop and a wonderful sunset view from Greece.

Well, we didn’t get an in-world venue sorted, but on the night of 5th / 6th of June 2012, a bunch of us gathered (with thousands of others) on Twitter to share in the Transit of Venus. Feeds were widely available from NASA and elsewhere, although many of us stayed with http://www.slooh.com, which provided feeds from telescopes right across the world – Norway, Sweden, mainland USA, Japan, Hawaii, the Pacific, New Zealand, Australia – ten locations in all, hoping to ensure the widest possible coverage should inclement weather interfere with things.

The transit itself has been written about rather a lot – so if you want an overview of the historical context, Wikipedia offers a very informative piece, including the sad tale of Guillaume Le Gentil, which was referred to several times in the SLOOH webcast, and which has itself been immortalised in a the play Transit of Venus. The article also touches on James Cook’s role in observing the transit of 1769.

Balu Pulipaka of Indiana captured this image of the “Black Drop” effect as Venus passes through 2nd Contact
Venus imaged by NASA’s Solar Dynamics Observatory

Today, the Transit is no longer used to help us understand the broader sweep of the solar system per se, but has, in both 2004 and 2012,  been used to assist scientists in the study of exoplanets. In this, the 2012 transit is liable to have been more valuable than 2004, due to increased solar activity as we approach a period of Solar Maximum in the Sun’s (roughly) 11-year cycle.

The view from Greece: Spyros Skikos captures a unique sunset with his camera, Venus prominent against the Sun
A pink-filtered image from the University of Oslo, showing the end of the transit, with Venus between 3rd and 4th contacts. Note the solar prominence on the limb of the sun just below it (image: http://www.slooh.com)

The 2012 event also helped with the calibration of instruments aboard NASA’s Solar Dynamics Observatory, while observations of the event taken from the Svalbard archipelago coupled with those from the European Venus Express mission in orbit around the planet will also hopefully increase our understanding of the planet’s atmosphere and climatology.

Black & white images from Broome, Australia, showing Venus (left) and sunspots on the face of the sun (image: http://www.slooh.com)

For casual observers, the four periods of contact were perhaps the most enthralling – the points where Venus first “touches” the limb of the sun, then slowly moves inside the sun’s disk until it is entirely “inside) (1st and 2nd Contact) and the point at which it touches the limb of the sun on the other side on its way “out” (3rd Contact), before vanishing entirely (4th Contact).

Of these in turn, the 2nd and 3rd contacts are of interest as they give rise to the so-called “black drop”. This is when light distortion possibly due to sunlight refracting through Venus’ atmosphere  appears to “pull” the edge of Venus to the edge of the sun, elongating it into a tear-like shape, with the limb of the sun appearing to “bend in” towards it.

I’ve compiled a modest slideshow of the event from a number of the SLOOH feeds. The first 10 are from the University of New Mexico feed, while the last ten are from Oahu and the Haleakala volcano observatory, Hawaii. You get the opportunity to see the next transit of Venus live until 2117…

(Click here to see the slideshow full screen)

NASA also offer a composite video of the event using images captured by SDO: