SL9B: Doors are open and taking a look at Devet and Nove


After a great opening ceremony, complete with fireworks, flying dragons and river dancing tinies (led by a full-sized Saffia) – SL9B is now OPEN!

There is a lot to see – and do – at SL9B. There are exhibits galore to take-in and live entertainment to enjoy, so much so that packing everything in to the week may seem a little hard. To assist you, here’s my personal whirlwind tours of two sims a day – starting with Nove and Devet.

These two sims are home to the The Community Hub, where you can collect your SL9B HUD and a special gift from Kitty CatS. Flanking this are the Time Capsule area and the main Dream Seeker pavilion.

The Dream Seeker Pavilion

On Devet – you can find out about giant snail racing, or try your hand at playing a Roncadora harp. Misha Flanagan offers the chance to learn about Children’s Charities of America All Children are Our Future, while Sydney CamilleOplontis Pavillion and My Creatures of Dream offer examples of the incredible diversity of art in Second Life.

Utopia Commune

Doctor Who fans in SL and the Commune Utopia present exhibits covering just two extremes of the richly diverse community and culture that exist in Second Life. Here, too, is Fluke shapes and poses, just across the roadway from the Texas State University’s Virtual Field School Project, described as being, “Designed as a cross-disciplined educational environment, filled with tools to allow educators to create an immersive 3-D learning experience for students”. The project is based on three different models of the village of El Cerrito in northern New Mexico, one of which resides in Second Life. It’s a fascinating project and the exhibit is worth a visit to find out more.

Texas State University

Next door to the TSU exhibit sits Rolling’ Rollin’ by sayaca.unplugged and from which you can enjoy panoramic views of the nearby exhibits while climbing to the top, with an exhibit celebrating the SL AIDS quilt alongside of it, bordering the crossing into Nove.

Nove is where the SL9B time capsule will be revealed, in the middle of a water-themed trove of SL memorabilia which includes time capsules from past SLB events, famous SL freebies and a one or two fun items (look for Philip Linden and his amazing swelling / shrinking head…).

The time capsule display and memorabilia

In Nove, you can visit the Kama Tea House and you can learn about the fun of speed building – and where in SL you can participate in competitions. SL’s LGBT community invite you to visit their tribute to Fabrice Snook and learn about the community itself. Right across the road from them sits DK T-shirts, with a host of memorabilia produced for the last few SLBs.

Nove also plays host to Dark Eden roleplay (although the entrance faces Neun, so be wary of the region boundary!), with information givers on a range of RP options and careers within their realm. One of my favourite exhibits from SL8B can be found here as well, nestled between Kangaroo Diesel (for which you’ll need full media enabled), and Noke Yuitza’s sculpture. This is Inside Art – an exhibit in which you become a part of the paintings on display.

Inside Art

The Foundry offer you the opportunity to have some fun at their Summer Camp, while just behind this you can participate in a certain famous tea party (no, not the political one – the one involving large hats and a dormouse).

The Foundry’s Summer Camp

Rounding things off for Nove is a charming little artists corner by Tah Craziboi and a MOAP-enabled exhibit (which I confess to being unable to get going due to lag) by DeeJay Steele.

Tour Pods rove through both Devet and Nove (as they do throughout all of the SL9B sims, and you can pick on up directly outside The Community Hub, or you can hop into any unoccupied one that is passing.

SL9B: Crap Mariner’s awesome events schedule

One of the hardest things for people attending an event as big as SL9B is finding out what is going on where and when. Schedules have to be drawn up, spreadsheets made, information sorted and promoted to blog pages –  and that’s even before we get to people finding the information and making use of it.

For SL9B, Crap Mariner has made things a breeze for all, by pulling everything together into a single data table which he has fed into Google Calendar.

The result? A totally spiffy and browsable day-by-day Performance Schedule, which is also being relayed in-world to Codie’s Superboards for the event, which are placed at strategic points around the SL9B regions – and with the organiser’s permission, will be appearing in my (hopefully daily) coverage of the festivities. Here’s what it looks like:

Stage SLurls: Main StageLake StageSunken StageCake StageDJ EgyptAuditorium hub

What’s more, if you click on the Google Calendar icon at the bottom right, you can import the schedule into your own Google Calendar, which allows you to do two things:

  • Display all events times in your local times (rather than SLT) if you wish
  • Easily search for a specific performer by name
Import the schedule to your Google Calendar & search for your favourite performers to find their time / place on stage (note times are displayed in my local timezone – BST), saving me the need to convert from SLT)

A further advantage to this approach is that changes can be made centrally, and then instantly be seen in-world and on blog pages using the calendar feed.

Thanks, Crap for putting this together and furnishing it to the team and to those of us covering the event!

A further word on lag

In my preview on SL9B, I briefly mentioned the issue of lag; I didn’t go into inordinate amounts of detail, as a preview is hardly the place. Lag can result from many different things and there are many myths that have sprung up around the subject over the years – many of which have resulted in people being quick to point the finger at others when they encounter lag (particularly on heavily used sims). However, the inescapable fact is that the biggest portion of lag resides at the user’s end of things. I had intended to cover the subject in more depth with a focus on SL9B. However, Harper Beresford has done so with a very excellent and worthwhile post on the subject on the SL9B blog – and if you are intending on visiting the regions during the course of this week, I thoroughly recommend you give it a read-through in advance.

Viewer release summary 2012: week 24

The following is summary of changes to SL viewers / clients (official and TPV) which have taken place in the past week. It is based on my Viewer Round-up Page, which provides a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as being in adherence with the TPV Policy.

This summary is published every Monday, and by its nature will always be in arrears. Therefore, for the most up-to-date information on viewers and clients, please see my Viewer Round-up Page, which is updated as soon as I’m aware of any changes, and which includes comprehensive links to download pages, blog notes, release notes, etc., for Viewers and clients as well as links to any / all reviews of specific viewers / clients made within this blog.  

A relatively quiet week. I’ve attempted to add summaries of what might be regarded as “core” changes / fixes to Viewers (where possible); these aren’t in any way supposed to be exhaustive – that’s what release notes and change logs are for! Hopefully, they’ll give a flavour for what has changed within a release.

I’m curious to know how many find these summaries and the main Round-up Page useful, and whether the additional information on release changes as seen here would be more appreciated if seen in the main Round-up Page.

Updates for the week ending: 17 June, 2012

  • SL Viewer updates:
    • Beta version:, June 12th – core fixes / updates: VWR-8761 Cannot delete object description; VWR-21538 SLVoice does not exit after viewer exits;  SH-2668 “ocean” water is always 20m high instead of the Region Water Height; SH-2689 worn mesh rezzing issues; improved language support (VWR-21538VWR-23844VWR-26542VWR-28950; implements STORM-1819, Ternary/graded shadow support (release notes)
    • Development: rolled to, June 9th
    • Pathfinding:, June 11th
  • Dolphin Viewer rolled to 3.3.924419 on June 14th – core changes: fixing graphics bug partially breaking UI; updates to latest LL Dev Viewer & Marine Kelley’s RLV; incorporation of  Liny Odel’s fix for SH-3153
  • Niran’s Viewer rolled to 1.41 on the 11th June – UI tweaks, Windlight preset additions and tweaks, additional work on translating panels & right-click menus; bug fixes for Viewer crashing on Invalid Texture Index and RLV/a minimap issue (release notes)
  • Cool VL Viewer rolled to on June 9th – core changes: fixing render crashes due to objects rezzing badly / incompletely (& a hardening of render code); improvements to the Search floater; additional v3.3 code backports, including: latest LLCurl and increasing ban line height to 5000m; arrow keys can still move avatar with chat input floater open (but not focused)  (change log)

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