Niran’s 1.10 release

Update: version 1.11 with an out-of-memory crash fix is now available. If you have downloaded 1.10 and are experiencing crash issues (memory use exceeding 1.25Gb), you might want to download this version.

Niran’s Viewer is one of the two most capable graphics Viewers in current development – easily standing shoulder-to-shoulder with Exodus (which has in some respects gained far more attention of late).

Niran’s hasn’t been without problems – simply because it is so advanced (possibly too advanced for some people’s tastes). While NiranV Dean has worked hard to present a range of graphics controls that are more intuitive (using settings such as “low”, “medium” and “high”, rather than numeric sliders, etc.), it is possible that people have been so used to the slider mechanisms may find his newer approach a little more confusing.

I’ve tried to follow Niran’s  development from Beta onwards because, well, I like it. Rather a lot. Things for me went a bit squiffy with release 1.02, which simply refused to work with my PC (or my PC with it, not sure which way around it was), and some of those issues carried over into 1.03.

Release 1.10 redresses all of that with a nice set of nips, tucks and updates that have so far given me a very pleasant ride and which again point to why those with a bent for photography, etc., in SL should take Niran’s Viewer for a spin. It is based on the very latest LL 3.2.7 (Project) code base, and includes all the latest Shining fixes to boot!

Graphics and Rendering

On the graphics / rendering front, Niran has re-worked the original sky glow defaults from V3 into the Windlight preset for the Viewer for those that find the Niran’s Viewer glow defaults a little too bright. You can find them under the Sky settings, with names such as “Realistic” should you wish to swap over to them in preference to the Viewer’s own glow defaults.

Niran’s Viewer glow default…
…and using the “Realistic” preset (V3 sky default)

Within the Graphics panel itself, NiranV has been fixing various bits and pieces – adding tooltips, etc., and also, God bless him, adding default (*) indicators alongside options so that it’s relatively easy to get back to a starting point when making adjustments. This I’ll treasure him for, as I’m no graphics expert, and have confused myself once or twice playing with settings on a number of Viewers.

UI

Clean UI

The most obvious difference in the UI for those who are familiar with Niran’s Viewer & who do a clean install), is that there are only 7 buttons on-screen by default, and these are both icons-only and moved to the left / right sides, potentially maximising the in-world view.

Visiting PREFERENCES->VIEWER->UI reveals the alpha / beta options have been expanded, with the ability to enable / disable the mesh parametric deformer alpha being added to the other options.

Alpha Beta options expanded

On the parametric deformer, NiranV notes, “For all you that wanted to disable it, you will now find the option to do so … untick it and re-wear any mesh or the whole mesh AV to make it update and look normal, the reason why it doesn’t auto update like in Exodus is easy, Qarl’s code adds an update to mesh nearly every second or less , this results in flickering mesh shadows and totally freaking Meshes on other people , i took that one out , contra is that you have to “refresh” it then , but it definitely works better :)”

Received Items and Merchant’s Outbox both in Inventory

I took a quick plunge into the Beta grid to give the Direct Delivery options a go, now that the public Beta is underway.

Enabling the Received Items and the Merchant’s Outbox will add both to your Inventory panel (in difference to the official Project Viewer, which has the Merchant’s Outbox as a separate panel).

In testing the options, I found the Received Items side of things worked as expected. However, I was unable to test uploading goods, as the Merchant Outbox section refused to let me drop anything into it, which I’ve reported to NiranV.

This issue aside, I find NiranV’s approach to Direct Delivery more intuitive than LL’s – having the Merchant Outbox included in the Inventory panel means one doesn’t need to have yet another panel open and floating around, and dragging-and-dropping will be much easier. Other TPV developers, take note.

As a slight aside, don’t be confused if you see “Niran’s Viewer” popping up in place of “Second Life” (such as in the Merchant’s Outbox, which refers to “Niran’s Viewer Marketplace” rather than “Second Life Marketplace”) – this is the result of an accidental global replace of “Second Life” with “Niran’s Viewer” by one of NiranV’s colleagues on the project…

Opinion

Small, from an end-user perspective, but very welcome and tidy changes to the Viewer that do much to encourage its more widespread use. Performance-wise on my usual machine, and on my usual sims (the usual caveats in place), it ran well – better than 1.02, giving me performance on a par with Exodus with or without shadows enabled, and a very smooth run. There are still some things I feel are missing from the Viewer – but these are personal choices, and they won’t stop me from using this Viewer alongside Exodus in my fledgling attempts at SL photography.

If you’re into photography and / or machinima, then Niran’s is definitely a Viewer to take a look at.

Links

LL Launch “New Year, New You” L$5000 competition

The Lab has entered into the spirit of New Year with an avatar makeover competition with a L$5000 first prize, plus runners-up prizes.

The announcement reads, in part:

An Image is Worth a thousand words – and sometimes it can be worth L$5000, too! Out with the old and in with the new – show off your dramatic Second Life makeovers with a before-and-after picture that highlights a new look you will be rocking this year in Second Life. There will be one grand prize winner (L$5000) and three runners-up (L$1000 each). Think of all the shopping you can do with that kind of allowance!

And goes on:

How to participate: Take a before and after image of your virtual makeover. It’s as easy as taking your before snapshot and placing it on a prim, then stand in front of it with your new look and taking another snapshot, or stitching together two images – one of you before your Second Life makeover, and one after. Save the image to your computer so you can upload your submission for the contest. Keep an eye out for the contest to go live in the People Forum.

The winners will be on the basis of popular voting by users – with only one vote per avatar. Entries will be available for viewing from today through to the 18th January.

Those wishing to enter need to visit the “New Year, New You!” Picture Contest Wiki page. There’s also a link to the Knowledge Base article on taking good snapshots in SL.

…such a shame I completed my make-over in 2010; ah well, I can still be self-indulgent and publish a “before” and “after” set of pictures!

Me: before and after my 2010 makeover

IMPORTANT NOTE

Several people have IM’d me (and one has commented here) that they’ve been unable to submit entries, as the NEW ENTRY button on the contest pages is greyed-out, and they get a message “Sorry, you do not have permission to post media to this contest”.

If this happens to you, you need to sign-in to the forum pages (user name and password), using the link at the top right of the page (see below).

You’ll need to be logged-in to add your entry

Once you’ve logged-in, the button will be enabled, and you should be able to post your entry.

Happy Rezday, Rodvik!

I covered Rod Humble’s first year at Linden Lab last month – counting his time from the announcement of his appointment as CEO.

However, he didn’t “officially” log-in to Second Life as Rodvik Linden until the 11th January 2011 (although from his comments, he was busy exploring with an alt prior to that date).

To this end, just a quick note to say, “Happy Rezday, Rodvik! May you enjoy many more!”

Rodvik at an early public outing, with Pete Linden (left)
Rodvik at SL8B – and in a cunning disguise (l), with a hanger-on(!)

Direct Delivery beta

Direct Delivery (DD) – the mechanism that will replace Magic Boxes for merchants using the SL Marketplace and which should bring improvements to the overall delivery of items purchased on the Marketplace – is in open beta for people to try on the Beta (Aditi) grid.

Direct Delivery has been subject to many ups and down over the last twelve months, but this beta should bring it a step closer to reality. Given LL’s overall track record on the delivery of new Marketplace services, this is something that has merchants understandably nervous and concerned.

Documentation relating to the new system has also been updated, including the release notes and a set of getting started instructions – both of which are worth a read, although the latter are somewhat irritating (see below), and will be rationalised and clarified prior to DD going live.

For those (merchants especially – although it would seem those curious as to how purchasing goods using the new system can also have a bit of a go) wishing to try-out the system:

  • You’ll need to have the Direct Delivery Project Viewer (version 3.2.7.247349/dated 10th Jan or later), complete with its funky blur-tinted UI elements (new to this Project Viewer, or sign of another change coming to the UI?)
  • You’ll need to have an active account on Aditi and should log into that first if you’ve not done so in a while (indeed, you might want to change your password as per the linked instructions & force an account update if you haven’t)
  • You’ll need to be able to log-in to the Aditi Marketplace (this may throw up a security certificate warning, depending upon your web browser settings).

Testing Purchases

For those simply curious as to how they’ll be affected when purchasing goods, it’s very straightforward:

  1. When logged into the Beta Marketplace, simply purchase any item commencing with “DD”.
  2. Open your Inventory panel and click on the RECEIVED ITEMS tab at the bottom of the Inventory panel to expand it – and your purchased items should be in a folder, ready to be moved into the location of your choice in your Inventory.

Note: Items purchased on the Beta grid will only be available in your Beta grid inventory and purchasing them will not impact your Main grid L$ account balance. If your Beta grid account does not have a L$ balance, you can raise a support ticket. Funds cannot be transferred between the Beta and Main grids.

Direct Delivery: from the Marketplace to you (some Marketplace steps omitted) – click to enlarge

Testing Uploads (Merchants)

Items using Direct Delivery no longer need to be boxed-up – part of the idea being that people receiving goods will no longer need to rez a package in-world and unpack it (although if you wish to box items still (and some of the limitations of the system actually mean you may still need to), you can.). Nor do they require a Magic Box; instead they use a new addition to the Viewer – the Merchant Outbox – to upload goods to the Marketplace.

You can organise your items either in your inventory itself, or within the new Merchant Outbox panel (located in the ME menu on the Project Viewer) prior to uploading. Of the two options, the former is probably the preferred, given that anything organised solely in the Merchant Outbox will vanish as soon as it has been uploaded.

The basic steps are:

  1. Open your Inventory and the Merchant Outbox (ME->MERCHANT OUTBOX).
  2. Drag the items from your Inventory panel to the Merchant Outbox panel.
  3. If required, organise items by folders in the Merchant Outbox (individual items dropped into the Merchant Outbox will automatically be placed in their own folders).
  4. Click the SEND TO MARKETPLACE button.
  5. You should get an on-screen confirmation when all items have been sent.
  6. Log into your Marketplace account on ADITI.
  7. When logged into the Marketplace:
    1. Click on My Marketplace (top right) and select MERCHANT HOME.
    2. On the MERCHANT HOME page, click on MANAGE LISTINGS on the left (or click on INVENTORY at the top and then select MANAGE LISTINGS from the drop-down).
    3. Your listings are displayed, with unassociated items at the top.
    4. Use the ACTIONS option to the right of each item to create a new Marketplace listing in the usual way.

Obviously, multiple items can be uploaded via the Merchant Outbox, I’m using a single item purely for demo purposes.

From you to your Marketplace store & ready to be listed: Direct Delivery (click to enlarge)

Irritating

The tests themselves are easy to carry out. What is irritating is the lack of attention paid to the “getting started” instructions. Vis:

  • The instructions wibble on about downloading a Magic Box (this is testing Direct Delivery, right?) – a Magic box isn’t required for a basic test of the DD functions – either when purchasing goods or uploading them
  • They direct you to place the Magic box at one of two locations on the Beta grid  – one of which is – or was during my testing – (wait for it) NO REZ (virtuatrade Campus S).

If mention of Magic Boxes is included for those who wish to carry out more involved testing (such as comparing what happens on uploading, how the system handles  / differentiates items uploaded via either mechanism, etc.), then this should really be made clear in the instructions. Also, and as a minor quibble, why isn’t the Magic Box itself set-up as a DD item? That would kill two birds with one stone (get a Magic Box for more involved testing and test the receipt of DD items in a single pass).

There is also an error in the Selling in the Marketplace instructions which might lead some to get a little confused. These direct people to their MERCHANT HOME page, and then to click on MANAGE INVENTORY, when in actual fact the required link is MANAGE LISTINGS, which is located under the INVENTORY heading.

Feedback

I’m not entirely sure why this level of testing is now required, as it all seems very basic. But then, I wasn’t involved in the closed beta testing and I haven’t been keeping up with discussions on DD via the Merchant’s forum. As it stands – and leaving aside the inevitable amount of work required to shunt stuff from Magic boxes to the DD system, this process seems straightforward and easy to understand for merchants and consumers alike (“getting started” instructions for the Beta notwithstanding).

My tests here are, of course, pretty basic. It’ll be worth keeping an eye on the Merchants’ forum and the Beta thread to see if any major issues come out of the beta process, as well taking a read through the documentation listed below.

Links to Documentation

“Strewth! There’s a bloke down there with no strides on!”

Oz Linden has announced that due to a change to the inventory transfer protocol, a new inventory patch has been issued by LL.

Commenting on the patch, Oz states: ““We’re going to be deploying changes to the inventory backend soon that improve robustness and performance, but in testing those changes we found that existing viewers relied on certain things being strictly ordered.  With the new backend, that assumption does not always hold true.

“Changeset d327dcc8ae51 from viewer-development implements the viewer change needed to avoid race conditions.  It should be straightforward to apply to any viewer, and is safe to release before the changes are deployed (it is compatible with the services as they are now).”

The exact deployment date for the actual change to the inventory transfer protocol is unclear – longer than days, but less than a month. However, TPV developers are being encouraged to implement the patch sooner rather than later.

Commenting on the impact of not implementing the patch, Oz says, “I believe that there is no known risk of inventory loss or damage without the patch, but it is true that some operations can result in accidental nudity, which some users might be unhappy about.”

One side effect of this is that the patch will not be applied to the official 1.23.5 Viewer code by LL, and so that Viewer has been removed from the Viewer download page of the wiki. However, developers supplying Viewers based on the V1 code base will be able to port and apply the patch to their own code.

With thanks to Tateru Nino.

A Kitchen on a prim? now that’s PrimPossible!

A while ago I blogged on Ample Clarity’s remarkable Prim Possible range – and how he has managed to squeeze an incredible series of furniture items into single sculpted prims – notably lounge suites and bedroom furniture.

At the time of my original article, I mentioned Ample was working on a range of kitchens, again using his skills with bending sculpts to his will. The range actually launched in December, but I’ve been so caught-up bouncing around with other bits, it has taken me a while to settle down and give them a good look.

And I have to say that, once again, they are remarkable.

The units current come in left- and right-hand L-shaped galley units (a “straight” galley style is listed as “coming soon” in the store), and stand as another demonstration as to what can be crammed into a single prim in terms of looks and capabilities.

Each unit comprises a series of base and bridge cabinets, with a double refrigerator (or ‘fridge / freezer combo), a sink, a dishwasher and an oven and hob. Pretty standard stuff for a kitchen – and on first looks, little different to other low-prim options. That is until a) you remember these are just a single prim, and b) you touch them.

PrimPossible 1-prim kitchen

A New Kitchen Every Day

Clicking on a unit will bring up a menu which allows you to:

  • Change the colour of the cabinets
  • Change the appearance of the appliances
  • Select from a number of pre-set cabinet / appliance colour styles
  • Change the cabinet finish from matt to shiny
  • Set the tap to running water or turn it off
  • Menu-driven resizing
  • Access controls.

You can even have the kitchen dispense a range of food and beverages, which you can either hold, or put out on display…

So, if you don’t like the default finish to the kitchen, you can remodel with a click. In fact, you can, if you want, have a “new” kitchen every day of the week with a couple of clicks apiece! Pretty amazing from a single prim…!

All change

Some might argue that the units lack detail – there are no handles on the cabinets, for example; the hob is a texture, doors don’t open. Given the fact that the entire kitchen *is* only one prim, such “compromises” are inevitable  – but they hardly detract from the value of the units, particularly when many multi-prim offerings “only” have textures for hobs, etc. What’s more, Ample hasn’t skimped on things, the texture he uses are crisp and detailed.

Crisp appliance textures

I’m actually someone who doesn’t tend to go for kitchens and the like in my homes in SL – but with these units, and Ample’s single-prim dining sets, the temptation is there to add something, if only for display purposes.

Running water – no extra prim!

New Furniture Set

Alongside the kitchen, Ample has also released a new lounge suite for those that wish to have more flexibility in placing their chairs and sofa. The set consists of a sofa and two armchairs, all with a more “traditional” look to them compared to the suites I reviewed in November 2011, and each item comes as a single prim – so 3 prims for the set. The complete set includes over 150 animation between the various seats, and 108 texture / colour combinations – the chairs and sofa are all individually menu-driven.

If I’m brutally honest, some of the textures within the set (to me) suffer some scaling issues – but there are enough options in the set to provide some nice finishes and looks.

Sofa & armchairs set (3 prims), with kitchen behind

Overall, this items – the kitchen especially – should appeal to the prim-conscious who like their homes to have a high level of detail; they expand the PrimPossible range perfectly, and again, the kitchen cleanly demonstrates what can be done with sculpties with time, patience and talent.

Specifications

  • Permissions (kitchen and sofa+ armchairs): NO COPY /NO MOD / NO XFER
  • Price: kitchen: L$950; sofa+ 2 armchairs: L$950
  • Obtained via PrimPossible in-world, or search “PrimPossible” or “Ample Clarity” on SL Marketplace.

Related Links