June 2023 will mark the 20th anniversary of Second Life opening to public access – and as we’ve all come to expect, a portion of the month will be given over to celebrations at the Second Life Birthday (SLB). On Thursday, March 16th, Linden Lab officially announced the 2023 Birthday event and its theme, and also opened applications for the (now traditional) Music Fest that kicks-off the official celebrations, and also applications for those wishing to perform during the celebrations as a whole.
Dates and Theme
This year the SLB festivities will open on Thursday, June 22nd, through until Sunday, July 2nd. Thing will launch on June 22nd with the start of the 3-day Music Fest, with the rest of the festivities and events running from June 25th.
We are pleased to announce our Birthday theme for this year: Our Fantastic Future. The cornerstone of this idea is what we would define as eco-futurism including sustainability, a focus on our environment, and the next generation of our world. Some might call this science fiction, but what is science fiction except a dream for a possible future? In Second Life we build worlds. Our worlds, our way. For SL20B, we invite you to show us your worlds of the future!
– From the official SL20B blog post
Since its inception, the Music Fest has become the traditional opener for the official celebrations, and this year it will provide three days of live music entertainment between Thursday, June 22nd and Saturday, June 24th inclusive.
The Lab is seeking at least a dozen performers, both veteran Second Life musicians and those new to the scene, to provide the music for the festival. Full details on requirements / policies can be found in the Music Fest application form; however, and in brief:
Sets at the festival run to an hour in length including any required set-up time.
There is a 350LI allowance for props and rezzable items for your show, which must be set-up as a part of the performance time.
Accepted acts are requested to be at the venue one hour ahead of their appearance, in order to complete final check-out with SLB personnel to ensure everything is ready for their set.
There is no payment for participation – however performers will be permitted the use of tip jars, subject to the festival policy notes.
All performances and song lyrics must be G-rated.
Applications will close on Sunday, April 9th, 2023.
Submission of the application and acceptance of event rules is the responsibility of the performer and may not be done by a third party.
Linden Lab is looking for all types of performers to join the week-long festivities taking place between June 25th and July 2nd, inclusive. DJs, live performers, dance troupes, particle performers and more are welcome to apply.
Friday, June 24th, 2022 saw the final Meet the Lindens special events take place for the SL19B(irthday) celebrations, featuring Patch Linden and the Moles of the Linden Department of Public Works (LDPW).
Unlike previous articles in this series, this is not a detailed summary of the session, but focuses on information relating to the New User eXperience (NUX) and the upcoming new Starter Avatars, and on plans for Linden Homes for Premium Plus and Premium accounts. Also provided is information on who the Moles are, and how to apply to become one, if you believe your skill sets are suitable.
NUX is a multi-phase, multi-faceted project that is fairly constantly in motion.
Currently, the focus is on the new user starter avatars, given the current avatars are a mix of the original system body and mesh attachments.
This project is intended to replace all of the starter avatars with fully mesh offerings. These will utilise the Bento skeleton and sliders, support Bakes on Mesh (BoM) and be an all-in-one, head-to-toes avatar, complete with new animation overrides.
Will be provided with an “array” of outfits/looks/ethnicities from which new users can choose during the sign-up process, with everything being an unisex as possible, so as to work across the full gender spectrum and the avatars themselves also available through the system Library.
Won’t necessarily be as robust and extensible as some of the “best-in-class” bodies and heads, but are seen as a means to help those coming into SL get started and ease them into the wider creative ecosphere.
Will be supported by developer kits so that creators can produce clothing and accessories for them, and again further encourage new users into the broader commercial ecosystem.
The work is still very much at a pre-release status, with the preview shown at the event not necessarily represent the finished product; there is a lot more to come with the project before it is ready for release.
At the time of the Moles MTL, 34,845 Premium Linden Homes had been made available and 1,913 regions released, with a further 172 “under construction”.
Premium Plus Linden Homes:
Entirely new “ground up” themes with a new approach to implementation.
The “ranch” theme Patch mentions at his MTL session [video ; blog summary], is one under consideration, although exact style, etc., is still TBA.
The fact that ideas are still in development is why Premium Plus Linden Homes will not be appearing until the end of 2022 “at the earliest”.
The increased land offering (2048 sq m) means more opportunities to use different parcel sizes.
Premium Linden Homes:
Both the Traditional and Victorian theme will be getting a refresh with “open-plan” variants on their styles.
Houseboats to get four new floor plans.
Updates will include a pass to bring the control panels up-to-date with the most recent home releases.
All of this will be rolled out before the end of 2022.
New large-scale community centres for Bellisseria are also in the works.
No plans at this time for a “city style” theme with apartments and the like.
About the Moles
Who or What are the Moles?
Officially called the Linden Department of Public Works (LDPW), originally formed in 2008, Moles are residents from all over the world hired by Linden Lab as independent contractors to undertake specific tasks.
Their work was originally focused on the Mainland, adding the infrastructure – road, bridges, etc., and the landscaping, as noted in the official LDPW wiki page, although they actually do a lot more than this.
Notable major projects carried out by the Moles include:
The infrastructure within Nautilus City.
The development of Bay City.
The Linden Homes continent of Bellisseria (including all topography, flora, infrastructure and housing).
The facilities for events like Shop & Hop, the Second Life Birthday, town hall events, the turn-key regions available for businesses, starter avatars, etc.
The Lab provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
They also provide support / input for / to technical projects (e.g. Project Bento and the avatar skeleton extension), and work with marketing, QA and other LL teams.
In keeping with their name, Moles were originally given a mole avatar, complete with hard hat. However, over the years, most have moved to having a more individual and personal look, although some say with their Mole look.
As well as being paid for the work they do, Moles also receive and allowance from the Lab, which is primarily intended to go towards the cost of uploads (texture, animations, mesh objects, etc)., but which can also be put towards developing their individual looks.
How to Become a Mole
Positions in the LDPW are open to application by residents who believe they are qualified to work in the team, and the team may also approach specific residents and ask if they would consider joining them.
Applications are made by dropping a résumé (note card or email) of qualifications / experience (including links SLurls, Flickr, You Tube, etc.) to Derrick Linden (derrick.linden-at-lindenlab.com) or to Patch Linden (patch.linden-at-lindenlab.com).
Applicants have to go through a former interview process.
Successful applicants get to pretty much choose their hours of work – providing agreed tasks are completed on time.
As they are from around the world, this can allow some projects to move forward on almost a round-the-clock basis.
Those who are more fully-rounded in skill sets – content creation, scripting, etc., – are encouraged to apply, but LL will also take on specialists.
Motivated, outgoing, communicative people with a passion for SL and willing to self-teach themselves new skill sets are particularly considered.
Tuesday, June 21st, 2022 saw the second in the SL19B Meet the Lindens events, Featuring Linden Lab board member and Executive Chairman Brad Oberwager (Oberwolf Linden), together with Linden Lab founder (and now Second Life Strategic Advisor) Philip Rosedale.
This was a pre-recorded interview, with no opportunity to ask questions directly of the participants.
Brad Oberwager is one of the three investors who acquired Linden Lab in 2020, together with J. Randall (Randy) Waterfield and Raj Date. Since the acquisition closed, he has been very hands-on at Linden Lab, working alongside members of the management team, and he has also brought-in long-time business associate Cammy Bergren as the company’s Chief of Staff.
His biography, as supplied by the Lab reads as follows:
Brad Oberwager has spent his entire career in technology and consumer focused companies as an entrepreneur and board member.
Currently, he sits on the board of two public companies, Asure Software (NASDAQ: ASUR) and Better World (NASDAQ: BWACU). He is the chairman of two companies he founded, Jyve and Sundia and is also on the board of TEGSCO (aka AutoReturn). He owned Bare Snacks, acquired by PepsiCo in 2018.
Brad was Vice-chair of YPO International, a global organization of 25,000 CEOs [where he met and became friends with J. Randall Waterfield, another of the Lab’s owners / board member].
Brad received his BS from Georgetown University, his MBA from the Wharton School and lives in San Francisco.
Philip Rosedale earned a Bachelor of Science degree in physics and computer science from the University of California, San Diego, and in 1985 he created a video conferencing product called “FreeVue”, which was ultimately purchased by Real Networks, for whom he went to work, rising to the positions vice president and chief technology officer.
Departing Real Networks at the end of the 1990s, he founded Linden Research Inc (functioning as Linden Lab), and commenced work on trying to develop both the hardware and software for an immersive virtual reality system. The company switched to focusing on the software – which it called Linden World -, launching it as a publicly-accessible platform under the name Second Life in 2003. As founder and CEO, Rosedale steered the company through until 2008, when he stepped back from the role of CEO to become chair of the board of directors.
In 2009, he founded LoveMachine Inc., with Ryan Downe, which later evolved into Coffer and Power (2011), with Rosedale briefly returning to Linden Lab in 2010 as interim CEO. After two years developing a mobile application called Workclub that helped bring contractors and those seeking them together, he and Downe announced Coffee & Power would become a new company, High Fidelity Inc. (2013), focused on building a fully decentralised virtual reality environments, and the required supporting applications / services. In 2019, High Fidelity ceased working on this platform to focus on one of the key supporting services: spatial audio, with their product subsequently being licensed by a number of companies.
In 2021, High Fidelity invested in Linden Research, brining in both staff and patents that might be used with the platform, and while High Fidelity still very much operates as an independent entity, Rosedale took the part-time position of Strategic Advisor to Linden Lab.
Does spend a “tremendous” amount of time “on Second Life” – it is his primary business focus, and he is constantly working to ensure the resources needed to improve and grow the platform and its products and available.
However, as a result, does not get to spend much time within Second Life as an avatar.
What Drew Him to Second Life, and How Does He Feel 18 Months On?
Has known Philip for more than a decade and they are close friends, so has always been aware of SL.
This awareness included knowing that the former investors – as venture capitalists – had reached a point where they wanted to sell LL as a going concern and move on. However, due to the complexities in running the platform as both a social experiment and an open-ended, creative platform for its users where they can engage in direct commerce with one another, make it it hard to find a buyer.
After one opportunity fell through, Brad decided to get involved and make an offer to buy the company. As expertise on the financial side would be required, he contacted J. Randal Waterfield, and together they worked out a deal by which they could acquire Second Life and Tilia (the company’s money service business) and continue to move both forward
18 months on, feels that the acquisition of Linden Lab is more exciting. In purely monetary terms, sees running a business as having three options by which to add monetary value:
By increasing revenue whilst keeping expenses the same.
By keeping revenue the same and decreasing expenses.
By increasing expenses [/outlay] in order to drive revenue higher, and try to ensure the latter outpaces the former – which tends to be the hardest, but most interesting, of the three options.
Second Life is proving that it is capable of the third option: it is possible to invest (increase expenses) and grow revenue.
Within the company, the mantra is, “give two dollars of value, but only charge a dollar” – the idea being LL might lose money as a result of something they introduce, but over time, that loss will be recoups and turned into a revenue gain.
An example of this has been Linden Homes and Bellisseria, what have, and continue to cost LL to develop and maintain, but which has generated considerable excitement for users and a social investment that is hope to grow an eventual return on the investment made in the development.
This is the core idea behind Premium Plus – to offer greater value to those wishing to use the capabilities offered, but at an overall lower cost than might be the case with raising Premium fees to cover the same, whilst still allowing those who do not wish to go Premium Plus to still have Premium.
In the early days, felt it was the collaborative nature of design and building and the escalating designs.
Has always appreciated travelling in SL and seeing the diverse region designs and all of the art and creativity.
What he particularly appreciates about the platform today is that, despite the state of the physical world, it remains a place of hope in the way it brings people together who engage and communicate with one another, build communities, all in generally positive ways .
Would love to see this positivity, love, and engagement transferred somehow into the physical world.
Opening the means for people to communicate and engage with one another through the use of technology / on-line has always been one of his driving passions.
FreeVue was revolutionary in it time – if limited by the technology. By the time of SL, the technology allowed the ball to be moved much further forward.
High Fidelity (HiFi) came about as a result of him purchasing one of the gyroscopic chips now used within VR headsets, experimenting with it and realising the potential it represented for VR – although admits he was wrong in his belief of how fast head-mounted displays (HMDs) would “change the world”.
Ten years on from that point, recognises that HMDs have yet to reach that tipping-point, and understands that connecting people is harder than the technology alone.
Does believe [as I’ve actually always stated as a layperson – please pardon the horn tooting] there are specific vertical markets for HMDs. One such vertical is education – which is also a market where Second Life has long proved its value, and is a market that will only grow as technologies such as HMDs mature.
Notes the origins of the term “metaverse” in Neal Stephenson’s 1992 novel Snowcrash, and notes that what we’re seeing now is the latest resurgence of interest in the idea.
Believes this resurgence has been spurred by three things: COVID and the need for social isolation; the general rise in noise around crypto and web 3.0; and Facebook throwing a Hail Mary in trying to claim the “Meta” verse to recapture HMD hype.
Notes that much of the noise around crypto and NFTs actually echoes what has been available in Second Life since its earliest days. However:
Within Second Life, the concept of “the metaverse” was empowering people to create things together within a single space. This is what spurred everything else – you needed an economy not for “currency” speculation, but to enable people to engage in commerce.
Much of the current thinking about “the metaverse” runs contrary to this, as it starts with exploitation: obtaining data from people in order to push them into consumer-based activities.
Very much hopes SL can continue to grow as an example of what “the metaverse” can more positively be, and encourage others to move in the same direction.
Does worry that the term “the metaverse” is being used to promote ideas very different to those found in SL, ideas that see personal data as the “currency”.
In terms of Meta and the rest, they have had zero impact on Second Life; Zuckerberg may try to usurp the term “metaverse” but the residents of Second Life just carry on.
Where there is a broader impact, it is in consideration of where and what to invest in within Second Life, particularly in terms of rising above those environments that are being built around the crypto-currency / advertising model which could have the advantage of offering experiences for “free” where they’d have to be charged for within SL.
However, LL is steadfastly against direct advertising intrusion as a means of leveraging “payment” for services to users. This means the focus is liable to remain on the precepts of creativity and social engagement, and trying to encourage social groups into the platform by offering unique opportunities and experiences.
Touches on TOSL – The Office of Second Life and the management team of Grumpity, Mojo, Brett and Patch Linden, who are responsible for running the day-to-day Second Life operations – and their focus on attempting to bring richer, deeper experiences into Second Life.
Notes that the resurgence interest in “the metaverse” from other companies offers LL the potential to pick and choose who they might want to partner / collaborate with in order to bring new experiences to SL residents.
A common critique of Second Life in the early years was the lack of polish to the viewer UI, and predictions that once “professional” designs stated work on a competitor, virtual worlds will take off. However, this wasn’t the case and polish to the UI wasn’t the key.
Another point is that today, the big audience pullers of the world – Fortnite, Roblox, etc., – tend to cater to a younger demographic; but the reality is still that there is nothing that caters for “grown up” sensibilities and creativity in a manner that matches SL, and none of the alternatives – VR Chat, etc, – are close to offering the broad range of creative freedom or the audience reach to be seriously considered a core part of “the metaverse”.
This ability to capture a more adult demographic is potentially the “secret sauce” any platform needs to feed it if is to grow to fulfil a vision of “the metaverse” – and it is something that is hard to find .
Also feels that there are a lot of governance, technology and management hurdles that need to be cleared – and that’s going to take a lot of time for others to sort out and SL continue to build upon.
Offers a new subscription package for users, with benefits over and above those of Premium membership.
Priced at US $29.99 per month (or an introductory US $24.99, available for the first 30 days after launch) or US $249 annually.
Existing Premium members may / will receive some form of pro-rata upgrade path.
Does not replace either Free accounts or Premium subscriptions, but exists alongside them.
Event Regions: will now be priced at US $599 a month, with no set-up fee.
Linden Homes: further new themes; re-visits to existing themes to update them; new large-scale community centres; first Premium Plus theme possibly towards the end of 2022; retirement of old Linden Homes regions to be revisited with a view to starting that process.
General Discussion: a series of questions, arranged by topic and with short answers: most significant changes to SL; the overall effect of the COVID-19 situation on SL use; SL and the metaverse; improvements to Mainland.
Together with Grumpity and (now Mojo Linden and Brett Linden(, he forms the leadership team overseeing Second Life’s continued development.
In his management team role, Patch continues to oversee all of the Lab’s user support operations (some 5 teams), including the LDPW.
Despite his longevity at the Lab, his is not the longest-serving Linden, nor is he the “oldest” resident-turned-Linden.
Sees the most significant changes to SL during his time being: the arrival of voice (2007), Mesh (2010), Pathfinding (2011), Experience Keys (initially 2015, fully in 2019/2020), Bento (2016/17), Animesh (2018/19) and EEP (2018/19), and Bakes on Mesh (2019).
Premium Plus is a new subscription package that has been in development for some 18 months. As the name suggests, it offers additional / increased benefits in comparison to the Premium membership package.
It is in addition to, not a replacement of, Premium membership, which will continue, as will the free Basic account.
Full details of the Premium Plus offering will be presented in a forthcoming official blog post. The following is a summary of the specifics mentioned by Patch.
Benefits “Above” Premium – In Brief
Sign-up bonus and stipend:
The sign-up bonus for Premium Plus will be L$3,000
The weekly stipend will be L$650.
Land: 2048 sq m of “free tier”.
This can be split between Mainland parcels and a Linden Home, as per Premium.
Still only one Linden Home per account
Premium Plus members will be able to go via Land Support to request they are given a specific Linden Home parcel this is not currently part of the automatic Linden Home assignment system (i.e. being handled by the Linden Homes ordering web page).
Any existing Linden Home must be abandoned first.
Such requests will generally be filled in 24 hours, but only if the requested parcel does move into the automatic Linden Home assignment system in the interim.
Future Linden Home options for Premium Plus:
Homes specifically designed for 2048 sq m parcels.
Premium Plus Linden Home parcels may be given the ability to have house styles from the 512/1024 sq m Premium themes, allowing those who want more land with their Linden Home to have it.
[Video 51:23-51:42] The first Premium Plus Linden Homes theme might be released towards the end of 2022.
Group count doubles over Premium to 140.
Off-line message cap doubles of Premium to 160.
Animesh attachments will apparently increase (Patch said from 1 to 2, but Premium members already get 2 Animesh attachments, so it is unclear if Patch was just referencing Premium Plus with Basic accounts here).
Premium Plus members will be able to create two land Experiences (rather than just one, as per Premium).
No upload fees for textures, animations, sounds.
No fees for event listings.
Mesh / Animesh upload fees will change for Premium Plus will be adjusted in the future.
Group creation fee reduced to L$10
Special support ‘phone line, with a toll-free 800 number, with international users able to use this via the likes of Skype without incurring international call fees.
Monthly: US $29.99 (or $24.99 for the first month, if taken out in the first 30 days after launch).
Annually: US $249 (equiv. to US $20.75 a month).
Thursday, June 23rd, 2022.
Premium Plus Audience Questions
[Video: 47:10-48:51] Will Premium Plus subscribers be able to choose their own Last Name, rather than picking from a list?
No, thei system isn’t set-up for totally free-form names. But the ability to change your last name for less than the current $49.99 fee is a potential “future add-on” for Premium Plus.
[Video: 57:30-58:25] Will those already grandfathered on the L$500 a week stipend, will this be factored into Premium Plus (so their stipend would be L$850 per week)? If they later downgrade back to Premium, will they regain their grandfathered stipend of L$500, rather than dropping to L$300?
Needs to be clarified, possibly in the official blog post for Premium Plus, when this is published.
[Video: 1:07:17-1:08:12] Could renting a Homestead region from LL be de-coupled from having to own a Full region as well, for Premium Plus?
Probably not, given the doubling of land tier already provided in the Premium Plus package, and the fact the breaking the lock between Homestead and Full regions could have widespread economic implications for existing estates.
LL started tinkering with the idea of flexing the capabilities available through AWS to try to develop a product reflective of those capabilities.
The move to provide such a product was born out of a belief that for large-scale events in SL, concurrency matters.
In testing, the Lab managed to get a shopping event region running reasonably well with up to 231 avatars (providing users dialled-down some viewer graphics options – DD, complexity, etc., dialled down).
Event regions tend to run best in a “standalone” mode, rather than connected to other regions (particularly other event regions), largely due to issues around avatars and child agents¹ on multiple regions. This is why there were issues during the SL19B opening ceremony, as the avatar (175 per region) was set too high for adjoining regions .
The “introductory” tier of $599 per month and no set-up fee (which had been due to end on June 6th) will now be the de facto fee for Event regions.
Event regions are open to land owners / estate to rent from LL, should they also wish to hire them out to those organising events.
LL “constantly looking” at ways to improve Linden Homes; this work includes additional house styles within the existing themes.
The original Traditional Homes will be seeing “a slate” of improvements.
New “grand scale” community centres to match those of the more recent themes (such as Sakura and Fantasy) or those like Campwich Lodge (Log Theme), etc., are being developed for the earlier Linden Home theme environments.
Further new Themes will continue to be deployed, which the next release for 2022 possibly being Premium Plus homes.
The idea of having “Premium Plus neighbourhoods” mixed in with Premium Linden Homes has been toyed with, but nothing has been decided either way.
Thus far, the most popular themes (in terms of lack of availability due to occupancy) appear to be Traditional Homes, Houseboats and Stilt Homes, following by Log Homes.
In terms of increased capabilities / options, the Fantasy theme homes are probably the most popular, followed by Sakura.
It is likely that the plan to “wind down” the original Linden Homes and their mini-continents will be looked at again in the near future .
This will not simply be a “turning off” of the regions, leaving those still living among them homeless, but will be handled with care and methodically.
Some instances of the older home may be preserved in some way, such as under the SLRPS banner, particular those elements that have a story behind them [e.g. Cape Ekim and the mystery of Professor Linden].
LL is aware there is a lot of abandoned land on Mainland that could be made available / be improved with new landscaping.
However, there are no plans at present to add further mainland coastline to those continents that might otherwise be able to take it, because so much in the way of parcels inland remain available. This include the Zindra Adult continent.
The pricing of current coastline areas of Mainland are subject to the same laws of supply and demand as the rest of the Mainland (unless price gauging can be demonstrated).
Simply put, a Child Agent refers to a secondary agent (avatar) presence associated with your own, then can exist in regions physically adjoining to the one you are currently in, allowing you to “see” into a connected regions (and have it render in your viewer).
Child agents are not physically rendered avatars but a simulator resource, as such they can directly influence region performance.
Second Life marks its 19th anniversary in 2022 with a week-long celebration of music, entertainment, art and more across 44 regions, nine of which are given over to exhibits from Second Life residents, and which include the companion Shop and Hop event.
With core celebrations running through until Sunday, June 26th, the birthday regions and the Shop and Hop event will remain open through until July 5th, 2022, and the theme for this year’s event is – Steampunk!
The gates have now opened, but as there was no opportunity for any previews by bloggers, etc., in advance, we’re all scrabbling around trying to put things together. Hopefully, however, this will serve as a shorthand guide, and my apologies for any omissions.
In terms of major events, what does SL19B hold? Well, the best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.
Use the Week / Month options, top right to change the calendar view.
Click on any given line item on any given day of festivities to view more information, including teleport SLurls.
Patch Linden will be formally opening SL18B at 12:00 SLT at the Arboretum, which will also be streamed as a You Tube Lab Gab special, in which Strawberry Linden will afterwards host a tour of the SL19B regions.
Meet the Lindens
As per usual, SL19B will feature a series of Meet the Lindens sessions, which can be attended in-world and live streamed via the Second Life You Tube channel. The sessions will all take place at the Arboretum, and will feature the following guests:
Day (Times SLT)
Monday 20th June, 14:00
Patch Linden, Vice President of Product Operations.
Tuesday 21st June, 14:00
Linden Lab Executive Chair Brad Oberwager and Technical Advisor Philip Rosedale
Wednesday 22nd, June, 14:00
The Marketing Team.
Thursday 23rd June, 14:00
Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering.
If all is still going according to plan, at least one of the Meet the Lindens sessions should see the official announcement of the Premium Plus subscription package: what it is, what it will contain, what it will cost and when it will be launching.
SL19B Music Fest
The Music Fest will kick-off at 13:00 SLT on Thursday, June 16th, and conclude at 22:00 SLT on Saturday, June 18th.
It will take place at three venues across the SLB regions, with one venue hosting the event on each day.
First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.
within the Tapestry of Time can be found the SL19B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.
The Community Gallery
For 19 years, Second Life has offered us a virtual space to create, define and explore, bringing people from around the world together to create, share, discover new interests and make new friends, participate in games and adventures, to learn and discuss, and simply have fun.
For SL19B, the Community Gallery has been created to offer a place where visitors can share their memories of their times and adventures, memories that turned a virtual world into a community of Residents.
Once again, Yavanna Llanfair‘s excellent pod tours will be circulating through the SLB regions. Hop on any that are free as they pass, or grab one from the pod tours station.
As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.
Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
The Second Life 19th Birthday celebrations are almost upon us, and on Tuesday, June 14th, the Lab published information on the Music Fest, together with the main calendar of events.
To help people with planning, I’ve pulled in the Music Fest info here, together with some key dates for other events during the celebrations. I’ll also have more on SL19B in general as a part of my Pocket Guide to the celebrations, complete with a list of SLurls and links, which will be available when the gates open!
Important: please note that all SLurls given below will only be available for general access when SL19B opens to the public.
Shop and Hop
The SL19B Shop and Hop event is perhaps the largest S&H event thus far held, featuring no fewer than 20 regions and 400 creators.
Public access to Shop and Hop, 10:00 SLT on Thursday, June 16th, 2022.
Early access for Second Life Birthday Group members from 09:00 SLT on Wednesday, June 15th, 2022.
Note: these SLurls will be available on Wednesday, June 15th for members of the Second Life Birthday Group, and from 09:00 SLT on Thursday, June 16th for everyone.
A full list of participating creators with direct SLurls to there S&H stores is available here.
The Music Fest will kick-off at 13:00 SLT on Thursday, June 16th, and conclude at 22:00 SLT on Saturday, June 18th. It will take place at three venues across the SLB regions, with one venue hosting the event on each day.
As per usual, SL19B will feature a series of Meet the Linden sessions, which can be attended in-world and (hopefully) live streamed via You Tube. The sessions will all take place at the Arboretum, which can be reach via the following SLurls: