Currently on display on the upper floor at Ani’s Gallery is an exhibition of Second Life art by a relative newcomer to the scene – and apparently to Second Life as a whole.
Dhyezl appears to have joined Second Life just over a year ago, and the exhibition at Ani’s Gallery – which actually closes at the end of the month, so my apologies to him for getting to it so late – is Dhyezl’s first public display of his art. It features some 27 images, all of which fall largely into the category of landscape images, although many have an avatar-centric lean to them as well.
Ani’s Gallery: Dhyezl
Dhyezl says of his work:
As life is full of surprises, I discovered here a passion for photography. If I remain silent, maybe it’s because you speak in voice and I don’t understand everything, or maybe it’s because I am taking a photo!
I’m still learning, so if you are a photographer I would be happy to share about your techniques, or collect advices.
I actually think he is being far too modest. There is considerable technique in his art, and this exhibition demonstrates this to the fullest; there is a rich vein of narrative to his pictures. In addition, some of the pieces have been gathered together somewhat thematically. Three pieces featuring water, for example have a sandy element before them, representing a beach or river bank. Another three, all of which might be called countryside images, are placed over a mini-scene of a meadow, complete with a broken cart among the flowers.
Ani’s Gallery: Dhyezl
These elements add a certain depth to the art on display; but the reality it, Dhyezl’s art is striking enough not to require additional props, and I look forward to seeing more of his art at future exhibitions.
Also when visiting, don’t forget to appreciate Ani’s art on the ground floor of the gallery as well.
La Clef des Champs, December 2019 – click any image for full size
Update, April 2025: Chef des Champs has closed. SLurls have therefore been removed from this article.
It has been some time since I’ve paid a visit to La Clef des Champs (literally, “the key fields”), the region setting by Rose Siabonne. When last I visited, in June 2018, Rose had relocated the setting from a Homestead to a Full region (see: A return to La Clef des Champs).
Part of my reason for not re-visiting is that some time after that last visit, the region appeared to close, and Rose later offered the homestead setting of Hors du Temps (see: An Out of Time experience in Second Life). However, in the latter half of 2019, La Clef des Champs made a return to Second Life (the region details show it as returning in August 2019), and with it, Rose has once again created a photogenic, somewhat Adult-oriented region – one that was, as the time of my end-of-year visit, still caught in the warmth and colour of summer.
La Clef des Champs, December 2019
As with past iterations of the region, this is a place where Adult activities are allowed, provided they are kept indoors and do not spill over into the gardens and open spaces of the region. As such, some of the buildings scattered across the landscape particularly given over to adult pursuits (notably the two white, modern houses). However, those who prefer not to witness such things shouldn’t be put off from visiting: there is more than enough to see and do without entering the various houses, and some of the buildings – such as the pavilion on the uplands to the south-east.
This pavilion, as with a number of other points across the region offer echoes of previous Les Clefs des Champs for those familiar with previous builds (in this case the piano), without ever being derivative of past builds.
La Clef des Champs, December 2019, December 2019
Water plays a role in the overall design, with the setting split into a primary large island with three smaller isles spaced around it. The largest of these, to the north-west, has a cottage atop it, and while there is no indication the parcel is private, the décor and furnishings with suggest it may well be – so perhaps a little caution should be used when exploring to avoid undue trespass.
Elsewhere, a river cuts through the region, almost splitting it in two has it runs from a set of inland falls and to the east coast. In addition, beaches serve the two white houses, while to the south a bay offers rowing boats and a little café. These help to break up the landscape with places to sit and relax.
La Clef des Champs, December 2019
There are some rough edges to the design, but nothing that spoils the overall effect of the design, while the centre lowlands offer a pastoral setting, complete with farmhouse (unfurnished) with geese, chickens and goats. Between this farmhouse and the (furnished) Tuscan house set a little back from the river, horses roam the grass.
As ever, La Clef des Champs retains an eye-catching design that offers rich opportunities for photography and appreciation of the outdoors.
Each year through this blog I attempt to track news about, and changes to, Second Life, as driven by Linden Lab. On the technical side, this is do through my weekly SL project summaries, whilst news and general updates are drawn from sources such as Lab comments on the official forums and official blog posts or as a result of attending public meetings and Q&A sessions, etc.
As a lot can happen during the course of the year, so in this article I’ve tried to summarise the more notable updates to occur during the course of 2019.
Unfortunately, these auctions had to be suspended in October / November 2019 due to unspecified “abuse” by users. The system is to be revised, but there is currently no indication of when the auctions will be re-enabled.
Premium Homes
The first styles of the new Premium Homes were unveiled at the annual Home and Garden Expo in March 2019 in a single “preview” region that provided both the four types of Traditional homes and four types of Houseboat that would be the first of the Premium Homes themes that would be issued.
The Homes themselves launched on April 15th, 2019, with the opening of the new Bellisseria continent and a mass release of both Houseboats and Traditional homes. As with the original Linden Homes, they are available through Premium member’s Land Homes page, accessed through their secondlife.com dashboard.
The new Linden Homes are available to Premium members through the existing Linden Homes registration page
The first mass release of houses and houseboats had been snatched up within 48 hours of the release, with the houseboats proving particularly popular – so much so, that the Lab immediately started planning a 709-parcel add-on to Bellisseria specifically to meet the demand. In the meantime, one of the points noted about the new region was its lack of airstrips and this was addressed with the opening of the continent’s first airstrip in late April 2019.
The new bolt-on for the houseboats opened on May 15th, 2019 – and were all gone within 27 minutes of the release. Then in June 2019, Patch Linden announced that releases would shift to a smaller-scale rolling basis with regions of new houses generally being made available on Mondays, Wednesdays and Fridays.
Also in June, the Lab previewed the next major theme for Linden Homes, the Trailers and Campers, which were introduced in September. In December 2019, the Lab previewed and then released the Victorian theme of Premium Homes.
From June 2rd, 2019 Private region tiers changed as follows:
Full regions were reduced from L$249 a month to US $229.
Homestead private regions were reduced from US $195 to US $179.
The changes to Premium fees, announced in June 2019. Source: Linden Lab
These changes were exclusive of VAT, where applicable, and did not apply to Skilled Gaming region; however, Education / Non-profit (EDU/NP) discounted Full islands were be re-priced to maintain their 50% discount off the regularly priced Full island fees.
From June 24th, 2019, Premium fees were increased for the first time in their history:
The monthly fee increased from US $9.50 to US $11.99 (an annual increase of 26.21% from US $114 pa to US $143.88 pa)
The quarterly subscription increased from US $22.50 to US $32.97 (an annual increase of 46.53% a year from US $90 pa to US $131.88 pa). This fee was to be discontinued to users upgrading to Premium after July 24th, 2019, but a later decision saw it continued on a “temporary” basis that means it is still currently available.
The annual fee increased from US $72 to US $99 (an annual increase of 37.5%).
In addition, both existing quarterly and monthly subscriptions would again be subject to VAT.
Note: included with the announcement were proposed changes to Basic account users available off-line IMs and total group allowance. However, after receiving wide-ranging feedback (such as this letter from myself), the decision was made to not implement the group changes.
To help sweeten the Premium fees increase, between June 3rd through June 24th, Premium users were offered the chance to “lock-in” their Premium fee for an additional period commensurate to their subscription period from the end of their existing period. In addition, existing annual Premium subscription members were offered the chance to renew their subscription for an additional year from their next renewal date at the Winter Premium discounted rate (10% off).
There was also the 5% increase in Marketplace commission fees which caused some consternation. While the reason for the increase is understandable when put in the proper perspective, it could have been framed a little better.
Account Changes
In July Linden Lab announced that as from August 1st., their subsidiary company, Tilia Inc., would be taking over all responsibility for managing SL user’s USD denominated accounts. In short, this meant that anyone with a US dollar balance on their account would have to agree to the Tilia Terms of Service and Privacy Policy, and in order to process USD amounts out of Second Life, might have to supply personal information to Tilia. See:
The early part of 2019 was marked by users experiencing a significant number of teleport disconnects. These proved problematic for the Lab as well,with assorted causes from EEP deployments to server OS updates being suggested as a possible cause. A series of user-involved stress tests on the best (Aditi) grid to help with investigations, allowing adjustments to be made on the simulator side. These helped point towards a race condition, with LL implementing changes and updated monitoring to counter the issue.
Script Processing Changes
Over the course of the year, number of script-related issues have surfaced:
Issues following simulator deployments and restarts (see BUG-227688 and BUG-227897) which are still under investigation.
Script performance on Mainland regions sharply declining following a restart to a point where only around 20% or so of scripts are running per cycle, and the simulator has no spare time, forcing the region holder to submit a ticket requesting a move to a different server as a temporary fix.
As a result, LL has worked to improve script handling – such as adjusting how idle scripts are handled to reduce the overhead with place on CPU cycles – and these changes and adjustments have helped to eliminate some, but not all, of the problems encountered through the year.
Purchase notifications for merchants were introduced (providing details on item purchased, amount received and who made the purchase).
Release Notes
In May 2019, the Lab introduced new web-based release notes for the official viewer, together with a index page for said release notes. There were some initial teething problems with the system for those who track official viewer releases (sometimes a viewer update would appear on the index page, sometimes on the new Alternate Viewers page, sometimes on both that took a while to smooth out.
Server release notes made a similar move to web pages in September. After this, LL stopped breaking down simulator updates by release channel (e.g. BlueSteel, Magnum and LeTigre), listing all releases as “Second Life Server”, regardless of the actual channel used for a release.
iOS Client
In January, evidence surfaced that Linden Lab are working on a Second Life iOS. After enquiring with the Lab, I received confirmation the app was being actively worked on. As the year progressed, more details were revealed about the app, including: the app should work on both the iPhone and iPad, and will initially be more of a communicator / companion app than a fully-rounded client; it will provide a log-in option, and chat options (e.g. chat, group chat), but will not present users with an in-world location, or rez and avatar in-world. Over time it will be enhanced – but additional capabilities are still TBD. See my mid-year update for more.
Cloud Transition
Work – most of it transparent to users – has continued on the migration of Second Life to the cloud. Most of this work has been on the back-end services, notably the web services. Currently, no public-facing simulators have been transitioned to AWS provisioning. All of this work has been achieved without any significant disruption to services or – more particularly – without users actually being aware the services had been moved, and the Lab reports that the migrated services have been able to achieve almost 100% up time.
Currently open in Second Life, and very suitable for the holiday period if you’re seeking to appreciate some art whilst dealing with Christmas over-indulgence (not that this should be a primary reason for visiting) are two art exhibitions that are small enough to be enjoyed without over-exertion and which are individually engaging.
Freeze Frame at ArtCare Gallery (curated by Carelyna) presents a selection of images by Suzie Anderton (noted for her InWorld Films machinima brand). Taken from around Second Life, they present – as the title of the exhibition suggests – frozen moments in time that represent places, arts and events.
ArtCare Gallery: Suzie Anderton
What is striking about Suzie’s art is her use of colour and tone to add an emotional depth to many of her pieces. This, couple with her placement of the Sun in-world to provide light and her considered use of saturation within her images bring them to life.
Within Asmita Duranjaya’s InterStellART, meanwhile, is Untold, by Jaime Poutine, a collection of her physical world art. These are fascinating pieces, each one marvellously abstracted, inviting interpretation. They project a sense of ink injected into water to naturally spread to form swirls and clouds of colour swirling against the resistance of the water.
At the same time, many of the images seem to carry ghostly, half-present outlines, the suggestion of something beyond the ink clouds and swirls,pointing to a possible story within the pieces where these “ghosts” are evident. Expressively rich in colour and form, these are remarkable pieces, and worth the time to view.
Two small, enticing exhibitions which are, as noted, well worth taking the time to visit and appreciate.
Greenhouse, December 2019 – click and image for full size
Currently in development, and with a planned “official” opening on December 28th, 2019, is a new development occupying the Blake’s Channel regions of Greenhouse (for so long the home of The Greenhouse, one of the oldest and most striking public spaces within the Blake Sea regions and their surrounds), and the neighbouring Mare Nostrum.
The development is the work of friend and artist, Drwyndwn (pronounced DROO-in-doon) Tyne, aka Drw (“Droo”), undertaken in cooperation with the Greenhouse’s creator, Aislin Keynes – who retains a house within Greenhouse – and with neighbour Transparent Banshee, who owns Foliage to the west, home of his Sky Hye Gallery (see: A Sky Hye art gallery in Second Life) and the Foliage air field.
Green house, December 2019
Greenhouse is built along the lines of an English coastal village; and while slightly idealised in places, it is certainly reflective of places that might be found around the coastline of southern England. There’s a small parish church with an accompanying vicarage, a pub very much in keeping with many a small English pub, a memorial to those the village and its surroundings have lost to the two world wars, and a pleasing mix of architectural styles to the houses and shops.
The homes in the village are available for rent, and form a part of the estates operated by Patrick Leavitt (there’s a rental office within the village). These form a mix of houses, cottages, flats and a narrowboat – with the two largest properties also offering region-sized sky platforms for use by their tenants. All of the landlocked homes come with a slip for mooring at the Greenhouse Marina on the east side of the region.
Greenhouse, December 2019
The north end of the village is marked by a large manor house that also sits alongside the Balboa Canal. I’m not sure if this will be a public building or offered for rent (work was still in progress during our visit), but the lands around the village and the marina are all largely public spaces, as are the streets, shops, church and pub in the village – although obviously the rentals are private.
Facing the village from across the marina is Sawson Park, dedicated to the memory of Chad Sawson, the previous owner of the land, who passed away in 2019. This includes a pavilion, formal garden and open meadows backed by a bubbling brook, on the far side of which is the private home of Aislin Keynes, and more meadow lands that extend into Mare Nostrum – of which more in a moment.
Greenhouse, December 2019
Drw has taken a lot of care to create an environment that is entirely natural in look and feel; the village, marina, park and open spaces are all perfectly integrated to offer a contiguous landscape facing Blake’s Channel, and which is carefully screened from the private islands to the north whilst also blending nicely with the Balboa canal and Banshee’s land to the west.
In particular, the position of the Foliage airstrip means that the village potentially offers an ideal home for those who enjoy both sailing and flying – they can make use of a slip at the marina for their boat(s) and hop across to Foliage to rez a ‘plane or helicopter for flying. In this respect, and region boundaries allowing, I wonder if an arched bridge between Greenhouse and Foliage might not be worth considering?
Greenhouse, December 2019
But what of the Tolkien reference in the title of this piece? Well, that brings us to Mare Nostrum. To reach it, take the path through the village from the landing point I’ve given, going first west towards the church, then turning north towards the manor house. You’ll come to a crossroads, the east running path of which is pointed to by a sign indicating the way to Mare Nostrum. This will take you up by path, bridge and stair up into the halls backing both Greenhouse and Mare Nostrum and the woods of En’ Duin Forest (not sure of the derivation here, other that duin is both Sindarin and Quenyan (duinë) for “river” – so (forest) of the river?). Here you’ll come across a twisted trunk of a tree forming an arch over the path, and a sign: Warning. You are about to enter someone else’s dream.
The warning might sound foreboding, but don’t take it to heart. Follow the path on and upwards, and I guarantee that the sight you’ll see will be comparable to the wonder Bilbo Baggins felt on first seeing Imladris, the home of Elrond Half-Elven.
En’ Duin Forest, December 2019
Perched on high cliffs that fall away sharply to the lands and waters below and over which water tumbles in slender curtains, is one of the most Tolkien-esque settings I’ve come across in Second Life. Like Elrond’s Last Homely House East of the Sea, it is both welcoming and yet clearly screened from both land and water to present a hidden realm. Within its buildings, works of men and elves are blended to offer a unique setting, and Tolkien’s writings are given due homage through art on the walls, while the natural gardens and greenswards between the trees give one room to breathe and feel renewed.
Below these high houses is a natural bay, bordered on its western side by a long stone pier. Looking down on it, it is not hard to imagine one of Círdan’s great ships slipping into the bay to moor here, thus linking En’ Duin to Beleriand as well as to Imladris. A graceful bridge connects this pier with a path that runs around an old smithy, now converted for ale and wines (a vineyard lies close by) and which feels almost Hobbitish despite its size, and thence up the hills to join with that leading up to the hillside houses.
En’ Druin Forest, December 2019
Taken as a whole, Drw’s work at Greenhouse and Mare Nostrum is simply gorgeous – and available to everyone to enjoy (just please respect the privacy of those renting in the village!). There is a huge amount to be seen and aprreciated within both regions, as I hope I’ve indicated here, and the En’ Druin Forest offers plenty of scope for fantasy photography. Kudos to both Drw and Patrick for the development of the regions, and for wanting to make them as publicly accessible as possible.
Merry Christmas to all, and sincere thanks for reading / following my random thoughts and reporting. May you have a restful Christmas and a joyous, safe and healthy 2020!