2021 SUG meeting week #6 summary

Old Town Winterland, December 2020 – blog post

The following notes were taken from the Tuesday, February 9th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

At the time of writing,the release notes for the week had yet to be produced. However, deploys can be summarised as:

  • On Tuesday, February 9th, the SLS Main channel was updated to server release 555570, previously deployed to the RC channels. This update comprises: feature request BUG-230026 Extended error return for llHTTPRequest – see here for documentation – and the following fixes:
    • BUG-228783 llSitOnLink() is not generating Notifications nor logs in Events in the viewer.
    • BUG-8265  (BUG-230131) CONTROL_ML_LBUTTON and CONTROL_LBUTTON not working when llTakeControls called in the experience_permissions event
    • SL-14802 experience notifications are sent to frequently.
  • There is no deployment to the RC channels planned for Wednesday, February 10th.

The Tuesday 9th Feb deployment means that all simulators should currently be running the same version.

Rider Linden also indicated that additional micro-channels (along the lines of the Cake and Snack, etc., mini-RC channels generally used for specific testing or code and fixes) are to be created, but this work will be done outside of the normal Tuesday / Wednesday deployment time frames. These new channels are described as being need because “We want to run some controlled tests on small manageable numbers of regions at a time.”

SL Viewer

No start-of-week changes to the current list of available official viewer versions, leaving the pipelines as follows:

  • Current release viewer Dawa Maintenance RC Viewer, version 6.4.12.555248, dated January 25, 2021, promoted February 1st, 2021 – NEW.
  • Release channel cohorts:
    • Project Jelly viewer (Jellydoll updates), version 6.4.13.555567, February 5, 2021.
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
  • Project viewers:
    • Love Me Render (LMR) 5 project viewer, version 6.4.12.553511, issued on January 7, 2021.
    • Simple Cache project viewer, version 6.4.11.551403, November 12.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • Work is continuing on trying to get the Map tile updates working, but no ETA.
  • Questions were (again) raised on the new Linden Research board for directors and things like Town Hall meetings. for the latest available information, see:  Linden Lab’s board of directors: snippets of news).
    • In terms of board members appearing in-world at public meetings, it is worth pointing out that the last time a board member appeared in-world was likely SL5B in 2008, when former board member gave his (in)famous keynote address

The captivating realm of Thor’s Land in Second Life

Land of Thor, February 2021

Land of Thor is possibly one of the most unusual and engaging realms we’ve visited in Second Life. Described as being “loosely based on Norse mythology”, we  found the region to be an engaging curio of exploration during the time of our first visit back in February 2018, whilst a recent return to visit one of the art galleries within the region see: Moni and Traci at Midgard Gallery in Second Life) gave rise to a desire to re-visit and explore once more. In doing so, we discovered that much has changed – and also remained somehow the same – greatly adding to the region’s appeal as a place to be explored.

Surrounded by mountains and itself a rugged domain with changes in elevation marked by great cliffs and domed hills which are home to, or guardians of, high tables of rock and land, the region can be somewhat divided into areas that take their name from Norse mythology: Niflheimr (“land of Mist or “world of the darkness”);  Álfheimr (“Land Of the Elves” or “Elfland”); Jötunheimr (the land of the Giants); Vanaheimr (“home of the Vanir“) Midgardr (“middle enclosure”or Earth) and Seidr Gallery, which I assume is a reference to seiðr, or old Norse magic.

Land of Thor, February 2021

A teleport system available at the landing point provides a quick means of jumping between these locations – but I would strongly suggest avoiding it; paths and stairs also interconnect almost the entire region and offer a far more rewarding means of seeing all that it has to offer, including the secrets that might otherwise remain hidden. I  should also note that for those wanting to eschew walking and teleport system, a dragon ride might also be taken to fly around the region (or you might try pulling Mjölnir from the rock in which it is partly embedded and whirling it around to fly from point to point – but good luck with that! 🙂 )..

Each of the realms noted above presents a different aspect of Land of Thor to enjoy, reflecting – at least in part – the realms from which they take their names.

Land of Thor, February 2021

For example, Álfheimr, lying to the north-east of the region remains unchanged since our original visit of three years ago – just as one might expect of a land that is home to ageless elves. With its garden-like setting (complete with somewhat Arthurian elements that add to the overall mysticism of the region) and its rather delightfully eclectic mix of ideas and objects, Álfheimr remains a place to relax as time seems to stand frozen, as indicated by the clocks with hands that never move, one of which has doves caught forever within a beat of their wings  hanging in the air above it, and the little trains that forever circle their tracks, never arriving at their destination.

Similarly, Jötunheimr sits on a high plateau and a tall peak to the south-east, marked by the presence of huge figures who – if I might borrow from a more modern mythology, that of Babylon 5 – appear in part as “giants in the playground”, disinterested in the little people who might roam the landscape, instead enjoying the views their high perches afford, and in the case of one, looking set to launch a Spitfire into the air (perhaps the ‘plane is a new airborne ride for the local Valkyrie? 🙂 ).

Land of Thor, February 2021

Midgardr, meanwhile, occupies the region’s lowlands, which are more extensive than you might think. A deep gorge cuts into the region from the south, presenting a sheltered bay in which a town has sprung up. But no abode of Vikings is this; with its large warehouse, brick-built shops, street lighting, bicycles and more, it is a thoroughly modern setting, albeit one watched over by whatever gods might dwell within the high castles above.

These lowlands also skirt the plateaus to offer paths around the water’s edge that may take visitors by way of streams and bridges to low-lying houses sitting at the water’s edge and the realm of Vanaheimr, or to the broad meadow of Niflheimr. It is here that – if not already found as a result of wandering feet and carefully prying eyes – a secret of the region is revealed: there is as much to be found underground as above it.

Land of Thor, February 2021

For beneath and within the high tables of rock and the peaks that in place rise from them are great caverns awaiting discovery. Admittedly, at the time of our visit, one of the – and the most obvious to spot, simply because it is still being worked on – sits under the cliffs to the north of Niflheimr, in the roots of the uplands that present more elements of the region to be appreciated, from gardens to  a coffee shop and summer houses an waterfalls. The other caverns are all homes to art galleries, one of which is fairly extensive and has secrets of its own to be revealed by careful explorers (make sure you follow all of the arrows!).

Dominating the region are two great castles, one of which was present at our last visit. Neither appears to be directly accessible, although they are connected one to another by their own teleport system (which includes a hidden nod to Asgard’s Bifrost) and a great elevated stone causeway. Given their isolated nature, I assume they are the private residences of Land of Thor’s designers, Thor (Anaadi) – who also holds the region – and Selim Noland.

Land of Thor, February 2021

I mentioned above that “almost” all of the public places within the region can be reached on foot as well as by the landing point teleport system. However, there is one exception, that of Seidr Gallery. This resides high in the sky over the region, thus requiring the use of the teleport in order to reach it. At the time of our visit, it was hosting art by みどり (Midori Rotaru), some of which can also be found within one of the ground-level gallery spaces.

Land of Thor is genuinely a place deserving of careful exploration as there is so much waiting to be found – not all of which I’ve covered here. It can place something of a load on a system when visiting, so a little juggling with settings might be required – but the rewards in doing so are more than worth it.

Land of Thor, February 2021

SLurl Details

Magic, gifts, a law man and romances in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, February 8th, 19:00: Into the Green

The harp was a gift from Jacky Lanter’s fey kin, as was the music Angharad pulled from its strings. She used it in her journeys through the kingdoms of Green Isles, to wake the magic of the Summerblood where it lay sleeping in folk who had never known they had it.

Harping, she knew, was on third of a bard’s spells. Harping, and poetry, and the road that led – to….?

Charles de Lint takes us into lands infused and transformed by magic. Magic that grows in the roots of old oaks and dances by moonlight among standing stones. Magic that sleeps in an old soldier’s eyes and glows in the gaze of a phantom stag. Magic that pumps through the heart and the veins of those born to the Summerblood-to be stolen at knife point, burned, destroyed, in danger of fading back into the green and disappearing forever from the world.

Join Gyro Muggins for more!

Tuesday, February 9th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session.

19:00: Ursuala Le Guin’s Gifts

Scattered among poor, desolate farms, the clans of the Uplands possess gifts. Wondrous gifts: the ability—with a glance, a gesture, a word—to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness.

The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill.

In this beautifully crafted story, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world’s darkness, gifts of light.

With Willow Moonfire.

Wednesday, February 10th, 19:00: In Walt We Trust

More from Craig Johnson’s Sheriff Longmire Series with Kayden Oconnell and Caledonia Skytower.

Thursday, February 11th:

19:00 Squashed Romances

With Sandon Loring. Also in Kitely! Find teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

21:00; Seanchai Late Night

Contemporary sci-fi and fantasy from such on-line sources as Escape Pod, Light Speed, and Clarkesworld ‘zines, with Finn Zeddmore.

2021 viewer release summaries week #5

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, February 7th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer Dawa Maintenance RC Viewer, version 6.4.12.555248, dated January 25, 2021, promoted February 1st, 2021 – NEW.
  • Release channel cohorts:
    • Project Jelly viewer (Jellydoll updates) update to version 6.4.13.555567 on February 5th, 2021.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Moni and Traci at Midgard Gallery in Second Life

Midgard Gallery: Monique Beebe, February 2021

Midgard Gallery is – for me at least – a new arts venue I was delighted to be pointed towards by Traci Ultsch by way of a personal invitation to witness the new joint exhibition she has there.

Occupying an underground cavern within the Land of Thor – a place I’ll be discussing in greater detail in an upcoming article -, the Gallery is one of three within the region, and is currently featuring Crash Traci and Portraits and Other Things Monique Beebe. these are two very different in focus, but which share certain aspects and elements in the manner in which they challenge the viewer to look into them and consider what they are seeing, that mark them as complimentary to one another.

Midgard Gallery: Traci Ultsch, February 2021

Crash, located on the mezzanine floor of the gallery, takes as its inspiration English author J.G. Ballard’s 1973 novel Crash, later made into a 1996 film by the same title, written and directed by David Cronenberg. Both novel and film gained notoriety for their depictions of symphorophilia – the experience of intense sexual arousal as a result of stage-managing and watching a disaster – in their case, the focus being that of car crashes.

Given the nature of the subject matter, it might be tempting to dismiss Traci’s Crash as a further excuse for voyeuristic gratification; however, this would be a complete mistake. Whilst sexual undertones are apparent within the images (take, for example the placement of the lock to a car’s glove compartment in Bodies: framed within the outline of a female body, it clearly serve the purpose of a nipple), this is no mere excuse to revel, as it were, in the subject matter of the novel.

Midgard Gallery: Traci Ultsch, February 2021

Rather, these are pieces, each one carefully constructed and presented, that use the theme of the novel to explore the basic concepts of art: how we define it; whether something that is intrinsically repelling as symphorophilia or some other socially unacceptable outlook, contain within it a thread from which some form of more positive expression be drawn. At the same time, there is a personal dimension added to the piece, with Traci noting that in producing these pieces, she sought to address a situation from her own life.

Each image is presented as a layered, almost abstract collage, taking images captured from within Second Life, editing and transforming them in tone and look, then combining them one with another and / or with images of wrecked vehicles from the physical world. The result is a set of tableau pieces that can be looked upon purely as abstracted art and / or through the prism of the exhibitions theme, each one daring us to look again and again; their concept and content shifting, challenging our overall perception of each of them.

Midgard Gallery: Traci Ultsch, February 2021

On the ground floor of the gallery, Monique presents Portraits and Other Things, a baker’s dozen of utterly engaging avatar studies that in places mirror Traci’s work by offering us collage-like pieces to appreciate and perhaps decipher, whilst elsewhere presenting narrative and / or pieces linked by theme, such as the “rabbit” series along the back wall of the gallery.

Moni is an artist I’ve long admired for her ability to capture an entire story within a single frame, whilst often also challenging us to look beyond the surface of her art, be it erotic in nature or a seemingly straightforward facial portrait, or which at first glance appears to tell a simple story, and see what lies within. She has an innate ability to layer emotions and feelings with her work that I find utterly captivating.

Midgard Gallery: Monique Beebe, February 2021

A  good deal of this is to be found in the pieces within Portraits and Other Things. With Chaos for example, we start with a collage featuring a human face that draws us to it simply as a piece to be appreciate for its sue of image, line, and colour. But it also contains hints of commentary on the chaotic nature of thought and mood, both of which can swirl and shift within us, such that the face we show the world around us is ever-changing; also within it stand the ideas of the chaotic bustle and churn of life around us, with all of these elements perhaps calling into question just who we are – as signified by the eyes of the central faces, the sockets becoming emptier as we scan from left-to-right.

Across the hall, Sadness offer a subtle layering of expression and condition to evoke the desired mood: that the subject is unhappy might appear to be evident from the forward tilt of her head and downcast eyes – although equally, this could be the prelude to a flick of the eyelids to provide an altogether different image, such as a coy glance into the camera lens. What actually gives this piece its emotional frame are the water droplets scattered across the subject’s face and their trails along her cheeks; they are as effective – if not more so – at conveying mood than had she been shown to be crying.

Midgard Gallery: Monique Beebe, February 2021

With two evocative displays of art from two of Second life’s most engaging artists, Midgard Gallery is well worth a February visit – and as noted, I’ll have more on the region as whole in an upcoming article.

SLurl Details

Space Sunday: crashes, tests and an Inspiration

Two seconds from disaster: an inverted starship prototype SN9 about to impact the landing pad at Boca Chica, February 2nd,2021. Directly below the vehicle and on the horizon is the angled base of the Super Heavy launch platform (under construction). Centred on the ground is the Starhopper test vehicle with the SN7.2 test tank to the right. Image credit: Cosmic Perspective

On Tuesday, February 2nd, and after Federal Aviation Authority (FAA) related delays, SpaceX starship prototype SN9 took to the skies over southern Texas in the second high altitude flight test for the starship programme.

The flight itself, to some 10 km altitude, followed by a skydive descent to around the 2 km altitude mark, was remarkably successfully – as was the case with the first high-altitude flight (to 12 km on that occasion) seen with starship prototype SN8 in December 2020 (see: Space Sunday: the flight of SN8 and a round-up). However, and also like the SN8 flight, things went off-kilter during the final element of the flight, resulting in a complete loss of the vehicle.

Lift-off: SN9 rises from its launch platform with SN10 beyond it. he angle of this shot makes the two vehicles appear closer than they were in reality; SN10 was in fact well clear of its sister. Image credit: LabPadre

As I’ve previously noted, the route of staship prototype SN9 from fabrication high bay to launch stand had been remarkably fast compared to that of SN8, leading to speculation that the anticipated second flight test could occur in January. However, while the vehicle remained on the launch stand going through numerous pre-flight tests, including numerous Raptor engine re-start tests (which actually saw two of the motors swapped-out), things appeared stalled before that final step of an actual flight.

This now appears to be down to the fact that the FAA weren’t entirely happy with SpaceX over the flight of SN8, which effectively went ahead without proper approval. In short, SpaceX applied for a waiver against the licence the FAA had granted for starship flight testing which would have allowed the company to exceed “maximum public risk as allowed by federal  safety regulations”.

At the time, the waiver was denied – but the SN8 launch went ahead, violating the required safety limits, and whilst no-one was injured in the crash of SN8, the FAA correctly ordered a full investigation into the flight and also the safety culture and management oversight of SpaceX operations. Those investigations not only took time to complete, but also afterwards required FAA review and make modifications to the licence granted to SpaceX to carry out starship prototype flights.

Boca Chica from space: captured by a SkySat satellite approximately 568 km above the Earth, this image shows the SpaceX Boca Chica launch facility with the two Starship prototypes on their launch stands, the SN7.2 tank test unit, the Super Heavy booster launch stand under construction, and other elements such as the fuel farm, and Highway 4 running from the coast (r) back to the SpaceX construction and fabrication facilities (off to the left of the image). Image credit: Planet Labs
If a licensee violates the terms of their launch license, they did so knowing that an uninvolved member of the public could have been hurt or killed. That is not exaggeration. They took a calculated risk with your life and property … If the FAA does not enforce their launch licenses, it will damage the long-term viability of the launch industry and damage their credibility with Congress. It is possible that the industry could suffer significant regulatory burdens enforced by Congress to ensure safety.

– Former deputy chief of staff and senior FAA adviser Jared Zambrano-Stout,
commenting on SpaceX launching SN8 without the request licence waiver

The required licence modifications were not completed until February 1st, the day on which SpaceX initially attempted to launch SN9, and their lack of their availability may have been the reason that attempt was scrubbed, resulting in the February 2nd attempt.

Coverage of the test flight started very early on the morning (local time) on February 2nd, with SpaceX providing multiple camera points around the launch stand and on the vehicle, as well as via drones flying overhead In addition, spaceflight enthusiast such as NASASpaceflight.com also provided coverage from multiple points around the Boca Chica, Texas, site, including video recorded by Mary “BocaChicaGirl”, who provides a daily 24/7 feed of activity at the site.

The vehicle, with prototype SN10 occupying a second launch stand nearby, lifted-off at 20:25:15 UTC, following a 25 minutes delay due a range safety violation – one of the circumstances of concern to the FAA. However, the ascent itself was flawless, with the vehicle rapidly climbing to altitude over the next four minutes, two of the Raptors shutting down as it did so to reduce the dynamic stresses on the vehicle in light of it being only partially fuelled and to ensure it didn’t overshoot the planned apogee for the flight.

Flip over: at 10 km altitude, the one operational Raptor motor gimbals its thrust as the leeward midships RCS thruster fires, tipping SN9 over to start its 2-minute skydive back to the ground. Image credit: SpaceX

This came at 20:29:15 UTC, with the vehicle entering a brief hover using its one firing motor, as fuel supplies were switched from the main tanks to the smaller “header” tanks that would be used to power the engines during landing manoeuvres. At this point, the remaining motor shut down as the reaction control  system (RCS) thrusters fired, gently pushing the vehicle over from vertical and into its skydive position, where the fore and aft aerodynamic surfaces could be used to stabilise the vehicle during descent.

This phase of the descent lasted just over 2 minutes, with the order given to re-start two of the Raptor engines given at 20:31:35 UTC. These engines should have then gimballed and used their thrust, together with the forward RCS thrusters to return the vehicle to a vertical pose before one of the motors again shut down and the second slowed the vehicle into a propulsive, tail-first landing.

From below: a camera on the ground dramatically captures the moment one of the Raptor engines on SN9 re-starts as RCS systems fire to help maintain stability. Image credit: SpaceX

Both of these motors fire a split second apart, and footage of the rear of the vehicle suggests that the first may have suffered a mis-fire before starting correctly. However, the second motor appears to have suffered a catastrophic failure on re-start, possibly involving a turbopump failure: as it ignited, debris could clearly be seen being blown clear of the vehicle.

With only one operational main engine, SN9 was unable to stop its change in flight profile and remain upright. Instead, it continued to rotate and become inverted just before it struck the landing pad in what SpaceX refer to as “an energetic, rapid unscheduled disassembly” (that’s “exploded on impact” for the rest of us).

No official word on the failure has been given – obviously, SpaceX will need time for a thorough investigation, and will likely have the FAA watching closely. It is also not clear if the material coming away from the vehicle is actually parts of the engine, or sections of the engine skirt blown clear of the vehicle. As some are still to be drifting down to the ground fairly close to SN10 on its launch stand, it is possible they are from the vehicle’s skin.

A wider image of the inverted SN9 prototype just before impact, with the Super Heavy launch stand, SN7.2 tank and Starhopper prototype overlapping one another, and the SN10 prototype to the right. Note the debris (arrowed) drifting down behind the vehicle. Image credit: NasaSpaceflight.com

Continue reading “Space Sunday: crashes, tests and an Inspiration”