The art of Grazietta Blauvelt in Second Life

Ocean Inside Me Gallery
Ocean Inside Me Gallery

“When I put on paper or canvas a thought, a dream or something real, seen with my  eyes or perceived by my imagination, my concern is not that the others understand,” Grazietta Blauvelt (Grazietta Cazenove) says of her art. “But that [by] looking at those traits and those colours. they are able to get excited and to give a personal interpretation of what catches their eye from my paintings.”

I was recently able to experience this first hand, having received a landmark to the Ocean Inside Me Gallery, where Grazietta displays her work. I cannot in all honesty remember who passed the information on to me – my apologies to whomever it was; parts of the holiday season have become a bit of a blur so much was going on. But I offer my thanks, as it made for an enjoyable visit.

Ocean Inside Me Gallery
Ocean Inside Me Gallery

The gallery sits within a watery location, a set of round stepping-stones crossing the water from the landing point to the entrance. These bordered on one side by a 3D work by Gwen Ferox (violetile), and a story framed by a series of Grazietta’s paintings. Both reflect Grazietta’s love of narrative and in people allowing their imagination free rein.

Occupying the multiple rooms of the gallery’s two floors, Grazietta’s art spans a broad spectrum of formats: crayon, oil, watercolour, digital and pencil, with many encompassing two formats – oil and digital, oil and pencil, etc. The subject matter ranges from landscapes to portraiture to abstract, with many – most? – of the pieces exhibiting a bold use of colour and / or strong contrasts in their content – I found myself being constantly drawn back to Volando (“Flying” – seen to the left of the middle image in this article), for example such is the magnificent contract between what appeared to be a digitally post-processed photograph and an oil painted butterfly in full vibrant colour.

Ocean Inside Me Gallery
Ocean Inside Me Gallery

This are pieces filled with stories, ideas, imaginings and more,  as richly diverse as the styles used in their creation, all set within an environment which encourages one to linger. This is not only because of the comfortable chairs and opportunities to sit down found within the various rooms, but because Grazietta has extended her art into the very structure of the building, by re-texturing walls and stairways with some of her art.

All of the art is available for purchase, and a guest book is available for those wishing to leave a comment.

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Returning to It’s A New Dawn in Second Life

It's A New Dawn, Lemon Beach; Inara Pey, January 2017, on FlickrIt’s A New Dawn, Lemon Beach – click any image for full size

In December I visited Silvermoon Fairey’s lovely A Painter’s Link (see here), and her two seasonal settings, 50 Words for Snow (which is located over A Painter’s Link) and December Will Be Magic Again (an wrote about both here), located over her other region design, It’s a New Dawn. As I last visited the latter in November 2015, it seemed logical that I start my 2017 Second Life travels by making a return, and in doing so complete a tour of Silvermoon’s settings.

At the time of my last visit, It’s a New Dawn presented a rugged, rural island settings which in some respects put me in mind of the Scottish islands. Since then, and unsurprisingly, much has changed; however, the rural look and rugged feel to the region remains, although the location now might be somewhat closer to the Mediterranean than the North Sea.

It's A New Dawn, Lemon Beach; Inara Pey, January 2017, on FlickrIt’s A New Dawn, Lemon Beach

Visitors arrive on a small sand cove at the base of a high rocky table. The beach and cover are watched over by the  study, brick-built tower of a lighthouse close by. Reached via a path zigzagging its way up the face of the rock, an old farmhouse occupies the top of the table, presenting a commanding view of the region as it is spread out to the east and south, a second twisting path leading back down to the lands below.

However, if you’re not in the mood for a climb, following the sands of the cove southwards around the base of the rock will bring you to a track which heads east and inland. It passes over a gently undulating pastoral setting where sheep and cows graze, skirting around the shoulder of rock to pass between the tall stems of sunflowers. Beyond these, it joins with the track leading away from the path coming down from the high plateau, pointing the way to an old stone bridge crossing a meandering steam.

It's A New Dawn, Lemon Beach; Inara Pey, January 2017, on FlickrIt’s A New Dawn, Lemon Beach

It is on the far side of the bridge that things take more of a Mediterranean turn. Cypress trees stand in neatly regimented lines along track and field edge, while Tuscan styled villas sit on lower, flat-topped hills or alongside the water’s edge.  Bales of hay, neatly rolled, are scattered across the landscape, as are places to sit and enjoy the view, while horses wander, enjoying the light grazing.

All of this sits under the gaze of a great stone tower anchored to another rocky plateau to the north-east, facing the old farm across the valley between the two. Behind this tower, which is also reached by twisting track and path, the land marches to the south as a series of humped hills and rocky climbs, shoulders sheltering the villas and fields below. These hills turn westward in their march, dipping briefly through more pastures only to rise to a high knuckle of rock crowned by a great and aged tree.

It's A New Dawn, Lemon Beach; Inara Pey, January 2017, on FlickrIt’s A New Dawn, Lemon Beach

With offshore islands, a further beach to the south-east and plenty of places to sit and enjoy the sights and sounds, all held beneath the soft glow of a westering sun (top and bottom images), It’s A New Dawn remains an eye-catching visit. For me it was the perfect start for my 2017 wanderings; should you also enjoy your visit, please consider making a donation towards the upkeep of the region so others might also enjoy it.

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Winter Flakes in Second Life

Winter Flakes, Sugartown
Winter Flakes, Sugartown – click and image for full size

Winter Flakes sits on a homestead region held by Caledonia Dreamscape. Like many regions at this time of the year, it presents a winter setting, and while – I believe – it is also the home for Caledonia and her partner, Trix Congrego, they’ve opened it up for visitors to enjoy.

“[It’s] a combination of Scottish and Danish winters,” Caledonia says of the region. “We first started Winter Flakes  as we both love winter. Four years on and we are still here;  I think it’s a winter love!”

Winter Flakes, Sugartown
Winter Flakes, Sugartown

For those visiting, the region offers an opportunity to wander a snowy landscape, take pictures and simply relax after all the hustle of the holiday period. Think of it as an opportunity for a quiet winter walk in the snow to burn off some of the calories of that New Year’s dinner 🙂 .

The landing point sits at the side of a road which loops around a frozen pond, overlooked by little cottages. For those who might be wondering what happened to Santa over Christmas, the answer might be found in the roof of a little ruined shed to one side of the scene.

Winter Flakes, Sugartown
Winter Flakes, Sugartown

A covered stall offers warming hot chocolate and punch for those in the need of inner warmth, standing close to where the road points the way between brick walls and tall beech trees to a set of iron gates, beyond which sits an old wooden mill, sails slowly turning under the snow-heavy sky.

Alongside the mill, snowy ruts indicate  the route of a track that winds its way through more trees to a distinctly Scandinavian cottage. A little beyond this a skating rink is to be found, folded within encircling rocky arms. It sits next to  a very modern cabin which offers a place to warm up after a spin on the ice. Further still to the west, on the far side of a frozen inlet, sits another cottage, facing a church converted for use as a house across the span of a wooden bridge.  A rather glum looking Santa sits on a hill between them, perhaps still awaiting his own Christmas presents to arrive…

Winter Flakes, Sugartown
Winter Flakes, Sugartown

Surrounded by rocky peaks topped with fir trees and under a steady fall of snow from cloud-wrapped sky, Winter Flakes presents a simple, uncluttered setting with lots of little touches which should be discovered rather than described, making for a pleasing, gentle visit.

Thanks once again to Shakespeare (SkinnyNilla) for passing me the details!

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A Million Freckles in Second Life

Nitroglobus Roof Gallery: A Million Freckles
Nitroglobus Roof Gallery: A Million Freckles

“To be honest this exhibition was initiated because the January artist  I invited to exhibit her work at Nitroglobus couldn’t make it,” Dido Haas says in the introduction to an exhibition of her own photography, A Million Freckles, at the Nitroglobus Roof Gallery she curates. “I started making a few works and gradually got inspired. Hope you appreciate. It’s rather revealing I must admit, to show so much of your pixel skin.”

The result is 14 large format monochrome images which might be described as minimalist – as Dido notes, there is little use of background or props – which are sensual (nudity is apparent in some, so the exhibition might be considered NSFW in places), personal, revealing and engaging.

Nitroglobus Roof Gallery: A Million Freckles
Nitroglobus Roof Gallery: A Million Freckles

Within the liner notes, Dido describes a conversation she had with a visitor who the gallery as she completed hanging the images. He asks her if her goal is to attract attention / admiration (presumably for herself rather than her work), and why she didn’t use a model. Her replies to the questions are that she’s not sure if attaining attention / admiration for herself is her goal, and that she doesn’t feel her abilities to frame and express moods and feelings through the use of a model.

I’d tend to agree with Dido on both counts. While these are undoubtedly refined and attractive images of self, it is the mood they evoke which attracts and engages, rather than necessarily how Dido reveals her body within each image. And while, give the use of pose systems, etc., could facilitate the same selection of photos on display, the fact that they are revealing Dido herself makes the expressions of mood and emotion within each of them that much deeper. more unique to her – and thus our own response is deepened knowing it is her revealing / exposing her own moods and sensuality.

Nitroglobus Roof Gallery: A Million Freckles
Nitroglobus Roof Gallery: A Million Freckles

A Million Freckles will remain open through January.

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Yhorm: a stunning new role-play location in Second Life

Yhorm, NeoShoda; Inara Pey, December 2016, on FlickrYhorm, NeoShoda: the City of Vyhorm – click any image for full size

It stands like one might imagine Tolkien’s Minas Ithil might have looked before Gondor’s fading might failed it, and it fell into corruption as Minas Morgul. Surrounded by snow-capped mountains, their flanks cold and hard, the old city of Vyhorm rises into the darkening sky, tier upon tier to a final crowning citadel.

Designed by Stark Osterham (of Insilico fame), the city forms a part of a new role-play environment – Yhorm – he is designing and building with his Second Life partner, Cailin Beorn. Although not officially opening until around mid-January 2017, Caitlyn and I had the opportunity to tour the city and the region thanks to our resident Sim Detective, Shakespeare (SkinnyNilla), who passed on news about the region. Our visit also gave me the chance to chat with Cailin and Stark about Yhorm.

Yhorm, NeoShoda; Inara Pey, December 2016, on FlickrYhorm, NeoShoda: the City of Vyhorm

“You are certainly a nerd!” Stark joked when I raised the Minas Ithil comparison. “Yeah, I had some sources that helped with inspiration!”

“It’s definitely Tolkien influenced,” Cailin added. “I’m a huge LOTR [Lord of the Rings] nerd! But this was originally a commission Stark took that fell through, and he’s such and incredible builder, I really went along with his creation.”

“The original design was for a city so large it goes out as far as you can see – but on a single sim,” Stark continued. “I said I’d try, but given the space available, it seemed more natural to go up rather than out, and we went from there.”

The city, and the vast cavern-state of Nurem beneath it, are to be the setting for role-play which brings together an interesting mix of flavours. “It’s a dark medieval fantasy,” Cailin said, “But with steampunk elements – flintlocks, airships, and things – here and there. Roughly, it’s about the curse and corruption which has befallen the old city, the lives of the people living within it, and those who can be found in Nurem. We have a backstory available for those who would like to read more.”

Yhorm, NeoShoda; Inara Pey, December 2016, on FlickrYhorm, NeoShoda: the City of Vyhorm

Vyhorm itself is massive and intricate. It – ans Nurem – are reached via a Welcome Centre landing point, which contains the expected elements for a role-play environment: rules, information on races and factions, etc. There are also two maps indicating the key locations within the city and in Nurem. Clicking on the names of these will teleport you directly to them – providing you accept the NeoShoda experience (which also facilities automatic teleport between Vyhorm and Nurem.

Covering almost the entire area of the region, the city is truly massive. It rises naturally on a series of rocky tiers from the great gates to the citadel of the Dark Chapel, separated from the world by high walls. Caught in a perpetual dusk, lights glitter and gleam from a myriad of windows – towers, houses, places of business – and the streets winding between walls and rock are lit by orbed lamps, their light reflecting off the heavy stone, illuminating doors and stairs, blood-red banners and alleyways.

Yhorm, NeoShoda; Inara Pey, December 2016, on Flickr Yhorm, NeoShoda: Nurem

From the well of the great gates through to its upper reaches, this is a city designed to be defended whilst allowing plenty of room of occupation by its citizens. It rises through districts and areas each with its own unique character. Many of the buildings are shells at this point in time, but that will be changing.

“Long term plans is to expand into the buildings and make them into rentable homes or role-play locations,” Cailin told me. In the meantime, the public locations within the city’s heights provide plenty of scope for interaction: the arena, the public baths, the academy, the barrows, and topping it all, the Dark Chapel itself, wherein grows the fabled NightRoot.

Vyhorm is a realm enfolded in darkness and shadow, teetering on the brink of a long plunge into darkness as corruption steals through its streets and alleyways. By contrast, the cavern realm of Nurem (located on the ground level of the region) is a world of light and warmth. This is where the Hunters reside. Recruited from the Tuatha (which I believe is an elven race), they were once seen as the saviours of Vyhorm, but now they are feared by the people of the city, and allowed into it under sufferance.

Yhorm, NeoShoda; Inara Pey, December 2016, on Flickr Yhorm, NeoShoda: Nurem

While it can be reached from the Welcome Centre, Nurem is connected to Vyhorm in two ways. The first is via the Cavern Gates – rocky arches seemingly leading into rough-hewn tunnels, but which are in fact teleport points allowing transit back and forth. The second is harder on the body – and strictly one way. “There is a large section in the heart of the city,” Cailin said. “If you fall into it, it will also drop you down into the cavern, as Nurem sits directly under Vyhorm.”

Like the city, Nurem spans the entire region, presenting a huge vista of rock and stone fingers rising from the watery floor of the cavern. Bridges span the air between these blunt needles of rock, linking the structures built upon them. These building offer an interesting mix of medieval  and industrial looks, while an airship adds a further juxtaposition between steampunk and fantasy.

Yhorm, NeoShoda; Inara Pey, December 2016, on Flickr Yhorm, NeoShoda: Nurem

Not all of the structures are in good repair; several – notably the central ones – lie in ruins, the bridges radiating outward from them also pitted, holed and broken. Might they have once been bombarded by the city high above? But more ruins rise from the flooded base of the cavern, suggesting some natural cataclysm may have befallen Nurem. Beneath the water lies a further realm of fish and creatures, further emphasising how Stark has made full use of the 3 dimensions presented by a region.

Given their involvement in Insilico and love of role-play, Cailin and Stark have brought a wealth of experience to Yhorm, so those wishing to join in with activities are liable to find things engaging and involved. For my part, I cannot get over the region build; “stunning” doesn’t adequately describe it. Yhorm is one of the most involved, intricate and spectacular designs for a role-play environment I’ve seen in a very long time – all the more so when you consider it is neatly packed into a single region. For the last three days I’ve been back and forth, exploring, climbing and looking, and remain utterly bewitched by its form and feel.

If only I were a capable role-player!

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My thanks to Cailin and Stark for their time, and to Shakespeare for the pointer. As noted in the article, Yhorm is on a “soft” opening now, with visitors welcome – but please note some things my be in a state of flux. An official opening is expected in January, please refer to the website for details.

Saturation in Second Life

Saturation
Saturation

“I’ve chosen to play on the definition of the word “saturation” to encapsulate two of my favourite recurring themes: colour and water,” Freyja Merryman says of her exhibition, Saturation, now open at the Paris METRO Art Gallery.

“I often find myself using the allegorical and transportive nature of water to reflect emotion. In a similar way, with the use of colour I hope to be able to convey, perhaps, an emotional and physical reaction. A visceral way to experience  the stories I try to tell. I hope you enjoy them.”

Saturation
Saturation

Within the gallery, which has been decorated to resemble a watery environment – both above and below the waves, given the colour scheme and overall setting – Freyja offers 14 avatar studies, all of which have been photographed in Second Life, then painted and finished in GIMP. All are striking, with all but two featuring water in some degree, and several incorporating that saturation of colour she mentions in her introduction.

But there is more here as well. Freyja notes that since entering Second Life in 2008, she’s become fascinated trying to recreate the enchanting symbolism of the myths and fairy story illustrations which have been an influence in her life since her childhood. Sometimes this has given rise to dark pieces, other times sensual, romantic or erotic pieces, all of which reflect Freyja’s Second life in some way.

Saturation
Saturation

Given this, it is hardly surprising that each of these 14 images carries within it a strong sense of narrative – far more than a single tale, but the feeling that were we to step into any one of them, we would find ourselves within an entire folk tale or legend. There is a sense of wonder with each of them which draws the observer to each in turn, even with Drowned I and Drowned II, which also seem to be experiments in light, colour and angle, whilst Drowned III, completing the trilogy, offers perhaps the most open door into the tale being told within them.

Facing these across the gallery space are three nude studies which I can only describe as utterly bewitching, whilst the magic continues upstairs with eight further pieces – and I challenge anyone not to be captivated by The Reflecting Pool.  A superb exhibition, and one not to be missed.

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