The Sagan Planetarium in Second Life

Sagan Planetarium
Sagan Planetarium – click any image for full size

It’s no secret that I love space exploration and astronomy – hence my Space Sunday series. Both are subjects which fit wonderfully into the niche of virtual worlds and virtual spaces, so I’m always on the look out from locations expressing either in-world. It therefore came as complete surprise to learn about the Sagan Planetarium  courtesy of a Tweet and blog post by Ricco Saenz; so much so that I had to clear all other plans for region visits and move it to the top of my list of places to visit.

The planetarium – obviously named after one of the 20th century’s greatest intellects, the late astronomer and astrophysicist Carl Sagan – is the work of Josh Nitschke and is frankly a must-see visit, whatever your level of interest in astronomy and space exploration. The visitor spaces are split into four areas: the entrance lobby (I’ve used this as the landing point in the SLurls in this article), the Exhibition Hall, the main skydome and an outdoor orrery.

Sagan Planetarium
Sagan Planetarium – Exhibition Hall

The exhibition area provides information boards on galaxies, nebulae, space missions such as Sputnik and the Hubble Space Telescope, and more. However, it is the interactive model of the Sun and the major planets of the solar system which is liable to hold attention. This provides a set of (not-to-scale, for obvious reasons!) models of the major planets from Mercury to Neptune, each with its significant moons (where applicable) and a sets of data panels. Given there is a wealth of information available about the planets, Josh has provided an excellent breakdown for each, although you’ll have to zoom right in to the panels to read it all. Touch the Sun and any of the planets, and you’ll get an annotated cutaway of the interior.

Above these is a model of the solar system going from the Sun to the orbit of Neptune – and this is to a scale of 1 metre to 1 billion kilometres. You can get an idea of the vastness of the space immediately around us, though, as none of the planets are visible in the model; only their orbits are shown, colour-coded – and you’ll have to zoom all the way in to even see the pinpoint of the Sun.

Sagan Planetarium
Sagan Planetarium – Skyhome show: that’s me in white over on the right to give an idea of scale. Note Saturn’s shadow falling across its rings in keeping with its position relative to the Sun

The skydome currently offer a single show – the Solar System. Lasting a little over 34 minutes, this is a multi-media presentation, requiring visitors accept the audio stream narration, written by Josh and given narrated by Phoenix Colter (this can also be obtained in a note card, but trying to read and watch the show is cumbersome; far better to listen if you can). Split into a number of elements, this show takes visitors on a journey through the solar system, from the Sun to the Kuiper belt, going by way of the cosmos at large. It incorporates the solar system’s creation, a look at the Sun and the major planets (and little Pluto – Charon, so far absent due to Pluto’s reclassification as a minor planet), and our emerging understanding of the solar system.

The wealth of information within the show is again extraordinary, and includes interactive elements: you can zoom at touch the planets when they are the focus of the show, for example, and see their interior structures. Two more shows are  – or have been – in preparation for the skydome, one on the Apollo missions and one on the moons of the solar system. Assuming they’re both still in preparation (I’ve IM’d Josh to ask), I look forward to seeing them.

Sagan Planetarium
Sagan Planetarium – Exhibition Hall planetary display

The orrery is located outside of the planetarium building and should not be missed. Beautifully ornate and in full working order – simply pull the control lever – it is the icing on the cake of a superb installation.

This is a fabulous build and presentation – the more so for all the core elements having been designed, written and scripted by Josh himself. As a planetarium, Sagan Planetarium stands head and shoulders above anything of this kind I’ve seen elsewhere. Yes, the presentation may be a little out-of-date courtesy of Dawn, Juno, New Horizons, and Rosetta, but this doesn’t in any way detract from what is presented. Sagan planetarium is a superb demonstration of what can be achieved within Second Life, visually and educationally.

Sagan Planetarium
Sagan Planetarium – the Orrery

I cannot recommend this enough – late though I might be in visiting myself! When visiting, please do consider a donation towards the upkeep of the facility, either directly or via the purchase of one of Josh’s brilliant models on sale in the gift shop.

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On display at Gallery 23 in Second Life

Gallery 23: January-February
Gallery 23: January-February

Now open through until the end of February 2017 at Virtual Chelsea Hotel’s Gallery 23, curated by enola em (enola Vaher), is an ensemble art exhibition featuring the images and art of Talitha Alice Minx, Vonnie Fox, Dulcis Taurog, Azu O, Miles Elventhauer, Hana Hoo (Hana Hoobinoo) and yours truly.

This is an eclectic and fascinating exhibition which brings together a number of artists of very contrasting styles, yet all of whom complement one another within the confines of the gallery’s walls. I will confess that not all of my fellow exhibitors were familiar names to me – but I will say that having spent time setting up at the gallery and having plenty of time to admire their work has made me something of a fan in some cases.

Gallery 23: Miles Elventhauer
Gallery 23: Miles Elventhauer

Take Miles Elventhauer for example. His work, located on the wall immediately to the right of the gallery’s entrance, is focused on caricatures of the famous and well-known, and he offers 8 individual drawings together with two ensemble pieces.  I challenge anyone not to identify all of those featured in the pieces.  However, as eye-catching and attractive as they all are, what makes this works stunning is that no pencil, pen, brush or stylus was used in their creation.

“All were created with the Mobile Sketchbook for iPhone app, ” Miles says of his work. “No stylus, no tricks. Just my finger on the glass of an iPhone 4 or 5.” Given he rarely exhibits outside of his own studio (“I live in New York, so I wanted to do the Chelsea,” he told me), this exhibition marks the perfect opportunity to gain an introduction to his art.

Gallery 23: Dulcis Taurog
Gallery 23: Dulcis Taurog

Dulcis Taurog, with whom I share a corner of the gallery space, is another artist whose work has to be seen to be appreciated. Entirely abstract in approach, it may at first appear to be art uploaded from the physical word, or digitally produced through PhotoShop or a similar application. However, this is not the case.

Rather, she utilises her own objects created in-world, or uses viewer elements such as the sculpty image window, the refraction sliders in the environmental editor, using texture from her inventory to replace the viewer’s default wave image,  all to create fabulous abstract images of extraordinary complexity and beauty.

Gallery 23: Hana Hoo
Gallery 23: Hana Hoo

As noted above, this is a fascinating exhibition given the breadth of styles and images on display, with many of the pieces available for purchase. I’m delighted to have been given the opportunity to be part of things at Gallery 23 and the Virtual Chelsea Hotel, and my thanks to Enola for allowing me to do so.

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  • Gallery 23, virtual Chelsea Hotel (Lanestris, rated: Moderate)

Nagare no Shimajima, Restless Times, Second Life

Nagare no Shimajima, Restless Times; Inara Pey, January 2017, on FlickrNagare no Shimajima, Restless Times – click any image for full size

In October 2013, I visited Nagare, the home of the Blue Lotus Clan, offering both a place to visit and the opportunity for those who enjoy the art of traditional Japanese katana, nagi and short blades traditional fighting to join the clan’s C:SI (Combat Samurai Islands system) dojo. At that time, Nagare occupied a quarter region parcel on Southern Cross. A lot has changed since then, and thanks to a nudge by Loverdag, I realised it was high time I revisited.

Today, Nagare – now called Nagare no Shimajima  (Nagare Islands, or Flow Islands) – occupies a homestead region of its own: Restless Times. One of the original designers of Nagare, Lila Aquacade is still responsible for much of the design the region, sharing the work with  Ratatosken Karu, and Roll (Pradalia) and Be Ino (Inorelin Ragowski), while the region is home to both the Blue Lotus clan and the Eternal Blades clan.

Nagare no Shimajima, Restless Times; Inara Pey, January 2017, on FlickrNagare no Shimajima, Restless Times

Given Lila’s involvement, there are many echoes of the original Nagare to be found here – the rugged landscape mixed with water channels, the large house boat occupying one of the latter and so on – but the increased space of an entire region means, obviously, that there is far more to explore.

As Nagare no Shimajima is a combination of public spaces and residential areas, the creators have defined a clever way of differentiating the two: public spaces are all connected via bridges; the more private residential island can only be reach via the little boats at the wooden quays. These can be rowed, sampan-style, by clicking on the boat to obtain a pole before boarding. Obviously, if you do take one, please respect the privacy of people’s domiciles, and do return any boat you use to its originating quay when done.

Nagare no Shimajima, Restless Times; Inara Pey, January 2017, on FlickrNagare no Shimajima, Restless Times

The landing point is located alongside the walled sparring area, occupying a broad sweep of rocky ledge between a wall of cliffs forming the west side of the region and a sharp drop down to the channels and bays which break up the eastward lay of the land. A path, marked by an aged torii gate, winds down to the lower levels of the region, where the bridges span the water. However, before leaving the landing point pagoda, I strongly recommend you collect the Nagare no Shimajima information card: it provides a wealth of information on where to go, the history of Nagare and the Blue Lotus and Eternal Blades clans, as well as information on Japanese religions and spirits in a highly conversational and engaging manner. In short, it is an excellent read.

Through this card, one can also about some of the little touches which have been added. Take heed of the warning about attempting to leave one of the cliff-top shrines before you have completed offering up prayers! That said, it does appear to be in need of a slight revision: while it refers to the teleporter being within the watchtower overlooking the sparring area, the only system I could find is located alongside the landing point pagoda (with another at ground level sitting on a snowy slope), while the sky dojo appears to be undergoing (re)construction.

Nagare no Shimajima, Restless Times; Inara Pey, January 2017, on FlickrNagare no Shimajima, Restless Times

In 2013, I thoroughly enjoyed my visit to Nagare-as-was, my natural bias towards oriental regions notwithstanding. Visiting Nagare no Shimajima brought back several of those memories and was equally enjoyable.  Right now the region is caught in the depths of winter. I believe its appearance changes with the seasons, going on some photos I’ve seen. I’ll certainly be returning to find out!

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Lucid Dreams with Miles Cantelou in Second Life

DiXmiX Gallery: Lucid Dreams
DiXmiX Gallery: Lucid Dreams

Now open at the Black Gallery wing of DiXmiX Gallery is an exhibition by Miles Cantelou entitled Lucid Dreams. As an admirer of Miles’ work, the opening of this exhibit was one of two I very much wanted to attend – my problem being, they were both taking place at the same time, and in the end, events within SL conspired to keep me from making both of them.

Those familiar with Miles’ work will know that his pieces tend to be boldly stated and processed, resulting in a very unique look and feel, to the extent that Lucid Dreams is very much an apt title: observing his work is very much akin to entering – or recalling – a dream; one lucid enough for us to give it shape and form, yet elusive enough to encourage us to look deeper and harder, to understand what we are seemingly being told.

DiXmiX Gallery: Lucid Dreams
DiXmiX Gallery: Lucid Dreams

Within the fourteen pieces displayed at DiXmiX is ample demonstration of Miles’ ability to compose not only an image, but an entire story within a frame, his use of colour, monochrome and layered effects each becoming a singular voice within each tale displayed.

Quite where this stories might take us is a further beauty held within Miles’ art; boldly textured, they often offer us a glimpse of a place we’ve visited or be focused on something we’re familiar with, thus our thoughts are prodded in one direction, but at the same time, we are pulled in another as well take in the complete image, not only its look, but its feel as well.  Thus again, as with a sense of conscious dreaming, we see not necessarily what is there, but what is suggested by the artist’s touch and words.

DiXmiX Gallery: Lucid Dreams
DiXmiX Gallery: Lucid Dreams

Lucid Dreams is an excellent exhibition by a master visual storytellers, and will remain open through until the end of January 2017.

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Artful Expressions in Second Life: Uma Sabra and KyRaLy

Artful Expressions: KrayLy
Artful Expressions: KyRaLy

Open now at Artful Expressions, the boutique gallery curated by Sorcha Tyles, is the January 2017 featuring the art of Uma Sabra and KyRaLy (ElizzaLiza).  As with the opening exhibition at the gallery (see here), these are two artists perfectly suited to being displayed together, their styles complimenting one another perfectly.

Both artists focus on avatar studies, with each presenting pieces which largely – although not exclusively – focus of the face in close-up, with both opting for minimal backgrounds with their subjects. The resulting images are hauntingly evocative in tone, look and emotional content.

Artful Expressions: KrayLy
Artful Expressions: KyRaLy

“I  think it is simply amazing that one can be able and can have all the freedom in the world to create digging deep into imagination,” KyRaLy says of Second Life. “It is a gift that one can see inside of things, the essence of things…” This is perhaps a perfect reflection of her work; each image is offering us a look not so much at her subject, but into them: who they might be, what they were feeling at the time the photograph was captured.

This is especially true of the images in which the subjects are not looking at the camera; by capturing them in a moment where their focus is apparently elsewhere, KyRaLy has imbued them with enormous humanity and vulnerability. Which is not to say those in which the subject is looking at the camera are any the less captivating for their emotional content.

Artful Expressions: Uma Sabra
Artful Expressions: Uma Sabra

Uma plumbs similar depths with her studies. However, where KyraLy has apparently chosen a number of subjects / faces for her pieces, Uma has focused largely on portraits of a single avatar. This makes them more intimate in presentation, as we are given the opportunity to share in the changing moods of the one individual cross a number of images – and perhaps, time.

Four out of her nine pieces are not limited to a facial portraits, but offer a more complete study (including on nude shot). These demonstrate a considered use of focus and background to produce pieces every bit as poignant as her closer studies.

Artful Expressions: Uma Sabra
Artful Expressions: Uma Sabra

As noted above, these are two sets of images by two artists who are well suited to side-by-side exhibition, and the display of their work at Artful Expressions is not one to miss. Bravo, as well, to Sorcha on her second exhibition, and for her choice of artists.

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Going away with Captain Nemo in Second Life

The undersea world of Blake Deeps
The undersea world of Blake Deeps

Update: Fancy’s Deep has been relocated to Blake Cove and the SLurls in this article have been updated to reflect this. The submarine tour mentioned also no longer appears to be operating, but the relocation of the town means it is now alongside the regions devoted to the merfolk community.

Back in 2015 I wrote about the merfolk of Fanci’s Deep, who were holding a week of underwater activities to encourage folk to explore their undersea community, centred around the four regions of Fanci’s Deep. These form a part of the Blake Deeps, covering roughly 13 regions to the east of Blake Sea and south of  Blake’s Passage as it cuts its way westward from Blake Sea to Second Norway.

Recently, Caitlyn and I have been spending time within the Deeps, and so I felt a further blog post was overdue on their secrets.

One of the many garden spots in Blake Deeps where you can dance with merfolk
One of the many garden spots in Blake Deeps where you can dance with merfolk

With 13 regions to visit, it can be a little hard to know where to start. However, there are several places which can serve as a base for wider explorations, and I’ve listed them at the end of this article (as well as mentioning them in the text). For me, one of the best locations to start your explorations is the historic Freeport Township of Flotsam, Blake Cove.

Designed by Aley, Flotsam is a wonderful mix of humour and homage, focused on pirates, but with a literary aspect. Built entirely on  wooden platforms over the water, the town boasts a bank, shipyards, shops, quayside moorings and even the golden arches of a McSushi’s!

The freeport of Flotsam
The Freeport Township of Flotsam

A clue to the literary homage can be found berthed at one of the quays: Captain Nemo’s submarine Nautilus, from Jules Verne’s 20,000 Leagues Under The Sea and as visualised Walt Disney 1954 film; feel free to board her and look around. There is also a reference to Journey to the Centre of the Earth: a “mole” tunnelling machine, also to be found on the south side of town. If you take your seat inside, you’ll be taken on just that journey – although finding your way through it does take a little time and effort; not all the routes are at first obvious.

There’s a further reference to Nemo, as well (as there is elsewhere within the Deeps): look for the tunnel leading down to the Captain’s undersea observatory, which sits directly under the town on the sea bed.

The Nautilus at Flotsam
The Nautilus at the Freeport Township of Flotsam

Given all this, the town really is worth a gentle wander – there is so much to see, both in the design of the buildings and within them. When walking the quays on the south side of the town, keep an eye out from the Kraken – itself a literary reference. Look out for the fire pits as well, as they offer a teleport system around points of interest around the region as a whole.

Flotsam is also the home to a submarine tour, although sadly not aboard the Nautilus. This is perhaps the best way to gain a feel for all that is available within the Deeps. At 30+ minutes in length, it’s a long tour, but your guide – Annie – makes it more than worthwhile, providing as she does a wealth of information on the history and myths of the regions. And she’s not against offering an opinion or two (“Don’t even get me started with his ideas about “Sea Chickens”, she grumbles whilst discussing Nemo’s undersea farming project, which apparently involves genetically modified cows and attempting to “grow tuna in their cans”).

Merhomes around Fanci's Deep take many forms: caves, conventional houses, shells - even the wrecks of sunken ships
Merhomes around Fanci’s Deep take many forms: caves, conventional houses, shells – even the wrecks of sunken ships

Another starting point for explorations is the Fanci’s Deep welcome area. Here you can obtain assorted freebies to help you feel at home – such as mertails or a diving helmet and even a mini-sub. Advice is provided on the best viewer settings by which to enjoy your underwater experiences and where to go and what to visit. Alongside of this is the Safe Waters Foundation, which offers further information, complete mer outfits and transformation kits, and information on mer communities across Second Life.

The welcome centre provides walking / swimming access to the four Fanci’s Deep regions, were both public spaces and private merhomes can be found. Do please respect the privacy of the latter, but feel free to enjoy the former, most of which offer underwater dances every different to those found in a land club!

Why not enjoy the beach and fun fair whilst under the sea?
Why not enjoy the beach and fun fair whilst under the sea?

Elsewhere, you can try your hand at undersea chariot racing, visit sea farms, even have a day out at the (undersea) beach, complete with pier top funfair and an aquatic circus nearby!

When visiting the various locations within Blake Deeps, keep an eye out for the maps similar to the one shown at the top of this article – they offer map-based teleports to many of the locations to be found throughout the regions. However you travel around the Deeps – teleport, swimming, tour sub, your own sub or simply by following your nose and swimming / walking, these are an enchanting set of regions to visit.

Given their nature and the aforementioned Nemo references, it seems appropriate I finish this piece with a song from Sarah Brightman.

SLurls

All locations rated Moderate.