All4Art at Beau Belles Village in Second Life

All4Art: Agleo Runningbear

All4Art opened its January / February 2020 exhibition on Saturday, January 25th. Featuring another ensemble of artists, the exhibition this time has moved to Beau Belle Village, offering visitors both the opportunity to visit the art on display and to explore the region itself – although for those who wish to focus their time on the art, a series of teleport discs are available to carry them back and forth between individual displays and the main landing point.

Established by Carelyna Resident, All4Art has a mandate to move art in Second Life beyond the more traditional exhibition spaces, as the group’s description describes thus:

The vision of this group is to make art inclusive and not limit them to the galleries in SL. This is a group of artists who are driven by the need to express themselves and create art for art’s sake. The artists will show their artworks in public places other than galleries in successive itinerant exhibitions.

All4Art: Leonorah Beverly

For this exhibition, All4Art is showcasing Etamae, EvangelinaBurroughs, Kimeu, MTH63, Mylena1992, Nabrej Aabye, Leonorah Beverly, Judylynn India, Agleo Runningbear and Carelyna herself. Together they present a rich mix of SL and physical world art, with a lean potentially towards the latter, given some of the Second Life images are rendered as paintings. Almost all of the artists confine themselves to 2D works, although Nabrej Aabye offers a trio of sculptures alongside his paintings.

Meanwhile, Beau Belle’s Village offers an intriguing space for the display, mixing as it does public spaces and private rentals. Those wishing to view the art by exploring the region should do so by following the arrows pointing the way from exhibit to exhibit – the first of these arrows can be found just down from the landing point teleport discs, directing people over a humpbacked bridge.

This route will take you first along the waterfront, passing JudyLynn’s art – a set of abstracts on the them of circles, thence to Leonorah Beverly’s Second Life landscape studies presented as paintings, and onwards still along the waterfront to Carelyna’s display (down on the wharf) which again offers Second Life scenes as paintings which might be said to have something of a Van Gogh influence to them, before arriving at Agleo Runningbear ‘s quite marvellous ink wash studies of New York City that are bracketed by two colour paintings.

All4Art: Mylena1992

A little back tracking from here is required to return to the tunnel leading to the rest of the region and the remaining artists (or you can scramble up a snow-sided hill and descend by wooden steps to reach the rest of the art!). Perhaps the most striking exhibit in this part of the region is Milena1992’s; this is in part because it is contained within a hard-to-miss semi-transparent yellow surround, but mostly because it pricks at the conscience by presenting concerns about the increasingly worrying state of the planet’s climate, and exhibition in part presented with a backdrop of trees engulfed in flames – a reminder of the wildfires that visited themselves on so many around the world in 2019.

Also to be found inland are the displays by EvangelinaBurroughs (which includes a part of eye-catching paintings-as-drapes), Kimeu, Etame and Nabreij, while nestled on the north-east beach is a selection of abstract expressionist pieces by MTH63.

All4Art: EvangelinaBurroughs

Taken together, this is a richly diverse selection of art, for which there is no official closing date – the exhibition will remain in place as long as the region holders are prepared to host it.

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A Dream of Asia in Second Life

Th Dream of Asia, January 2020 – click any image for full size

Miro Collas recently suggested we drop into the regions designed by Tatjana DeCuir and her SL partner, arvo, which have recently been redesigned to have an Asian / far east theme. Comprising two Full private regions making use of the additional 10K Land Capacity, they form a two-region estate that is home to a range of activities, including DJ sessions and dancing, and some that are more adult-related.

The range of activities is reflected at the skyborne landing point, which features a large teleport board (also to be found at various points on the ground) directing visitors to various locations. Which option you take is entirely dependent upon personal choice and the reason for visiting. However, if you’re dropping in to explore and / or to take photographs, Caitlyn and I would recommend the Bubble Tour teleport as a good place to start.

The Dream of Asia, January 2020

Located on a beach sitting in a broad bay, the Bubble Tour is a point from which it is possible to complete a full tour of the regions either on foot or via the multi-seat bubble that will fly you around and over the islands to give you a bird’s eye view of their layout and surrounds. The latter is a particularly unhurried way to pass the time when travelling with someone, as the speed ensures you can relax, set your camera position (and rotate it occasionally) and enjoy a conversation, point of the sights to one another and just appreciate the view.

Given the setting does cover two regions, there is a lot to see, and there is more than enough variation in the design to keep visitors fully engaged in travelling from beach to hilltop walk, passing through rain forest or along semi-paved paths along the way, discovering ancient ruins or well-maintained gardens, all the while drawn by the high roofs of buildings perched on cliffs or straddling stone plateaus. The network of paths and trails means that is is possible to find your way around both regions without resorting to the use of the teleport boards, but care needs also to be taken as some of the paths may not be as obvious as others.

The Dream of Asia, January 2020

This rich mix of settings brings together hints of Malaysia and the Philippines with those of Japan and China (notably through the buildings and the presence of panda). Given the off-sim surrounds, the feeling is very much that this is a place hidden somewhere along the Pacific coast of Asia (the presence of African elephants on the beach notwithstanding); a realm hidden amongst a group of protective islands, shielding itself from prying eyes.

From the bubble tour landing point, it is possible to go inland, climbing a natural “stairway” that looks to have been worn into the rock by the passage of time and feet (or perhaps in the distant past, by water), rather than being cut by hand, or follow the beach to the north. I’d recommend the latter route, as it presents a logical means to circumnavigate the regions, starting by taking the low bridge to cross the channel of water feeding the bay to enter the eastern region. Here the land points a bent-tipped finger out into the eastern sea, home home to a DJ stage built both over a natural pool of water and partially under the protective arc of a natural rock arch.

The Dream of Asia, January 2020

The finger ends in the tall and foreboding form of what might have once been a fort watching over the bay to the south. Sitting in  its own grounds and elevated in a defensive manner, it is now a location for some of the more adult activities in the estate, being a Shibari house. To one side of its paved forecourt stands a red wall with circular open gateway. Pass through this, and a shrub and tree bordered path leads back to the western region, passing by way of pandas and a bamboo glade into the region’s rain forest.

Here can be found a sense of ancient design – flagstoned ground, a broken statue to Buddha (which appears to have a rock formation sprouting through it!), shrines, water channels and much of the region’s wildlife. multiple paths wind through it, offering opportunity to explore. Some of these lead the way directly up to the plateau sitting above the rain forest that is home to what might be regarded as a former palace or similar official residence, complete with outbuildings, a water garden, reception pavilion and fountains. All are open to public use and make for a striking setting.

The Dream of Asia, January 2020

Just below this large terrace, however, and nestled into the south-west corner of the region is the most marvellous house and gardens setting. It can be reached by both the rock steps leading up from the beach not far from the bubble tour, or by finding the corner path and steps that clip one side of the rain forest as they descend from the plateau. I’d highly recommend leaving this aspect of the estate for the final part of any exploratory tour, and that you reach it via the path down from the high terrace, simply because the beauty of the design is well worth holding until last.

The path from the plateau will bring you by way of rock and stone arch to a gorgeous hanging garden lit by cast-iron lamps (found elsewhere in the region as well), presenting a shaded path to the house and its broader gardens. With the mix of trees, plants, water and winding paths, it is an idyllic and romantic setting which invites visitor to again relax and appreciate a natural beauty. The house itself does not appear to be a private residence, although I would suggest the best way to appreciate it is from the gardens, where there are several places to sit and pass the time.

The Dream of Asia, January 2020

Being a predominantly mesh build that has a very high volume of textures, it can be somewhat taxing on viewers, so saving the use of shadows for taking photos and turning them off when walking might be advisable, as might dropping draw distance if you have it set to longer distances.  However, with much to see and many places to sit and enjoy a cuddle or a dance to be found throughout both regions, and additional attractions such as the self-fly bubble cars (rezzers marked by signs), this iteration of LebensRaum is a place that can easily entice visitors into passing their time.

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Bryn’s Standby Sketches in Second Life

The Standby Sketches

I recently reviewed Bryn Oh’s Daughter of Gears / Rabbicorn trilogy (see A Daughter of Gears and a Rabbicorn in Second Life), and while it may be only a brief two article break before returning to Bryn’s work again, there is a reason for this. It comes in the form of an exhibition of Bryn’s 2D and 3D art currently open at the Surreal Art Gallery, curated by JulietteSurrealDreaming.

The Standby Sketches offers a unique insight into Bryn’s creative process, specifically in reference to the three parts of the The Standby Trilogy.

Often when planning a new virtual artwork I still step back to the traditional art, from where I began, to sketch ideas and help myself understand what I want to convey in my artwork. This exhibit shows some of the various bits taken from my sketchbooks, the pen and ink drawing, the oil paintings, and even the bronze sculpture that materialise during the creative process.

– Bryn Oh, describing The Standby Sketches

The Standby Sketches

Spread over two level of the gallery (accessed via the teleport point in the foyer area), the exhibition presents a series of sketches showing the evolution of The Daughter of Gears, mesh models from various scenes from the trilogy (including some that do not appear to have been used in the final installations), and drawings that appear to show the evolution of the rabbicorn as well asstory scene ideas.

This is a small display, but one that is fascinating nonetheless, providing insight into Bryn’s creative process. While it might have been enhanced with some additional textual information to accompany the sketches and sets of images, one cannot find fault with none appearing; for one thing, Bryn tends to keep busy with preparing art, whether intended for SL or elsewhere. For another, these pieces on offer speak eloquently in and of themselves, particularly for those who have visited the trilogy whilst it is at Immersiva, while the sketches and drawings are more than capable of standing up in their own right as works of art.

With individual pieces available for sale, and an opportunity to obtain limited edition bronze pieces cast of The Daughter of Gears and the Rabbicorn, The Standby Sketches will be open through the rest of January and February. Given the pairing of the exhibition with the Standby Trilogy, I’d recommend a visit to this ahead of The Standby Sketches so that the fullest appreciation of both can be gained.

The Standby Sketches

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Waterfalls of Dreams in Second Life

Waterfalls of Dreams, January 2020 – click any image for full size

Waterfalls of Dreams recently popped up in the Editor’s Picks section of the Destination Guide, and has prompted a lot of interest from visitors as a result – including from Caitlyn and I. A homestead region designed by Jeramy McMahon, it is around two years old and offers something of a neo-classical look that those of us who have been in Second Life a fair while might find particularly reminiscent.

A place intended for romance throughout and with a fantasy  / fae lean, a good proportion of the region utilises prim builds – the docks, the raised dance floors and walkways overlooking the region from the east, the various pavilions and floating islands. In turn, these use shine on surfaces rather than materials and textures. All of these, together with the use of sculpties, give the region a sense of “old school” Second Life history.

Waterfalls of Dreams, January 2020

Which is not to say mesh is not present within the region, just that its use has been minimised. This is a conscious decision on Jeramy’s part to “reduce lag”. How well this works is perhaps debatable  – lag itself is a highly subjective subject, given the volume of non-SL influences that can affect it; but it is an interesting approach to take. I will say I found my own experience in three visits to the region no better nor worse, performance-wise, than when visiting many other regions, prim or mesh in nature.

However, for me, what makes a visit to Waterfalls of Dreams attractive is that sense it being a place built upon that historic style and approach to design; one that has in some ways passed. It offers a deep sense of nostalgia and a sense of history, all the way through to the use of pose balls within some of the seating.

Waterfalls of Dreams, January 2020

The landing point is located down at the harbour, which itself offers something of a faint echo of the prim docks in Nautilus – although those docks are more Greco-Roman in feel. A teleport board here offers the way up to the elevated dance floors, while a Teagle horse rezzer sits close by for those who fancy a ride around the region’s lowlands, or a balloon ride located on the far side of the piers presents the opportunity for an aerial view of the region.

Paths wind around the lowlands, leading to various points of interest – pavilions offering places to sit and  / or cuddle, statues to admire, and rivers of flowers to roam amongst. The waterfalls of the region’s title tumble from the cliffs behind the high dance floors to feed the waterways that also wind through the region. Their presence is augmented by falls tumbling from the more distant mountains of the sim surround (although issues of alpha blending can leave these bleeding through the sculpts of the region’s trees, requiring a considered use of edit linked and derender when taking photos under certain lighting).

Waterfalls of Dreams, January 2020

The dance floors are watched over by two huge angel-like figures standing to the north and south of the high walkways. The dance areas are themselves split between two levels, a large blocky tower sitting to the east behind them forming a bath house that in turn holds aloft a large crouched angel under a domed roof. However, this is not the tallest structure in the region; that honour goes to a great tower rising to the north-west. Reached via teleport board from the dance floors, it offers places to sit and to pass the time with a loved one or for the adventurous, the chance to fly around the region da Vinci’s glider via the rezzer.

A flair for the exotic is also offered within the region through the use of elements by Elicio Ember and Noke Yuitza. There presence is few, which makes coming across them all the more effective; Elicio’s rune stones in particular give a certain air of mystery and suggestion of fae that is well in keeping with the overall tone of the region and its statues whilst also offering an otherworldly aspect to the setting that adds to its depth.

Waterfalls of Dreams, January 2020

An unusual and engaging location with opportunities for dance, rest and photography.

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A Daughter of Gears and a Rabbicorn in Second Life

Bryn Oh: Standby

Currently open – for a while longer at least – within her home region of Immersiva, is Bryn Oh’s three-part tale of a mechanical girl and a rabbicorn (part rabbit, part unicorn, all mechanical). It’s a complex, multi-faceted story rich in detail and themes that requires time – and not a little patience – to be witnessed and followed in full.

The three parts of the story stand as individual installations that should be visited in order. One sits at the ground level of the region, the remaining two up in the sky. They commence with The Daughter of Gears, and then progress through The Rabbicorn Story and conclude with Standby. Within them, they enfold matters of love, lost, fear, life, death, longing, companionship, human nature, feature of technology / progress, and sacrifice, as well as demonstrating how all of Bryn’s pieces share a relationship with one another, being set within the same universe – or perhaps “Ohverse” might be a better term.

Bryn Oh: The Daughter of Gears

The three installations between them also have a long history, as Bryn points out in discussing their origins.

Daughter of Gears story was originally created years ago when I was commissioned by a company called Rezzable to make something for an existing region called Black Swan … The second and third parts were hosted by IBM when they were actively within Second Life.

Originally when the stories were created in prims they each were close to 20,000 prims for a grand total of around 60k. Far more than a sim can hold. But yay! for mesh which has allowed me to reduce the footprint down to 19683.

Bryn, commenting on The Daughter of Gears and The Rabbicorn Story

Bryn Oh: Standby

Bryn covers the unfolding story at length through her blog, so I’ll restrict myself to just outlining things here. All three installations are framed around a series of three poems, the stanzas of which are spread through each of the installations and presented in such a way we can only visit them in the correct order.

For The Daughters of Gears, this involves climbing a high tower to uncover a story that might be said to have, as a seed, within Mary Shelley’s Frankenstein; or, The Modern Prometheus – although the two are very different in content. Here, a mother faces the death of her one daughter by building a mechanical body into which she can transfer her child’s soul. Unfortunately, the locals, scared by what she has done and regarding her work as an abomination, come to her high tower to put a stop to things. Ultimately, they fail – but at the cost of the mother’s life, leaving the Daughter of Gears alone.

Bryn Oh: The Rabbicorn Story

The story is told by climbing the tower itself – individual stanzas set on different levels. Now, to be honest, climbing the tower isn’t easy – to the extent that some might find it frustrating  – it is easy to mis-step / jump and find yourself back at the bottom of the tower (and I’d recommend using Mouselook in places, as the camera angles can be tight); however the scenes the climb reveal are more than worth the effort.

In The Rabbicorn Story, we follow the tale of a mechanical rabbicorn, it’s relationship with the boy form whom it is built, and what happens when others come to covet the uniqueness of a mechanical intelligence and how it might be used – for good or ill. The initial part of the story might be said to have a seed in a modern-day “classic”, this one Peter. Paul and Mary’s Puff The Magic Dragon (notably the lyrics dealing with dragons (or in this case Rabbicorns) living forever, but no so little boys). Forced on the run from, but tracked by, the scientists that covet it, the Rabbicorn eventually finds its way to the tower of The Daughter of Gears, and in the third part of the tale, Standby, we follow the attempts by the two of them to find a new home together, little realising they are being tracked.

Bryn Oh: The Rabbicorn Story

These latter two parts of the tale are navigated by teleport rather than climbing – although for obvious reasons, a section of The Daughter of Gears’ tower does appear. There is also something of a Transhumanist / The Matrix-like reference in The Rabbicorn Story, as revealed in Bryn’s notes on the installation: the merging of human consciousness with machines to make the latter operable.

It is also within The Rabbicorn Story and Standby that we particularly see how this tale is interwoven with other aspects of Bryn’s universe. This is most clearly seen by the the Rabbicorn being created within the same facility as featured in 26 Tines, while in searching for a place to live, The Daughter of Gears and the Rabbicorn come across Lady Carmagnolle, still standing alone on her broken stage (you can read more about Lady Carmagnolle and 26 Tines in A Lady and 26 Tines in Second Life).

 

Bryn oh: The Daughter of Gears and the Rabbicorn

Richly visual, deeply set in terms of themes and interpretation, these three installations offer an expressive visit in which it is possible to become thoroughly enmeshed within the unfolding tale. The outcome may not be what might be entirely expected – but again, it follows a tradition within storytelling and myth building.

Standby also has a link with another exhibition of Bryn’s art in Second Life, and I’ll be offering a few notes on that in an upcoming piece.

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A return to the Countryside in Second Life

Countryside, January 2020 – click any image for full size

It’s been 3.5 years since we last visited Countryside, the full region designed by Dick Spad (see A trip to the Countryside in Second Life). I’d been attracted to the region as a result of visiting Dick’s The Back 40 even earlier (in 2014 to be precise), and as it has been a fair amount of time since our last visit to Countryside, I suggested to Caitlyn that we hop over and see what has changed. The answer turned out to be “rather a lot”, but in a way that preserves the look and feel of the region as it appeared back in June 2016.

In 2016, Countryside appeared as a farming location surrounded by a rolling, hilly off-sim landscape that joined with the region to suggest the setting is far inland. Marked by a train line to the north and a cut by a stream towards the south, the bulk of the land given over to crop rich fields and woodlands to the north and south, and Dick’s private home tucked into the north-east corner.

Countryside, January 2020

Much of this is still true today: the sim surround remains in place, the stream still cuts through the region from the falls and pool not far from the landing point, and the rail lines and fields remain. However, the differences are also present. For one thing the landscape is caught within a late winter, the snow slowly receding, although deep banks remain – presumably cleared from the tracks that run through the woodlands and around the fields.

Another change can be found with the fields. They are now less regular than before and bereft of crops – the latter point hardly surprising given the time of year represented in the region. More than this, however, is the the fact that two of the fields no longer appear to be used for crop growing, having become home to the region’s mix of diary and meat cattle and horses. A third looks to have been flooded, the water still frozen to offer a skating rink.

Countryside, January 2020

The farm is still much in evidence – the workshop and windmill still sit to the north-west, beyond the end of the rail lines. They have been joined by a line of grain silos I don’t recall from 2016, which give a new edge to the east side of the region. Also to the north, the field the cattle used to occupy appears to have at one time been the home of a winter market or faire, but which is now all but cleared out, with just a few things awaiting their time to be put away.

The woodlands in the region seem to be more extensive than I remember from our 2016 visit, and there appear to be more places to sit across the region – a further camp site (with a cave close by), a tree house, and  places that sit close to the local wildlife – perhaps a little too close in the case of the bears around the beaver pool!

Countryside, January 2020

A nice touch with the region is the placement of pose points. These use traditional poseballs (gold for singles, coloured for couples) – a point in their favour, as it makes them easier to spot among the tress and rocks – and I particularly liked the balancing act along the rail lines. For those who like a view from the air, a static hot air balloon is tucked into one corner of the region, offering a mix of singles and couples poses. While it might not offer the best sight when looking immediately down – that of the little rail yard – it does offer good views over the trees and back towards the landing point.

Another aspect with the current design that continues the core theme of the region is the feeling that this is really part of a much larger setting. It is possible to wander the tracks and trails and feel like you’re walking for miles, while all the points to sit encourage visitors to perhaps tarry a while and appreciate the views and the sounds, while there are lots of little touches that make careful exploration worth the effort.

Countryside, January 2020

I will admit to having a few minor niggles with the landscaping – some of the plants could do with Full Bright being turned off, and some of the snow banks appear to be floating over the ground on which they should be sitting – but these issues are easy to overlook or – when taking photos – avoid. While the default windlight appears to be set to early evening / night (or at least, it didn’t change during the course of three visits), the region really does naturally lend itself to a range of windlights; for the picture her I tried to set one that suggests a crisp winter’s day, in keeping with the snow on the ground, but with enough sunlight to sit with the idea of the snow being in a state of thaw.

Overall, we found our visit as pleasing and enjoyable as the first time we dropped in back in 2016.

Countryside, January 2020

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