A desert ghost town in Second Life

Kolmannskuppe, April 2020 – click any image for full size

On April 10th, 2020, Serene Footman opened his latest limited-time region build to once again transport us to one of the most unusual places to be found on Earth.

I tend to wax lyrical over Serene’s designs, and for three good reasons: the first is they are invariably elegant in design and statement, packed with details that may be both obvious and subtle, whilst also incorporating Serene’s own recognisable individuality of touch that has marked all of his designs. The second is that they demonstrate that while Second Life sets the imagination free and can become the home of the strange, the out-of-the ordinary and the unique – so too can the physical world around us, which is every bit as richly diverse as anything to be found in-world; the difference is, Second Life offers the means for to visit such places where otherwise they might forever be out of out reach save for photographs and videos seen in publications and on-line.

The third reason is that his builds are always educational, both in terms of what can be achieved in Second Life with care and forethought in design and because as soon as I visit one of his designs, I’m reaching for the encyclopaedia and calling up my search engine to find out as much as I can about the locations he picks, so I might broaden my own knowledge.

Kolmannskuppe, April 2020

And so it is with Kolmannskuppe – The Ghost Town of Namib Desert, his build for April 2020, which brings to SL the long-deserted mining town of Kolmannskuppe or (to give its name in Afrikaans) Kolmanskop located on the inter-coastal erg of the southernmost reaches of the massive Namib desert in modern-day Namibia, but was at the time of the town’s founding, German South West Africa.

Named for a nearby kopje, or hillock, which had in turned been dubbed Kolmannskuppe “Kolman’s Head” after the wagon driver who had been forced to abandon his wagon there after a particularly violent sand storm in 1905, the town came to prominence as one of the first areas along the Namib coast to experience a diamond rush.

Three years later, a railway was being built between the territory’s major harbour town of Lüderitz on the coast and the inland town of Aus. The man in charge of the work was German-born August Stauch, who has moved to the territory in the hope of alleviating his asthma. An amateur mineralogist in his spare time, Stauch became fascinated the tales surrounding the territory’s founder, Franz Adolf Eduard Lüderitz (after whom the the harbour town was named) and his belief the region contained diamonds just waiting to be found.

Kolmannskuppe, April 2020

So firm was his belief Lüderitz had been correct, Stauch obtained a prospecting licence and told his railway workers to bring him any unusually shiny stones they might turn over whilst digging to lay the train line’s foundations, and in April 1908, one of his aides, Zacharias Lewala – who had previously worked at the Kimberley diamond mines in South Africa – did just that. Systematically searching the area Lewala had been scouting, Stauch found more of the stones and took them to Lüderitz, where his friend and mining engineer Sönke Nissen confirmed they were diamonds.

Using Stauch’s prospecting licence, the two men secured a 75-acre claim at Kolmannskuppe. At first they tried to keep the mine and their growing wealth secret, but news inevitably spread, sparking a diamond rush into the area, and Kolmannskuppe  grew to become an extremely wealthy settlement, boasting all the amenities of a modern town: a rail link to Lüderitz (itself massively enriched by the flow of diamonds from Kolmannskuppe  and further deposits found to the north), its own tram service, a host of civic facilities and utility services form a hospital (with the southern hemisphere’s first x-ray machine) through a theatre, ballroom and casino to its own power station and ice-making factory.

Kolmannskuppe, April 2020

The town reached its peak in the years immediately before and after the first world war. However, the discovery of a huge deposits of diamonds 270 km to the south around the mouth of the Orange River that did not require complex mining, resulted in many from Kolmannskuppe simply up and moving south, leaving their homes and possessions to the sands of the desert. These moves marked the start of 3-decade decline for Kolmannskuppe, the last inhabitants leaving the town to the shifting desert sands in 1956.

More recently, Kolmannskuppe has become a tourist attraction – if one that is corporately managed, De Beers and the Namibian government jointly funding it. This remaining buildings sit alongside a dusty road, dunes of tufted sand wrapping themselves around wooden, sun-bleached walls that are so leached of moisture they don’t so much fall down as crumble away. It’s a place that is beloved of photographers, artists and film-makers for its sense of desolation and nature’s reclamation of man’s fragile foot-hold in this harsh desert environment. As Serene notes in his own informative blog post on the setting, it is in some ways a contrived and artificial location, centred upon the hulking form of the former casino (and now the nexus for tourists) – but it is undeniably photogenic and captivating.

Kolmannskuppe as it is today. Via Wikipedia

It is in this form that Serene captures the town, and does so quite magnificently, from the high shoulders and roof of the former casino through to the crumbling skeletons of houses and the bare bones of former utilities. While some of the house styles may be more esoteric than those of the actual town, he has perfectly captured and embodies the spirit of Kolmannskuppe, right down to the touches of corporate artificiality, such as the misplaced baths.

As the same time, he has added his own touches, notably in the form of multiple places where visitors can sit and immerse themselves in the setting, watching the coming and going of others, the entire region surrounded by high dunes that mirror the Namib’s reputation for sand dunes that can reach heights of up to 300m. Rounded-out by the presence of oryx gazella, Kolmannskuppe – The Ghost Town of Namib Desert is yet another remarkable location presented by one of Second Life’s foremost region designers.

Kolmannskuppe, April 2020

SLurl and Links

Expressive art at La Maison d’Aneli in Second Life

La Maison d’Aneli: FionaFei

Aneli Abeyante opened the April 2020 exhibition at La Maison d’Aneli on Wednesday, April 8th, and once again she offers an intriguing and engaging selection of art and artists, with content running from physical world art through to digital media whilst enfolding both 2D and 3D art. In keeping with the gallery’s ensemble style of art shows, six individual exhibits are presented for April, the work of seven artists in total split between the lower and upper levels of the gallery.

On the lower floor, and to the south side of the central aisle are contrasting 2D art displays by Agleo Runningbear and Tralala Loordes.

La Maison d’Aneli: Agleo Runningbear

Known as April Louise Turner in the the physical world, Agleo is a woman of many colours – art, shaman, teacher, poetess, to name but four – who presents her work under her own name and the title ArtShifter. She is a gifted portrait artist and caricaturist, who here presents 20 of her pieces in both line drawing and colour, of celebrities from the worlds of art, entertainment and fashion, some of them more than once.

Most of the faces (particularly if you have a long memory or a love or the arts, entertainment and fashion) may leap out at you, as did for me, Jaques Brel, Charles Aznavour (x2), Gerard Depardieu, the charcoal (?) caricature of Catherine Deneuve, the pairing of Karl Lagerfeld images (one a slight giveaway as his name is added) and the pair of Yves Saint Laurent pictures (although I did initially wonder if his blue-toned painting might be Isaac Asimov on first sighting it).

La Maison d’Aneli: Tralala Loordes

Tralala – perhaps best known for her Tralalas Diner location designs, presents a further series of self-portraits featuring LODE headpieces in what might be described as a celebration of the warmer seasons mixed with a hint of fantasy. These are quite gorgeous pieces – although I admit to feeling that the ambient lighting for the display does not do them the justice they deserve.

Across the central aisle to the north are the digital media presentations by Etamae and the combined talents of Kalyca McCallen and Eifachfilm Vacirca (aka Proton d-oo-b) operating under the combined name of Alchemelic.

La Maison d’Aneli: Etamae

Hailing from the UK, Etamae has a gift for producing striking images from Second Life of – to use her own words – “the things she has seen and loved which have inspired her to transform them into something else – not more, nor better – simply different.” The results are always captivating, and here she offers an installation of what might be described as two parts – both of which require the use of the viewer’s Advanced Lighting Model (ALM: Preferences → Graphics, with the further advisory that your local viewer time is set to midnight). The first presents a series of animated digital images that challenge the eye in an almost hypnotic manner, the subtle motion drawing us into them and gently holding us in a trace. The second part is an equally hypnotic chamber that again involves animated elements.

Alchemelic describe themselves as “a Zurich-based music and art project with cinematographic background, mixed media, and 3D modelling [who] aspire to spark your imagination and elevate your mood with our unique blend of visual art and original music.” At La Maison d’Aneli they offer a two-part installation, The Space Between, which again particularly requires ALM to be enabled) might be described as an examination of the nature of space and relationships that has taken on something of a new meaning in recent times.  Take the Anywhere Door to reach the second part of the installation.

La Maison d’Aneli: Etamae

On the upper floor of the gallery, and lying to either side of the events areas are the exhibits by FionaFei and Xirana Oximoxi.

An artist from Catalan, Xirana describes her art as reflecting her concerns and moods at different times, abstractions or “mental landscapes” that are rooted in a number of artistic mediums and genres. With Lost Souls she offers a marvellous unique series of images that have been born out of the pandemic worries of 2020, and which offer an entrancing play on the the idea of portraiture. Trapped by social isolation and visiting a rooftop, Xirana  found herself drawn to the irregular nature of the walls and their coverings. Weathered and cracked, in places broken, rough conglomerate abutting smooth surface finish, lined and cracked, the surfaces suggest – with a gentle touch of post-processing – faces and characters. The result is is series of utterly captivating “portraits” of “souls” caught within plaster, stone and concrete that brings an entire new meaning to the expression if these walls could speak.

La Maison d’Aneli: Xirana Oximoxi

Facing Lost Souls, FionaFei offers us the chance to visit a wonderful ink wash garden of water lilies in bloom as they are admired by butterflies. Initially appearing to be 2D pieces, these are all more of Fiona’s thoroughly delightful, almost fragile-looking sculptures-as-paintings. Six are offered as hanging scrolls, the seventh, sitting behind a small pond of Fiona’s lilies, as a painting. A small table offers 2D representations of this main painting as a gift to all who visit.

Individual, evocative and fascinating, April at La Maison d’Aneli presents another collection of art that should not be missed.

La Maison d’Aneli: FoinaFei

SLurl Details

Birds and Blue: a Nitroglobus escape in Second Life

Nitroglobus: Birds & Blue

As I’ve oft noticed in these pages, through her Nitroglobus Roof Gallery, Dido Haas presents some of the most evocative, engaging art to be found in Second Life. I’m constantly drawn back to the gallery each month as Dido has the ability to draw out the very best in the artists she invites to exhibit there, gracefully coxing their own inner voices to the fore.

However, Dido is herself a gifted photographer, although it is rare that she places her own art into the spotlight at her gallery. It is in part because of this that the latest exhibition at Nitroglobus is so attractive, because for April she offers a selection of her own work. I say “in part”, because Birds & Blue is very much a joint presentation from Dido (photography) and Harry Cover (ImpossibleisnotFrench – 3D elements).

We’ve turned Nitroglobus into a large pond, with the soothing sound of rippling water. Harry added awesome blue boats, barrels and super cool birds he made specially for this installation … For my part selected snapshots from my blog posts, which I made blue to fit into the mood of this installation, and I’ve added pieces of land (thx Miu) with seats and parasols, waving blue flower beds, rusty wind turbines, a beach hut, an animated rock and more… We hope you like to wander around, ‘cos it’s fun and should be enjoyed as such.

– Dido Haas describing Birds and Blue

Nitroglobus: Birds & Blue

The result is a setting that might be said to be much needed in the current times: big enough to have a wander around and enjoy the sounds and the setting; small enough to suit those who would rather just sit and admire the art and let the sounds wash over them and escape daily worries.

Tinted blue for the theme, Dido’s images further offer a means to relax and forget the worries of the world. Offering wide-open views, oft with coastlines and water, each piece sits as a window through which we can escape, perhaps to join Dido as she appears in many of the pictures, and share in her exploration.

When visiting, make sure you make your way up to the high beach house, where two of Dido’s black-and-white self-portraits offer s contract to the blue tones below.

Nitroglobus: Birds & Blue

A different kind of exhibition for Nitroglobus, but one that is nevertheless richly attractive.

SLurl Details

The Oller Belair Gallery and Circular in Second Life

Oller Belair Art Gallery: Uleria Caramel

The Oller Belair Art Gallery (follow the path across the covered bridge from the landing point), created and operated by Pencarrow Oller offers a venue for physical world artists to present their work within Second Life. In this, it presents an exhibition space that encompasses art by Pencarrow herself with artist in residence Layachi Ihnen, together with invited artist exhibitions and a monthly competition for physical world artists, the Unicorn Awards competition. For April, the invited artist is Uleria Caramel, whose exhibition Circular opened on April 3rd, 2020.

An abstract expressionist, Uleria works in a number of mediums: oils, glass painting, aquarelles, ceramics and photography. Her art combines colour and contrast, inspired by her own feelings and emotional reactions to the things and the worlds she observes; something that can give her art a particular depth of emotional resonance from observers.

This is particularly true for Circular, her exhibition within the Belair hall of the gallery. This series of works has, as their foundation, the on-going global crisis that is affecting us all, as Uleria noted to me when discussing the exhibition.

I was thinking, what would be this exhibitions theme, and the main thing in my mind has been this corona crisis on this Earth. So my vision started to grow from words like lifeless, rock, space, and round shapes like an Earth shape, the corona virus shape and round shapes in general. But I don’t want to the virus theme into the foreground; if someone sees it, that’s OK; if they see something else, that’s OK as well.

Oller Belair Art Gallery: Uleria Caramel

This idea of a theme for the exhibition that is not in and of itself a driving force behind the images presented within it is clearly reflected in the selection process Uleria used for Circular. While the ideas of circles, spheres and round shapes and form that might contain elements suggestive of things like a virus is prevalent in all of the images she offers here, none of the pieces have been created specifically because of the foundational theme for Circular; rather, they are all pre-existing pieces drawn from Uleria’s rich portfolio if past works.

This give Circular a layering of interpretation and emotional depth that is genuinely captivating; some of the pieces through colour, impression and shape offer very clear reflections of virus-oriented themes, from the idea of a viral invasion. Take Cell One, The Origins, and Drifting, for example, with the latter in particular perhaps bringing to mind oxygenated haemoglobin, so vital to aerobic respiration, offering an indelible link to the respiratory nature of the SARS-CoV-2 virus and the resulting Covid-19 disease.

Oller Belair Art Gallery: Uleria Caramel

Other pieces are more subtle in their connection to the thematic play of the exhibition, allowing us to view them entirely independently of that theme – although the threads of connection are there. Take the corner collection of mandala-like Kaleido images, together with Liquid Moon, for example.

These stand as pieces that engage the mind without any overt thoughts of illness or the like, yet within them are still thematic echoes: the Kaleido pieces offer both subtle suggestions of viral entities and of the interconnectedness we all share as a part of life that can enable their spread, while Liquid Moon can perhaps bring forth celestial thoughts on the cosmos around us and also suggestive of a single cell – the building block of life. Thus, these – and the other pieces presented here – mean that Circular can be viewed both as a social commentary for the times or purely as a retrospective of Uleria’s remarkable art.

Oller Belair Art Gallery: Pencarrow Oller

As noted, the gallery also features exhibitions by Pencarrow, who at the time of my visit was offering a display of abstract, flowing pieces inspired by haikus. Through their use of colour, these are expressive pieces, even without the words of the haiku which inspired them (these should be offered by touching an individual piece, although this was still to be set-up at the time of my visit), with the more slender pieces each suggestive of traditional Japanese scroll paintings, thus adding to the depth of the theme.

Deserving of a more expressive space in which to be shown, Pancarrow’s pieces occupy the Oller hall / stairway leading up to the upper floor of the gallery, where Layachi Ihnen’s always absorbing studies and portraiture can be found. These are presided over by the impressive multi-panel The Infinites, a study that wraps itself around three walls of the exhibition area to form an unfolding story.

Oller Belair Art Gallery: Layachi Ihnen

Provided for physical world artists displaying their work in Second Life, the Unicorn Awards is operated through the gallery, offering a prize pot of L$10K with art displayed in the Unicorn Studio hall. Each awards competition is themed, and details  can be obtained by setting foot in the Unicorn Studio or by contacting the gallery’s manager, Airam79 Carami, in-world.

SLurl Details

Sea Brook’s haven in Second Life

Sea Brook, April 2020 – click any image for full size

A full region using the full region land capacity bonus, Sea Brook is a remarkable setting that offers a stunning location that forms a rich, eye-catching, highly-photogenic haven of a destination that offers a tour de force of what can be achieved with vision and considered execution in region design in Second Life.

The work of Muira (Angelique Vanness) on behalf of Rahnn Parker (Rahnn) and Carrie Parker (Cari2017), the region is a tour de force demonstration of Muira’s remarkable eye for region design, something I first noted in 2019 after visiting Season’s Cove (now closed, but see The magic of Season’s Cove in Second Life). As with that design, this is one that again feels far bigger than its 256m on a side size. In this instance, the sense of size and space is made all that more remarkable by the fact that much of the centre of the region is given open to open water.

Sea Brook, April 2020

The water takes the form of an extensive lake fed by falls that drop from a massive up-thrust of rock that rises to the north-east of the region in great granite or basalt blocks, topped by high fir trees. A broad, paved footpath winds its way around the lake’s shoreline in a loop, connecting three small terraces that thrust their own out into the clear blue waters. One of these terraces  forms the regions landing point, whilst all three present impressive views over the lake. At one end, this footpath connects to an imposing lodge that whilst grand in size, utterly fits with its surroundings. To the other end the path gives way to a rocky path – one of two in fact – that switch-backs up to the top of the high plateau.

Between the lake and the waters beyond the edge of the region, the land is entirely-low-lying with the exception to the huge plateau. Theses lowlands are rich is detail and  – if I might use the term again – present an expansive setting. Rich in tall Scots pines, they are marked by gravel tracks that run around the outside of the paved path around the lake, the woodlands between pavement and gravel cut through with winding trails that allow visitors to wander and discover all that lies under the shade of the trees: ponds, little camp sites, a children’s playground, picnic spots – the list is extensive without – the setting ever feeling crowded.

Sea Brook, April 2020

The paths also provide links to other locations within the region. These include a west side beach, tucked between two headlands. One of these is home to the ruins of an ancient church that now offers a cosy retreat. A second, intact chapel forms a book-end to the ruins, sitting on a low hills on the other headland, resting atop a low hill that allows it to look north across the beach towards the ruins of its companion.

East and south, behind the great lodge – which appears to be open to the public and itself offers an impressive place to explore – the land opens a little as at sits between rocky highlands and a growth of mangroves that surround one of the smaller islands sitting just off the coast. This little island is home to an old gazebo that offers a place to dance. Across the narrow channel separating the gazebo from the lodge, sits a little fenced meadow, a place where visitors can rez a horse to ride around the region – something that is well worth doing.

Sea Brook, April 2020

Atop the plateau there is yet more to discover, the switched paths leading up to it connected one to the other by gravel trails that wind across the plateau, separating the woodlands to offer obvious paths for people (and horses) to follow and which take visitors past table-top games, and along an arched path to another dance area that offers an elven theme.

As with the lands below, the plateau is also cris-crossed by wooded paths that reveal more secrets among the trees, and which I’m not going to spoil by mentioning here. However, I will say that look carefully enough and you will find a zipline that runs down to the little finger-like island rising from the middle of the lake and where bumper boats can be rezzed by those looking for a little fun.

Sea Brook, April 2020

Nor is this all; below the plateau, and nestled in the roots of the cliffs, are wooden doors awaiting discovery. They lead to a network of tunnels and chambers that run through the rocks from on side to the other. With paved floors and faced stone walls, these tunnels and the halls and rooms that open off of them make for an intriguing point of exploration on their own; one looks like a former wine cellar, others present more intimate spaces.

A truly stunning design, Sea Brook is absolute perfectly set within the encircling region surround of high mountain peaks that – with the right windlight – give it tremendous depth, this is not a setting to be missed. It has a huge amount to discover (I’ve only scratched the surface here), and is finished with a matching sound scape.

Sea Brook, April 2020

SLurl Details

Mapping Second Life’s mainland railways

via Linden Lab

The Second Life Railroad network is one of the major features of Second Life mainland – notably Heterocera – with lines also to be found on south and east Sansar and on Bellisseria, with number smaller (and private) lines also to be found across Second Life (such as the system in Second Norway).

Much as anyone can operate a car on the roads in Second Life, any Resident may use this public facility for any purpose consistent with the Second Life Community Standards/TOS (and at times the Lab has provided automated rail services). However, finding your way around the network can be a tad confusing, so enter 由里子 (Rydia Lacombe).

Not only is Rydia the creator of the sci-fi themed Aoshima, a homestead region Caitlyn and I enjoyed visiting in February (see: Beaming in to Aoshima in Second Life), she is a SLRR enthusiast, and something of a cartographer. She recently sent me her most recent map charting the major Linden-supplied train routes across and around Heterocera, Sansar and Bellisseria – and it is an impressive piece.

Rydia is a keen SL rail-roader, something she noted to me as we chatted about the map.

It’s what keeps me exploring! Mostly it stems from the time the WARR started building in front of the Burns freebie warehouse. I made my first SLRR railway maps in 2013 / 2014. I don’t have a formal means of distributing the maps, except through the various groups. The Virtual Railway Consortium [VRC] distributed my previous maps, but they don’t appear to be quite as active now.

– Rydia talking about her SLRR map work

WARR is the West Atoll Railroad, an electric railway line founded by Hilto Meridoc in 2010 and operating in southern Heterocera Mainland. The line opened in stages, first from Neumoegen to Electra, then east to Hera and west to Elpenor, before eventually closing in 2013, although I understand a part of it reopened in 2019.

Click the map above to go to the full-size version which you can examine on-line or right-click and download.

Despite its age and need of upgrade or overhaul, the SLRR has remained popular over the years and can offer a unique way of seeing Second Life mainland. Such are the number of lines and routes in Heterocera alone, that having a map makes a lot of sense, and the version Rydia has produced is an extensive, impressive,  polished, professional, and informative piece of work.

As with a physical world railway map, the various lines are colour-coded, and the map includes all the major routes associated with the SLRR, form the SLRR Main Line through to the likes of the old WARR line,  the the Okemo, Nakiska, and Southern Railway (ONSR), the Great Second Life Railway (GSLR), as well as the smaller and the more metropolitan routes such as the Northern Branch or the East River City Metro, the Bay City Trolleys and the current routes available in Bellisseria. Stops for the likes of airports are provided, together with crossover stations.

Rydia’s 2014 map of the Second Norway system

Unsurprisingly, Rydia’s work has been positively received in the past, with her approach to maps being adopted in a number of mainland regions.

As well as the 2013/2014 maps and this new iteration that would add grace to any SLRR station, Rydia  has also produced maps for some private region transport network, such as the Second Norway system (also perhaps in need of a little TLC, depending on what eventually happens to that estate – see here and here for news).

There is a wealth of information available in the SL wiki about the SLRR – although I cannot vouch for how up to date it is – starting with the official page, and also covering the likes of the VRC, and from these, it’s possible to find out more about various lines and routes. Links from these pages also point to more technical discussions of the SLRR and Second Life vehicles. There are also various private estate lines (as with Second Norway), but these are currently outside the scope of the current map.

Despite some of the issues that can be encountered on the SLRR, if you’ve not tried it before, it’s certain worth exploring – even if only be reading about it initially. For my part, it’s something I’ve never actually blogged about per se in these pages, although I’ve ridden various trains and tracks.

Hmmm… so perhaps it might be time for an occasional series in these pages, something perhaps called From the Footplate or similar.

My thanks to Rydia for contacting me and for our chat.