Eterea’s eternal beauty in Second Life

Eterea: August 2020

Eterea is a homestead region designed by Coqueta Georgia that again offers visitors a sense of tranquillity and release, coupled with a certain sense of magic and a gorgeous sprinkling of artistic expression.

A Homestead region, Eterea may initially present itself to new arrivals as just another island garden; but looks can be deceiving, particularly first looks. The landing point sits on a north facing cliff, looking out over a shallow bay, the shoulder of the island rising behind it, steps offering a way up through arched trees to where a dodecagon greenhouse awaits.

Eterea, August 2020

Glass-sided and domed, and with a grand columned entrance, this greenhouse is delightfully furnished. Tall bookcases stand sentinel on two sides, wheeled steps placed for the convenience of those wishing to browse, two cosy arrangements of easy chairs, sofas and low tables  at their feet. A gramophone and an old bakeite telephone give a sense of age to the setting, while a harp, grand piano and harpsichord vie for the attention of the musically inclined.

Bric-a-brac throughout gives this setting a decidedly cosy feeling, and its not hard to imagine it as a centre of conversation and companionship with a slight Bohemian edge, the drapes slung from the high dome helping to cool it during the day, and the light of the high chandeliers and other lamps spilling out through the wall walls in invitation to others to come join with the music and conversation by night.

Eterea, August, 2020

The greenhouse offers the first clues to the artistic nature of the region as well as it sense of magic. A finely-crafted boat floats over the grand piano, suspended beneath a pair of translucent balloons, whilst paintings lie stacked in corners or behind bookcases and some of the chandeliers also float serenely beneath the glass dome without any physical connection. It is here that some of the motifs found throughout the rest of the region may first be evidenced: the religious in the form of a swing with angel’s wings, together with a reproduction of the Netherlandish (Antwerp Mannerist) triptych The Last Supper (circa 1515-1520); the fantastical (the aforementioned floating boat), and the artistic. 

Outside, this grand pavilion is surrounded by a garden of wild flowers and shrubs, whilst shaded patios offer more places to sit (including playable table-top games), while the island drops away from this high vantage point to curve west and north to its far headland. A long dogleg of stone steps runs down to the rest of the island, and from the top of the steps, it is possible to spot another of the island’s mystical elements as a great blue whale (somewhat popular among region designers) swims through the air, slowly circling an upland area just shy of that far headland, a smaller garden on its back.

Eterea, August 2020

The path running along the spine of the island leads the way past several areas where explorers can sit and appreciate the setting, together with multiple opportunities for photography within the little vignettes that have been carefully, but naturally set out along and just off the route. One of these, an octagonal greenhouse, sits as both a cosy retreat – cats allowing! – and a place from which to observe the local owls. Onward, the path passes under the circling Whale (mouse over it and sit if you wish to join the ride), passing above a small beach cupped in the island’s arms as it does so. before descending to where an old and damaged wooden pier extends out into the shallow waters that cover the bulk of the region.

It is on and over this water that the magical and artistic elements of Coqueta’s design flow together, fusing into a captivating scene. Small islands are spotted over the water, three little more that rocky plinths for statues, one as ribbon-like sandbank, and the largest the home to a fresh-water pool. Further out, aged board walks raise and fall above the waves, suggesting a path to be followed, a twin line of telegraph poles pointing the way to them.

Eterea, August 2020

Here, caught in rising sea mist is a fabulous mix of floating boats under balloons – larger versions of the one in the greenhouse -, chairs backed by angel wings floating flower lanterns and coloured umbrellas. Three spiral stairways of stone rise to coloured doors. ladders and strings of chairs alongside them offering opportunities for poses. Beyond the green door a wooden board walk spirals stairway-like up to the heavens, crowned by a chair that again sprouts angelic wings and has a halo floating above it.

Words don’t do justice to this northern element of Eterea, offering as it does such an expressive mix, it needs to be seen to be appreciated, whilst the region as a whole is marvellously presented and rich in detail, with multiple opportunities for photography.

Eterea, August 2020

With Thanks to Shawn Shakespeare.

SLurl Details

  • Eterea (Sexy Isle, rated Moderate)

Eta’s little boxes in Second Life

Hannington Endowment for the Arts: Little Boxes

Etamae opened her first 3D art installation on August 15th, 2020, with Little Boxes at the Hannington Endowment for the Arts (HEA).

Little Boxes. A simple little song or a political satire about the creation of suburbia and associated conformist middle class attitudes and a reminder to us all how easy it is to lose one’s individuality to ‘fit in’.

– Etamae’s introduction to Little Boxes

Little Boxes was written in 1962 by Malvina Reynolds, an American folk/blues singer-songwriter and political activist and initially became a hit for Pete Seeger in 1963. It was written in response to Reynolds witnessing the birth of suburbia in California through the development of tract housing like that seen in Daly City, San Francisco.

It’s a song that can easily be listened to as a little bit of fun or as a genuine satirical warning against the loss of genuine individuality in the face of the marching drive of middle-class idealism, where everyone attends the same schools and universities, seeks the same class of careers, lives among peers with the same backgrounds and careers and wanting the same precisely the same education / career path for their children.

Hannington Endowment for the Arts: Little Boxes

All of this is perfectly reflected in Eta’s installation, presenting as it does five gaily-coloured little house boxes visitors are invited to enter, each one reflecting within it as specific element of the song’s lyrics (with more on the walls outside) that can be read or – with a click on them – listened to. This makes it something of a simple, light-hearted visit, or a piece to give us pause to reflect on the whole question of individually vs. conformity, which has become perhaps even more prevalent in the decades since the song was first recorded – and in far more than just middle-class suburbia.

Whether you opt to look at Eta’s little Boxes as a tongue-in-cheek installation, or an underscoring of Reyonold’s song, it’s worth hopping over to HEA and taking a look at it and the other installations on offer there. In the meantime here’s the song.

SLurl Details

 

Keeping busy in SL: consolidating PAC

New gallery spaces for PAC artists at Cherished Melody

Friends on Twitter know that my blogging has slowed of late as I’ve been working on a number of projects. One of these is that of some major updates on behalf of the Phoenix Artists Collaboration (PAC).

Cutting a long story short, after PAC lost the ability to use a dedicated full region, Audie Whimsy and I volunteered space for the group, Audie offering a part of her own Full region, whilst I – as the former curator of Holly Kai Park – was able to secure space for some of the group there (see Providing a home for PAC in Second Life and Phoenix Artists Collaboration: April update).

Nine of the new gallery spaces with gardens at Cherished Melody

More recently, it has become apparent this arrangement is not beneficial to the group. The whys and wherefores aren’t important; suffice it to say that thanks to Audie, we’re now able to take the step of consolidating all artists in the group into a single location once again, and we hope that this will allow us to finally kick-start art and other events more centrally, and in the knowledge we have full autonomy in managing our location.

So right now, I’m in the middle of working with Audie to expand the Cherished Melody sky platform to accommodate the 30 artists presently at Holly Kai Park. It’s work that is taking time, as Audie has worked hard to create a unique environment at Cherished Melody, and it’s important that what we do in increasing the platform’s capacity both blends in with Audie’s work without dramatically changing things – and without inconveniencing the artists already there.

We’ve still got a fair amount of work to do!

As it is, the first eight studio galleries are now in place, complete with the core landscaping and garden space (with room for 3D art displays within the garden). A second group of eight units is nearing completion, and we’re working on developing new exhibition spaces for use by members for their own exhibitions as well as group art displays.

All things being equal, the initial work should be completed before the end of August at which time we’ll start to transition the artists at Holly Kai Park over to Cherished Melody. Once that has been done, we’ll be looking to finally gets started on an active programme of activities and events, including:

  • The long-awaited start to group exhibitions.
  • Featured Artist exhibitions.
  • New teaching / learning opportunities via a new Workshop area that will include lessons being streaming into Second Life by artists and photographers.
  • Opening-out the PAC website to allow members to blog about their work, exhibitions they are a part of, etc.
Five more studios and garden under construction

Cherished Melody remains open for visits during the work, and artists already based there do not have to do anything. However, we would ask that if you do drop in,be aware that things are unsettled around the outer edges of the platform, and do please note the Under Construction signs – we don’t want to have people finding a building or garden suddenly dropping on their heads or whooshing off from under them without warning in the construction areas!

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ARNICAR’S Chapel Imagination in Second Life

Chapel Imagination, August 2020

ARNICAR India has opened another region design for people to enjoy in the form of Chapel Imagination. It’s a stunning design that brings together art, architecture, water and one or two fantastical touches to present a region rich in detail, yet subtle on the eye; a place where one can wander and dream, ponder and relax – and simply be.

Simplicity of design appears to have been the watchword here, with the region sitting as a trio of islands tucked within a bay surrounded by high peaks. All three of the islands are relatively minimal in size, with the largest running east-to-west, a low finger of land marked by a shingle path looping around it to enclose the ruins of what was once a substantial structure – the chapel of the region’s title, perhaps.

Chapel Imagination, August 2020

This structure comprises the Looking Glass Chapel Ruins, created by Marcus Inkpen, and The Looking Glass Enchanted Ballroom Walls by Sharnee Azalee, facing each other along the island’s length, with a Gothic archway walk by Abel Dreamscape stretching part-way between them. This mix of designs works exceptionally well to present a place of ancient splendour and mystical calling, shaded by the broadly spread arms of three monkeypod trees, while the older boughs of Alex Bader’s Skye Twisted Tree intertwine with the archways of the Gothic walk.

The two smaller islands sit to the south and north of this main island – which also forms the landing point – and are reached via short causeways. One of these again uses wall sections from The Looking Glass Chapel Ruins to form  largely enclosed space marked by more of Alex Bader’s Twisted Tree, while the other again uses Abel Dreamscape’s Gothic archway, this time interspersed with Sourwood trees before giving way to more elements of TLG’s Chapel Ruins, together with some Lost Garden Columns.

Chapel Imagination, August 2020

It is this minimalist approach to choice of elements – The Looking Glass and Dreamscape – that gives Chapel Imagination part of its charm and appeal, offering as it does the sense of being within what was once an extensive building, which in turn gives the setting a wonderful sense of continuity as you explore.

But it is the details waiting to be found throughout that gives Chapel Imagination its unmistakable depth. Red-crowned cranes are waiting to greet arrivals at the landing point, the chapel behind them offering a fantasy garden / dressing room, a wedding dress waiting to be worn. Down through the Gothic arches are more suggestions of a wedding-in-waiting, whilst the circle at the end offers an entirely different surprise. Beyond it, a little pier extends over water rich with whimsy and fantasy as Bryn Oh’s Social Distancing canoe sits on the gentle waves.

Chapel Imagination, August 2020

To the north, the second chapel stands as a kind of music room, a grand piano sitting within it, together with pieces of art and more. All of this is watched over by a photographer who has found a most unusual perch – so much so, that he might easily be missed, thus adding a little twist of humour.

Despite the use of chapel parts throughout, it’s only the the south island that carries any real hints of religion within it, where pews, and a votive stand can be found, together with a curious gathering of nuns watched from a distance by a lone monk.

Chapel Imagination, August 2020

I’m being deliberately vague about all of this because Chapel Imagination deserves to be seen, not described – and seen directly rather than through the lens of a camera. A considerable amount of work has gone into presenting it as a place of retreat and peace, complete with a considered sound scape and a delightful sense of whimsy.

One of the most engaging region designs I’ve visited in a while, and a tour de force lesson that you don’t need to stuff a region full of bits in order to make it photogenic or worthy of people’s interest.

Chapel Imagination, August 2020

With thanks to Shawn Shakespeare.

SLurl Details

Cica’s Monsters in Second Life

Cica Ghost: Monsters
Monsters are real, ghosts are real too. They live inside us, and sometimes they win.

– Stephen King

This is the quote Cica Ghost uses to introduce her August 2020 build, Monsters. Occupying a Homestead region, this is another build that encompasses whimsy whilst also – perhaps – carrying a more pointed message.

Scattered across a strangely undulating landscape stand four large structures, each with two walls apiece. Were they all to be brought together, they might form a house of sorts. But as it is, they each offer a scene in a room of a dwelling: a lounge, two bedrooms and spare room devoid of furnishings on the same scale as found in the others.

Cica Ghost: Monsters

The two bedrooms are occupied by dwellers of the would-be house; one appears to be fast asleep, and other perched on the edge of her bed, feet tucked carefully up as she reads one of a number of books piled in her room. However, these people are not the focus of the build; that is reserved for the plethora of creatures to be found within and without the different rooms, and who lend their name to the installation’s title.

Bipeds, quadrupeds, tall, short, with arms (some times more than the accepted pair!) without arms, some with tails, others sans ears and one with an interesting collection of mouths, Cica’s monsters are waiting to greet and amuse those who visit.

Cica Ghost: Monsters

And yes, I do mean amuse. Such are their looks and expressions, these monsters are hardly the stuff of nightmare – a fact some of them appear to be only too aware, given their glum faces. Rather, they all like like the type of monster unlikely to bring home the screams for a certain famous corporation of Disney lore, but that would all too quickly become a play friend to any youngster they happen upon.

Those in the “living room” of the “house” seem particularly cognizant of their lack of scare factor as they form a group and drink coffee, one idly fishing off the side of the platform, all of them ignoring the entreaties of a four-footed fiend on the grass below to come play. It’s in these glum looks that it is possible to perceive that deeper element embodied in the use of the Stephen King quote: given that often the worse monsters are the ones inside of the humans they are meant to scare, is there any need for the ones we might fear as being under out beds to ever come out?

Cica Ghost: Monsters

Some, however are trying to make the best of things, playing outside and waiting to offer a smile and wave to visitors. For this reason, as much as any other, whether you choose to follow the interpretation given above or not, you should hop along to Monsters and see it for yourself. And if you take a liking to one of Cica’s little chaps, be sure to find your way to the Monster Shop in the region’s south-east corner, where you can pick one up at take it home! And when exploring, be sure to mouse-over things: as always, Cica has included assorted perches and animations for people to enjoy!

SLurl Details

Venesha: an enchanted twist of Venice in Second Life

Venesha, the enchanted isle, August 2020

Update: Venesha has closed. SLurls have therefore been removed from this article.

Once upon a time there was a place called Venexia. A full region, it offered a taste of Venice in something of a Gothic twist, largely built with role-play in mind – although it was a highly photogenic region – it was open to Second Life users between 2011 and 2015, when it and it’s “companion” region – as in, designed by the same people – closed (see: The passing of places in Second Life, June 2015).

In 2018, the spirit of Venexia returned when Zee9, one of the original region’s designers, created a Homestead region based on Venexia that she called Venesha. Referring to it as a “stripped down” version of Venexia, Zee9 nevertheless imbued much of what had made Venexia special within the mesh and prims of Venesha.

Venesha, the enchanted isle, August 2020

To be honest, I’ve no idea how long that iteration of Venesha remained in Second Life – I stopped by in something like August or September 2018, IIRC, but never wrote about it – and by the start of 2019, Zee9 had moved on to her futuristic 2019-XS city design, itself a recasting of her Drune build (which it was also to morph into over time (see Time at 2019-XS in Second Life, January 2019 and Drune IV: an Aftermath in Second Life, August 2019).

Now, with Venesha, the enchanted isle, Zee9 has brought all the magic of Venexia back to Second Life – and more. Once again occupying a Full region, Venesha, the enchanted isle has given Zee9 to completed rebuild the original and enhance it to offer a setting that is utterly captivating and rich in nuance and style.

Venesha, the enchanted isle, August 2020

Situated as a sky build in order to make use of the better performance people can oft experience with the viewer (no pesky Linden Water to render, which can affect viewer performance, particularly for those running EEP-capable viewers),  Venesha offers an enticing mix of classic Venice with canals, gondolas (some of which act as site-to-site teleports within the build), humpbacked bridges, waterfront houses, narrow terraces, inner courtyards and one broad square that takes its lead from the famous Piazza San Marco.

But mixed with this is much more – the aforementioned Gothic element for example, together with something of a steampunkian edge, like the clockwork elevator that will take you up the inside of the clock tower, and the street lamps that look like they might be gas-powered. The docks, meanwhile are strong Renaissance period in styles (and shipping). Meanwhile, the taverns and tea houses look as if they’d fit into any period from the Renaissance through to the present day, whilst the preferred (but not enforced) dress-code is Victorian / Edwardian.

Venesha, the enchanted isle, August 2020

If all this sounds a bit of a hodge-podge, rest assured, it isn’t. Thanks to the architecture of the region, everything naturally flows together from waterfront to streets, to island gardens, going by way of theatre, churches, clubs, taverns. Rather, Venesha the enchanted isle is a genuinely immersive setting that suggests a place cut-off from time, and where role-play opportunities abound throughout. Those with a Gothic / supernatural bent will find places like the Tomb Garden and the great basilica to their liking; the interior of the latter is certainly not what you might expect from a house of God – but who said churches have to be places of worship in one particular direction?  Across the region, the dungeons may similar offer opportunities for some role-play scenarios, whilst the island gardens and the library sit as quieter retreats.

Those with an interest in magic can always enrol in the local magic school, tucked away behind the Basilica and occupying a little island of its own. For the adventurous there is the ride to the top of the clock tower and a zip line ride down to a nearby tower, where a treat of wine and cheese awaits those who dare – just down drink too much, as the way back t the ground is via a pair of ladders!

Venesha, the enchanted isle, August 2020

As noted above, some of the gondolas found along the canals offer the means to teleport around Venesha, but I really recommend talking your time and walking around; there a lots of little corners and terraces that might be missed otherwise, as well as one or two secrets. Can you find the hidden entrance to the catacombs, for example?

Currently there are no plans to re-introduce formalised role-play into Venesha, Zee9 preferring to leave things open to visitors who wish to do so to engage in free-form RP. She does note, however, that any of the old Venexia RP groups that might still be active are welcome to hop over and try the region on for size.

Venesha, the enchanted isle, August 2020

Zee9 describes Venesha as her best build to date – and while I have always enjoyed her region designs, I’m not going to dispute her on that point: Venesha is fabulously designed and executed, and perfectly recaptures everything that made Venexia so popular. The default environment settings are recommended for maximum enjoyment, but with care, others also work well with the design.