Gem’s Skyscrapers in Second Life

Gem Preiz: Skyscrapers

On April 19th, 2020, Gem Preiz, the master of the fractal image, opened a new installation in Second Life – one that is a little different to his past installations / exhibitions in that fractals are almost non-existent within it. Instead, with Skyscrapers, he presents an immersive installation that is drawn from one of his many passions: architecture.

In short, the installation presents a region-wide city – but with a difference. Everything in it is represented at 1/10th scale (based on a region’s size). Thus, rather than offering a location just 256m on a side, Gem presents a city that is 2.56 kilometres on a side, representative of a city covering 100 regions. It has been built to reflect the beauty of modern skyscrapers which have a unique impact on Gem, as he explains in the introductory note card:

skyscrapers [are] modern cathedrals which are, like those of the past, the synthesis of all the techniques of their time, dedicated to the collective aspirations of their builders. Incredible technological challenges, they are increasingly integrating the search for an aesthetic that reinforces their impact. They have to be beautiful, since they will be more and more numerous in order to limit the surface of land arable or reserved for ecosystems that will be needed for human housing.

Gem Preiz: Skyscrapers

It is also – as he also explains – an exercise in immersion. By using a set scale for this build, and by providing the means to move through it at an equivalent scale, Gem has created an environment that is richly encapsulating, the scale allowing you to travel through the streets and parks of a city some 2.56km on a side.

This is achieved through the use of an option to make your avatar “invisible” via an alpha layer (remove all mesh and other attachments) and then using one of the flying vehicles available at the landing point within the city itself (in turn reached via a teleport board from the main landing point). Three of these vehicles are “self drive”, so you can pilot them yourself, or you can take the red car on a guided tour of the city, its sectors and buildings.

Gem Preiz: Skyscrapers

While it is possible to walk and fly around the city as an avatar, I strongly recommend using the alpha layer (your avatar sans all mesh and attachments) and the vehicles. The latter are scripted to move at a speed consistent with the scale of the city, and by hiding your avatar, you gain the distinct impression of the city’s size. If you opt to go into the installation as you are, without using the alpha option, then I still suggest using the vehicles – but switch to Mouselook when doing so to gain a real sense of scale. Note also that a teleport HUD is available from the city landing point, and with will allow you to hop between specific points of interest.

Like a real city, Gem’s is split into various districts, each with its own buildings / architectural styles. Some sections are purely conceptual / entirely futuristic in style, others are more recognisable in style (such as the residential districts, the shopping district with its malls, etc.). Most of the buildings are ultra-modern in look, although some offer stylised designs that embrace the past. Surface and elevated roads cut their way between districts, as do the tubes of what might be taken as a mass transit system, which also separates the main park in the city from the surrounding districts, giving it room to breathe.

Gem Preiz: Skyscrapers

However, it is the buildings that are the most fascinating. Some are simple box and cylinder designs, others more sculpted  / futuristic in style. However, many owe their inspiration to skyscrapers from the physical world, and it is seeking these out among the towers and districts that can get someone thoroughly engrossed. Gem provides a list of the latter, but during my visit I spotted what appeared to be a number  – by happenstance or design – that also appeared to be drawn from physical world counterparts not listed in the note card. These included the Hong Kong and Shanghai Bank building in Hong Kong, the shape of which appears echoed through a number of blue buildings in the city, London’s Shard, and two graceful golden curves of buildings that put me in mind of the U.N. Building in New York, while a series of paired towers each linked by high-level walkways put me in mind of the Petronas Towers.

I mentioned above that Gem’s Fractal images are “almost” non-existent in this build. The qualifier comes because deep within the city is a large geodome, within which is a series of his fractal images, scaled down from their usual size, each one offering a view of futuristic architecture entirely in keeping with the installation’s theme.

Gem Preiz: Skyscrapers

An extraordinary and engaging installation, Skyscrapers is well worth visiting while it remains open.

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A Devil’s Bend in Second Life

Devil’s Bend National Park, April 2020 – click any image for full size

We came across Devil’s Bend National Park, a region design by Aiden Caudron and occupying a Full region using the full region land capacity bonus, after poking at the Recently Added category of the Destination Guide.

Intended to offer the look and feel of a rugged national park, the setting is an interesting mix of public and residential spaces (the former well scattered across the region so as not to interfere with exploration). Raised into a high plateau, the park is a series of dusty trails running under rich fir foliage and over deep ravines by means of wooden bridges, together with wooden board walks that wind through the ravines and cling to the sides of cliffs as they rise and fall through the park.

Devil’s Bend National Park, April 2020

The landing point sits at the visitor centre, a small lodge sitting at the side of one of the dusty roads. From here lie a choice of routes – one of which is reasonably short inasmuch as it crosses a bridge to reach two of the rental properties before coming to an end. Taking the road in the other direction is more constructive for explorers, as it winds much further through the park and offers a means to reach some of the wooden  walkways.

This is a place with a curious (in an interesting way) feel to it: open spaces, winding trails, and walks that are in keeping with the overall theme of a national park; but at the same time, the rental properties have something of a run-down feel to them; fenced gardens are overgrown, the houses faded by the sun and looking a little the worse for wear.

Devil’s Bend National Park, April 2020

Meanwhile, the north-east and northern side of the region are closed to public access – that is, the road is unexpectedly blocked by the wreck of a school bus. This appears to be less to do with matters of privacy and more with the fact that a major bridge has partially collapsed. Whether this is the result of an earthquake or rockfall – or both – is unclear; but the damage is such that it does bring the route to an abrupt end. Nevertheless, the use of the wrecked bus to block the road, together with the dilapidated state of the buildings beyond it suggest perhaps another narrative for this northern side of the region.

Follow the roads and the wooden board walks up to the summits of the park, and you may find yourself passing through at least one tunnel boring through the rock. It leads the way to a zip line that can be used for riding past a waterfall and back to the road below. Should you miss the tunnel, you can make your way to the radio mast on the highest peak – but be aware that the radio station close by is now a private home.

Devil’s Bend National Park, April 2020

I mention the tunnel, as tunnels are very much the secret to the park – threading through its rocky mass is a network of them, together with  chambers. Some are interconnected, others run on their own. Whilst most of the chambers do not hold a secret waiting to be found, they and the tunnels add a dimension to exploring the park that can keep visitors engaged for no small amount of time.

Rich in detail and offering numerous opportunities for exploration (and a café where visitors can rest should walking get a little too much), Devil’s Bend makes for an engaging visit. The texture load can have an impact if you’re running with all of the viewer’s bells and whistles engaged (particularly shadows), but this shouldn’t be a reason for not visiting, nor does it detract from the rugged charm of the region.

Devil’s Bend National Park, April 2020

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A Huntsman’s art in Second Life

Kiku Art Gallery: Johannes Huntsman

Johannes Huntsman may not be a familiar name to patrons of art in Second Life when reading it here – but if I mention that he’s actually the founder of Kultivate Magazine and the Windlight Gallery, then recognition will immediately drawn, the new moniker he carries being the result of SL’s Name Changes capability.

As a Second Life resident, Johannes’ support of the arts over the years has been indefatigable, from the magazine and gallery through to supporting multiple charity events to co-founding has own fund-raising organisation, Team Diabetes of Second Life, he is a veritable powerhouse. He is also an exceptional gifted photographer and artist – a fact that can be attested to with a visit at the Kiku Gallery curated by Suzanne Logan during April / early May, for that gallery is currently hosting a stunning portfolio of pieces by Johannes that are – without any exaggeration – quite breath-taking.

Kiku Art Gallery: Johannes Huntsman

Encapsulated in what is itself a charming boutique gallery space are 15 large-format image images, with a supporting collection of 8 smaller pieces, Naturescapes is an honest tour de force for Johannes’ ever-evolving breadth of styles with his art, offering as it does pieces that appear to enfold both second Life and the physical world. As the name suggests, this is a series of images focused on nature’s beauty, with three pieces offering painted coastal views that may have started life as photographs.

The collection is mostly presented in colour, but with five monochrome pieces, two of which have a marvellous quality of having been etched. Other pieces have the clarity of pencil drawings or the gentle tones of watercolours or the richness of oil paintings. Each individual item has a natural beauty, but I confess to being particularly drawn to the studies of a puffin and a dog – with a bias towards the former, if only because like many people, I have a peculiar fascination for those little alcids.

Kiku Art Gallery: Johannes Huntsman

Whether painted directly or the result of post-processing, these are all pieces that carry a depth of life that instantly draws the observer into each one. Meanwhile, the eight smaller pieces are in fact three collections of pre-sized, pre-framed pieces that would grace any Second Life home; one contains three miniatures of the coastal sail scapes, the second the trio of flower paintings and the third an exquisite pair of monochrome photographs of birds.

A genuinely engaging exhibition, well worth visiting.

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Dya’s Scent of the Caribbean in Second Life

Dya’s Scent of the Caribbean, April 2020 – click any image for full size

I arrived in-world on April 17th, 2020, to a message from Dya OHare inviting me to hop over to her latest region design, Dya’s Scent of the Caribbean, which now supersedes her Abandoned Vacation Spot design I blogged back in February (see: An abandoned vacation spot in Second Life).

The new setting, as might be gathered from the name, presents Dya’s take on a Caribbean setting, and is with her previous build, she packs a lot of detail into the region, offering a real taste of the tropics with nicely placed touches that add authenticity to the setting while the overall layout once again suggests a place much larger than a single region.

Dya’s Scent of the Caribbean, April 2020

This is one of the smaller, cosier Caribbean islands, surrounded by clear blue waters that gently shoal to a sandy apron that encloses the island on three side – and gives the impression it might completely surround it at low tide. The island raises its sapphire back from surrounding sea and sand, presenting a roughly diamond shape with an south-eat to north-west orientation. The landing point lies towards the former, located in a little commercial hamlet that sits on the top of the island, its single pedestrian street flanked on either side by a number of small businesses, including what might best be described as a boutique hotel, together with a bar and local small diner.

Looping around this tiny slice of urban life is is dusty track of a road that offers the primary means of exploring on foot as it curls and branches its way between uplands and beaches and rocks. Follow it south and behind the bulk of the taller commercial properties, and it’ll take you to a dead end and a tongue of sand that licks its way up over the grass with an invitation to walk across it. Doing so brings you to a stretch of golden sand that is watched over at one end by a whitewashed lighthouse, and at the other by beach house that offers shade from the Sun’s heat and glare and a cooling freshwater pool. Just offshore, the point at which the sandy shelf surrounding the island gives way to deeper waters is marked by a ring of anchored buoys (actually denoting the region’s edge).

Dya’s Scent of the Caribbean, April 2020

Take the road the other way from the landing point and it’ll offer a looping walk around the northern aspect of the island, rising and falling in response the land’s own undulations. A modest motel sits on the western side of this road, offering a view (partially obscured by trees) of the ocean, which here meets the unyielding rock of the isle, as the tide appears to be in.

Further along the road sits a little chapel facing steps that climb up to a little shanty village of corrugated tin huts straddling the island’s backbone,  the road again looping around it below. Just past the chapel and the step up to the shanty, the road offers a glimpse down into one of the island’s secrets: a landlocked cover of clear water that tumbles from a waterfall and sheltered by rocky walls and the verdant greenery of the island. Cut off from the open sea by a further beach, this cove is an attractive hideaway, perhaps now filled by freshwater given the sea apparently can no longer reach it.

Dya’s Scent of the Caribbean, April 2020

After curling around the north-western headland, the road loops back towards the landing point once more, passing as it does so a set of stone steps that offer the way down to what would appear to be – at low tide at least – the island’s largest expanse of sand. With the tide in, most of this is covered covered by water – if only moderately so – meaning a walk out to the tiki bar that marks where the depths significantly increase is actually going to be something of a wade / swim. For those not feeling so energetic, there is shade to be found under an awning set out over the ruin of an old boat further along the beach.

Like her previous build, Dya offers something of a story with this setting. Little clues are scattered about that suggest this island perhaps sits not in the present, but in the last of 20-30 years ago: the style of car parked here, the only Honda mopeds scattered around, and so on. Certainly, it would appear to be a place that is showing signs of age: paintwork on buildings, rowing boats and elsewhere is all well sun-bleached, while board walks out on the water are in a sorry state of repair – even the plumage on one of the island’s parrots is looking a little careworn!

Dya’s Scent of the Caribbean, April 2020

All of this suggests this isn’t one of the Caribbean’s more popular tourist stop-off points, but at the same time, all of the little touches waiting to be found – like a glimpse of a Bob Marley photo through an open door here, the roadside fish stall there, the fading beat of reggae music to be heard drifting through the air as one explores, clearly indicate the island is very much home to those who live on it.

Dya tells me this design will likely remain in place for at least six weeks, although she will continue to add to it / tweak it (a hurricane may apparently be on the way!), so there is plenty of time yet to visit. For now, and given the weather in my part of the physical world has gain turned cold and damp, I’m off back to Dya’s beach house with its shade, pool and – hopefully – a glass of chilled white wine as should be used to counter the Sun’s heat!

Dya’s Scent of the Caribbean, April 2020

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A boutique gallery visit in Bellisseria

Beckridge Gallery: Yellowstone Boardwalk

The Linden Homes at Bellisseria can be used for many things besides a house; so long as commercial activities don’t take place within one, people are limited only by their imaginations. So it is that friendly cafés, information centres, hang-outs, group centres and more have sprung up across the content – as have a number of boutique art galleries. I’ve had occasion to visit a couple of the latter in 2019, and the opening of two new exhibitions in April gave me cause to hop back once more.

Like myself, Diamond Marchant has an interest in space flight and astronomy, a fact that first drew me to her Beckridge Gallery in July 2019, when she was presenting an exhibition celebrating the 50th anniversary of Apollo 11’s landing on the Moon (see: Celebrating Apollo 11 in Second Life and Sansar). For April 2020, Diamond presents Yellowstone Boardwalk, an exhibition of her own photographs taken in Yellowstone National Park over a 10-day period in June, 2019.

Beckridge Gallery: Yellowstone Boardwalk

Yellowstone is famous for many things: being the first U.S. National Park (if not the first in the world), for its mountains and waterfalls, its geysers and hydrothermal system, and the incredible richness of its flora and fauna. As such, it is a place that allows people to create marvellous images of sweeping vistas, tumbling falls, rugged mountain ranges and towering peaks, and to film its fabulous array of wildlife.

Sitting atop a vast caldera some 72km by 45 km, sitting over a massive magma chamber thought to be 60 km by 29 km and up to 12 km in depth. This chamber powers much of the geologic activity within the park, and gives rise to a dynamic environment of heated pools, fumeroles and more, with paths through these living location by the use of board walks that both protect the landscape and the tourists visiting it.

It is from these board walks that Diamond has produced a series of images that convert the setting into wonderful fractal-like scenes that  show the hidden energies that lie below ground and seen only by the wisp-like venting of gas and steam. The make for a fascination portfolio of photographs, beautifully rounded-out by two of those sweeping vista style shots that capture the enormity of the park’s open skies.

Hoot Suite Gallery: Awesome Fallen

The Hoot Suite Gallery, curated by Owl Dragonash meanwhile, offers an exhibition of Second Life  art by Awesome Fallen.

Surrealistic is tone, rich in colour whether dark or light, Awesome’s work often has a dream-like feel to it, sometimes tinged with whimsy and at others by fantasy – but it is always carries a sense of depth and story. All of this is very much in evidence across the two floors of the Hoot Suite, the upper floor featuring a quartet of avatar studies that mix of fantasy and whimsy. The rooms on the lower floor can be found pieces that demonstrate the more surreal nature of Awesome’s work. Together, upper and lower floor offer a compact, engaging cross-section of her art.

Hoot Suite Gallery: Awesome Fallen

Yellowstone Boardwalk will, I believe, remain open through the spring of 2020; Awesome Fallen’s exhibition will remain open at the Hoot Suite Gallery through to May 11th, 2020.

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Sisi’s Celebration of Art in Second Life

Raging Graphix Gallery, April 2020: Sisi Biedermann

Now open at Raging Graphix Gallery, curated by RagingBellls, and continuing through until April 29th, is an exhibition by digital artist and Sisi Biedermann.

The exhibition marks both the gallery’s move to a new in-world location and an expansion of the space it provides for visiting artists, and I can honestly think of no better artist than Sisi to inaugurate the new building in its new home. As I’ve oft remarked in this pages, her work is extraordinary for its content, depth and presentation.

Raging Graphix Gallery, April 2020: Sisi Biedermann

Referred to simply as a Celebration of the Arts, the exhibit offers a rich pot pourri of Sisi’s wide-ranging work as a painter, a digital artist, a creator of the most marvellous collages, and a weaver of tales. Nature and fantasy are strong – but not exclusive – aspects to her art, while her ability to blend styles and approaches to her images is simply sublime.

All of this is much in evidence in this exhibit, located on the upper floor of the gallery (the lower being given over to Raging Bellls’ own art), which offers everything from almost “straightforward” images from Second Life (Sonata of Love), to marvellous paintings from nature such as Christmas Roses, through more abstracted works (Another Art in Copenhagen) and wonderfully surrealist pieces like Fisherboat and Time Flies, to Sisi’s always mesmerising digital collages such as Veils and the truly marvellous Oriental Dream.

Raging Graphix Gallery, April 2020: Sisi Biedermann

As is invariably the case with Sisi’s work, the 20 pieces presented in this exhibition are not so much to been looked at as they are to be savoured; each is so richly detailed it should – like a fine wine – be enjoyed in is own time, unhurriedly, so it might be properly appreciated.

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