December 2019 Web User Group summary

© and ™ Linden Lab

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, December 4th, 2019. These meetings are held monthly, with dates and details of the meetings available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and when included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, the audio comments will be concatenated into a single audio extract for that topic).

Premium

Winter Promotion

  • As many have already seen, the winter Premium promotion is currently open through until the end of the month.
  • For the first time, the promotion applies to Annual plans (previously, any discount on Premium subscriptions have only applied to Monthly and Quarterly plans), with an offer of 10% off of the cost of the annual subscription (normally US $99) when an account is upgraded to Premium.
  • It is likely that, as with the mid-year Premium fee increase, there will be an opportunity for Premium users to pre-pay a further year’s annual premium membership “locked in” at the discounted price.

Other Premium Notes

  • There is no further news on Premium Plus or its benefits.
  • There are no plans at this point to add other levels of Premium either “above” or “below” the current Premium + benefits. This might change at some point in the more distant future.

Legacy Profiles Viewer

  • The Legacy profiles viewer has cleared the last issue blocking it from update, so a new version of the viewer should be appearing soon. This update will include the profile feed embedded in the viewer.
  • Once this viewer reaches release status, the web profiles are to be retired.
  • The removal of the web-based profiles means that things like the privacy settings (which only worked for the web anyway), will no longer be available. However (and if I was understanding Grumpity correctly), at some point the profile viewer will include the ability for a user to determine what information within their viewer profile is visible to others who view it.

Marketplace

  • Store De-listings:
    • The Lab is work to fix the issue of Marketplace stores being de-listed as a result of using banned keywords.
    • It was re-iterated that, for a number of reasons – including people attempting to game it – the banned keyword list will not be made public.
    • Instead, the Lab has been working to make the algorithm used to scan for keywords is being made “smarter”, so it more correctly identifies banned words, which will hopefully reduce the number of unlistings occurring. There is still more work to be done on on this.
  • Improvements to the Marketplace search (demo items, gachas, etc), is now “very, very close” to being ready for release.
  • BUG-9984 “blank folder names” (in inventory) is another issue that has been looked into a number of times, but again, the Lab has been unable to determine the cause. However, they will give it a further pass in an attempt to find a cause or provide a workaround.
  • Feature requests BUG-227919 “Marketplace Sales Function” and BUG-227072 “Ability to give specific marketplace customers discounts” are both being considered by the Lab (but no commitment at this point in time that they will be implemented or when).
  • Overall, the Lab feel that the last 12-18 months have seen significant improvements to the Marketplace when compared to prior years.

In Brief

  • The last blocker for an update to the legacy profile project viewer has been cleared, and an update to the viewer, which will include support for the profile feed within it, should be surfaced for users to test Soon™.
  • As noted in my November summary, user-to-user land auctions will remain on hold for the time being, as the Lab is focused on other web-based work.
  • BUG-11555 “Setting certain characters in Display Name results in DN changing twice within minutes and resulting DN changes to Korean.” is a long-standing issue, and while it has been looked at, the Lab has yet to work out how to fix it.

Raging Graphix Gallery in Second Life

Raging Graphix Gallery, December 2019

Raging Graphix Gallery is a newly-opened gallery curated by artist Raging Bellles and Jimbo Neximus with a mission “to promote these amazing artists and inspire those who appreciate their talent with monthly events … featuring well-known and new artists on the scene.”

For the opening exhibition, which runs through until the end of 2019, the gallery is featuring the work of two well-known artists, CybeleMoon and Big Zee, neither of whom need any real introduction. Both are quite modest exhibitions, between them occupying around one third of the total gallery space, and for those perhaps not familiar with either Cybele’s work or that of Zee, they offer warm introductions to their art.

Raging Graphix Gallery: CybeleMoon, December 2019

Cybele is a visual storyteller; her art steeped in narrative and beautifully layered. Here she presents something of a winter’s theme from her Song and Stories collection, with Winter Homecoming in particular standing as tale perfect for the season of the year.

Raging Graphix presents my second encounter with Big Zee’s art, coming on the heels of his exhibit at THE EDGE gallery (see Artistry at THE EDGE in Second Life), and once again the selection of pieces here – two of which can also be found at THE EDGE – demonstrate his feel for landscape images and his rich use of colour.

Raging Graphix Gallery: Big Zee, December 2019

The majority of the gallery features Raging Belle’s art, a number of pieces of which can also be seen at her selection on display at the December exhibition at THE EDGE. As I noted with that exhibition, her work presents insight into the richness of opportunity for expression in Second Life through a series of studies constructed around her avatar, together with vivid landscapes.

Compact without feeling small, with room to appreciate the art on offer, Raging Graphix Gallery is an interesting addition to Second Life’s artistic community. When visiting, please ensure you also visit the garden display of avatar studies by Strand, located to one side of the gallery building.

Raging Graphix Gallery: Raging Bells, December 2019

SLurl Details

2019 Simulator User Group week #49 summary

Butter, October 2019 – blog post

Update, December 5th: a deployment was made to the grid. Server update version 2019-12-04T20:29:26.533447 comprises:

  • A build of release 2019-11-15T21:13:13.532828 using new build technology.
  • Addresses some cases of scripts erroneously stopping.
  • Fixes a crash.

Hopefully, this addresses the recent issues with scripts failing until a region is restarted (see BUG-227864).

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, 3rd December, the planned Main SLS channel deployment was cancelled. Had it been deployed, it would have comprised server maintenance release 2019-11-19T22:26:38.532992, built with the updated server build tools, and which includes:
    • Improved crash detection during shut-down.
    • Fixes for some race conditions with LSL scripts that could cause them to handle the same event more than once during a roll.
    • Updates to improve simulator security.
  • The planned RC deployment for Wednesday, December 4th, comprising server update has also been cancelled.

The reasons for the cancellation are related to the return of recent issues with scripts failing until a region is restarted (see BUG-227864) and which has been an intermittent issue recently, with Simon Linden noting:

We originally had planned to update the main channel regions with the version that’s on the RC channels, but held off as we are looking into issues about scripts not running. It appears to be an old issue that’s always been there but is worth investigating … we’re trying to get an update together for tomorrow morning [Wednesday, December 4th]. It was a very small percentage [of scripts affected] but that’s enough to be painful when there are millions running.

– Simon Linden

So again, keep an eye on the server deployment thread / technology → second life server sub-forum for updates.

Simulator Performance Issues

There is a forum thread concerning simulator overload issues that occurred over the Thanksgiving weekend (see: Huge intermittent sim overload). These issues were further confirmed at the SUG meeting by others seeing similar problems on other regions. Linden Lab do not currently have an explanation for the problems, but Maxidox Linden, one of the Second Life QA team members, did take a moment to address claims in the thread that LL “not caring” about issues like this:

I’m going to let the devs here handle this topic but I just want to chime in that I’ve read that thread and we absolutely do care about issues like this, and don’t put our development time solely into new feature work (I’m the one who tests a bunch of the stability and performance change.

– Mazidox Linden

The discussion on this topic raised questions on the simulator statistic Simulation Time and what it actually records, given it is often tied to simulator issues – as is the case with this issue. Exactly what it records has been a subject of discussion for around the last decade, and came up again in terms of whether it might point to a possible cause. After taking a look, Simon Linden noted:

So I did some digging. “Simulation Time” seems to be a catch-all category that includes odds and ends like dealing with terrain layers, some physics synchronization, parcel info. So not a lot to use tracking this issue down.

SL Viewer

There have been no official viewer updates to mark the start of the week.

A Recollection in Second Life

Recollection, December 2019 – click any image for full size

Recollection is a 1/4 Full region designed by Edge Shabazz with HanaFairy that offers those who seek it, a summery place of rest, peace and  – if they choose – reflection.

As one might expect from the description above, as well as from its name, the parcel offers a relaxing, gentle setting that is easy to explore and appreciate. It is also a place that hides a secret for people to discover. That said, at the time of our visit in late November, the landing point had a decidedly Halloween feel to it, with a tiny Japanese style cemetery complete with ghost, skeleton and pumpkin. This feeling is increased by the somewhat gloomy default parcel-level windlight – I’d actually recommend flicking this to something a little brighter to fully appreciate the setting.

Recollection, December 2019

On arrival, it’s clear this is a place where free roaming is encouraged – while there is a “path” running through the landing point, it is not necessary to follow it; there is more than enough to see beyond it. For those who opt to use it, it links a small island to the south and the bridge stretching over the water to it, to a central (to the parcel) pond or lake, the way marked by tumbled drystone walls.

To the west of this path is a small beach and to the east the ruins of an old tower. both offer places to sit and enjoy the location, as do the grasslands connecting them: benches midst the grass and sings hanging from tree branches.

Recollection, December 2019

Across the parcel are touches of fantasy, starting with the old tower mentioned above and continuing across the little brook that lies just over the little hillock from the tower, where colourful ‘Shrooms and a fairy ring can be found on the way to the central lake.

The sense of fantasy continues with the lake itself. Rich with a carpet of spider lilies, this is home to koi swimming serenely and quite naturally above the lilies and water as a flying boat is suspended overhead on a pair of balloons. Elsewhere, awaiting discovery is a summer greenhouse, an open air picnic bench and an ancient piano playing softly. Nor is that all that is to be found.

Recollection, December 2019

However, it is across the lake that the parcel’s secret can be found. Marked by a Torii gate and surrounded by a circle of rocks young trees, is a pond-within-a-lake. Step into the waters here and you’ll find them considerably deeper than those surrounding the ring, however, hiding as they do the entrance to a set of underwater caves and chambers within which can be found a hidden shrine.

Filled with oriental touches, Recollection is a delightful place to visit, finished with an appropriate sound scape. It is a place for photography or spending time with someone close or alone and reminiscing, and is very much a worthwhile visit.

Recollection, December 2019

SLurl Details

Hannington Endowment for the Arts (HEA) in Second Life

HEA, December 2019: Thoth Jantzen

The Hannington Endowment for the Arts (HEA) is a new, community-fostered arts centre and group that has been founded to “to unify The Arts and artists in SL by providing a central info location to find all participating art related events and locations .”

Established following the closure of the Linden Endowment for the Arts  – with which it has no official connection, being entirely resident supported and run, HEA has been made possible by long-time Second Life resident Hannington Xeltentat, for whom the centre and group have been named, and who directly sponsors HEA activities and art installations available at the HEA’s in-world gallery spaces, which are managed by Tansee and available on a grant basis for 1, 3 or 6 months at a time.

HEA, December 1029: Cica Ghost

For the inaugural HEA grant series, which opened on November 30th, 2019, the gallery spaces present installations by Cica Ghost, Thoth Jantzen, Lorin Tone (building structure by Elicio Ember) and Betty Tureaud. Set to join them soon are two further installations by Patrick Moya and Bryn Oh respectively, although at the time of our visit, the space for Bryn’s exhibit was “temporarily” home to The Garage Gallery of Happy Stuff, presented by Impossibleisnotfrench (aka Harry Cover).

It’s important to note that the gallery setting – and the exhibits – are best appreciated by having your viewer’s Advanced Lighting Model (ALM) function enabled via Preferences → Graphics (you do not need to necessarily enable shadows, however), and having local sounds enabled. For Thoth Jantzen’s installation you should also be willing to accept the local parcel media.

All four of the “main” artists present at the time of our visit offer 3D installations that perfectly reflect their art. Cica offers Drawn Town Small, a charming miniature of her February 2019 installation Drawn Town (which you can read about here). Like the larger version, this one comes with sit points and animations for people to discover, while Betty presents a nicely layered piece with Art of the Game that reflects her traditional use of colour as expression.

HEA, December 2019: Betty Tureaud

For TJ’s Mess, Thoth Jantzen presents a selection of pieces, some of which might be familiar to those who have enjoyed Thoth’s work at events such as past SL Birthday celebrations. Combining light, colour and sound, Thoth’s work can be living pieces, interactive pieces, and this is certainly the case here with the three larger elements. Be sure to note the instructions on entering the exhibition space.

I’ve always enjoyed Lorin Tone’s use of sound and his demonstrations of what can be achieved with sound and LSL scripting in Second Life. Within Borealis Revisited, he presents another master class – one with a deeper narrative to it than might be apparent, so excuse me if I delve a little more deeply into it.

Within a structure built by Elicio Ember, lie four small moons / planets, all orbiting a central sphere. Together, these five orbs form a set of musical emitters, the sound from the lower four constantly shifting aurally as you sit on the benches below them. Between the benches and the upper spheres are four larger, interactive orbs (three of which have a passing resemblance to the Jovian moons Io, Ganymede and Callisto respectively, and the fourth to Mercury), also circling a central point while rotating slowly about their own axes. As Lorin then explains:

The build is based on and inspired by a musical piece titled Aurora, composed by Hans Zimmer (used with permission from his management). [It] has been cut into almost 60 pieces and rebuilt into five sound emitters. Each set gradually fades in and out, and each sound emitter has a different number of silences built in; the result is five musical sections that constantly evolve, never repeating the same combination twice. [The lower spheres] contain 36 solo female voice sounds. When clicked, each will randomly play one sound one time.

– Lorin Tone, on Borealis Revisited.

HEA, December 2019: Lorin Tone

Aurora was written by Zimmer to commemorate those killed or wounded in the 2012 Aurora, Colorado, mass shooting (at the time the 3rd largest mass shooting in the United States but which is now ranked 18th – which says a lot in and of itself). It’s a hauntingly beautiful piece, and Lorin’s installation presents it as such and entirely uniquely given the way the composition constantly shifts and changes between each silence, complete with the opportunity for visitors to add their “voice” to the choral by touching the interactive spheres.

Harry’s The Garage Gallery of Happy Stuff – which as noted is a temporary installation pending Bryn Oh’s arrival at HEA, although I very much hope Harry considers an installation of his own work – is a charming mix of pieces, 2D and 3D, many of which cannot fail to raise a smile. When visiting, don’t miss the eggshibition of his charming mesh eggs, which present scenes drawn from Harry’s life experiences and memories. Most are interactive (touch the lids to close / open them and hear an accompanying sound), and the “?” plaque on the plinths supporting six of the smaller eggs can be touched for a note from the artist on the meaning behind the egg.

HEA, December 2019: The Garage Gallery of Happy Stuff – Impossibleisnotfrench

All of the HEA gallery spaces are gathered around a central landing point and information centre / arts hub, the lower part of which presents room for events, and the upper platform the information centre. The latter includes a seating area, a teleport connecting HEA to other major art galleries, installation and facilities in Second Life, and a computer terminal where artists can obtain a grant application.

As noted above, grants are available for one, three, or six month periods, with awardees presented with a total land capacity of 1,000 LI each. Grants are awarded at the discretion of the HEA staff on the basis of concept, originality, ability and space availability, and applications are open to all who are “dedicated to The Arts to learn, teach, and display their own unique original style of creativity in Second Life for all to enjoy.”

SLurl Details

2019 viewer release summaries week #48

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, December 1st

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.4.532299, formerly the Ordered Shutdown RC viewer, dated November 4th, – No Change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links