Thoughts on Second Life fees, tier and revenue

via: thebluediamondgallery.com

Monday, December 2nd saw the introduction of the new Marketplace (MP) commission fee of 10%, as announced in the Lab’s November 21st blog post The Return of Last Names and Changes to Marketplace, Events & Premium.

The announcement of the fee change unsurprisingly caused some upset, with a couple of forum threads popping-up on the subject (see: MP fees raising to 10% per sale. Thoughts? and Second Life® is still a world of opportunities). Various points are raised in both threads, some fair, some perhaps not-so-fair. While I’m the first to note that I’m not in any way, shape or size a “merchant” or “commercial creator” in SL I thought I’d try to step back and try to take a broader look at fees and tier, etc., in general.

The first point to note is that in making the claim that the increase to the MP transaction fees still leaves them “significantly lower than most digital content commissions across the industry” while citing Apple and Google as examples, the Lab did so with a certain amount of spin.

The 30% charged by Apple, for example, incorporates payment clearing, fraud, indemnity, insurance, and dunning; local tax law enforcement & reporting; service provisioning and distribution, etc. Due to the nature of Second Life these fees are incurred separately to the MP – but they are still incurred by many merchants using the MP, and when taken into consideration, they amount to somewhat more than 10%, a point Cat Hunter makes in this comment.

Also in their blog post, the Lab note that that fee change is to help offset costs incurred at the Lab due to investing in new Marketplace features and improvements. This is fair enough; however, given that the first of these changes is apparently within weeks of being deployed (improved MP search filtering), it might have been an idea to perhaps to wait until these changes had been introduced  before announcing the fee increase – and then to champion them alongside the improvements that have been made over the last 12-18 months, such as the much-requested Store Manager capability and the notifications and redelivery capabilities and wishlists and favourites¹.

However, there is a more intrinsic reason for fee increases – be they with transaction fees or anything else (such as the recent increases in Premium subscriptions), and it is one the Lab perhaps doesn’t communicate clearly: and that’s trying to reduce virtual land tier.

While tier has contributed to the loss of regions in SL, including places such as Venexia (above) and its sister region, Goatswood, lowering it without increasing fees elsewhere would always hurt Linden Lab more than help users

This is something that users have (rightly or wrongly – there are actually arguments on both sides of the coin) been demanding for at least the last decade. And since the start 2018, Linden Lab’s CEO, Ebbe Altberg, has repeatedly stated the company would like to reduce land tier – but would only be able to do so if the resultant loss of revenue the company would suffer as a result could be compensated for through other means².

In fact, the Lab have taken steps to reduce tier: in 2016 there was the private region buy-down offer³ (the interim boost to LL’s revenue as a result of the fees payable likely long since having passed), and in July 2018 reduced private region tier from US $295 to US $249 for Full regions (that now stand at US $229), and Homesteads from US $125 to US $1094.

While it is hard to accurately quantify, given the various factors involved (e.g number of grandfathered, skill and educational regions, the more recent slight increases in region count, etc.), it is – with the help of Tyche Shepherd’s Grid Survey and the Internet Wayback machine – possible to reasonably (conservatively?) estimate the impact of the July 2018 tier reductions at around a LS $300,000 a month fall in the Lab’s land revenue. This may not sound a lot – but it is something LL would likely want to recoup – and it can only be done through increases in other fees, as Altberg noted in his comments on the matter.

This should not be taken to mean the transaction fee is wholly associated with compensating for the tier reduction, but it’s not unreasonable to assume it might nevertheless help, either now or in the future. More to the point, and regardless of where the revenue from the MP fee increase is used, it wouldn’t hurt for the Lab to remind people of the strategy to pivot revenue away from land tier and to other options when making similar fee adjustments elsewhere (or indeed, the introduction of new fees, even it they may also help offset the cost of implementing new options and capabilities).

There are two final points that come to mind when looking at the MP transaction fee change. The first is that of all the fee changes thus far introduced, it is the one that merchants can most directly compensate for, as some in the forum threads have noted. Merchants can raise their MP prices, for example, whilst keeping their in-world prices lower (which is allowed5); or those with in-world stores might focus more on sales through that channel, with associated group advertising.

The second point comes back to the timing of the announcement. It would seem that the increase has been made so that the Lab can benefit from the likely increase in MP sales during the run-up, and indeed over, the holiday season. There’s nothing wrong with this per se; but given the increase has likely been on the cards for a while, it would have perhaps have been preferable had LL given more of a lead time on its implementation so allow merchants more time to prepare for it, and so help them in compensating in what might come across as a reduction in their own ability to generate revenue through the same holiday period.

Related Links

  1. See:
  2. See (all with audio comments by Ebbe Altberg):
  3. Lab: get grandfathered tier in 6-month buy-down offer (April 2016).
  4. Linden Lab announces major SL private region pricing restructure (June 2018) and Looking at the new private region and L$ fees (July 2018).
  5. Web Team Springs some Deploys on you, April 2018.

Christmas tales and science fiction in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, December 2nd 19:00: Teacher’s Pet / War and Peace

Gyro Muggins returns to Larry Niven’s Known Space universe and the Man-Kzin Wars series to bring us two short stories from that series written by Matthew Joseph Harrington, and which appeared in the Man-Kzin volume 11 (edited by Niven), first published in 2005.

Set after the end of the war, the stories within Man-Kzin XI are predominantly set during a period where the Kzin are down (but not necessarily out) and having to adapt to no longer being the masters of all races they encounter, and are in roughly chronological order.

The two stories by Harrington follow the trio by established writer Hal Colebatch, and marked his début as a published author at the age of 35. They are regarded by many as being strong studies in the Man-Kzin lore, whilst also drawing on other literary sci-fi sources. The stories are also noted for Harrington’s ability to round-out a number of “loose ends” within the Man-Kin wars as well as offering new slants on the broader carves of Niven’s Known Space universe.

Both stories use a play on words in their titles, with War and Peace doing so both in the manner it reflects the period of peace following war, and also for the way it focuses on the life and work of Peace Corben, a human female Protector, who returns in Harrington’s sequel story, Peace and Freedom, published in the 2009 volume Man Kzin Wars XII.

Tuesday, December 3rd

The library is closed.

Wednesday, December 4th

14:30: The Dickens Project

Music in Dickens Square.

19:00 Spirit of Steamboat

Kayden Oconnell returns to the tales of sheriff Walt Longmire, reading the ninth volume of Craig Johnson’s tales about his laconic US Marine-turned-lawman protagonist.

It’s Christmas Eve, and Longmire is reading A Christmas Carol in his office when he is visited by a ghost of Christmas past: a young woman with a scar across her forehead. He doesn’t recognise her, but she clearly knows him and his predecessor, sheriff Lucian Connally, under whom Longmire started his career as a deputy sheriff in 1972.

His interest aroused, Longmire takes the the young woman to see Connally, now a resident at an Assisted Living Home. But Connally, a former US Army Air Force pilot who flew B-25 Mitchell bombers in the Second World War, fails to recognise her. This is in some ways hardly surprising, given Connally’s frequently inebriated state.

Disappointed at the two men’s reaction, the young woman whispers a single word, “Steamboat”. In doing so, she embarks on a tale that tales Longmire and Connally back to Christmas Eve 1988, when Longmire had been a deputy sheriff just two months. The holiday season had brought with it a record-breaking blizzard – and a road accident that left Longmire and the (again inebriated) Connally with no choice but to pull a B-25 out of mothballs and make a dangerous flight through the blizzard to Denver, Colorado, in order to save a life.

Thursday, December 5th

19:00: Rock Crystal

Seemingly the simplest of stories—a passing anecdote of village life— Adalbert Stifter’s Rock Crystal opens up into a tale of almost unendurable suspense.

Young Conrad and his little sister, Sanna set out from their village high up in the Alps to visit their grandparents in the neighbouring valley. It is the day before Christmas but the weather is mild, though of course night falls early in December and the children are warned not to linger.

The grandparents welcome the children with presents and pack them off with kisses. Then snow begins to fall, ever more thickly and steadily. Undaunted, the children press on, only to take a wrong turn. The snow rises higher and higher, time passes: it is deep night when the sky clears and Conrad and Sanna discover themselves out on a glacier, terrifying and beautiful, the heart of the void…

With Shandon Loring, and also presented in Kitely (grid.kitely.com:8002:SEANCHAI).

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore

Friday, December 6th 22:00: The Dickens Project

Idle Rogue Productions present The Midnight Dinner in the Opera House.

Saturday, December 7th 11:00: The Dickens Project

VCARA Read Aloud at the Dickens Resource Centre.

RioSisco Studio Pictures: movie magic in Second Life

RioSisco Studio Pictures, December 2019 – click any image for full size

If you’re feeling ready for your close-up or you’re a film buff, then you’re likely to enjoy the latest region design by Lotus Mastroianni and frecoi (who have been responsible for A Little Havana, The Missing Whale, Kun-Tei-Ner, Hope, and most recently ChatuChak (read here, here, here, here and here for more).

Replacing the last of that list – ChatuChak – is RioSisco Studio Pictures, a homage to the great American film studios complete with nods to a range of films, genres and periods – and with multiple opportunities for photography and to be immersed in the magic of film-making. It is a setting that reproduces all the major elements of a film studio and studio tour, and presents some outstanding opportunities for geeting involved with all that is on offer – as the region’s Flickr stream already reveals.

RioSisco Studio Pictures, December 2019

Set out as a studio lot, the region features everything from prop warehouses to back lot façades to green screen sets and miniatures, all the way through to a studio’s public commissary to offices and a screening room. With it comes some of the bustle of a working studio – a set under construction, visitors touring and eating, and studio execs keeping an eye on things. Even the name of the region carries with it echoes of the silver screen: “RioSisco” offers a suggestion of the Cisco Kid, a film series made in the early decades of motion pictures through until the immediate post-World War 2 period.

The attention to detail poured into the region is astonishing; the nods to films and franchises are both large and small and numerous – and so are the touches of humour. Literally everywhere you look, there is something of a homage to be found. The treats start right next to the landing point, which sits outside sound stage 25. Look inside the building and you’ll see a city backdrop, a short street façade and a marvellous miniature of a street scene in which you can make yourself feel like a latter-day Gulliver visiting a modern-day Lilliput.

RioSisco Studio Pictures, December 2019

However, this is easy to overlook simply because, just down the road from the landing point Godzilla is out for a stroll among the buildings – and tend to capture the attention as a result. He’s passing a rooftop billboard celebrating the Star Trek franchise’s first foray onto the silver screen (Star Trek: The Motion Picture, 1979), and is apparently in pursuit of Ecto-1 (disguised as a MadPea prop). The block of buildings to the right of both Godzilla and Ecto-1 reveals one of the more famous aspects of outdoor film lots: the building façade – the entire block is little more that plywood supported by scaffold – as visitors can see when they step inside or peep through the windows.

The centre of the region is where a new set is under construction, and some of the humour can be found. I’m not entirely sure how much protection a paper hat gives against falling timber, but the chap wearing it seems happy enough!

RioSisco Studio Pictures, December 2019

It is the inclusion of these construction figures and others throughout the region that give life to the region and the feel of it being a living studio that encourages visitors – just step into the commissary on the ground floor of the building across the construction site from Godzilla to see what I mean. And while there, be sure to take-in the various nods to a range of famous films along the back wall. Or you can pop across you Stage 34 and participated in a small stage / green screen shoot.

Take the steps to the upper floor of the building next door to the commissary and more treats await. Here can be found characters from the original Star Wars films, together with concept art and storyboards from a number of films – how many can you recognise?

RioSisco Studio Pictures, December 2019

Nor is this all; echoes of the Jurassic Park franchise abound throughout the location, and have already offered multiple opportunities for photography. Off to the south of the lot sits a homage to another franchise and the Universal Studios ride it gave birth to, while another iconic character from Hollywood’s monster movies pounds his chest from a rooftop.

Be sure, as well, to check out the warehouse in Stage 38, which has a range of props and vehicles, including some that might again be recognised by film fans, with one in particular likely to raise a smile; where else might you come across Chucky piloting a Mech walker from (I think) Avatar?

RioSisco Studio Pictures, December 2019

From an opportunity to stage your own version of Singing in the Rain or a scene from Blade Runner’s wet alleyways to getting chased by zombies or simply kicking back in the viewing room, RioSisco Studio Pictures offers a great visit with plenty to see and appreciate. Definitely one not to miss.

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Previewing The Dickens Project 2019 in Second Life

The Dickens Project 2019: the Museum of Dickens Projects Past, the Dickens Library and the Listening Room

The 2019 edition of The Dickens Project formally opens its doors on Sunday, December 1st, 2019, ready to offer a month long celebration of the Christmas / holiday season and the life and works of Charles Dickens in Victorian England. Centred upon a series of reading of what is perhaps his most popular novel – and one which still resonates with meaning today – A Christmas Carol, the Dickens Project present a full region of events and immersive activities for visitors to enjoy.

To summarise the Project, one could bullet-point it as including:

  • Over 60 hours of live music, spoken word, dance events and performances.
  • Self-selectable interactive elements, including:
    • The “Urchins in Dickens’ London” role-play/game/experience, and opportunities for both RP and Non-RP guests.
    • The Story Path: an audio-assisted walk through the Project and A Christmas Carol.
    • Tours of the region by carriage and balloon.
    • Free period costumes, so you can explore the region “in character”.
  • Dozens of performers, presenters, and special guests including Patch Linden himself.
  • Educational and interpretive content to encourage questions like “What was Tiny Tim suffering from anyway?”

As is traditional with the Project, the region is broadly set out as a set of interconnected area reflecting the various parts of A Christmas Carol: Christmas Past, Christmas Present, Christmas Yet to Come and The End of It All. Each area offers various points of interest and activities, some of which I’ve highlighted below. To help you find your way around, this year’s event includes a map of locations, which I’ve reproduced here.

The Dickens Project Map – click for full size, if required

The Dickens Project Highlights

Region Tours: Take a 20-25 minutes tour of the region via horse and carriage or hot air balloon.

Bay Rum Royal of Canterwell, the stylish horse and carriage tour supplied by Elite Equestrian returns to The Dickens Project for its 3rd year. Offering a 25-minute double loop tour of the region for up to four people at a time, regular stopping points on the route allowing riders to hop on or off as she waits. She may even also offer the occasional gift or give and advice and information about the locations as you pass them.

Tour the region by carriage with Bay Rum Royal of Canterwell

The Hot Air Balloon allows you to explore the region for the air, and includes a special ascent to The Opera House, the region’s skybox events area.

Of course, you can also walk through the streets and alleys of region, or if you prefer you can enjoy a self-guided pony-ride, courtesy of Merrylegs the Shetland Pony. Provided by Elite Equestrian, he can generally be found in their stables in the region, unless someone is riding him. Just sit on him, turn off your avatar’s AO, and use the normal movement keys as if walking. Please return him to the stables at the end of your ride!

The Story Path Voices Audio Tour: collect your free HUD from the kiosk at the landing point and ADD it (it will wear invisibly and operate automatically), then follow the Story Path markers through the region (including into and out of some of the buildings) at normal walking pace to hear over 40 selected voice clips from A Christmas Carol, as well as music and sound effects as you step over the markers.

The Story Path kiosk and one of the route markers (l); a story plinth note card giver (r)

Hearing and Reading A Christmas Carol: drop in at the Dickens Reading Room, sink into a comfortable armchair, turn on the audio stream and hear A Christmas Carol read by the storytellers of Seanchai Library and their friends any time you like. Or if you prefer, look out for the plinths set out within the various parts of the region and touch them to collect parts of the story on note card.

Role-play with the Urchins’ In Dickens London or free-form: Created by Aoife Lorefield, a Dickens Project co-creator Urchins In Dickens’ London will be available throughout The Dickens Project 2019 run. Residents of all ages are welcome to participate. Look for the Urchin Information kiosk and click on the poster offering the game HUD. Inside the package, you’ll find instructions on how to get started. Also check the Urchins in Dickens’ London web page.

Charles Dickens was ever a champion of children, writing stories about those who were poor and unprotected,” says Lorefield, “His child characters are often triumphant, finding ways to build lives of purpose and sometimes even happiness in a difficult time.

– Aoife Lorefield on Urchins In Dickens’ London

The Dickens Project 2019

For those who fancy free-form role-play as a character from Victorian London (you don’t have to be a specific character from A Christmas Carol or any other Dickens novel), then check-out The Dickens Project role-play page and jump over to the region and grab a free period outfit (or just use one of your own!).

The Dickens Resource Centre and Dickens Library, presented by the Community Virtual Library (CVL): the Dickens Resource Centre features research exhibits on Charles Dickens and elements of his historical era created by CVL volunteers, many of whom are professional librarians or information technology specialists. It will also be the site of the San Jose State University VCARA School’s Dickens Read Along, and numerous tours by educational interest groups from across Second life.

The Dickens Library focuses on the canon of Charles Dickens, and connecting guests with the scope of his work: including all 15 novels, five novellas, and connections to sources for the hundreds of short stories and non-fiction articles. The Dickens Library makes the connection to an entire world of literature for guests.

Find out more about both on the Seanchai Library web site.

Events and entertainment: throughout the month, The Dickens Project will feature dance, music, and theatre, both on the ground and up in the Opera House overhead. Once again, Idle Rogue Productions and Misfit Dance & Performance Art will be presenting performances, and the Project will again feature contributions from Ce Soir Arts, Radio Riel, and Innsmouth SL. Fantasy Faire Radio also joins in the events for the first time this year, broadcasting music from Dickens Square on December 18th, and presenting an encore performance of its radio drama The Strange Case of Dr. Jekyll & Mr. Hyde (see Jekyll and Hyde in Second Life for more on this production).

The Dickens Project 2019: Inside the Opera House

And, of course, there will be the readings of A Christmas Carol, including the popular “Carol Week”, with a section of Dickens’ novella presented live each day in a tour of the sites on the region inspired by the story. Also, Saturday, December 21st will feature Fezziwig’s Ball, and the Christmas Week culminates in The Big Read on Sunday, December 22nd. starting at noon SLT, this will feature a relay-style reading of A Christmas Carol involving 9-12 voices.

Full details of all events can be found in The Dickens Project calendar, below. All times SLT.

So, get set for another Dickens of a Christmas in Second Life!

SLurl and Links

Homage to Surrealism on Second Life

Itakos Project: Homage to Surealism – PatrickofIreland

Officially opening on Saturday November 30th, 2019 at the Itakos Project, is A Homage to Surrealism, a dual exhibition by the gallery’s owner and curator, Akim Alonzo and PatrickofIreland.

Hosted in the gallery’s Blue Pavilion, the exhibition is split across two levels, with Patrick’s work on the lower level, and Akim’s on the upper, linked by reproductions of classic surrealist works by the great Salvador Dalí and Renè Magritte.

As a cultural movement, Surrealism encompassed multiple aspects of the arts: literature, music, film, theatre, sculpture, and – perhaps most famously – art itself – whilst also touching on politics. It has its roots in the early 20th century, rising to become a major form of expression in the 1930s – the period when the likes of Dalí and Magritte joined it.

Itakos Project: Homage to Surealism – Akim Alonzo

The movement carried within it its own manifesto, and was created with the aim of resolving “the previously contradictory conditions of dream and reality”. Surrealist work is most often marked by the use of juxtaposition and non-sequitur elements and ideas. Within the visual medium, this can result in the most startling, attractive and thought-provoking pieces of art, and this is very much the case with the pieces presented by PatrickofIreland and Akim.

The eleven pieces PatrickofIreland offers embrace originality, with some almost touching on hints of post-modernism. Each is richly expressive, strong in narrative and engaging to the eye. So much so, that picking out individual pieces would be unfair; all need to be seen and savoured for their depth and appearance.

Itakos Project: Homage to Surealism – PatrickofIreland

With his exhibition, Akim builds on his Matrix series, a selection of his art I’ve covered previously in these pages (see: Water and a Matrix: reflections on life by Akim Alonzo, April 2019). It is a series rich in story and interpretation within it lie questions of reality and identity, and the riddle of worlds within worlds, that allows them to stand as a collection in their own right.

Here, Akim’s work offers a unique perspective of both surrealism mixed with a strong sense of post-modernism and futurism – take the title of the series, for example, drawn as it is from the film series of the same name. This might appear to be a step away from the ideal of surrealism – until you consider that the Matrix franchise both presents a surreal world view and carries a manifesto (and warning) of its own concerning automaton and the superior reality offered by technology – just as surrealism carries its own manifesto drawing on the same themes – albeit one aimed at broadening horizons and opportunities. Thus, Akim’s works present both a visual representation of surrealism and an underlying thesis.

Itakos Project: Homage to Surealism – Akim Alonzo – note the Dalí reference

This is an engaging and provocative exhibition. It is already open to visitors, but those wishing to celebrate it with the artists might like to attend the official opening at 13:30 SLT on Saturday, November 30th, 2019, when the music will be provided by D.J. Ramel Markova.

Akim as also produced a video to introduce the exhibition, which I’ve taken the liberty of embedding below.

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A Calas Christmas for 2019 in Second Life

Calas Christmas 2019, November 2019 – click any image for full size

Currently open for group members to enjoy, and shortly to open to the general public, are the 2019 Calas Christmas regions. Once again, Ty Tenk and Truck Meredith and the Calas team bring a Christmas winter delight for all Second Life residents to enjoy, spend across two regions of snow-bound fun.

The regions once again feature all that we’ve come to love about a Calas Christmas: the Christmas Pavilion, entertainment, sleigh rides, skating, and balloon and reindeer tours. However, this year introduces some new twists to things.

Rather than being at the ground level, the landing point is located high over the regions., on an icy, snowbound plain where polar bear play with their young and a snowman dances in greeting. Follow the candy striped arrows to where the mouth of a tunnel beckons (be sure to pick up a note card of landmarks from the candy cane at the cave entrance – you can use them to return directly to points of interest in the regions). The tunnel leads the way down to what might seem to be a shallow cavern – but be careful as you step forward into it; the floor is not what it seems!

Calas Christmas 2019, November 2019

The cavern is in fact the entrance to a series of tunnel s that lead you through (and past) other caverns (including Santa’s grotto) and, in reflection to past Calas holiday builds, to a portal that will deliver you to the ground level of the regions. This sits with a snowy tunnel of rock, the traditional automated sleigh rides to one side. These offer a choice of rides for couples or for up to four people to share, and we thoroughly recommend them, as they provide an easy way to discover the sights of the regions, which can then be visited on foot or via horseback.

If you prefer not to take the sleigh rides, you can either opt to follow the path they take  northwards out of the tunnel, and thus around the northernmost of the two regions, or they can take the southern exit from the tunnel, and a more direct path to the Christmas Pavilion and the ice skating.

Those who have wearable horses might want to wear them when exploring the northern region – although there are horse rezzers to be found that will provide you with a marvellous Shire horse to ride, and with kit in keeping with the season; just click the sign, accept the attachments, and you’ll be ready to go – use your usual movement keys to direct the horse (turn off your own AO!), and use double taps on your forward key to cycle through the walk, trot, canter and gallop option (your “backwards” key will step down through them).

Calas Christmas 2019, November 2019

As well as the sleigh rides, there are also flying reindeer tours (located along the trail of the sleigh tours) and a balloon ride (located to one side of the Christmas pavilion, just above the ice skating lake). All of the tours drop people off at the Calas Polar Express, where a meal and drinks can be had within the carriages – but don’t expect a ride home – not until “sometime after Christmas”, at least!.

A brisk walk down the slopes from the station will bring you to the lake and the pavilion. The latter is perhaps the most noticeable change from previous years, being of a new design for the regions.  The main hall offers a stage and dance floor (look for the golden deer on two of the pillars for dances), while the two wings offer the traditional lounges and Christmas tree, but in a brighter finish than past years. I believe the Pavilion will be home to this year’s entertainment within the regions. Nor is this the only place to enjoy a dance – a smaller pavilion sits on the far side of the lake, also waiting for visitors.

As is always the way with the Calas holiday regions, there are a lot of little details to be discovered: a nativity scene here, penguins sliding and skating on the ice, reindeer awaiting riders  – look far enough, and you might even spot a yeti / abominable snowman and a nod towards the Calas Halloween region designs! Group members should also keep an eye out for the group gifts (one per avatar).

Calas Christmas 2019, November 2019

The Calas team always bring us visual treats to enjoy through December to the New Year, and have done so again for 2019. However, when visiting, there are some rules and notes to keep in mind:

  • To help lighten the load on resources, it is requested that active scripts are kept below 100Kb. So please, do remove unnecessary HUDs and accessories.
  • The regions can get very popular – and avatars can place the heaviest load on the viewer – so your own experience may be affected in terms of performance, by the number of other visitors in the regions (there is also a lot within the regions to render, so other than for photos, you may want to reduce your Draw Distance and turn off render-heavy options like shadows.
  • Given there can be a lot of people wanting to visit, be aware that if you go afk for more than a few minutes while visiting the regions and one is particularly busy, you may be asked to make your way to the other, or sent home if there is no response.
Calas Christmas 2019, November 2019

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