Space update: Pluto, Mars, and Earth’s big cousin

A composite image of Pluto an Charon, show to scale with one another and in true colour, as they were images by New Horizons on July 15th, 2015 (image courtesy of  NASA/ APL / JHU)
A composite image of Pluto and Charon, show to scale with one another and in true colour, as they were imaged by New Horizons on July 14th, 2015

New Horizons is continuing outbound from the Pluto-Charon system, its primary mission  complete. A new phase of the mission has now begun: returning all the data gathered safely to Earth; a process that is going to take an estimated 16 months to complete. Even so, and as indicated in my last report, what has already been received has been enough to turn much of planetary science on its head.

During a mission briefing on July 24th, 2015, Alan Stern, the New Horizons principal investigator and members of the science team provided a further update on the mission, and revealed some of the more stunning images captured by the spacecraft during the close approach phase of the mission. One of the most striking of these was a picture snapped by New Horizons just seven hours after close approach, when it was already 2 million kilometres (1.2 million miles) from Pluto.

The image shows the dark disc of Pluto’s night side (which will not see the light of the Sun for another 20 years), surrounded by a halo of atmosphere, 130 kilometres (80 miles) thick, backlit by the distant Sun. Within the atmosphere sit two bands of thick haze, one around 50 kilometres (30 miles) altitude and the second at around 80 kilometres (50 miles) altitude.

Taken from a distance of 2 million kilometres (1.25 million million) beyond Pluto, this black-and-white LORRI images, captured 24 hours after closest approach, reveals the haze of Pluto's atmosphere as sunlight is filtered through it
Taken from 2 million kilometres (1.25 million miles) beyond Pluto, this black-and-white LORRI images, captured just 7 hours after closest approach, reveals the haze of Pluto’s atmosphere as sunlight is filtered through it

These bands of haze are believed to be the result of ultraviolet sunlight striking the upper reaches of Pluto’s atmosphere, breaking apart the methane gas there, giving rise to more complex hydrocarbon gases such as ethylene and acetylene. These heavier gases then descend into the colder regions of Pluto’s atmosphere, condensing as ice particles, which are seen by New Horizon’s instruments as the bands of haze.

The ice particles are further acted upon by ultraviolet sunlight so that tholins are formed. Tholins are large complex organic aerosols thought to contain some of the chemical precursors of life. These gradually fall out of the atmosphere to mix with hydrocarbons on Pluto’s surface, giving it the distinctive colouring we see in images like those given below.

Pluto by day: this image of Pluto, captured on July 14th, is the clearest true-colour image of the dwarf planet so far returned by New Horizons and shows deails down to 2.2 kilometres across
Pluto by day: this image of Pluto, captured on July 14th, is the clearest true-colour image of the dwarf planet so far returned by New Horizons, and shows details down to 2.2 kilometres across

The July 24th briefing also revealed some of the most detailed images of Pluto’s sunlit side yet published, starting with the true colour image shown above. This shows Pluto in twice the level of detail as the July 13th image published by NASA, revealing surface features as small as two kilometres across (the ultra-high resolution images LORRI has captured will eventually reveal surface features as small as 50 metres across). Featured prominently and unmistakably in the image is Pluto’s light-coloured “heart”, informally named the “Tombaugh Regio” in honour of Pluto’s discoverer, Clyde Tombaugh.

This huge region is divided into two parts, defined by the two “lobes” of the heart. On the left (west side) is the relatively smooth expanse of the “Sputnik Planum”, roughly the size of Texas.The is largely composed of a thick layer of nitrogen, methane and carbon monoxide ice. That it is almost completely without craters suggests it is much younger than the rest of Pluto’s visible surface; but how it formed has yet to be determined.

An increased magnification image of “Tombaugh Regio” and its surroundings. On the left of the “heart” (the western side of the planet) lies the smooth form of “Sputnik Planum”; to the right, is the eastern “lobe” of the “heart”, which shows similar bright material to that found on “Sputnik Planum”, but spread within more chaotic terrain

The right side of the “heart” is also brightly-coloured, indicating the presence of ices similar in nature to those in “Sputnik Planum”, but it also shows a much rougher terrain as well. Further bright, icy material also extends from the “point” of the “heart” into the southern polar regions of Pluto, again mixing with rougher terrain.

While it is not clear what actually gave rise to the icy expanse of “Sputnik Planum”, it is not believed the same mechanism is responsible for the ice in either eastern lobe or which extends southwards from the “heart”. These are believed to be the result of material from “Sputnik Planum” being carried into these areas, where it is gradually “painting over” surface features there.

An enlarged view of the southern area “Sputnik Planum” bordering the Lovecraft-inspired “Cthulhu Region” showing how the chaotic terrain around the “Hillary Montes” and “Norgay Montes” has been invaded by icy deposits, possibly carried into them as snow by wind action, or even the result of glacial activity

Continue reading “Space update: Pluto, Mars, and Earth’s big cousin”

Space Sunday: perfectly Pluto

New Horizons (travelling approximately left-to-right) passes Pluto on July 14th, 2015, with Charon beyond, in NASA's Eyes on Pluto simulation
New Horizons (travelling approximately top left to bottom right) passes Pluto on July 14th, 2015, with Charon beyond, in NASA’s Eyes on Pluto simulation

It’s a mission that cost $650 million to mount, took 5 years of planning and building prior to spending 9.5 years in space as one of the fastest man-made objects yet built (and the fastest ever at launch); it has travelled some 4.76 billion kilometres to reach its destination, swinging by and studying Jupiter  (the first time we’ve done so close-up in over decade) in the process. All this for a close encounter which, due to the speed of the vehicle, could be measured in a mere hours.

But what an encounter!

I’m of course referring to NASA’s New Horizons mission which, on July 14th, 2015, after all of the above, flashed by the Pluto-Charon system precisely on target and just 72 seconds ahead of it’s  predicted arrival time of 11:49:59 UTC at its closest point to Pluto.

Encounter trajectory: New Horizons' flight path is shown is red, running right-to-left in 10 minute time increments. The times for the vehicle's closest encounters with Pluto and Charon on July 14th, 2015, are given, together with the times of occultation - when both worldlets would be directly between the spacecraft and Earth
Encounter trajectory: New Horizons’ flight path is shown is red, running right-to-left in 10 minute time increments. The times for the vehicle’s closest encounters with Pluto and Charon on July 14th, 2015, are given, together with the times of occultation – when both worldlets would be directly between the spacecraft and Earth – click for full size

Obviously, the overall encounter has been going on for some time now, as I previewed in my  Space Sunday report of July 12th: what NASA called the “distant encounter phase” started in January 2015, and even now, as New Horizons heads away from Pluto and Charon, observations are still being made. But the mission has always been about the hours immediately either side of that point of closest approach, when New Horizons flashed by Pluto at a speed relative to the planet of 13.77 km/s (8.56 miles per second).

The close approach wasn’t something that could be followed in real-time, the time delay in transmissions from the probe to Earth being some 4.5 hours. This being the case, NASA kept people informed with images and information recorded in the hours leading-up to the period of closest approach, such as a stunning image of Pluto captured by New Horizon’s LORRI and Ralph instruments on July 13th. Since then, they’ve been releasing a steady stream of the initial images that have been returned by the probe.

July 13th: two views of Pluto. On the left is an approximate true-colour image of the surface of Pluto, captured by the LORRI imaging system on New Horizons, and colour-enhanced by data obtained by the Ralph suite of instruments. On the right, a false-colour image indicating the compositional differences comprising Pluto's surface
July 13th: two views of Pluto. On the left is an approximate true-colour image of the surface of Pluto, captured by the LORRI imaging system on New Horizons, and colour-enhanced by data obtained by the Ralph suite of instruments. On the right, a false-colour image indicating the compositional differences comprising Pluto’s surface.

Pluto also appears to be an active planet – more so than had been imagined – with distinct compositional difference across its surface, making understanding of some of its characteristics difficult, so it is going to be some time before a range of questions relating to Pluto’s formation, development, etc., are liable to be answered, as many of them are going to have to wait for the arrival of very high-resolution lossless images from the probe, some of may now be received until well into next year (transmission of all the data recorded by New Horizons will take some 16 months).

In particular, New Horizons focused on a bright region positioned towards the centre of the of Pluto’s sunlit side and initially dubbed “Pluto’s Heart” due to its shape (seen  most clearly in the image above left). Now informally christened “Tombaugh Regio”, after Pluto’s discoverer, Clyde Tombaugh,  the region has been of interest to the science team due to its apparent “youthful” appearance: it is relatively crater-free, suggesting the surface has undergone significant re-working compared to the surface features around it, which are far more heavily cratered.

The region is home to a series of intriguing features, including the “Norgay Montes”, named after Tenzing Norgay, Edmund Hillary’s companion on the 1953 ascent of Mount Everest. This is a range of mountains rising some 3,300 metres (10,000 feet) above the surrounding plains, and which are estimated to be around 100 million years old, making them one of the youngest surface features seen in the solar system (younger than the Appalachian Mountains in North America, for example). There are believed to be a exposed region of Pluto’s bedrock, itself likely to be heavily comprised of water ice.

Continue reading “Space Sunday: perfectly Pluto”

Space Sunday: Pluto – the history of a brief encounter

Pluto (right) and Charon, as captured by the LORRI instrument aboard NASA's New Horizon's probe on July 8th, 2015. The colour of Pluto has been obtained by combining the image with data gathered by another instrument on the spacecraft, called Ralph
Pluto (right) and Charon, as captured by the LORRI instrument aboard NASA’s New Horizon’s probe on July 8th, 2015. The colour of Pluto has been obtained by combining the image with data gathered by another instrument on the spacecraft, called Ralph

Tuesday, July 14th promises to be a major day in the annals of space exploration, as the deep space probe New Horizons hurls through the Pluto-Charon system, making its closest approach to both, allowing us to gain our best views yet of this binary pairing of dwarf worlds and their little nest of moonlets.

The mission is already fast approaching the 10th anniversary of its launch (January 19th, 2006),  with the overall mission (from inception to the present day) already  almost 15 years old – although the planning for a Pluto mission goes back a lot further than that. Getting to the Pluto-Charon system has been a remarkable feat.

Originally, Voyager 1 had been provisionally scheduled to make a Pluto flyby as a part of its half of the “grand tour” of the solar system, using its encounter with Saturn to swing the probe on to a rendezvous with Pluto in 1986. In the end, Saturn’s Mighty moon Titan was considered a more valuable target for study, and the laws of celestial mechanics meant that a study of Titan and a swing-by of Saturn suitable to send the mission on to Pluto were mutually exclusive.

In the 1990s various missions to Pluto were proposed, ranging in size from the huge Mariner II mission, utilising an update on NASA’s veritable Mariner class probes, weighing two tonnes, down to the tiny Pluto 350, a comparatively tiny vehicle massing just 350 kilogrammes (772 pounds). These evolved, through short-lived programmes such as the Pluto Fast Flyby mission and the Pluto-Kuiper Express mission to eventually become New Horizons in 2001, a mission conceived and operated by the Applied Physics Laboratory, which often operates in partnership with NASA’s Jet Propulsion Laboratory.

At launch, New Horizons became the fastest spacecraft ever launched, using an Atlas V booster with no fewer than five strap-on solid rocket boosters. In addition, a high-powered third stage was used to boost it directly onto a solar escape trajectory – something which required the vehicle to achieve a velocity of over 16 kilometres per second (56,000 km/h or 37,000 mph) following launch. To put that in perspective, such was New Horizons’ velocity that it had passed beyond the orbit of the Moon (an average of 384,400 km / 238,900 miles from Earth) less than nine hours after launch.

The nuclear-powered (RTG) New Horizons - one of the fastest man-made craft ever made to date, now closing on the Pluto-Charon system
The nuclear-powered New Horizons – one of the fastest man-made craft ever made to date, now closing on the Pluto-Charon system The RTG system which provides electrical power through the radioactive decay of plutonium, can be see in the upper right of the vehicle in the main image, alongside the inset image of New Horizons under construction

Just under 3 months after launch, and travelling at over 21 kilometres a second, (76,000 km/h; 47,000 mph), New Horizons passed beyond the orbit of Mars, heading onwards for Jupiter, and a manoeuvre referred to a gravity assist.

Reaching the Jovian system in September, 2006, New Horizons was able to stretch its scientific legs, when it started observing Jupiter and its moons from a distance of 291 million kilometres (181 million miles). Over the next 6 months, the craft continued to close on Jupiter, gathering a huge amount of data along the way to add to our understanding of the biggest planet in the solar system, its complex weather systems and atmospheric composition, and its ever-growing system of smaller moons, many of which perform a vital role is “shepherding” Jupiter’s thin ring system.

Jupiter

This was the first real opportunity to observe Jupiter and its moons since the end of the Galileo mission in 2003, and New Horizons did so spectacularly well, passing within 2.3 million kilometres of the planet and using its gravity to further increase its speed by 14,000 km/h (9,000 mph), shortening the journey time to Pluto by some 3 years.

Following the Jupiter mission, the vehicle went into a hibernation mode, allowing it to reduce the power drain on its nuclear “battery”, the radioisotope thermoelectric generator (RTG) which provides the vehicle with all its electrical power (and which itself was the back-up unit for the Cassini mission which is still in operation around Saturn, 18 years after its launch).

During the vehicle’s hibernation, things were changing with regards to Pluto. Until the 1990s, it had always been classified as a planet – albeit one with an unusual orbit, which is both sharply inclined to the plane of the ecliptic in which the other planets of the solar system orbit, and highly elliptical, bringing it closer to the Sun than Neptune during certain periods.

Eris and Dysnomia (bright spot, lower left) imaged by the Hubble Space Telescope in 2007.
Eris and Dysnomia (bright spot, lower left) imaged by the Hubble Space Telescope in 2007.

Both of these factors, coupled with Pluto’s relatively small size, suggested that it was more of a “captured” object from the Scattered Disc, a region of the Solar System between Neptune and the Kuiper Belt  that is sparsely populated by icy minor planets (Pluto’s orbit around the Sun actually sits within the Scattered Disc).

In 2005, while New Horizons was sleeping,  astronomers at Mount Palomar Observatory imaged Eris, a Scattered Disc object, complete with a moon of its own (Dysnomia), which is some 27% more massive than Pluto. This discovery, coupled with the fact that the Scattered Disc may be the home of other objects of similar size, caused the International Astronomical Union to officially define the term “dwarf planet” in 2006, and downgrade Pluto’s status to match – although not without a certain amount of controversy and protest.

Continue reading “Space Sunday: Pluto – the history of a brief encounter”

Space Sunday: Mars rocks, Ceres glitters, Pluto beckons

CuriosityOperations on and around Mars are resuming following the June 2015 conjunction, which saw Mars and Earth on opposite sides of the Sun, a time which makes reliable two-way communications hard-to-impossible due to the Sun’s interference, so vehicles operating on and around the Red Planet are placed in autonomous modes of relatively safe operations.

For the NASA rovers, Opportunity and Curiosity, this meant parking and waiting for reliable communications to be restored. However, now that Mars has once again emerged from “behind” the Sun, Curiosity is preparing to study the confluence of at least two different types of rock formation on the slopes of “Mount Sharp”.

As noted in my recent Curiosity updates, the Mars Science Laboratory (MSL) had been attempting to reach such a confluence, dubbed “Logan Pass”, but the terrain leading to that location proved more difficult from had been hoped. As a result, the rover was redirected towards another point leading up to higher elevations dubbed “Marias Pass”, and a small valley where the rock formations meet.

A mosaic showing the contact layers near the location dubbed “Marias Pass” on “Mount Sharp”. In the foreground is pale mudstome, similar to that studied by Curiosity at “Pahrump Hills” in 2014. Overlaying this stratigraphically is sandstone that the rover team calls the “Stimson unit.” The images used in this mosaic were captured by Curiosity’s left Mastcam on May 25th, 2015 (Sol 995 of the rover’s surface mission). The colour has been approximately white-balanced to resemble how the scene would appear under daytime lighting conditions on Earth.

The two types of rock are a pale mudstone, similar in appearance to the bedrock studied at “Pahump Hills”; the other is a darker, finely bedded sandstone sitting above the Pahrump-like mudstone, which has been dubbed the “Stimson unit”. In addition, the valley also has a sandstone with grains of differing shapes and colour which the science team wish to examine in more detail as well, having already identified a potential target within it they’ve named “Big Arm”.

“On Mars as on Earth, each layer of a sedimentary rock tells a story about the environment in which it was formed and modified,” NASA spokesman Guy Webster said during a status update on the mission which explained the science team’s interest in the area. “Contacts between adjacent layers hold particular interest as sites where changes in environmental conditions may be studied. Some contacts show smooth transitions; others are abrupt.”

Curiosity is expected to spend the next few weeks examining the rock formations before resuming its trek up the side of “Mount Sharp”.

Dawn Over Ceres

Dawn mission patch (NASA / JPL)
Dawn mission patch (NASA / JPL)

On Monday, June 30th, The joint ESA / NASA Dawn deep space mission completed the second of its orbital mapping phases of Ceres, which it has been carrying out since May at a distance of some 4,400 kilometres (2,700 miles).

During July, the spacecraft will engage in a series of gentle manoeuvres that will allow it to reduce its orbit to 1,450 kilometres (900 miles), ready to start a further surface mapping and investigation mission in early August.

Ceres has revealed it has a much more varied landscape that Vesta, its slightly smaller “sister” protoplanet, which the Dawn spacecraft studied over a prior if 14 months in 2011/12, prior to reaching Ceres in March 2015. One particular point of interest on the latter is a grouping of bright surface features located within a crater some 90 kilometres (55 miles) across.

The most recent images returned be Dawn of these spots reveals they are more numerous than had first been thought, with the largest approximately 9 km (6 miles) across.  It is believed these bright spots are the result of ice or salt, although other causes may be possible; spectra of the region should reveal far more as the spacecraft reduces its orbit.

A closer view of the bright areas inside a crater on Ceres, captured by the European imaging systems aboard the Dawn mission on June 9th, 2015 (credit: NASA/JPL-Caltech/UCLA/MPS/DLR/IDA)
A closer view of the bright areas inside a crater on Ceres, captured by the European imaging systems aboard the Dawn mission on June 9th, 2015 (credit: NASA/JPL-Caltech/UCLA/MPS/DLR/IDA)

In addition to the bright spots, the latest images also show a pyramid-like mountain with steep slopes rising to a height of about 5 km (3 miles) from a relatively flat area on Ceres, which has also provoked scientific interest. Ceres is also richly cratered, like Vesta; however, unlike Vesta, many more of the craters on Ceres have central peaks associated with them, evidence of their formation being the result of surface impacts. Images have also revealed evidence of other activities on the rocky, barren surface: slumps, landslides and lava-like flows, all indicative of Ceres perhaps having been somewhat more active in its formative years than Vesta.

Continue reading “Space Sunday: Mars rocks, Ceres glitters, Pluto beckons”

The Drax Files Radio Hour: giving it the HiFi!

radio-hourOne of the big use-cases is going to be kids maybe doing an extra, like instead of doing their homework in the normal way in the evening, they go on-line where they join a study group where they join a teacher..

So opens segment #75 of the with some thoughts from Philip Rosedale, co-founder of Second Life, and more particularly now the CEO of start-up virtual worlds company, High Fidelity.

At just over 89 minutes in length, this is a special show, exploring High Fidelity from the inside, so to speak, complete with conversations with Mr. Rosedale, Ryan Karpf (HiFi’s co-founder and ex-Linden), Chris Collins and Ozan Serim, while David Rowe (perhaps more familiarly known to SL users as Strachan Ofarrel creator of the Oculus Rift compatible CtrlAltStudio viewer), who has been working with the HiFi team, becoming a guest host for the segment.

Since its founding, High Fidelity has made remarkable strides in developing its next generation, open-source virtual world environment, both technically and financially. Since April 2013, the company has undergone three rounds of funding, attracting around US $16 million, most of which has come from True Ventures, Google Ventures and, most recently, Paul Allan’s Vulcan Capital (which also participated in the October 2014 US $542 million investment round for Magic Leap). In addition, HiFi has attracted a number of high-profile advisers, including VR veteran Tony Parisi and, most recently, professors Ken Perlin and Jeremy Bailenson.

As well as Philip Rosedale, Drax talks with Chris Collins (l), Ryan Kampf and Ozan Serim from high Fidelity
As well as Philip Rosedale, Drax talks with Chris Collins (l), Ryan Karpf and Ozan Serim from high Fidelity

The interviews themselves are quite wide-ranging. With Dave Rowe, (known in HiFi as CtrlAltDavid) the open-source nature of the platform is explored, from the ability to download and run your owner HiFi server (aka “Stack Manager“) and client (aka “Interface“), through to the concept of the worklist, which allows contributors to bid for work on offer and get paid based on results.In Dave’s case, this has led him to working on various aspects of the platform such as integrating Leap Motion capabilities to improving eye tracking within HiFi’s avatars, so they track the movements of other avatars, just as our own eyes track other people’s facial and other movements as they interact with us.

In terms of general looks, the avatars – which have in the past been critiqued for being “cartoony” (despite it is still very early days for HiFi) –  are still very much under development. In particular, Ozan Serim has been working to raise –  and no pun intended here – the overall fidelity of the avatars in terms of looks and capabilities. He’s well-placed to do so, being an ex-Pixar animator.

One of the problems here is that the more real in appearance and capabilities they get, the closer the avatars come to the Uncanny Valley, which has led HiFi and Ozan to look at a number of avatar styles, from those which are very human in appearance through to those that are more “cartoonish” in looks.

A 2014 video showing Ozan’s work in improving the rigging around a more “realistic” HiFi avatar to more actually reflect mouth forms and facial movement when singing. High Fidelity now use Faceshift for real-time facial expression capture, rigging and animation, using either 3D or standard webcams

In discussing the Uncanny Valley, and particularly people’s reactions to avatars that are somewhat less-than-real (and we can include SL avatars in this, given their inability to naturally reflect facial expressions), Ozan raises the interesting question of whether people who critique the look of such avatars actually want to have a “realistic” looking avatar, or whether it is more a case of people wanting an avatar look that is appealing to their aesthetics which they can they identify with.

This is and interesting train of thought, as it is certainly true that – limitations of the avatar skeleton aside – most of us in Second Life are probably more driven to develop our avatars to a point where they have a personal aesthetic appeal, rather than in wanted them to be specifically “more realistic”.

Currently, HiFi is leaning towards a somewhat stylised avatar as seen in Team Fortress 2, which is allowing them to develop a natural-looking avatar look that doesn’t come too close to the Uncanny Valley. They use Adobe Maximo as their avatar creation tool, which Ozan views as a capable workflow package, but which may have some creative limitations. However, as an open-source environment, HiFi does offer the potential for someone to script in “in-world” character modelling tools, or at least to offer upload capabilities for avatar model generated in tools such as Blender. Avatars can also, if wanted, by uploaded as a complete package with all required / defined animations, such as walks, etc, included.

Chris Collins has very much become the voice of High Fidelity on You Tube, producing a wide range of videos demonstrating features of the platform, together with short tutorial pieces. The video above is one of his, demonstrating how to code interactive 3D content, using the Planky game as an example

While Ozan and his team work on avatar animations and rigging using real-time capture, Ryan Karpf reveals that by default, an avatar’s facial expressions are driven via the audio more than by direct capture: the mouth movement, for example, comprises 3 positions based on the audio, while a rising of voice or tone can result in the avatar’s eyebrows rising and falling. Ryan also touches on the Uncanny Valley issue of people’s increasingly discomfiture the closer avatars become to looking “photo-realistic”.

In talking to Chris Collins, an ex-Linden Lab alumni who headed the former SL Enterprise division, who now wears a number of hats at HiFi, Drax discusses how HiFi deals with the ever-changing face of the emerging VR hardware market, where headsets, input, tracking, and so on, is in something of a state of flux. Chris points out that while open-source, HiFi does have a set of strict coding standards and licensing, and offer external libraries to help support third-party SDK integration.

One of the powerful elements of High Fidelity is the ability you to have full agency over your environment, if you so wish; using the Stack Manager, you can create your own server / world / space, and control who might access it.  The scripting tools similarly allow users to download and tweak elements – such as walking animations, a basic avatar appearance, etc., quickly and easily.

Continue reading “The Drax Files Radio Hour: giving it the HiFi!”

High Fidelity launches US$15,000 STEM VR Challenge

HF-logoFew people involved in VR and augmented reality are unconvinced that these emerging technologies will have a profound effect on education and teaching. As has been seen in both Second Life and Open Simulator, even without immersive VR, virtual environments offer a huge opportunity to education.

Now High Fidelity is joining in, and is doing so in a novel but enticing way: by offering up to three US$5,000 grants to teams or individuals who want to build educational content within High Fidelity.

The new of the opportunity, which the HiFi team is calling the “STEM VR Challenge” (STEM being the acronym for Science, Technology, Engineering and Mathematics in education), was made via a blog post on the High Fidelity website from Ryan Karpf. In it, Ryan says:

High Fidelity recently had the pleasure of showing off our open source virtual reality platform to educators and technical integrators at the ISTE conference in Philadelphia.

To demonstrate one way educators can use our platform, High Fidelity worked with DynamoidApps to develop an interactive model of an animal cell that can be explored on one’s own or with an entire class. The vast alien looking environment goes beyond just showing the parts of the cell, also showing some of the processes taking place. Travelling around with your classmates and teacher allows for real time question and answers and sharing of ideas.

If you want to visit this animal cell, login and go to cellscience/start, and fly towards any cell you see to begin your journey. Hitch a ride on a motor protein and jump off at one of the huge mitochondria along the way!

The interactive model of an animal cell created by High Fidelity, working with DynamoidApps (image courtesy of High Fidelity)

The model itself, in keeping with High Fidelity’s open-source approach to their platform, is being offered free to any who wishes to modify it, with the companying hoping it will become the first of a catalogue of educational units created within High Fidelity.

To further kick-start things, High Fidelity are inviting educators, be they individuals or groups, to take up the STEM VR Challenge, to submit proposals for educational content in High Fidelity which meets the criteria set-out in the Challenge website, namely that the content is:

  • HMD (e.g. Oculus Rift) featured
  • High school age appropriate
  • STEM focused
  • Social (can be experienced by >3 people together)

Proposals meeting these criteria and abiding by the rules and are eligible to enter the Challenge, should be submitted via e-mail to eduvrgrant-at-highfidelity.com. On offer are up to three grants of US$5,000 apiece to help further develop the selected ideas. In addition, awardees will have direct access to High Fidelity’s technical support, and have their content hosted by High Fidelity. To find out more, follow the links to the High Fidelity blog and the STEM VR website.

Related Links

With thanks to Indigo Mertel for the pointer.