At what price VR?

Oculus CR-1 with microphone, Oculus Remote and Xbox wireless controller
Oculus CR-1 package (image: Oculus VR)

On Wednesday, January 6th, and as I reported, Oculus VR announced the price of the first generation Oculus Rift VR headset as being US $599 (€699 in Europe and £499 in the UK) + shipping at applicable taxes, with the unit available for pre-order.

The price has caused some consternation around the globe, even though Palmer Luckey had, since September 2015, been indicating the headset would be more than the assumed price of US $350, as my colleague Ben Lang over at The Road to VR quoted Luckey saying at the time.

As it is, the Oculus Rift is apparently heavily subsidised by Facebook; had it not been so, then the price might have been north of the US $1,000 mark . Further, and like it or not, the HTC / Valve Vive is likely to have a price point somewhat more than the Rift – although it will include hand controllers and room sensors, which the Rift does not. In addition, the latest version of the Vive sports a “chaperone system”: a front-mounted camera which allows the user to overlay their VR environment with images of the room around them, making for easier physical movement when using the headset.

Elsewhere, there has been speculation about the possible price of Sony’s PlayStation VR (PSVR), particularly after Forbes reported Amazon Canada had it listed at CAN $1,125 (roughly US $800). The listing price was later removed, with Sony stating it was an error and that the final price of the PSVR has yet to be determined – but it has left people wondering.

And while the Oculus Rift price may seem steep, it might be worth pointing out that the Vuzix iWear, an OSVR-based headset initially aimed at the immersive film experience, but capable of supporting VR games and applications, is currently available for pre-order at US $499, and comes with a specification somewhat below that of the Rift.

Sony PSVR - Amazon Canada quoted a price of US $800, quickly countered by Sony - but some speculate it might be accurate
Sony PSVR – Amazon Canada quoted a price of US $800, quickly countered by Sony – but some speculate it might be accurate or at least close to the truth (image: Sony Computer Entertainment)

So does this mean the US $599 price tag for the Oculus Rift is justified? Given that the first pre-order batch apparently sold-out within minutes, one might be tempted to say “yes”. However, the initial rush could be deceptive; while there are undoubtedly a lot of early adopters out there willing to pay a premium for the hardware, they aren’t likely to be in the majority.

And here is where consumer-focused VR could end-up being hoist by its own petard, and in a number of ways, some of which are pointed to by Chris Kohler, writing at Wired.

The first is that VR as a term is already being badly abused.Much is made of 360-degree video (already a thing through Google Cardboard systems), but it really isn’t VR as many would accept it.

The second is there is already a rising tide of headsets offering “VR experiences”. Most of these are (again) Cardboard-based and utilised a mobile ‘phone. The problem here is that inevitably, the quality of the experience isn’t all it could be. What’s more, it often hooks back into the idea that VR is pretty much stuff like 360-degree video.

Samsung's Gear VR sits at the top of the mobile VR pyramid, and could be said to be indicative of where Oculus VR would like to go: a self-contained, lightweight system which doesn't necessarily tether the user to their computer
Samsung’s Gear VR sits at the top of the mobile VR pyramid, and could be said to be indicative of where Oculus VR would like to go: a self-contained, lightweight system which doesn’t necessarily tether the user to their computer (image: Samsung)

The issue here is that despite these factors, these low-end headsets and units such as Samsung’s Gear VR, are presenting VR as something that’s easily affordable (given most people are liable to have a suitable ‘phone to use with them). The experience may not be terribly clever when compared to the Rift or the Vive – but it is there, and it is coupled with a possible perception that VR is about 360 film / sports experiences.

Thus, unless the Rift and the Vive et al can convince the greater populace they offer a truly unique, high-end, head-and shoulders-above-the-rest type of VR experience that instantly compels people to shell out the readies for them, there is a risk that they could be seen a “just another headset”, and passed by in favour of the cheaper albeit less capable headsets, at least until the price point is seen to come down – and that could put something of a pin in the side of the VR bubble, if only in the short-term.

Space Sunday: dunes, rockets and asteroids

CuriosityNASA’s Mar Science Laboratory rover, Curiosity, continues to perform the first up-close study ever conducted of extraterrestrial sand dunes as it slowly explores the slopes of “Mount Sharp” dubbed the “Bagnold Dunes”.

Located on the north-west slope of the mound which lies at the centre of Gale Crater, the dunes differ from those drifts and sand fields the rover has previously encountered on Mars in terms of both their size and height – some cover an area the size of a football field and are 2 storeys high – and their general shape, something which marks them out as “classic” sand dunes.

This latter point is most evident by the dunes exhibiting a steep, downwind slope, referred to as the slip face, and which exhibits certain features of its own, such as gain fall, ripples and grain flow, as well as the dune as a whole exhibiting typical features such as the horn and toe.

For the last couple of weeks, the rover has been working its way around one dune in particular, dubbed “Namib”, which is somewhat smaller than the “high dunes” images at the start of December, but which still rises to a height of some 5 metres (16 ft). The leeward side of “Namib” in particular demonstrates the classic features of a sand dune, and helps to confirm the fact that the dunes are slowly progressing down the slope of “Mount Sharp” at a rate of about 1 metre (39 inches) a year.

The leeward side of Namib:
The leeward side of “Namib”:Horn – where sand is escaping the main dune and escaping downhill, as indicated by the ripples; Toe – the downwind extent of the dune; ripples – signs of the sand bouncing sideways over the dune as the wind blows it downslope towards the horn;  Brink – the ridge between the windward, gentle slope of the dune and the leeward, steeper slope of the dune; Grail Fall – areas where sand is blown / falls from the brink and comes to rest on the leeward slope; Gain Flow – tongue-like area indicating where large amounts of sand have slumped down the side of the dune towards the toe, again indicative of a dune in motion

The dune-investigation campaign is designed to increase understanding about how wind moves and sorts grains of sand in an environment with less gravity and much less atmosphere than well-studied dune fields on Earth. Such an understanding of how the wind moves sand could lead to a clearer picture of how big a role the Martian wind played in depositing concentrations of minerals often associated with water across the planet, and by extension, the behaviour and disposition of liquid water across Mars.

This rather odd-looking image is a foreshortened 360-degree view of the area around Curiosity. In the immediate foregound is the rover's main deck, with the cylindrical, finned nuclear RTG at the back of it. Beyond this is the "Namib" dune, with a taller dune beyond it. The view was constructed froma series of images taken by the rover's Mastcam on December 18th, 2015 (Sol 1,197 on Mars), all of which have been white-balanced to present the view under normal Earth daylight conditions
This rather odd-looking image is a foreshortened 360-degree view of the area around Curiosity. In the immediate foreground is the rover’s main deck, with the cylindrical, finned nuclear RTG at the back of it. Beyond this is the “Namib” dune, with a taller dune beyond it. The view was constructed from a series of images taken by the rover’s Mastcam on December 18th, 2015 (Sol 1,197 on Mars), all of which have been white-balanced to present the view under normal Earth daylight conditions

Back to Sea for SpaceX

SpaceX, the private space launch company, is keeping itself busy. Following the successful launch of the Orbcomm mission from Florida’s Cape Canaveral Air force Station, together with the successful recovery of the first stage of the booster when it flew back to the Cape and performed a flawless vertical landing, the company’s next launch is scheduled for Sunday, January 17th.

The launch will take place from Vandenberg Air force Base, California, which is the company’s Pacific Coast launch operations centre. The primary aim of the mission is to place the third in a series of joint U.S.-European satellites into a near-polar orbit (for which Vandenberg AFB is ideally suited, as a polar launch from there does not pass over inhabited land during ascent, lessening the risk to human lives should a launch vehicle suffer a failure).

The Jason-3 series of missions is part of a very long-term series of studies (started in 1992) to study the topography of the ocean surface (i.e. the formation and movement of waves and the troughs between them), which can provide scientists with critical information about circulation patterns in the ocean, and about both global and regional changes in sea level and the climate implications of a warming world.

Jason-3, the latest in a series of joint US-European satellites studying the topography of the ocean's surface, is due for launch on December 17th, 2016, using a SpaceX Falcon 9 1.1 rocket
Jason-3, the latest in a series of joint US-European satellites studying the topography of the ocean’s surface, is due for launch on December 17th, 2016, using a SpaceX Falcon 9 1.1 rocket (image: NASA / CNES)

The polar orbit used for this kind of earth-observing mission, being almost perpendicular to the Earth’s rotation, allows the spacecraft to at some point travel over almost every part of the world’s oceans, vastly increasing its ability to gather data when compared to a vehicle in an equatorial orbit.

What is also significant about the mission is that it will use a SpaceX Falcon 9 1.1 booster, the first stage of which will once again attempt to return to Earth and make a safe landing. However, unlike the December 2015, this landing will once again be at sea, using a SpaceX droneship landing platform.

Continue reading “Space Sunday: dunes, rockets and asteroids”

Oculus Rift now available for pre-order

The Oculus CR-1 - now available to pre-order
The Oculus CR-1 – now available to pre-order (image: Oculus VR)

Following a pre-announcement on Tuesday, January 5th, Oculus VR have confirmed that the Oculus Rift headset is now available for pre-order (for Windows users) for shipment to the following countries: Australia, Belgium, Canada, Denmark, Finland, France, Germany, Japan, Iceland, Ireland, Italy, Netherlands, New Zealand, Norway, Poland, Spain, Sweden, Taiwan, United Kingdom, United States.

The price for the headset and accessories is a nominal US $599 (€699 in Europe and £499 in the UK), although as the announcement notes, this is exclusive of tax and shipping costs, and the price may vary for non-USD purchases.

Oculus VR indicate that pre-ordered set will start shipping on March 28th, 2016, and limited stocks will be available to retailers later in April 2016. However, Engadget report even the March 28th ship date may have slipped due to the initial volume of orders already received by Oculus VR, and that some outside of the US may have had problems in placing orders.

The Oculus Remote is "esigned to make it simple and intuitive to navigate VR experiences"
The Oculus Remote is “designed to make it simple and intuitive to navigate VR experiences” (image: Oculus VR)

The complete package comprises the Rift headset with built-in headphones and microphone, sensor, and an Xbox One controller and the Oculus Remote.

Those pre-ordering also secure the opportunity to pre-order the Oculus Touch hand controllers when they become available later in 2016 (the  release of the latter was pushed back to the second half of 2016 to allow further time for development  / testing).

Also included in the package is a copy of Playful’s Lucky’s Tale, a platform game which has enjoyed much exposure and positive response as a part of Oculus Rift demonstrations, and also EVE: Valkyrie.

Those pre-ordering are reminded that a fairly hefty PC is required to obtain a suitable Rift experience, with the specifications listed as : NVIDIA GTX 970 / AMD R9 290 equivalent or greater GPU;, an Intel i5-4590 equivalent CPU or greater; at least 8Gb of RAM; compatible HDMI 1.3 video output; 3 free USB 3 ports (and 1 USB 2 port) and Windows 7 + SP1 or greater.  Oculus also report that PCs supplied by manufacturers meeting this specification will start to ship with an “Oculus Ready” logo, and the company will be making suitable PCs with headset available for pre-order in February (presumably in the US only) at a starting price of US $1499.

A compatibility tool is available for download to help determine if your PC is “Oculus ready” and those wishing to pre-order can do so through the Oculus Shop.

The compatibility test will tell you if your PC is ready for the the best Oculus Rift experience
The compatibility tool will tell you if your PC is ready for the best Oculus Rift experience

There has already been some excitement following the announcement by those SL users who are interested in the Lab’s upcoming virtual worlds platform, “Project Sansar”, as this is being built very much with the Rift in mind (although use of a Rift headset with “Sansar” is not a requirement).

While the experience is acknowledged to be somewhat less-than-optimal, it’ll be interesting to see of the Oculus VR announcement spurs the Lab on update the Second Life Oculus Rift project viewer for those wishing to try the headset in Second Life. There have been promises that such an update is coming down the pipe, but until now it has likely been sitting at the back of the queue while the Lab pushes out updates and capabilities liable to be more widely appreciated by SL users.

Oculus CR-1 with microphone, Oculus Remote and Xbox wireless controller
Oculus CR-1 with sensor, Oculus Remote and Xbox wireless controller (image: Oculus VR)

As noted above, Engadget report that the initial response to the pre-order announcement has been positive. There is undoubtedly a lot of interest in HMDs from gamers around the world, and most likely from the curious and those with specific uses for the headset. However, it’ll be interesting to see how things go over the coming year. Whichever way you look at it, the Oculus Rift CR-1 and its nearest rival, the HTC / Valve Vive represent fairly hefty investments, and many might prefer to wait and see how the market develops in terms of newer, more compact headsets, lower prices, etc., before committing.

I confess to being in the latter category. To me, the potential of VR still lies down the road, and I’m more than happy to see how the hardware side of things shapes up, and what really develops in support of it in terms of practical applications which might appeal to me (games most certainly ain’t it). I also have to admit augmented reality holds far more fascination for me in terms of it potential for “every day” use than do most things so far imagined with VR.

High Fidelity: Stephen Wolfram and more on tracking

HF-logoOn Tuesday, December 29th, High Fidelity announced that Stephen Wolfram has become their latest advisor.

British-born Stephen Wolfram is best known  for his work in theoretical physics, mathematics and computer science. He  began research in applied quantum field theory and particle physics and publish scientific papers when just 15 years old. By the age of 23, he was studying at the School of Natural Sciences of the Institute for Advanced Study in Princeton, New Jersey, USA, where he  conducted research into cellular automata using computer simulations.

Stephen Wolfram via Quantified Self
Stephen Wolfram via Quantified Self

When introducing Wolfram through the High Fidelity blog, Philip Rosedale notes this work had a profound impact on him, as did – later in life – Wolfram’s 2002 book, A New Kind of Science.

More recently, Wolfram has been responsible for WolframAlpha, an answer engine launched in 2009, and which is one of the systems used by both Microsoft’s Bing “decision engine” and also Apple’s Siri. In 2014, he launched the Wolfram Language as a new general multi-paradigm programming language.

In become an advisor to High Fidelity, Dr. Wolfram joins Peter Diamandis, the entrepreneur perhaps most well-known for the X-Prize Foundation, Dr. Adam Gazzaley, founder of the Gazzaley cognitive neuroscience research lab at the University of California, Tony Parisi, the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and a 3D technology innovator, Professor Ken Perlin of the NYU Media Research Lab, and Professor Jeremy Bailenson, the director of Stanford University’s Virtual Human Interaction Lab.

In their October update published at the start of November, High Fidelity followed-up on the work they’ve been putting into various elements of tracking movement, including the use of BinaryVR for tracking facial movement and expressions. In particular, the company’s software allows users to create a their own virtual 3D face from 2D facial photos, allowing them to track their facial animations in real-time, transforming them onto the CG representation of their face.

Ryan balances one object atop another while Chris uses the gun he picked-up with a hand movement, then cocked it, to try and shoot the yellow object down
Ryan balances one object atop another while Chris uses the gun he picked-up with a hand movement, then cocked it, to try to shoot the yellow object down

Integration of the BinaryVR software allows High Fidelity to track users’ mouth movements through their HMDs, allowing their avatars to mimic these movements in-world, as Chris Collins demonstrates in the update video. The company has also been extending the work in full body tracking, as seen in my October coverage of their work, and this is also demonstrated in the video alongside of more in-world object manipulation by avatars, with Chris and Ryan building a tower of blocks and Chris then picking up a gun and shooting it down.

The hand manipulation isn’t precise at this point in time, as can be seen in the video, but this isn’t the point; it’s the fact that in-world objects can be so freely manipulated that is impressive. That said, it would be interesting to see how this translates to building: how do you accurately sized a basic voxel (a sort-of primitive for those of us in SL) shape to a precise length and width, for example, without recourse to the keyboard or potentially complicated overlays?

Maybe the answer to this last point is “stay tuned!”.

Space Sunday: cosmic lightsabers, monkeys to Mars and junk in orbit

There were many remarkable space images published throughout 2015. However, perhaps one of the most memorable came at the end of the year, and coincided  with the release of Disney’s Star Wars: The Force Awakens. Captured by the Hubble Space Telescope, the image was immediately dubbed by the media as the “cosmic lightsaber” due to the manner in which part of the image resembles the double-sided lightsaber used by Darth Maul in an earlier Star Wars film.

It shows a new-born star laying within a cloud of dust, which is shooting out two beams of light from its poles and which seem to cut through the surrounding material and space.

Two beams of light slice through space from the polar regions of a new-born star. Captured by the Hubble Space Telescope, the image was immediately dubbed "the cosmic lightsaber" (image: ESA / NASA / D. Padgett / T. Megeath / B. Reipurth) - click for full size
Two beams of light slice through space from the polar regions of a new-born star. Captured by the Hubble Space Telescope, the image was immediately dubbed “the cosmic lightsaber” (image: ESA / NASA / D. Padgett / T. Megeath / B. Reipurth) – click for full size

The beams are no optical illusion, but the result of material from the surrounding dust cloud falling into the star, only to erupt into supersonic jets of material ejected up through the star’s poles and into space. As the jets travel outwards, so they encounter other dust and material, and distinctive arced shock waves form within the “beams”, which gradually give rise to knotted clumps of material called Herbig-Haro (HH) objects, and are ubiquitous in star-forming regions, although they are relatively short-lived in astronomical terms.

Given the nature of the HH object seen by Hubble (officially designated HH24), it is thought that the star causing it is very young – just a few thousand years old. It lies in a “stellar nursery” some 1,350 light-years away “in” the constellation of Orion, and which has one of the highest concentrations of HH objects yet found in our galaxy.

Another view of the "stellar nursery" where stars are being formed, captured by Hubble. HH24 can be seen at the top left, with further HH objects just visible in the lower right. Both this image and the one above were captured in infrared, allowing Hubble to "look through" the intervening clouds of dust and "see" the jets
Another view of the “stellar nursery” where stars are being formed, captured by Hubble. HH24 can be seen at the top left, with further HH objects just visible in the lower right. Both this image and the one above were captured in infra-red, allowing Hubble to “look through” the intervening clouds of dust and “see” the jets

Monkeys to Mars?

There is a mounting effort to see humans set foot on Mars some time within the next 25 years; however, Russia is apparently set on getting “crew” to Mars by 2017, in the form of four macaque monkeys.

The simians have been selected on the basis of their cognitive and learning abilities, and have been undergoing 3 hours a day of training for a possible flight to Mars, with news of the proposal first reaching the public domain in October 2015. The training is has been taking place at the Institute of Biomedical Problems in Moscow, and initially comprised training the monkeys to operate a joystick system to “shoot” targets on a screen, as indicated by a cursor.  Successful “hits” saw the monkeys rewarded with a sip of juice.

This has been followed by training the monkeys to solve simple puzzles and mathematical problems. “What we are trying to do,”  Inessa Kozlovskaya, responsible for the team training the monkeys, “is to make them as intelligent as possible so we can use them to explore space beyond our orbit,”

The Russian plan is to send the monkeys on a six-month voyage to Mars, during which their heath and ability to function during a prolonged stay in zero gravity conditions will be assessed, together with their exposure to cosmic radiation. However, Russian officials have refused to indicate whether the mission will include a return trip to Earth.

Rhesus macaques are one of the least endangered, most familiar of the "old world" monkeys, and are known for their intelligence and their social bonds (image: "carcoalfeather", deviant art)
Rhesus macaques are one of the least endangered, most familiar of the “old world” monkeys, and are known for their intelligence and their social bonds (image: “carcoalfeather”, deviant art)

Sending animals into space isn’t new. The very first animal to enter space was in fact a rhesus macaque called Albert. He flew a short-duration ballistic flight atop a US V2  in 1948, but died of suffocation mid-flight. His successors were no less fortunate. Alberts II, and IV were killed on impact when their capsule parachutes failed to deploy, and Albert III died when his V2 exploded on the edge of space.

Continue reading “Space Sunday: cosmic lightsabers, monkeys to Mars and junk in orbit”

Space Sunday: bringing a rocket home; uncovering Ceres

A second from touchdown: the Falcon 9 first stage booster, with landing legs deployed, about to make a successful landing at "Landing Zone 1", Cape Canaveral Air Force Station, having been launched from the space facility 10 minutes earlier as a part of a flight to deploy 11 Orbcomm telecommunications satellites
A second from touchdown: the Falcon 9 first stage booster, with landing legs deployed, about to make a successful landing at “Landing Zone 1”, Cape Canaveral Air Force Station, having been launched from the space facility 10 minutes earlier as a part of a flight to deploy 11 Orbcomm telecommunications satellites

On Monday, December 21st, the private space launch company SpaceX achieved a remarkable first in the annals of space flight: they successfully launched a payload carrying rocket into orbit, and then returned its first stage to a safe landing back on Earth, close to its original launch point.

The Falcon 9 rocket, in its first launch since June 2015 when a fuel tank failure lead to the vehicle’s destruction together with the Dragon resupply vehicle it was lifting to the International Space Station, was lifting a total of 11 communications satellites into orbit on behalf of Orbcomm.

The booster lifted-off from Florida’s Cape Canaveral Air Force Station at 20:29 EST on Monday, December 21st (01:29 UTC, Tuesday December 22nd).  At 2 minutes 27 seconds into the flight, having pushed the vehicle through the densest part of the atmosphere, the first stage engines shut down, and shortly afterwards, the first and second stages separated, allowing the latter’s Merlin engine to ignite.

As the second stage continued to accelerate up to deployment orbit, the first stage coasted upwards before using cold gas thrusters to effectively “flip” the booster around so it could use the first in a series of “boostback burns” of its main engines to slow itself down as well as pushing it back towards Cape Canaveral.

With this completed, the booster used the cold gas thrusters to again flip itself over so it would be descending engines first towards the ground, performing two further “boostback burns” to control its descent before making a final engine burn during the last few dozen metres of the descent and deploying its 4 landing legs and steering vanes for a successful touch down some 10 minutes after lift-off, which was captured by cameras on the ground and aboard an observing helicopter.

The SpaceX success came less than a month after Blue Origin, the private space company founded by Amazon billionaire Jeff Bezos, also landed the initial stage of their New Shephard launch system following a test launch. However, the latter is not intended to achieve orbital velocities at present, and so the booster stage – referred to as the “propulsion module” by Blue Origin – was not travelling nearly as fast as the Falcon 9 first stage, nor did it have to perform the complex “boostback” manoeuvres.

In the meantime, the second stage continued upwards, successfully deploying the Orbcomm satellites into LEO – low Earth orbit, at around 630 kilometres (just under 400 miles) altitude. With this part of the mission completed, the second stage booster also re-ignited its main engine, allowing it to achieve a geostationary transfer orbit and coast phase.

This was as important as the first stage landing because, while existing Falcon 9 rockets are capable of placing large payloads into geosynchronous equatorial orbit, some 36,000 km (22,000 miles) above the surface of the Earth, it has required the first stage of the rocket to do much more of the work, leaving it with insufficient fuel reserves to attempt a return to Earth and landing. The uprated second stage, tested as a part of this flight, alleviates the first stage of some of the booster phase work, allowing it to retain the fuel it needs to make a successful return to Earth.

The overall hope with the upgraded Falcon 9 and the new landing facilities at Cape Canaveral, is that they will allow SpaceX to lower launch costs to the benefit of customers, and allow them to make more efficient use of their boosters rather than just tossing them away into the Atlantic or Pacific after a single use.

However, even with this first successful landing, the company still has some significant hurdles to clear. One of these will be demonstrating it can refurbish used first stages at a fast enough pace to be able to maintain a launch cadence high enough to be attractive to commercial operators looking for launch opportunities, rather than risking them look to those companies able to offer a faster launch rate.

Nevertheless, SpaceX’s achievement is clear, and after the disappointments in trying to recover the Falcon 9 first stage at sea (initially seen as a “safer” option due to the negligible risk of civilian injuries if anything went wrong when compared to  returning a rocket to Earth near populated areas), deserves every congratulation.

Dawn over Ceres

Dawn mission patch (NASA / JPL)
Dawn mission patch (NASA / JPL)

Dawn, the NASA / ESA joint mission currently mapping Ceres, one of the solar system’s three “protoplanets” located in the asteroid belt between the orbits of Mars and Jupiter, reached its lowest planned orbital altitude in early December, ready to start the final phase of its mission.

The new orbit, just 385 km (230 miles) above Ceres mains the craft can image the surface at a resolution of 35 metres (120 feet) per pixel.

Of particular interest to the science team has been determining the mysterious bright patches seen within the crater Occator during Dawn’s approach to Ceres and during its higher mapping orbits. While perhaps the largest found, the bright spots in Occator are not alone – around 130 bright spots have been located, almost all of them within Ceres’ craters, and analysis now shows that the material  seems to be consistent with salts, such as sulfates, with silicate materials also very likely present.

A false-colour representation Occator Crater on Ceres reveals the short wavelength of the bright deposits in the crater, pointing to them being salts. Occator measures about 90 km (60 miles) across
A false-colour representation Occator Crater on Ceres reveals the short wavelength of the bright deposits in the crater, pointing to them being salts. Occator measures about 90 km (60 miles) across

Continue reading “Space Sunday: bringing a rocket home; uncovering Ceres”