Four Bridges in Second Life

Four Bridges: Summer Quest, May 2021 – click any image for full size

I recently received an invitation from Trill Zapatero (Wynaz) to visit her latest creation, which has just opened to the public.

Operating under the banner Summer Quest @ Four Bridges, it is a two region estate (A Full and a Homestead) that she has spent the last four months working on. Now in the Destination Guide, it is a location that does, without any exaggeration, make for a simply stunning visit.

Four Bridges: Summer Quest, May 2021

Those arriving for the first time should be delivered to the main landing point, located on an aerial platform over the estate. It is here that visitors will be able to join the estate’s  Experience – a vital part of the visit, as it will enable seamless teleports between some of the locations within the estate, and this is key to getting to see everything the regions have to offer. It is also at the landing point that visitors can obtain the local teleport HUD, which also works through the experience.

The latter provides access total of 16 destinations within Four Bridges, thus providing a quick means of hopping point-to-point. However, to appreciate the estate fully, I strongly recommend setting time aside and using one of the teleport boards available at the landing point to reach ground level, and then set out on foot.

Four Bridges: Summer Quest, May 2021

The setting is that of a mountainous region, the surround encompassing both regions forming a  ring of high mountains while the regions themselves built up using landscaping kits by Alex Bader. This is quite stunning work, providing a high peak within the Homestead region, with with slopes descending into the Full region and rocky arms reaching out to circle a large, crater-like lake.  And believe when I say that these words simply do not do the build any justice whatsoever.

A deep gorge extends outwards from the crater lake, splitting the land open as it runs south, gradually broadening until it passes through a narrow neck spanned by a humpbacked bridge. This bridge forms part of a lowland track that winds around the regions and climbs part-way up into their highlands to offer an extensive route to walk – or ride – around the the setting (those with a wearable horse can wear it, while there are horse rezzers to be found around the route for those otherwise on foot.

Four Bridges: Summer Quest, May 2021

Throughout both regions are rope slides, climbs, places to sit both indoors and out, a major slope running down the side of Crazy Fox mountain that looks as if it is ideal for skiing and / or sledding when the snow falls, boats to sit upon or take out on the water, opportunities for swimming and more. Nor is that all – there are adventures to be found both underground and underwater.

The former of these comes in the form of two caves – Dack Cavern and Gwendolyn Cave. These can be reached by both the teleport system HUD or by finding their entrances and walking into them – providing you have accepted the local Experience at the main landing point, that is. Those who have will be teleported to the caverns proper, which occupy platforms over the regions. Of the two cave systems, Gwendolyn is the larger, offering a winding trail underground, complete with further teleport systems back to ground level that will delivered you to different points in the park.

Four Bridges: Summer Quest, May 2021

For the underwater aspect to the park, scuba tanks mark points where people can slip underwater and swim among the fish – although currently, you’ll nee your own diving kit; the tanks and goggles provided will provide a link to a Marketplace listing for those who might wish to purchase their own.

What I particularly like about this setting is the walks and the climbs. Trill has gone to great lengths to create an environment that looks and feels natural, right down to the way the trails have logs to hold the dirt in place as they climb / descend slopes and the stone steps along some of the trails sit as if cut into the rocks and the way of flat surfaces of rock have been turned naturally into paths around cliffs. Even the wooden steps and platforms that can be found throughout the mountains and cliffs look and feel right in their construction and placement.

Four Bridges: Summer Quest, May 2021

There’s a delightful magic about Four Bridges that makes a visit genuinely worthwhile, and the camp sites, the seats and swings, the cabins, lodges and other buildings scattered around high and low, together with the assorted activities – swimming, riding (horses and rope slides!), walking, diving, caving and exploring will keep visitors truly occupied; while photographers will appreciate the views and opportunities for capturing shots.

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2021 CCUG meeting week #20 summary

Enchanting Small town, March 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, May 20th, 2021. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar and the venue for the CCUG is the Hippotropolis camp fire.

SL Viewer

Wednesday, May 19th saw two RCs updated:

  • The Fernet Maintenance RC viewer updated to version 6.4.19.559726. This version includes a set of Voice updates intended to reduce the number of drop-outs experienced when using the Voice plug-in. The full details of these updates can be found in the release notes and in the LL technology blog post.
  • The Love Me Render 5 (LMR5) viewer updated to version 6.4.19.559046.

The rest of the official viewers in the pipelines remain as:

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23rd, promoted April 29th.
  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26th.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22nd, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16th, 2019.

General Viewer Notes

  • Both the updated Maintenance RC and LMR 5 are the front runners for promotion to de facto release status. From Vir’s comments, there appears to be a lean towards promoting the Maintenance viewer.
  • Whichever f the above is promoted first may see the Project UI RC viewer leapfrog the other in being the next viewer set for promotion.
  • LMR 6 is continuing through bug fixing work and being prepared for QA testing. It’s unlikely to appear until LMR 5 has been promoted.
  • The Legacy Profiles viewer is going through a further UI clean-up, and should be progressing towards either a further project viewer release or possibly an RC release in the not too distant future.
  • The simplified cache viewer is now being updated with suggestions for improvements submitted via Jira, and a new version should be appearing “pretty soon”.
  • It’s still hoped the at Apple notifications fixes will be appearing in an RC viewer in the near future as well.

Due to the volume of viewers entering the backlog awaiting release, LL is considering merging some of the upcoming RC versions in a bid to reduce the overall number that could end up in flight, and ease the pressure on the release cycle. This will depend on how suitable different RCs are for merging with one another.

ARCTan

Summary: An attempt to re-evaluate avatar rendering costs and the cost of in-world scene rendering, with the current focus on avatar rendering cost / impact, with the in-world scene rendering / LI to be tackled at some point in the future.

The UI updates for how avatar complexity information is presented to users will likely be made available as a project / RC viewer separately to any updates to the ARC calculations, so when it appears it will display values based on the current calculation formula. The updates to the formula itself will be then be implemented separately as the project progresses.

Jira Note – Reports Failing

There have been instances of reports filed via the Jira erasing the descriptive text when filed. Until the problem is resolved, the recommended workaround is to copy the descriptive text fields to a notepad app or similar, then check the report after submission. If the text is missing, the report can be edited and the information cut-and-pasted back into it.

In Brief

  • Account / inventory syncing between Agni (the Main grid) and Aditi (the Beta grid) remains broken, but LL are working to fix it. One aspect of the issue appears to be inventory size on Aditi accounts.
    • As a temporary workaround, it has been suggested that those who can access the beta grid and who have very large inventories, consider deleting unwanted items from their Aditi inventory (not their main grid inventory), as this seems to improve the chances of a successful log-in.
  • In 2019, a viewer-side change was made to ensure individual objects in a mesh linkset upload would retain their original name (rather than all being converted to “Object” with the exception of the first object in the linkset). However, this change is still awaiting server-side support in order to work, and there is currently no ETA on inplementation.
  • There have been requests for additional Bakes on Mesh AUXiliary texture channels. However, there is reluctance at the Lab to do so without a substantial use case, as it would require an extensive overhaul of the Bake Service to accommodate the additional channels, which is not something LL wants to contemplate at present.
  • Date of next meeting: Thursday, June 3rd, 2021.

Relaystock + BALB raise over L$ 2million for RFL

RelayStock 2021 event stage

The weekend of the 14th through 16th of May 2021 played host to the 2021 Relaystock event by the Relay Rockers to raise funds for Relay For Life of Second Life and the world-wide work of the American Cancer Society (ACS).

Paying homage to Woodstock, RelayStock brings together Relay teams from diverse communities across Second Life for a celebration of music, events and fund-raising that pay homage to Woodstock, with three days of Peace Love Music and Hope. The weekend includes two signature events:

  • The final of the Celebrate Remember Fight-Back Top DJ Fund-raising Competition – this event sees Club and Radio DJs from all over Second Life compete to raise the most Linden Dollars in support of the Relay For Life, with RelayStock hosting the Grand Final between the two top fund-raisers.
  • Bid a Linden Bald – which sees a number of teams from Linden Lab challenge one another to see who can raise the most in Linden Dollar donations for RFL of SL. At the end of the event, the team raising the least amount of money see their avatars get their hair shorn by the team raising the most.

The latter event started ahead of the weekend, and continued through until the 19th June, when, at 12:00 SLT, the team to lose their hair was announced and the Official Haircutting took place.

RelayStock 2021: Bid a Linden Bald

On Thursday, May 20th, the Relay Rockers announced the outcome of of both the weekend’s fund-raising and the Bid A Linden Bald event.

  • The weekend raised a total of L$1,290,669 raised for RFL, including:
    • L$502,000 raised by CRFB Top DJ Competition winner DJ Stormy Dench.
    • L$400,000 raised by CRFB Top DJ Competition runner-up DJ Baggie.
  • Bid A Linden Bald saw some 40 Linden and Moles participate, including the Lab’s new Executive Chairman and board member Brad Oberwager and his Chief of Staff Cammi Bergren take part. At the close of bidding, the event’s outcome was as follows:
    • Team 4  – Darcy, Grumpity, Kristin, Patch, Spots and Vix Linden – prevailed, raising a total of L$296,336.
    • Team 3 – Dakota, Evie, Kreide, Obi, Simon and Vanessa Linden – were on the receiving end of the hair clippers.
    • A total of L$ 840,369 was raised by the Bid A Linden Bald, including the sale of 309 of the limited edition Linden Bears.

Relaystock brings the running total for the 2021 Relay For Life season in Second Life, which concludes on June 12th and 13th, stands at US $350,000, which again places the virtual Relay among the largest Relay events in the world.

Congratulations to all involved.

ArtCare Gallery in May in Second Life

ArtCare Gallery: LikaCameo

I hopped back to Carelyna’s ArtCare Gallery this week to take in the latest round of art exhibitions, and once again found a rich mix of art from Second Life and the physical world to appreciate.

I was initially drawn back to the gallery with the announcement of new exhibitions by Kimeu Korg (Kimeu) and Matt Thomson (MTH63), both of which are located on the lower level of the gallery space, although a trip to the upper level of the gallery also reveal art that captures the eye.

ArtCare Gallery: Kimeu (Kimeu Korg)

Kimeu is, for me, Second Life’s most noted surrealist artist. His work easily matches the likes of Max Ernst and René Magritte, and is unique manner in which it can so often blend elements from the physical world and Second Life to create vignettes – although at ArtCare, Procrastination focus solely on pieces produced within Second Life. These are simply delightful, each one a story unto itself, featuring Kimeu’s distinctive character, frequently laced with a gentle humour.

Matt Thompson built his reputation as a landscape photographer in Second Life, but has been spreading his canvas – so to speak – and with New Journeys presents a series of abstract paintings, the title doubtless a nod to this being a further expansion of his artistic expression. As Matt himself notes, abstractionism oft comes with convoluted explanations as to what each splash and swirl of colour represents (perhaps not always postulated by the artist), which can get in the way of simply enjoying the mix of colours and the suggestions of of life, motion, patterns and form.

ArtCare Gallery: Matt Thompson (MTH63)

And for those who care to read his bio, Matt has a wicked sense of humour (and a love of Douglas Adams, which makes him more than OK in my book 🙂 ).

The upper level of the gallery space features exhibitions by LikaCameo, Downboy (MarcJersey), April (Agleo Runningbear) and Jolie (JolieElle Parfort).

ArtCare Gallery: April (agleo Runningbear)

Known as April Louise Turner in the the physical world, Agleo is a woman of many talents – artist, shaman, teacher, poetess, to name but four. Here she presents a series of the most engaging paintings of animals what might be considered spirit paintings of the creatures involved. In the neighbouring hall, Jolie offers images from Second Life that have been processed to resemble paintings, forming another engaging collection.

However, and with due respect to Jolie and April, both of whom have been covered several times in these pages, I was particularly drawn to the exhibitions by LikaCameo and Downboy, both of whom are artists I’ve not previously encountered in Second Life.

ArtCare Gallery: Jolie (JolieElle Parfort)

Downboy is another artist who seeks to tell stories through his images – all of which have been produced in Second Life. However, his work is particularly attractive for the manner in which he uses soft tones, an almost brushed monochrome, and depth of life.

Lika, meanwhile, presents a series of the most incredible true life studies and portraits that deserve to be seen first-hand, as witnessed by the hero image at the top of this article.

ArtCare Gallery: Downboy (MarcJersey)

I’m not sure how much longer the installations by April, Jolie, Lika and Downboy will remain at ArtCare (as noted above, Matt’s and Kimeu’s exhibitions have just opened and so will be around for about another month), so I do recommend dropping in to see them sooner rather than later.

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Lab further updates SL splash screen with mixed media video

A still from the video now featured on the further revised secondlife.com splash screen

Watching the secondlife.com splash screen is becoming something of a past-time of late.  Last week I noted that the screen had been tweaked after an update in April, with an enlarged still from the broadcast advert by Levitate Media and a revised menu  (Secondlife.com splash screen gets a further tweak).

It  now appears the April update and the tweak last week might be part of a rotating set of splash screens being tried out – as I noted on May 17th in an update to that article, the version of the page I  referenced in that article had reverted to it’s April format.

This week, the page has been further revised – as those logging out and back in may have noticed. The latest change retains the old format of menu up in the top right corner of the screen, but the still image has been replaced by a video loop that mixes footage from the Levitate Media video with video footage shot within Second Life.

Running to 1 minute and 12 seconds, the video may well be the full Leverage Media advert, just sans music or other accompaniment – previously, we’ve only been teased with behind-the-scenes clips of the ad.

Certainly, the inter-cutting of live and Second Life footage comes together very well, although some might critique it for being somewhat vague on specifics about Second Life or that it misses some of the core aspects of the platform – such as the creative elements. However, I’d suggest that as far as enticing interest goes, such critiques are misplaced: the video offers a series of images designed to capture attention, pique curiosity, and entice people to sign-up, rather than reveal all there is to Second Life.

That said, as one scrolls down the page, it would perhaps be nice to see something a little more dynamic when it comes to expanding on what Second Life is – frankly the three selections are vague; and while things like remote meetings in the age of the pandemic have been important to the Lab and SL’s use, it would nevertheless be good to see a broad cassavas of the kind of interests that have tended to attract and retain the wider Second Life user base.

Anyway, click the Play button below and check the video for yourself. Again, note that as it is a hero screen version, it is without sound.

Sunny Sunvana in Second Life

Sunvana, May 2021 – click any image for full size

Occupying a Homestead region and recently opened, Sunvana is a public setting offering visitors a chance for some “sweet summer escape”.  Laid out as a vacation spot, it is the work of Jayce (Jayce Takeda) – with some assistance from Peter (Peterkes Beaton) and Kaelyn Alecto (TheNewKae) – the region is also home to Jayce’s Moment pose brand.

While Sunvana doesn’t enforce teleporting to its landing point, visits are intended to start at the island’s reception and information centre, a domed structure towards the centre of the region. This offers direct teleports to various locations around the region: the art pods, the coffee and tea house, the pool house and pool, the pose store, the peach and the club house. In addition, a further series of teleports provide access to other regions designed by Kaelyn  – It all Starts with a Smile and Soul Deep (which I recently reviewed).

Sunvana, May 2021

Where you from here is a matter of choice; the teleports offer a quick and easy way around the region, but step outside the reception dome, and steps will take you down to the road for a walk around the island, or up towards the Moments store and a rock causeway leading to a “hideout” sitting on a headland.

The latter overlooks a deep bay cut into the rock by a pair of waterfalls to offer a deep swimming hole complete with a diving platform, a cuddle float and a rope to climb back up out of the water. Seats within the hideout and close by offer plenty of places to sit alone or with friends.

Sunvana, May 2021

The swimming hole is just one of the numerous eclectic aspects of the region that add to its appeal. For example, those who don’t fancy walking between locations might avail themselves to a number Cube Republic’s excellent rope slides and zip lines to be ridden. Then, to the west, and alongside the Club House are board walks and stone paths set out over the water, watched over by a mix of street lamps and African elephants.

For those who like more traditional summer vacation pursuits, the beach around the east side of the island has places to sit, while the swimming pool offers sun loungers to relax on and floats on which to pass the time whilst floating on the water.

Sunvana, May 2021

Elsewhere, the art pods present little vignettes that might be seen as 3D art pieces or further places to appreciate and/or sit: a little garden, a cabana with chairs and lights, a Mustang under repair or a little pool (as in the game) room. Off to the south-east, and not mentioned as a teleport destination, is a little place signed as a motel, although it is far cosier than that, with places to both sit and to cuddle.

Below the “motel” and tucked into a little watery tunnel is a rowing boat that can offer a lovers’ tryst, moored out of sight of other eyes.

Sunvana, May 2021

Unusually for a region of this kind, Sunvana lacks a significant soundscape – the falls generate familiar thunder and there are spots of sound elsewhere, but there is no over-arching sound scape across the region. There are however, numerous (and increasingly familiar) NPC static characters to be found throughout to help add a sense of life to the setting.

Making good use of EEP (use personal lighting to move the Sun around to catch the local rainbow), Sunvana is an engaging place to visit, made more so by the rope slides and teleports (look for the sign board beyond the reception area) to get around, and offers plenty of opportunities for photography.

Sunvana, May 2021

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